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Updated more definitions Started to work on an entity that manages the 2-part-elevator Spawnfunc on that works fine (including failsafes) but thinkfunc buggs out on me (can't say I'm surprised, first time I'm working on trajectories in this way) I think the problem lies in transfering the hardcoded vectorized speed to the entity. spawn-nextthink is set to -1 for now. Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com> |
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AL | ||
asm | ||
botlib | ||
cgame | ||
client | ||
game | ||
jpeg-8c | ||
libcurl/curl | ||
libmad | ||
libs | ||
libspeex | ||
null | ||
qcommon | ||
renderer | ||
sdl | ||
SDL12/include | ||
server | ||
sys | ||
tools | ||
ui | ||
zlib |