rpgxef/code/cgame/cg_drawtools.cpp
Walter Julius Hennecke 9cac290629 Make all game code projects compile as cpp code
- Fixed all errors that occured due to using c++ compiler
- changed c++ standart to c++17
- removed lua, added library instead
- made all bg_* and q_* file into a shared item project
2017-09-30 21:49:31 +02:00

1878 lines
46 KiB
C++

// Copyright (C) 1999-2000 Id Software, Inc.
//
// cg_drawtools.c -- helper functions called by cg_draw, cg_scoreboard, cg_info, etc
#include "cg_local.h"
enum cg_drawtoolsLimits_e {
CHARMAX = 256
};
static qboolean CG_IsWidescreen(void)
{
if (cg_handleWidescreen.integer && cgs.widescreen.ratio && cgs.widescreen.state != WIDESCREEN_NONE)
return qtrue;
return qfalse;
}
/*
================
CG_AdjustFrom640
Adjusted for resolution and screen aspect ratio
================
*/
void CG_AdjustFrom640(float *x, float *y, float *w, float *h) {
//TiM - huh.... looks like the were looking into widescreens.
//only offsetting the X value isn't good enough tho
#if 0
// adjust for wide screens
if ( cgs.glconfig.vidWidth * 480 > cgs.glconfig.vidHeight * 640 ) {
*x += 0.5 * ( cgs.glconfig.vidWidth - ( cgs.glconfig.vidHeight * 640 / 480 ) );
}
#endif
// scale for screen sizes
*x *= cgs.screenXScale;
*y *= cgs.screenYScale;
*w *= cgs.screenXScale;
*h *= cgs.screenYScale;
//TiM - handle widescreens
if (CG_IsWidescreen())
{
*w *= cgs.widescreen.ratio;
if (cgs.widescreen.state == WIDESCREEN_RIGHT)
*x = (*x * cgs.widescreen.ratio) + (cgs.widescreen.bias * 2);//*x = (*x+*w) - (*w * cgs.widescreen.ratio);
else if (cgs.widescreen.state == WIDESCREEN_CENTER)
*x = (*x * cgs.widescreen.ratio) + (cgs.widescreen.bias);
else
*x *= cgs.widescreen.ratio;
}
}
/*
================
CG_FillRect
Coordinates are 640*480 virtual values
=================
*/
void CG_FillRect(float x, float y, float width, float height, const float *color) {
trap_R_SetColor(color);
CG_AdjustFrom640(&x, &y, &width, &height);
trap_R_DrawStretchPic(x, y, width, height, 0, 0, 0, 0, cgs.media.whiteShader);
trap_R_SetColor(NULL);
}
/*
================
CG_DrawPic
Coordinates are 640*480 virtual values
=================
*/
void CG_DrawPic(float x, float y, float width, float height, qhandle_t hShader) {
CG_AdjustFrom640(&x, &y, &width, &height);
trap_R_DrawStretchPic(x, y, width, height, 0, 0, 1, 1, hShader);
}
/*
================
CG_DrawStretchPic
TiM: Made so we can use
s1 - t2 as parameters as well :)
Coordinates are 640*480 virtual values
=================
*/
void CG_DrawStretchPic(float x, float y, float width, float height, float s1, float t1, float s2, float t2, qhandle_t hShader) {
CG_AdjustFrom640(&x, &y, &width, &height);
trap_R_DrawStretchPic(x, y, width, height, s1, t1, s2, t2, hShader);
}
/*
===============
CG_DrawChar
Coordinates and size in 640*480 virtual screen size
===============
*/
void CG_DrawChar(int32_t x, int32_t y, int32_t width, int32_t height, int32_t ch) {
int32_t row, col;
float frow, fcol;
float size, size2;
float ax, ay, aw, ah;
ch &= 255;
if (ch == ' ') {
return;
}
ax = x;
ay = y;
aw = width;
ah = height;
CG_AdjustFrom640(&ax, &ay, &aw, &ah);
row = ch >> 4;
col = ch & 15;
frow = row*0.0625;
fcol = col*0.0625;
size = 0.03125;
size2 = 0.0625;
trap_R_DrawStretchPic(ax, ay, aw, ah,
fcol, frow,
fcol + size, frow + size2,
cgs.media.charsetShader);
}
/*
==================
CG_DrawStringExt
Draws a multi-colored string with a drop shadow, optionally forcing
to a fixed color.
Coordinates are at 640 by 480 virtual resolution
==================
*/
void CG_DrawStringExt(int32_t x, int32_t y, const char *string, const float *setColor,
qboolean forceColor, qboolean shadow, int32_t charWidth, int32_t charHeight, int32_t maxChars) {
vec4_t color;
const char *s;
int32_t xx;
int32_t cnt;
if (maxChars <= 0)
maxChars = 32767; // do them all!
// draw the drop shadow
if (shadow) {
color[0] = color[1] = color[2] = 0;
color[3] = setColor[3];
trap_R_SetColor(color);
s = string;
xx = x;
cnt = 0;
while (*s && cnt < maxChars) {
if (Q_IsColorString(s)) {
s += 2;
continue;
}
CG_DrawChar(xx + 2, y + 2, charWidth, charHeight, *s);
cnt++;
xx += charWidth;
s++;
}
}
// draw the colored text
s = string;
xx = x;
cnt = 0;
trap_R_SetColor(setColor);
while (*s && cnt < maxChars) {
if (Q_IsColorString(s)) {
if (!forceColor) {
memcpy(color, g_color_table[ColorIndex(*(s + 1))], sizeof(color));
color[3] = setColor[3];
trap_R_SetColor(color);
}
s += 2;
continue;
}
CG_DrawChar(xx, y, charWidth, charHeight, *s);
xx += charWidth;
cnt++;
s++;
}
trap_R_SetColor(NULL);
}
void CG_DrawBigString(int32_t x, int32_t y, const char *s, float alpha) {
float color[4];
color[0] = color[1] = color[2] = 1.0;
color[3] = alpha;
CG_DrawStringExt(x, y, s, color, qfalse, qtrue, BIGCHAR_WIDTH, BIGCHAR_HEIGHT, 0);
}
void CG_DrawBigStringColor(int32_t x, int32_t y, const char *s, vec4_t color) {
CG_DrawStringExt(x, y, s, color, qtrue, qtrue, BIGCHAR_WIDTH, BIGCHAR_HEIGHT, 0);
}
void CG_DrawSmallString(int32_t x, int32_t y, const char *s, float alpha) {
float color[4];
color[0] = color[1] = color[2] = 1.0;
color[3] = alpha;
CG_DrawStringExt(x, y, s, color, qfalse, qfalse, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, 0);
}
void CG_DrawSmallStringColor(int32_t x, int32_t y, const char *s, vec4_t color) {
CG_DrawStringExt(x, y, s, color, qtrue, qfalse, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, 0);
}
/*
=================
CG_DrawStrlen
Returns character count, skiping color escape codes
=================
*/
int32_t CG_DrawStrlen(const char *str) {
const char *s = str;
int32_t count = 0;
while (*s) {
if (Q_IsColorString(s)) {
s += 2;
}
else {
count++;
s++;
}
}
return count;
}
/*
=============
CG_TileClearBox
This repeats a 64*64 tile graphic to fill the screen around a sized down
refresh window.
=============
*/
static void CG_TileClearBox(int32_t x, int32_t y, int32_t w, int32_t h, qhandle_t hShader) {
float s1, t1, s2, t2;
s1 = x / 64;
t1 = y / 64;
s2 = (x + w) / 64;
t2 = (y + h) / 64;
trap_R_DrawStretchPic(x, y, w, h, s1, t1, s2, t2, hShader);
}
/*
==============
CG_TileClear
Clear around a sized down screen
==============
*/
void CG_TileClear(void) {
int32_t top, bottom, left, right;
int32_t w, h;
w = cgs.glconfig.vidWidth;
h = cgs.glconfig.vidHeight;
if (cg.refdef.x == 0 && cg.refdef.y == 0 &&
cg.refdef.width == w && cg.refdef.height == h) {
return; // full screen rendering
}
top = cg.refdef.y;
bottom = top + cg.refdef.height - 1;
left = cg.refdef.x;
right = left + cg.refdef.width - 1;
// clear above view screen
CG_TileClearBox(0, 0, w, top, cgs.media.backTileShader);
// clear below view screen
CG_TileClearBox(0, bottom, w, h - bottom, cgs.media.backTileShader);
// clear left of view screen
CG_TileClearBox(0, top, left, bottom - top + 1, cgs.media.backTileShader);
// clear right of view screen
CG_TileClearBox(right, top, w - right, bottom - top + 1, cgs.media.backTileShader);
}
/*
================
CG_FadeColor
================
*/
float *CG_FadeColor(int32_t startMsec, int32_t totalMsec) {
static vec4_t color;
int32_t t;
if (startMsec == 0) {
return NULL;
}
t = cg.time - startMsec;
if (t >= totalMsec) {
return NULL;
}
// fade out
if (totalMsec - t < FADE_TIME) {
color[3] = (totalMsec - t) * 1.0 / FADE_TIME;
}
else {
color[3] = 1.0;
}
color[0] = color[1] = color[2] = 1;
return color;
}
/*
================
CG_TeamColor
================
*/
float *CG_TeamColor(int32_t team) {
static vec4_t red = { 1, 0.2, 0.2, 1 };
static vec4_t blue = { 0.2, 0.2, 1, 1 };
static vec4_t other = { 1, 1, 1, 1 };
static vec4_t spectator = { 0.7, 0.7, 0.7, 1 };
switch (team) {
case TEAM_RED:
return red;
case TEAM_BLUE:
return blue;
case TEAM_SPECTATOR:
return spectator;
default:
return other;
}
}
/*
=================
CG_GetColorForHealth
=================
*/
void CG_GetColorForHealth(int32_t health, int32_t armor, vec4_t hcolor) {
int32_t count;
int32_t max;
// calculate the total points of damage that can
// be sustained at the current health / armor level
if (health <= 0) {
VectorClear(hcolor); // black
hcolor[3] = 1;
return;
}
count = armor;
// kef -- FIXME ...not sure what's happening here, but a divide-by-zero would be bad
max = health;// * ARMOR_PROTECTION / ( 1.0 - ARMOR_PROTECTION );
if (max < count) {
count = max;
}
health += count;
// set the color based on health
hcolor[0] = 1.0;
hcolor[3] = 1.0;
if (health >= 100) {
hcolor[2] = 1.0;
}
else if (health < 66) {
hcolor[2] = 0;
}
else {
hcolor[2] = (health - 66) / 33.0;
}
if (health > 60) {
hcolor[1] = 1.0;
}
else if (health < 30) {
hcolor[1] = 0;
}
else {
hcolor[1] = (health - 30) / 30.0;
}
}
/*
=================
CG_ColorForHealth
=================
*/
void CG_ColorForHealth(vec4_t hcolor) {
CG_GetColorForHealth(cg.snap->ps.stats[STAT_HEALTH],
cg.snap->ps.stats[STAT_ARMOR], hcolor);
}
static int32_t propMapTiny[CHARMAX][3];
static int32_t propMap[CHARMAX][3];
static int32_t propMapBig[CHARMAX][3];
static int32_t propMapB[26][3] = {
{ 11, 12, 33 },
{ 49, 12, 31 },
{ 85, 12, 31 },
{ 120, 12, 30 },
{ 156, 12, 21 },
{ 183, 12, 21 },
{ 207, 12, 32 },
{ 13, 55, 30 },
{ 49, 55, 13 },
{ 66, 55, 29 },
{ 101, 55, 31 },
{ 135, 55, 21 },
{ 158, 55, 40 },
{ 204, 55, 32 },
{ 12, 97, 31 },
{ 48, 97, 31 },
{ 82, 97, 30 },
{ 118, 97, 30 },
{ 153, 97, 30 },
{ 185, 97, 25 },
{ 213, 97, 30 },
{ 11, 139, 32 },
{ 42, 139, 51 },
{ 93, 139, 32 },
{ 126, 139, 31 },
{ 158, 139, 25 },
};
static const uint32_t PROPB_GAP_WIDTH = 4;
static const uint32_t PROPB_SPACE_WIDTH = 12;
static const uint32_t PROPB_HEIGHT = 36;
static const uint32_t TEXTSHEET_SIZE = 512; //TiM
#define ORIG_SCALE TEXTSHEET_SIZE / 256
/*
=================
UI_DrawBannerString
=================
*/
static void UI_DrawBannerString2(int32_t x, int32_t y, const char* str, vec4_t color)
{
const char* s;
char ch;
float ax;
float ay;
float aw;
float ah;
float frow;
float fcol;
float fwidth;
float fheight;
// draw the colored text
trap_R_SetColor(color);
// ax = x * cgs.screenXScale + cgs.screenXBias;
ax = x * cgs.screenXScale;
ay = y * cgs.screenYScale;
s = str;
while (*s)
{
ch = *s & 255;
if (ch == ' ') {
ax += ((float)PROPB_SPACE_WIDTH + (float)PROPB_GAP_WIDTH)* cgs.screenXScale;
}
else if (ch >= 'A' && ch <= 'Z') {
ch -= 'A';
fcol = (float)propMapB[(int32_t)ch][0] / 256;
frow = (float)propMapB[(int32_t)ch][1] / 256;
fwidth = (float)propMapB[(int32_t)ch][2] / 256;
fheight = (float)PROPB_HEIGHT / 256;
aw = (float)(propMapB[(int32_t)ch][2] * cgs.screenXScale);
ah = (float)(PROPB_HEIGHT * cgs.screenYScale);
trap_R_DrawStretchPic(ax, ay, aw, ah, fcol, frow, fcol + fwidth, frow + fheight, cgs.media.charsetPropB);
ax += (aw + (float)PROPB_GAP_WIDTH * cgs.screenXScale);
}
s++;
}
trap_R_SetColor(NULL);
}
void UI_DrawBannerString(int32_t x, int32_t y, const char* str, int32_t style, vec4_t color) {
const char * s;
int32_t ch;
int32_t width;
vec4_t drawcolor;
// find the width of the drawn text
s = str;
width = 0;
while (*s) {
ch = *s;
if (ch == ' ') {
width += PROPB_SPACE_WIDTH;
}
else if (ch >= 'A' && ch <= 'Z') {
width += propMapB[ch - 'A'][2] + PROPB_GAP_WIDTH;
}
s++;
}
width -= PROPB_GAP_WIDTH;
switch (style & UI_FORMATMASK) {
case UI_CENTER:
x -= width / 2;
break;
case UI_RIGHT:
x -= width;
break;
case UI_LEFT:
default:
break;
}
if (style & UI_DROPSHADOW) {
drawcolor[0] = drawcolor[1] = drawcolor[2] = 0;
drawcolor[3] = color[3];
UI_DrawBannerString2(x + 2, y + 2, str, drawcolor);
}
UI_DrawBannerString2(x, y, str, color);
}
#define MAX_STRINGWIDTH 2048
/*
=================
UI_ProportionalSizeScale
=================
*/
int32_t UI_ProportionalStringWidth(const char* str, int32_t style)
{
const char * s;
int32_t ch;
int32_t charWidth;
int32_t width;
char holdStr[2048];
Q_strncpyz(holdStr, str, MAX_STRINGWIDTH);
Q_CleanStr(holdStr);
if (style & UI_TINYFONT)
{
s = holdStr;
width = 0;
while (*s)
{
ch = *s & 255;
charWidth = propMapTiny[ch][2];
if (charWidth != -1)
{
width += charWidth;
width += PROP_GAP_TINY_WIDTH;
}
s++;
}
width -= PROP_GAP_TINY_WIDTH;
}
else if (style & UI_BIGFONT)
{
s = holdStr;
width = 0;
while (*s)
{
ch = *s & 255;
charWidth = propMapBig[ch][2];
if (charWidth != -1)
{
width += charWidth;
width += PROP_GAP_BIG_WIDTH;
}
s++;
}
width -= PROP_GAP_BIG_WIDTH;
}
else
{
s = holdStr;
width = 0;
while (*s)
{
ch = *s & 255;
charWidth = propMap[ch][2];
if (charWidth != -1)
{
width += charWidth;
width += PROP_GAP_WIDTH;
}
s++;
}
width -= PROP_GAP_WIDTH;
}
return width;
}
static int32_t specialTinyPropChars[CHARMAX][2] = {
{ 0, 0 },
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 10
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 20
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 30
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 40
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 50
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 60
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 70
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 80
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 90
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 100
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 110
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 120
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 130
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 140
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 150
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 2, -3 }, { 0, 0 }, // 160
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 170
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 180
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 190
{ 0, -1 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 0, 0 }, { 2, 0 }, { 2, -3 }, // 200
{ 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 0, -1 }, { 2, -3 }, { 2, -3 }, // 210
{ 2, -3 }, { 3, -3 }, { 2, -3 }, { 2, -3 }, { 0, 0 }, { 0, -1 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, // 220
{ 2, -3 }, { 0, -1 }, { 0, -1 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 0, 0 }, // 230
{ 2, 0 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 0, 0 }, // 240
{ 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 0, 0 }, { 0, -1 }, { 2, -3 }, { 2, -3 }, // 250
{ 2, -3 }, { 2, -3 }, { 2, -3 }, { 0, -1 }, { 2, -3 } // 255
};
static int32_t specialPropChars[CHARMAX][2] = {
{ 0, 0 },
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 10
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 20
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 30
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 40
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 50
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 60
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 70
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 80
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 90
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 100
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 110
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 120
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 130
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 140
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 150
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 160
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 170
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 180
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 190
{ 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 0, 0 }, { 1, 1 }, { 2, -2 }, // 200
{ 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 0, 0 }, { 2, -2 }, { 2, -2 }, // 210
{ 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 0, 0 }, { 0, 0 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, // 220
{ 2, -2 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 230
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 240
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 250
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 } // 255
};
static int32_t specialBigPropChars[CHARMAX][2] = {
{ 0, 0 },
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 10
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 20
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 30
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 40
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 50
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 60
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 70
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 80
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 90
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 100
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 110
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 120
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 130
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 140
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 150
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 160
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 170
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 180
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 190
{ 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 0, 0 }, { 3, 1 }, { 3, -3 }, // 200
{ 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 0, 0 }, { 3, -3 }, { 3, -3 }, // 210
{ 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 0, 0 }, { 0, 0 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, // 220
{ 3, -3 }, { 0, 0 }, { 0, 0 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 0, 0 }, // 230
{ 3, 1 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 0, 0 }, // 240
{ 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 0, 0 }, { 0, 0 }, { 3, -3 }, { 3, -3 }, // 250
{ 3, -3 }, { 3, -3 }, { 3, -3 }, { 0, 0 }, { 3, -3 } // 255
};
/*
=================
UI_AdjustForWideScreen
=================
*/
static void UI_AdjustForWidescreen(float *x, float *w)
{
if (CG_IsWidescreen())
*w *= cgs.widescreen.ratio;
}
/*
=================
UI_DrawProportionalString2
=================
*/
static void UI_DrawProportionalString2(int32_t x, int32_t y, const char* str, vec4_t color, float sizeScale, int32_t style, qhandle_t charset, qboolean forceColor)
{
const char* s;
unsigned char ch;
float ax;
float ay, holdY;
float aw = 0; // stop compiler complaining about uninitialised vars
float ah;
float frow;
float fcol;
float fwidth;
float fheight;
int32_t colorI;
int32_t special;
// draw the colored text
trap_R_SetColor(color);
// ax = x * cgs.screenXScale + cgs.screenXBias;
ax = x * cgs.screenXScale;
ay = y * cgs.screenYScale;
holdY = ay;
if (CG_IsWidescreen())
{
ax *= cgs.widescreen.ratio;
if (cgs.widescreen.state == WIDESCREEN_CENTER)
ax += cgs.widescreen.bias;
else if (cgs.widescreen.state == WIDESCREEN_RIGHT)
ax += (cgs.widescreen.bias * 2);
}
if (style & UI_TINYFONT)
{
s = str;
while (*s)
{
// Is there a color character
if (Q_IsColorString(s))
{
if (!forceColor)
{
colorI = ColorIndex(*(s + 1));
trap_R_SetColor(g_color_table[colorI]);
}
s += 2;
continue;
}
//CG_Printf("s = %s, ch = %s", s, ch);
ch = *s & 255;
if (ch == ' ')
{
aw = (float)PROP_SPACE_TINY_WIDTH;
}
else if (propMapTiny[ch][2] != -1)
{
// Because some foreign characters were a little different
special = specialTinyPropChars[ch][0];
ay = holdY + (specialTinyPropChars[ch][1] * cgs.screenYScale);
fcol = (float)propMapTiny[ch][0] / 256;
frow = (float)propMapTiny[ch][1] / 256;
fwidth = (float)propMapTiny[ch][2] / 256;
fheight = (float)(PROP_TINY_HEIGHT + special) / 256;
aw = (float)propMapTiny[ch][2] * cgs.screenXScale * sizeScale;
ah = (float)(PROP_TINY_HEIGHT + special) * cgs.screenYScale * sizeScale;
//TiM - adjust for widescreen
UI_AdjustForWidescreen(&ax, &aw);
trap_R_DrawStretchPic(ax, ay, aw, ah, fcol, frow, fcol + fwidth, frow + fheight, charset);
}
ax += (aw + (float)PROP_GAP_TINY_WIDTH * cgs.screenXScale * sizeScale);
if (CG_IsWidescreen())
ax -= ((float)PROP_GAP_TINY_WIDTH * cgs.screenXScale * sizeScale)*(1.0f - cgs.widescreen.ratio);
s++;
}
}
else if (style & UI_BIGFONT)
{
s = str;
while (*s)
{
// Is there a color character
if (Q_IsColorString(s))
{
if (!forceColor)
{
colorI = ColorIndex(*(s + 1));
trap_R_SetColor(g_color_table[colorI]);
}
s += 2;
continue;
}
ch = *s & 255;
if (ch == ' ')
{
aw = (float)PROP_SPACE_BIG_WIDTH* cgs.screenXScale * sizeScale;
}
else if (propMap[ch][2] != -1)
{
// Because some foreign characters were a little different
special = specialBigPropChars[ch][0];
ay = holdY + (specialBigPropChars[ch][1] * cgs.screenYScale);
fcol = (float)propMapBig[ch][0] / 256; //256.0f
frow = (float)propMapBig[ch][1] / 256;
fwidth = (float)propMapBig[ch][2] / 256;
fheight = (float)(PROP_BIG_HEIGHT + special) / 256;
aw = (float)propMapBig[ch][2] * cgs.screenXScale * sizeScale;
ah = (float)(PROP_BIG_HEIGHT + special) * cgs.screenYScale * sizeScale;
//TiM - adjust for widescreen
UI_AdjustForWidescreen(&ax, &aw);
trap_R_DrawStretchPic(ax, ay, aw, ah, fcol, frow, fcol + fwidth, frow + fheight,
charset);
}
else
{
aw = 0;
}
ax += (aw + (float)PROP_GAP_BIG_WIDTH * cgs.screenXScale * sizeScale);
if (CG_IsWidescreen())
ax -= ((float)PROP_GAP_BIG_WIDTH * cgs.screenXScale * sizeScale)*(1.0f - cgs.widescreen.ratio);
s++;
}
}
else
{
s = str;
while (*s)
{
// Is there a color character
if (Q_IsColorString(s))
{
if (!forceColor)
{
colorI = ColorIndex(*(s + 1));
trap_R_SetColor(g_color_table[colorI]);
}
s += 2;
continue;
}
ch = *s & 255;
if (ch == ' ')
{
aw = (float)PROP_SPACE_WIDTH * cgs.screenXScale * sizeScale;
}
else if (propMap[ch][2] != -1)
{
// Because some foreign characters were a little different
special = specialPropChars[ch][0];
ay = holdY + (specialPropChars[ch][1] * cgs.screenYScale);
fcol = (float)propMap[ch][0] / 256;
frow = (float)propMap[ch][1] / 256;
fwidth = (float)propMap[ch][2] / 256;
fheight = (float)(PROP_HEIGHT + special) / 256;
aw = (float)(propMap[ch][2] * cgs.screenXScale * sizeScale);
ah = (float)((PROP_HEIGHT + special) * cgs.screenYScale * sizeScale);
//TiM - adjust for widescreen
UI_AdjustForWidescreen(&ax, &aw);
trap_R_DrawStretchPic(ax, ay, aw, ah, fcol, frow, fcol + fwidth, frow + fheight, charset);
}
else
{
aw = 0;
}
ax += (aw + (float)PROP_GAP_WIDTH * cgs.screenXScale * sizeScale);
if (CG_IsWidescreen())
ax -= ((float)PROP_GAP_WIDTH * cgs.screenXScale * sizeScale)*(1.0f - cgs.widescreen.ratio);
s++;
}
}
trap_R_SetColor(NULL);
}
/*
=================
UI_ProportionalSizeScale
=================
*/
float UI_ProportionalSizeScale(int32_t style)
{
if (style & UI_SMALLFONT)
{
return 1;
}
return 1.00;
}
/*
=================
UI_DrawProportionalString
=================
*/
void UI_DrawProportionalString(int32_t x, int32_t y, const char* str, int32_t style, vec4_t color)
{
vec4_t drawcolor;
int32_t width;
float sizeScale;
qhandle_t charset;
sizeScale = UI_ProportionalSizeScale(style);
switch (style & UI_FORMATMASK)
{
case UI_CENTER:
width = UI_ProportionalStringWidth(str, style) * sizeScale;
x -= width / 2;
break;
case UI_RIGHT:
width = UI_ProportionalStringWidth(str, style) * sizeScale;
x -= width;
break;
case UI_LEFT:
default:
break;
}
//TiM - vertical align
if (style & UI_BOTTOM)
{
if (style & UI_TINYFONT)
y -= (PROP_TINY_HEIGHT + 3);
else if (style & UI_BIGFONT)
y -= (PROP_BIG_HEIGHT + 3);
else
y -= (PROP_HEIGHT + 3);
}
if (style & UI_TINYFONT)
{
charset = cgs.media.charsetPropTiny;
}
else if (style & UI_BIGFONT)
{
charset = cgs.media.charsetPropBig;
sizeScale = 1;
}
else
{
charset = cgs.media.charsetProp;
sizeScale = 1;
}
if (style & UI_DROPSHADOW)
{
drawcolor[0] = drawcolor[1] = drawcolor[2] = 0;
drawcolor[3] = color[3];
UI_DrawProportionalString2(x + 2, y + 2, str, drawcolor, sizeScale, style, charset, qtrue);
}
if (style & UI_INVERSE)
{
drawcolor[0] = color[0] * 0.8;
drawcolor[1] = color[1] * 0.8;
drawcolor[2] = color[2] * 0.8;
drawcolor[3] = color[3];
UI_DrawProportionalString2(x, y, str, drawcolor, sizeScale, style, charset, qtrue);
return;
}
if (style & UI_PULSE)
{
drawcolor[0] = color[0] * 0.8;
drawcolor[1] = color[1] * 0.8;
drawcolor[2] = color[2] * 0.8;
drawcolor[3] = color[3];
UI_DrawProportionalString2(x, y, str, color, sizeScale, style, charset, qtrue);
drawcolor[0] = color[0];
drawcolor[1] = color[1];
drawcolor[2] = color[2];
drawcolor[3] = 0.5 + 0.5 * sin(cg.time / PULSE_DIVISOR);
UI_DrawProportionalString2(x, y, str, drawcolor, sizeScale, style, charset, qtrue);
return;
}
if (style & UI_FORCECOLOR)
{
UI_DrawProportionalString2(x, y, str, color, sizeScale, style, charset, qtrue);
return;
}
UI_DrawProportionalString2(x, y, str, color, sizeScale, style, charset, qfalse);
}
/*
==============
CG_DrawNumField
Take x,y positions as if 640 x 480 and scales them to the proper resolution
==============
*/
void CG_DrawNumField(int32_t x, int32_t y, int32_t width, int32_t value, int32_t charWidth, int32_t charHeight, int32_t style)
{
char num[16], *ptr;
int32_t l;
int32_t frame;
int32_t xWidth;
if (width < 1) {
return;
}
// draw number string
if (width > 5) {
width = 5;
}
switch (width) {
case 1:
value = value > 9 ? 9 : value;
value = value < 0 ? 0 : value;
break;
case 2:
value = value > 99 ? 99 : value;
value = value < -9 ? -9 : value;
break;
case 3:
value = value > 999 ? 999 : value;
value = value < -99 ? -99 : value;
break;
case 4:
value = value > 9999 ? 9999 : value;
value = value < -999 ? -999 : value;
break;
}
Com_sprintf(num, sizeof(num), "%i", value);
l = strlen(num);
if (l > width)
l = width;
if (style & NUM_FONT_SMALL)
{
xWidth = 4 + 2;
}
else
{
xWidth = (charWidth / 2) + 3;//(charWidth/6);
}
x += 2 + (xWidth)*(width - l);
ptr = num;
while (*ptr && l)
{
if (*ptr == '-')
frame = STAT_MINUS;
else
frame = *ptr - '0';
if (style & NUM_FONT_SMALL)
{
CG_DrawPic(x, y, charWidth, charHeight, cgs.media.smallnumberShaders[frame]);
}
else
{
CG_DrawPic(x, y, charWidth, charHeight, cgs.media.numberShaders[frame]);
}
x += (xWidth);
ptr++;
l--;
}
}
/*
================
CG_PrintInterfaceGraphics
================
*/
void CG_PrintInterfaceGraphics(int32_t min, int32_t max)
{
int32_t i;
vec4_t drawcolor;
// Printing graphics
for (i = min; i < max; ++i)
{
drawcolor[0] = colorTable[interface_graphics[i].color][0];
drawcolor[1] = colorTable[interface_graphics[i].color][1];
drawcolor[2] = colorTable[interface_graphics[i].color][2];
drawcolor[3] = colorTable[interface_graphics[i].color][3];
if (cg.snap->ps.persistant[PERS_TEAM] == TEAM_RED)
{
drawcolor[0] = 1;
}
else if (cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE)
{
drawcolor[2] = 1;
}
if (interface_graphics[i].type == SG_GRAPHIC)
{
trap_R_SetColor(drawcolor);
CG_DrawPic(interface_graphics[i].x,
interface_graphics[i].y,
interface_graphics[i].width,
interface_graphics[i].height,
interface_graphics[i].graphic);
}
else if (interface_graphics[i].type == SG_NUMBER)
{
if (interface_graphics[i].style & UI_PULSE)
{
drawcolor[3] = 0.5 + 0.5*sin(cg.time / PULSE_DIVISOR);
}
trap_R_SetColor(drawcolor);
CG_DrawNumField(
interface_graphics[i].x,
interface_graphics[i].y, 3,
interface_graphics[i].max,
interface_graphics[i].width,
interface_graphics[i].height, interface_graphics[i].style);
}
}
trap_R_SetColor(NULL);
}
/*
=================
CG_ParseFontParms
=================
*/
static char *CG_ParseFontParms(char *buffer, int32_t propArray[CHARMAX][3])
{
char *token;
int32_t i, i2;
while (buffer)
{
token = COM_ParseExt(&buffer, qtrue);
// Start with open braket
if (!Q_stricmp(token, "{"))
{
for (i = 0; i < CHARMAX; ++i)
{
// Brackets for the numbers
token = COM_ParseExt(&buffer, qtrue);
if (!Q_stricmpn(token, "{", 1))
{
;
}
else
{
trap_Print(va(S_COLOR_RED "CG_ParseFontParms : Invalid FONTS.DAT data, near character %d!\n", i));
return(NULL);
}
for (i2 = 0; i2 < 3; ++i2)
{
token = COM_ParseExt(&buffer, qtrue);
propArray[i][i2] = atoi(token);
}
token = COM_ParseExt(&buffer, qtrue);
if (!Q_stricmp(token, "}"))
{
;
}
else
{
trap_Print(va(S_COLOR_RED "CG_ParseFontParms : Invalid FONTS.DAT data, near character %d!\n", i));
return(NULL);
}
}
}
token = COM_ParseExt(&buffer, qtrue); // Grab closing bracket
if (!Q_stricmp(token, "}"))
{
break;
}
}
return(buffer);
}
#define FONT_BUFF_LENGTH 20000
/*
=================
CG_LoadFonts
=================
*/
void CG_LoadFonts(void)
{
char buffer[FONT_BUFF_LENGTH];
int32_t len;
fileHandle_t f;
char *holdBuf;
len = trap_FS_FOpenFile("ext_data/fonts.dat", &f, FS_READ);
if (!f)
{
trap_Print(va(S_COLOR_RED "CG_LoadFonts : FONTS.DAT file not found!\n"));
return;
}
if (len > FONT_BUFF_LENGTH)
{
trap_Print(va(S_COLOR_RED "CG_LoadFonts : FONTS.DAT file bigger than %d!\n", FONT_BUFF_LENGTH));
return;
}
// initialise the data area
memset(buffer, 0, sizeof(buffer));
trap_FS_Read(buffer, len, f);
trap_FS_FCloseFile(f);
COM_BeginParseSession();
holdBuf = (char *)buffer;
holdBuf = CG_ParseFontParms(holdBuf, propMapTiny);
holdBuf = CG_ParseFontParms(holdBuf, propMap);
holdBuf = CG_ParseFontParms(holdBuf, propMapBig);
}
/*
=================
CG_ParseRankData
Takes '{ x, y, w, h, file_route } and parses it.
=================
*/
#define MAX_RANK_WIDTH 67
#define MAX_RANK_HEIGHT 15
qboolean CG_ParseRankData(char **data, rankMenuData_t* rankMenuData) {
const char* token;
token = COM_ParseExt(data, qtrue);
if (token[0] == 0) {
Com_Printf(S_COLOR_RED "Unexpected EOF! O_o\n");
return qtrue;
}
if (!Q_stricmp(token, "{")) {
//parse w value
token = COM_ParseExt(data, qtrue);
if (token[0] == 0) {
Com_Printf(S_COLOR_RED "Unexpected EOF! O_o\n");
return qtrue;
}
rankMenuData->w = atoi(token);
if (rankMenuData->w > MAX_RANK_WIDTH) {
rankMenuData->w = MAX_RANK_WIDTH;
}
//parse h value
token = COM_ParseExt(data, qtrue);
if (token[0] == 0) {
Com_Printf(S_COLOR_RED "Unexpected EOF! O_o\n");
return qtrue;
}
rankMenuData->h = atoi(token);
if (rankMenuData->h > MAX_RANK_HEIGHT) {
rankMenuData->h = MAX_RANK_HEIGHT;
}
//parse s1 value
token = COM_ParseExt(data, qtrue);
if (token[0] == 0) {
Com_Printf(S_COLOR_RED "Unexpected EOF! O_o\n");
return qtrue;
}
rankMenuData->s1 = atoi(token);
if (!rankMenuData->s1) {
Com_Printf(S_COLOR_RED "Invalid s1 value in rankset\n");
return qtrue;
}
//parse t1 value
token = COM_ParseExt(data, qtrue);
if (token[0] == 0) {
Com_Printf(S_COLOR_RED "Unexpected EOF! O_o\n");
return qtrue;
}
rankMenuData->t1 = atoi(token);
if (!rankMenuData->t1) {
Com_Printf(S_COLOR_RED "Invalid t1 value in rankset\n");
return qtrue;
}
//parse s2 value
token = COM_ParseExt(data, qtrue);
if (token[0] == 0) {
Com_Printf(S_COLOR_RED "Unexpected EOF! O_o\n");
return qtrue;
}
rankMenuData->s2 = atoi(token);
if (!rankMenuData->s2) {
Com_Printf(S_COLOR_RED "Invalid s2 value in rankset\n");
return qtrue;
}
//parse t2 value
token = COM_ParseExt(data, qtrue);
if (token[0] == 0) {
Com_Printf(S_COLOR_RED "Unexpected EOF! O_o\n");
return qtrue;
}
rankMenuData->t2 = atoi(token);
if (!rankMenuData->t2) {
Com_Printf(S_COLOR_RED "Invalid t2 value in rankset\n");
return qtrue;
}
//parse gWidth value
token = COM_ParseExt(data, qtrue);
if (token[0] == 0) {
Com_Printf(S_COLOR_RED "Unexpected EOF! O_o\n");
return qtrue;
}
rankMenuData->gWidth = atoi(token);
if (!rankMenuData->gWidth) {
Com_Printf(S_COLOR_RED "Invalid graphic width value in rankset\n");
return qtrue;
}
//parse gHeight value
token = COM_ParseExt(data, qtrue);
if (token[0] == 0) {
Com_Printf(S_COLOR_RED "Unexpected EOF! O_o\n");
return qtrue;
}
rankMenuData->gHeight = atoi(token);
if (!rankMenuData->gHeight) {
Com_Printf(S_COLOR_RED "Invalid graphic height value in rankset\n");
return qtrue;
}
//parse graphics handle
token = COM_ParseExt(data, qtrue);
if (token[0] == 0) {
Com_Printf(S_COLOR_RED "Unexpected EOF! O_o\n");
return qtrue;
}
rankMenuData->graphic = trap_R_RegisterShaderNoMip(token);
if (!rankMenuData->graphic) {
Com_Printf(S_COLOR_RED "Unable to find shader in rankset: %s\n", token);
return qtrue;
}
//error checking - we should see a '}' now :P
token = COM_ParseExt(data, qtrue);
if (token[0] == 0) {
Com_Printf(S_COLOR_RED "Unexpected EOF! O_o\n");
return qtrue;
}
//all good :) return the function good
if (!Q_stricmp(token, "}")) {
return qfalse;
}
else {
return qtrue;
}
}
else {
Com_Printf(S_COLOR_RED "Could not find { in current rankset file.\n");
return qtrue;
}
}
/*
=================
CG_LoadRanks
By TiM
=================
*/
qboolean CG_LoadRanks(void) {
fileHandle_t file;
int32_t file_len;
char charText[32000];
char *textPtr;
char fileName[MAX_QPATH];
int32_t i;
int32_t rankCount = 0;
char *token;
qboolean DefaultRankLoaded = qfalse;
if (cgs.rankSet) {
Com_sprintf(fileName, sizeof(fileName), "ext_data/ranksets/%s.ranks", cgs.rankSet);
}
else {
return qfalse;
}
file_len = trap_FS_FOpenFile(fileName, &file, FS_READ);
if (file == 0 || file_len <= 0) {
return qfalse;
}
if (file_len >= sizeof(charText)-1) {
Com_Printf(S_COLOR_RED "Size of rankset file %s is too large.\n", fileName);
return qfalse;
}
memset(&charText, 0, sizeof(charText));
memset(&cgs.defaultRankData, 0, sizeof(cgs.defaultRankData));
memset(&cgs.ranksData, 0, sizeof(cgs.ranksData));
trap_FS_Read(charText, file_len, file);
charText[file_len] = 0;
trap_FS_FCloseFile(file);
COM_BeginParseSession();
textPtr = charText;
token = COM_Parse(&textPtr);
if (!token[0]) {
Com_Printf(S_COLOR_RED "No data found in rankset: %s\n", fileName);
return qfalse;
}
if (Q_stricmp(token, "{")) {
Com_Printf(S_COLOR_RED "Missing starting { in rankset file: %s\n", fileName);
return qfalse;
}
//Parse the first one only... the first one should be the DEFAULT RANK!!!
//DEFAULT I SAY! IT'S SPECIAL!
//WE NEED A DEFAULT FOR ERRORS! NO DEFAULT NO RANK FOR YOU!
while (1) {
token = COM_Parse(&textPtr);
if (!token[0]) {
break;
}
if (!Q_stricmpn(token, "MenuTextureDef", 14)) {
if (CG_ParseRankData(&textPtr, &cgs.defaultRankData.rankMenuData)) {
continue;
}
DefaultRankLoaded = qtrue;
continue;
}
else if (!Q_stricmpn(token, "BoltModel", 9)) {
if (COM_ParseString(&textPtr, &token)) {
continue;
}
Q_strncpyz(cgs.defaultRankData.rankModelData.boltModelPath, token,
sizeof(cgs.defaultRankData.rankModelData.boltModelPath));
/*if ( !cgs.defaultRankData.boltModel ) {
Com_Printf(S_COLOR_RED "Unable to load model file: %s\n", token );
}*/
continue;
}
else if (!Q_stricmpn(token, "boltShader", 8)) {
if (COM_ParseString(&textPtr, &token)) {
continue;
}
Q_strncpyz(cgs.defaultRankData.rankModelData.boltShaderPath, token,
sizeof(cgs.defaultRankData.rankModelData.boltShaderPath));
/*cgs.defaultRankData.boltShader = trap_R_RegisterSkin( token );
if ( !cgs.defaultRankData.boltShader ) {
Com_Printf(S_COLOR_RED "Unable to load skin file: %s\n", token );
}*/
continue;
}
else if (!Q_stricmpn(token, "AdmiralRank", 11)) {
if (COM_ParseInt(&textPtr, &i)) {
continue;
}
cgs.defaultRankData.rankModelData.admiralRank = static_cast<qboolean>(i);
continue;
}
else if (!Q_stricmp(token, "}")) {
break;
}
}
//if we succeeded in loading a default value (^_^!), then begin parsing the main ranks
if (!DefaultRankLoaded) {
Com_Printf(S_COLOR_RED "No default rank located in %s\n", fileName);
return qfalse;
}
else {
//Parse.Rank.Data? :) *sigh* if only rofl
while (1) {
token = COM_Parse(&textPtr);
if (!token[0]) {
break;
}
if (rankCount >= MAX_RANKS) {
break;
}
if (!Q_stricmpn(token, "{", 1)) {
while (1) {
token = COM_Parse(&textPtr);
if (!token[0]) {
break;
}
if (!Q_stricmpn(token, "ConsoleName", 11)) {
if (COM_ParseString(&textPtr, &token)) {
Com_Printf(S_COLOR_RED "Could not parse console rank name for rank number: %i\n", rankCount);
return qfalse;
}
Q_strncpyz(cgs.ranksData[rankCount].consoleName, token, sizeof(cgs.ranksData[rankCount].consoleName));
continue;
}
if (!Q_stricmpn(token, "FormalName", 10)) {
if (COM_ParseString(&textPtr, &token)) {
Com_Printf(S_COLOR_RED "Could not parse formal rank name for rank number: %i\n", rankCount);
return qfalse;
}
Q_strncpyz(cgs.ranksData[rankCount].formalName, token, sizeof(cgs.ranksData[rankCount].formalName));
continue;
}
if (!Q_stricmpn(token, "MenuTextureRed", 14)) {
if (CG_ParseRankData(&textPtr, &cgs.ranksData[rankCount].rankMenuData[CLR_RED])) {
Com_Printf(S_COLOR_RED "Could not parse red rank color for rank number: %i\n", rankCount);
return qfalse;
}
continue;
}
else if (!Q_stricmpn(token, "MenuTextureTeal", 15)) {
if (CG_ParseRankData(&textPtr, &cgs.ranksData[rankCount].rankMenuData[CLR_TEAL])) {
Com_Printf(S_COLOR_RED "Could not parse teal rank color for rank number: %i\n", rankCount);
return qfalse;
}
continue;
}
else if (!Q_stricmpn(token, "MenuTextureGold", 15)) {
if (CG_ParseRankData(&textPtr, &cgs.ranksData[rankCount].rankMenuData[CLR_GOLD])) {
Com_Printf(S_COLOR_RED "Could not parse teal rank color for rank number: %i\n", rankCount);
return qfalse;
}
continue;
}
else if (!Q_stricmpn(token, "MenuTextureGreen", 16)) {
if (CG_ParseRankData(&textPtr, &cgs.ranksData[rankCount].rankMenuData[CLR_GREEN])) {
Com_Printf(S_COLOR_RED "Could not parse green rank color for rank number: %i\n", rankCount);
return qfalse;
}
continue;
}
else if (!Q_stricmpn(token, "BoltModel", 9)) {
if (COM_ParseString(&textPtr, &token)) {
continue;
}
//cgs.ranksData[rankCount].boltModel = trap_R_RegisterModel( token );
Q_strncpyz(cgs.ranksData[rankCount].rankModelData.boltModelPath,
token,
sizeof(cgs.ranksData[rankCount].rankModelData.boltModelPath));
/*if ( !cgs.ranksData[rankCount].boltModel ) {
Com_Printf( S_COLOR_RED, "Could not load bolt model: %s\n", token );
}*/
continue;
}
else if (!Q_stricmpn(token, "boltShader", 8)) {
if (COM_ParseString(&textPtr, &token)) {
continue;
}
Q_strncpyz(cgs.ranksData[rankCount].rankModelData.boltShaderPath,
token,
sizeof(cgs.ranksData[rankCount].rankModelData.boltShaderPath));
/*if ( !cgs.ranksData[rankCount].boltShader ) {
Com_Printf( S_COLOR_RED, "Could not load bolt skin: %s\n", token );
}*/
continue;
}
else if (!Q_stricmpn(token, "AdmiralRank", 11)) {
if (COM_ParseInt(&textPtr, &i)) {
continue;
}
cgs.ranksData[rankCount].rankModelData.admiralRank = static_cast<qboolean>(i);
continue;
}
else if (!Q_stricmpn(token, "}", 1)) {
break;
}
}
rankCount++;
}
}
}
return qtrue;
}
/*
=================
CG_LoadCrosshairs
By TiM
Parsing script to load
and display multiple
crosshairs.
=================
*/
qboolean CG_LoadCrosshairs(void) {
fileHandle_t f;
int32_t file_len;
char charText[20000];
char *token, *textPtr;
char *fileName = "ext_data/crosshairs.dat";
int32_t cHairCount = 0;
//int32_t i;
//load file and get file length
file_len = trap_FS_FOpenFile(fileName, &f, FS_READ);
memset(&charText, 0, sizeof(charText));
memset(&cgs.crosshairsData, 0, sizeof(&cgs.crosshairsData));
//check to see if we got anything
if (f == 0 || file_len <= 0) {
Com_Printf(S_COLOR_RED "Could not find file: %s\n", fileName);
return qfalse;
}
//check to see if we got too much
if (file_len > sizeof(charText)-1) {
Com_Printf(S_COLOR_RED "File %s waaaaay too big.\n", fileName);
return qfalse;
}
//read the data into the array
trap_FS_Read(charText, file_len, f);
//EOF?
charText[file_len] = 0;
trap_FS_FCloseFile(f);
COM_BeginParseSession();
textPtr = charText;
token = COM_Parse(&textPtr);
//wtf? Nothing here??
if (!token[0]) {
Com_Printf(S_COLOR_RED "File: %s terminated rather unexpectantly\n", fileName);
return qfalse;
}
if (Q_stricmp(token, "{")) {
Com_Printf(S_COLOR_RED "File: %s had no starting {\n", fileName);
return qfalse;
}
//now for the natural hard-core loop parsing bit
while (1) {
if (cHairCount >= MAX_CROSSHAIRS) {
break;
}
if (!Q_stricmpn(token, "{", 1)) {
//Make color default to white
VectorCopy(colorTable[CT_WHITE], cgs.crosshairsData[cHairCount].color);
cgs.crosshairsData[cHairCount].color[3] = 1.0f;
while (1)
{
token = COM_Parse(&textPtr);
if (!token[0]) {
break;
}
if (!Q_stricmpn(token, "noDraw", 6)) {
cgs.crosshairsData[cHairCount].noDraw = qtrue;
break;
}
else if (!Q_stricmpn(token, "CrosshairColor", 14)) {
if (COM_ParseVec4(&textPtr, cgs.crosshairsData[cHairCount].color)) {
Com_Printf(S_COLOR_RED "Invalid Color Value in %s\n", fileName);
return qfalse;
}
VectorScale(cgs.crosshairsData[cHairCount].color, 1.0f / 255.0f, cgs.crosshairsData[cHairCount].color);
cgs.crosshairsData[cHairCount].color[3] *= 1.0f / 255.0f;
continue;
}
else if (!Q_stricmpn(token, "BitmapCoords", 12)) {
if (COM_ParseString(&textPtr, &token)) {
Com_Printf(S_COLOR_RED "No bitmap co-ords found in %s\n", fileName);
return qfalse;
}
if (Q_stricmpn(token, "{", 1)) {
Com_Printf(S_COLOR_RED "No { found in bitmap co-ords in %s\n", fileName);
return qfalse;
}
//parse s1 value
if (COM_ParseString(&textPtr, &token)) {
Com_Printf(S_COLOR_RED "Bit co-ord value ended prematurely: %s\n", fileName);
return qfalse;
}
cgs.crosshairsData[cHairCount].s1 = atoi(token);
//parse t1 value
if (COM_ParseString(&textPtr, &token)) {
Com_Printf(S_COLOR_RED "Bit co-ord value ended prematurely: %s\n", fileName);
return qfalse;
}
cgs.crosshairsData[cHairCount].t1 = atoi(token);
//parse s2 value
if (COM_ParseString(&textPtr, &token)) {
Com_Printf(S_COLOR_RED "Bit co-ord value ended prematurely: %s\n", fileName);
return qfalse;
}
cgs.crosshairsData[cHairCount].s2 = atoi(token);
//parse t2 value
if (COM_ParseString(&textPtr, &token)) {
Com_Printf(S_COLOR_RED "Bit co-ord value ended prematurely: %s\n", fileName);
return qfalse;
}
cgs.crosshairsData[cHairCount].t2 = atoi(token);
//make sure we have } at the end FFS
if (COM_ParseString(&textPtr, &token)) {
Com_Printf(S_COLOR_RED "Bit co-ord value ended prematurely: %s\n", fileName);
return qfalse;
}
//This is needed or else we can't tell between this and the main closing }
if (Q_stricmpn(token, "}", 1)) {
Com_Printf(S_COLOR_RED "No terminating } in bitmap co-ord: %s\n", fileName);
return qfalse;
}
}
else if (!Q_stricmpn(token, "}", 1)) {
break;
}
}
cHairCount++;
}
token = COM_Parse(&textPtr);
if (!token[0]) {
break;
}
}
return qtrue;
}