rpgxef/code/game/g_mem.c
Walter Julius Hennecke a39565b783 Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00

41 lines
735 B
C

// Copyright (C) 1999-2000 Id Software, Inc.
//
//
// g_mem.c
//
#include "g_local.h"
#define POOLSIZE (256 * 1024)
static char memoryPool[POOLSIZE];
static int allocPoint;
void *G_Alloc( int size ) {
char *p;
if ( g_debugAlloc.integer ) {
G_Printf( "G_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~31 ) );
}
if ( allocPoint + size > POOLSIZE ) {
G_Error( "G_Alloc: failed on allocation of %u bytes\n", size );
return NULL;
}
p = &memoryPool[allocPoint];
allocPoint += ( size + 31 ) & ~31;
return p;
}
void G_InitMemory( void ) {
allocPoint = 0;
}
void Svcmd_GameMem_f( void ) {
G_Printf( "Game memory status: %i out of %i bytes allocated\n", allocPoint, POOLSIZE );
}