mirror of
https://github.com/UberGames/rpgxEF.git
synced 2025-02-19 10:31:06 +00:00
662 lines
14 KiB
C
662 lines
14 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "client.h"
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#include "../botlib/botlib.h"
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extern botlib_export_t *botlib_export;
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vm_t *uivm;
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/*
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====================
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GetClientState
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====================
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*/
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static void GetClientState( uiClientState_t *state ) {
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state->connectPacketCount = clc.connectPacketCount;
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state->connState = clc.state;
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Q_strncpyz( state->servername, clc.servername, sizeof( state->servername ) );
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Q_strncpyz( state->updateInfoString, cls.updateInfoString, sizeof( state->updateInfoString ) );
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Q_strncpyz( state->messageString, clc.serverMessage, sizeof( state->messageString ) );
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state->clientNum = cl.snap.ps.clientNum;
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}
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/*
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====================
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LAN_LoadCachedServers
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====================
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*/
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void LAN_LoadCachedServers( void ) {
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int size;
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fileHandle_t fileIn;
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cls.numglobalservers = cls.numfavoriteservers = 0;
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cls.numGlobalServerAddresses = 0;
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if (FS_SV_FOpenFileRead("servercache.dat", &fileIn)) {
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FS_Read(&cls.numglobalservers, sizeof(int), fileIn);
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FS_Read(&cls.numfavoriteservers, sizeof(int), fileIn);
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FS_Read(&size, sizeof(int), fileIn);
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if (size == sizeof(cls.globalServers) + sizeof(cls.favoriteServers)) {
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FS_Read(&cls.globalServers, sizeof(cls.globalServers), fileIn);
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FS_Read(&cls.favoriteServers, sizeof(cls.favoriteServers), fileIn);
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} else {
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cls.numglobalservers = cls.numfavoriteservers = 0;
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cls.numGlobalServerAddresses = 0;
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}
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FS_FCloseFile(fileIn);
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}
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}
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/*
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====================
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LAN_SaveServersToCache
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====================
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*/
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void LAN_SaveServersToCache( void ) {
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int size;
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fileHandle_t fileOut = FS_SV_FOpenFileWrite("servercache.dat");
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FS_Write(&cls.numglobalservers, sizeof(int), fileOut);
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FS_Write(&cls.numfavoriteservers, sizeof(int), fileOut);
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size = sizeof(cls.globalServers) + sizeof(cls.favoriteServers);
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FS_Write(&size, sizeof(int), fileOut);
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FS_Write(&cls.globalServers, sizeof(cls.globalServers), fileOut);
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FS_Write(&cls.favoriteServers, sizeof(cls.favoriteServers), fileOut);
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FS_FCloseFile(fileOut);
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}
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/*
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====================
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LAN_GetServerCount
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====================
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*/
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static int LAN_GetServerCount( int source ) {
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switch (source) {
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case AS_LOCAL :
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return cls.numlocalservers;
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break;
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case AS_MPLAYER:
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case AS_GLOBAL :
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return cls.numglobalservers;
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break;
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case AS_FAVORITES :
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return cls.numfavoriteservers;
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break;
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}
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return 0;
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}
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/*
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====================
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LAN_GetLocalServerAddressString
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====================
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*/
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static void LAN_GetServerAddressString( int source, int n, char *buf, int buflen ) {
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switch (source) {
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case AS_LOCAL :
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if (n >= 0 && n < MAX_OTHER_SERVERS) {
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Q_strncpyz(buf, NET_AdrToStringwPort( cls.localServers[n].adr) , buflen );
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return;
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}
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break;
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case AS_MPLAYER:
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case AS_GLOBAL :
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if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
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Q_strncpyz(buf, NET_AdrToStringwPort( cls.globalServers[n].adr) , buflen );
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return;
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}
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break;
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case AS_FAVORITES :
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if (n >= 0 && n < MAX_OTHER_SERVERS) {
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Q_strncpyz(buf, NET_AdrToStringwPort( cls.favoriteServers[n].adr) , buflen );
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return;
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}
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break;
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}
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buf[0] = '\0';
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}
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/*
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====================
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LAN_GetPingQueueCount
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====================
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*/
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static int LAN_GetPingQueueCount( void ) {
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return (CL_GetPingQueueCount());
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}
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/*
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====================
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LAN_ClearPing
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====================
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*/
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static void LAN_ClearPing( int n ) {
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CL_ClearPing( n );
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}
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/*
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====================
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LAN_GetPing
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====================
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*/
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static void LAN_GetPing( int n, char *buf, int buflen, int *pingtime ) {
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CL_GetPing( n, buf, buflen, pingtime );
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}
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/*
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====================
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LAN_GetPingInfo
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====================
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*/
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static void LAN_GetPingInfo( int n, char *buf, int buflen ) {
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CL_GetPingInfo( n, buf, buflen );
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}
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/*
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=======================
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LAN_UpdateVisiblePings
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=======================
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*/
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qboolean LAN_UpdateVisiblePings(int source ) {
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return CL_UpdateVisiblePings_f(source);
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}
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/*
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====================
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LAN_GetServerStatus
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====================
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*/
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int LAN_GetServerStatus( char *serverAddress, char *serverStatus, int maxLen ) {
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return CL_ServerStatus( serverAddress, serverStatus, maxLen );
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}
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/*
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====================
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CL_GetGlConfig
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====================
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*/
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static void CL_GetGlconfig( glconfig_t *config ) {
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*config = cls.glconfig;
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}
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/*
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====================
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CL_GetClipboardData
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====================
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*/
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static void CL_GetClipboardData( char *buf, int buflen ) {
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char *cbd;
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cbd = Sys_GetClipboardData();
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if ( !cbd ) {
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*buf = 0;
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return;
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}
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Q_strncpyz( buf, cbd, buflen );
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Z_Free( cbd );
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}
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/*
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====================
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Key_KeynumToStringBuf
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====================
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*/
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static void Key_KeynumToStringBuf( int keynum, char *buf, int buflen ) {
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Q_strncpyz( buf, Key_KeynumToString( keynum ), buflen );
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}
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/*
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====================
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Key_GetBindingBuf
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====================
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*/
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static void Key_GetBindingBuf( int keynum, char *buf, int buflen ) {
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char *value;
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value = Key_GetBinding( keynum );
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if ( value ) {
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Q_strncpyz( buf, value, buflen );
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}
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else {
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*buf = 0;
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}
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}
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/*
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====================
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CLUI_SetCDKey
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====================
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*/
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#ifndef STANDALONE
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static void CLUI_SetCDKey( char *buf ) {
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cvar_t *fs;
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fs = Cvar_Get ("fs_game", "rpgxEF", CVAR_INIT|CVAR_SYSTEMINFO );
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if (UI_usesUniqueCDKey() && fs && fs->string[0] != 0) {
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Com_Memcpy( &cl_cdkey[16], buf, 16 );
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cl_cdkey[32] = 0;
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// set the flag so the fle will be written at the next opportunity
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cvar_modifiedFlags |= CVAR_ARCHIVE;
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} else {
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Com_Memcpy(cl_cdkey, buf, 22);
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cl_cdkey[22] = '\0';
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// set the flag so the fle will be written at the next opportunity
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cvar_modifiedFlags |= CVAR_ARCHIVE;
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}
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}
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#endif
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/*
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====================
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GetConfigString
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====================
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*/
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static int GetConfigString(int index, char *buf, int size)
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{
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int offset;
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if (index < 0 || index >= MAX_CONFIGSTRINGS)
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return qfalse;
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offset = cl.gameState.stringOffsets[index];
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if (!offset) {
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if( size ) {
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buf[0] = 0;
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}
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return qfalse;
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}
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Q_strncpyz( buf, cl.gameState.stringData+offset, size);
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return qtrue;
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}
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/*
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====================
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FloatAsInt
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====================
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*/
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static int FloatAsInt( float f ) {
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floatint_t fi;
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fi.f = f;
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return fi.i;
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}
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/*
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====================
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CL_UISystemCalls
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The ui module is making a system call
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====================
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*/
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intptr_t CL_UISystemCalls( intptr_t *args ) {
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switch( args[0] ) {
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case UI_ERROR:
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Com_Error( ERR_DROP, "%s", (const char*)VMA(1) );
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return 0;
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case UI_PRINT:
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Com_Printf( "%s", (const char*)VMA(1) );
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return 0;
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case UI_MILLISECONDS:
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return Sys_Milliseconds();
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case UI_CVAR_REGISTER:
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Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] );
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return 0;
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case UI_CVAR_UPDATE:
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Cvar_Update( VMA(1) );
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return 0;
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case UI_CVAR_SET:
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Cvar_SetSafe( VMA(1), VMA(2) );
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return 0;
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case UI_CVAR_VARIABLEVALUE:
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return FloatAsInt( Cvar_VariableValue( VMA(1) ) );
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case UI_CVAR_VARIABLESTRINGBUFFER:
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Cvar_VariableStringBuffer( VMA(1), VMA(2), args[3] );
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return 0;
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case UI_CVAR_SETVALUE:
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Cvar_SetValueSafe( VMA(1), VMF(2) );
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return 0;
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case UI_CVAR_RESET:
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Cvar_Reset( VMA(1) );
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return 0;
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case UI_CVAR_CREATE:
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Cvar_Get( VMA(1), VMA(2), args[3] );
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return 0;
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case UI_CVAR_INFOSTRINGBUFFER:
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Cvar_InfoStringBuffer( args[1], VMA(2), args[3] );
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return 0;
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case UI_ARGC:
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return Cmd_Argc();
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case UI_ARGV:
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Cmd_ArgvBuffer( args[1], VMA(2), args[3] );
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return 0;
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case UI_CMD_EXECUTETEXT:
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if(args[1] == EXEC_NOW
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&& (!strncmp(VMA(2), "snd_restart", 11)
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|| !strncmp(VMA(2), "vid_restart", 11)
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|| !strncmp(VMA(2), "quit", 5)))
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{
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Com_Printf (S_COLOR_YELLOW "turning EXEC_NOW '%.11s' into EXEC_INSERT\n", (const char*)VMA(2));
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args[1] = EXEC_INSERT;
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}
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Cbuf_ExecuteText( args[1], VMA(2) );
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return 0;
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case UI_FS_FOPENFILE:
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return FS_FOpenFileByMode( VMA(1), VMA(2), args[3] );
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case UI_FS_READ:
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FS_Read2( VMA(1), args[2], args[3] );
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return 0;
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case UI_FS_WRITE:
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FS_Write( VMA(1), args[2], args[3] );
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return 0;
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case UI_FS_FCLOSEFILE:
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FS_FCloseFile( args[1] );
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return 0;
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case UI_FS_GETFILELIST:
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return FS_GetFileList( VMA(1), VMA(2), VMA(3), args[4] );
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case UI_R_REGISTERMODEL:
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return re.RegisterModel( VMA(1) );
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case UI_R_REGISTERSKIN:
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return re.RegisterSkin( VMA(1) );
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case UI_R_REGISTERSHADERNOMIP:
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return re.RegisterShaderNoMip( VMA(1) );
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case UI_R_CLEARSCENE:
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re.ClearScene();
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return 0;
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case UI_R_ADDREFENTITYTOSCENE:
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re.AddRefEntityToScene( VMA(1) );
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return 0;
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case UI_R_ADDPOLYTOSCENE:
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re.AddPolyToScene( args[1], args[2], VMA(3), 1 );
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return 0;
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case UI_R_ADDLIGHTTOSCENE:
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re.AddLightToScene( VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) );
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return 0;
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case UI_R_RENDERSCENE:
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re.RenderScene( VMA(1) );
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return 0;
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case UI_R_SETCOLOR:
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re.SetColor( VMA(1) );
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return 0;
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case UI_R_DRAWSTRETCHPIC:
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re.DrawStretchPic( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9] );
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return 0;
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case UI_R_MODELBOUNDS:
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re.ModelBounds( args[1], VMA(2), VMA(3) );
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return 0;
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case UI_UPDATESCREEN:
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SCR_UpdateScreen();
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return 0;
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case UI_CM_LERPTAG:
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re.LerpTag( VMA(1), args[2], args[3], args[4], VMF(5), VMA(6) );
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return 0;
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case UI_S_REGISTERSOUND:
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return S_RegisterSound( VMA(1), args[2] );
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case UI_S_STARTLOCALSOUND:
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S_StartLocalSound( args[1], args[2] );
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return 0;
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case UI_KEY_KEYNUMTOSTRINGBUF:
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Key_KeynumToStringBuf( args[1], VMA(2), args[3] );
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return 0;
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case UI_KEY_GETBINDINGBUF:
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Key_GetBindingBuf( args[1], VMA(2), args[3] );
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return 0;
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case UI_KEY_SETBINDING:
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Key_SetBinding( args[1], VMA(2) );
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return 0;
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case UI_KEY_ISDOWN:
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return Key_IsDown( args[1] );
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case UI_KEY_GETOVERSTRIKEMODE:
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return Key_GetOverstrikeMode();
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case UI_KEY_SETOVERSTRIKEMODE:
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Key_SetOverstrikeMode( args[1] );
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return 0;
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case UI_KEY_CLEARSTATES:
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Key_ClearStates();
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return 0;
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case UI_KEY_GETCATCHER:
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return Key_GetCatcher();
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case UI_KEY_SETCATCHER:
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// Don't allow the ui module to close the console
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Key_SetCatcher( args[1] | ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) );
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return 0;
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case UI_GETCLIPBOARDDATA:
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CL_GetClipboardData( VMA(1), args[2] );
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return 0;
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case UI_GETCLIENTSTATE:
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GetClientState( VMA(1) );
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return 0;
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case UI_GETGLCONFIG:
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CL_GetGlconfig( VMA(1) );
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return 0;
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case UI_GETCONFIGSTRING:
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return GetConfigString( args[1], VMA(2), args[3] );
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case UI_LAN_GETPINGQUEUECOUNT:
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return LAN_GetPingQueueCount();
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case UI_LAN_CLEARPING:
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LAN_ClearPing( args[1] );
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return 0;
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case UI_LAN_GETPING:
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LAN_GetPing( args[1], VMA(2), args[3], VMA(4) );
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return 0;
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case UI_LAN_GETPINGINFO:
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LAN_GetPingInfo( args[1], VMA(2), args[3] );
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return 0;
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case UI_LAN_GETLOCALSERVERCOUNT:
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return LAN_GetServerCount(AS_LOCAL);
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case UI_LAN_GETLOCALSERVERADDRESSSTRING:
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LAN_GetServerAddressString( AS_LOCAL, args[1], VMA(2), args[3] );
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return 0;
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case UI_LAN_GETGLOBALSERVERCOUNT:
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return LAN_GetServerCount(AS_GLOBAL);
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case UI_LAN_GETGLOBALSERVERADDRESSSTRING:
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LAN_GetServerAddressString( AS_GLOBAL, args[1], VMA(2), args[3] );
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return 0;
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case UI_MEMORY_REMAINING:
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return Hunk_MemoryRemaining();
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case UI_SET_CDKEY:
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#ifndef STANDALONE
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CLUI_SetCDKey( VMA(1) );
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return qtrue;
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#endif
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case UI_MEMSET:
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Com_Memset( VMA(1), args[2], args[3] );
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return 0;
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case UI_MEMCPY:
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Com_Memcpy( VMA(1), VMA(2), args[3] );
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return 0;
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case UI_STRNCPY:
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strncpy( VMA(1), VMA(2), args[3] );
|
|
return args[1];
|
|
|
|
case UI_SIN:
|
|
return FloatAsInt( sin( VMF(1) ) );
|
|
|
|
case UI_COS:
|
|
return FloatAsInt( cos( VMF(1) ) );
|
|
|
|
case UI_ATAN2:
|
|
return FloatAsInt( atan2( VMF(1), VMF(2) ) );
|
|
|
|
case UI_SQRT:
|
|
return FloatAsInt( sqrt( VMF(1) ) );
|
|
|
|
case UI_FLOOR:
|
|
return FloatAsInt( floor( VMF(1) ) );
|
|
|
|
case UI_CEIL:
|
|
return FloatAsInt( ceil( VMF(1) ) );
|
|
|
|
default:
|
|
Com_Error( ERR_DROP, "Bad UI system trap: %ld", (long int) args[0] );
|
|
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_ShutdownUI
|
|
====================
|
|
*/
|
|
void CL_ShutdownUI( void ) {
|
|
Key_SetCatcher( Key_GetCatcher( ) & ~KEYCATCH_UI );
|
|
cls.uiStarted = qfalse;
|
|
if ( !uivm ) {
|
|
return;
|
|
}
|
|
VM_Call( uivm, UI_SHUTDOWN );
|
|
VM_Free( uivm );
|
|
uivm = NULL;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_InitUI
|
|
====================
|
|
*/
|
|
#define UI_OLD_API_VERSION 4
|
|
|
|
void CL_InitUI( void ) {
|
|
int v;
|
|
vmInterpret_t interpret;
|
|
|
|
// load the dll or bytecode
|
|
interpret = Cvar_VariableValue("vm_ui");
|
|
if(cl_connectedToPureServer)
|
|
{
|
|
// if sv_pure is set we only allow qvms to be loaded
|
|
if(interpret != VMI_COMPILED && interpret != VMI_BYTECODE)
|
|
interpret = VMI_COMPILED;
|
|
}
|
|
|
|
uivm = VM_Create( "ui", CL_UISystemCalls, interpret );
|
|
if ( !uivm ) {
|
|
Com_Error( ERR_FATAL, "VM_Create on UI failed" );
|
|
}
|
|
|
|
// sanity check
|
|
v = VM_Call( uivm, UI_GETAPIVERSION );
|
|
if (v == UI_OLD_API_VERSION) {
|
|
// Com_Printf(S_COLOR_YELLOW "WARNING: loading old Quake III Arena User Interface version %d\n", v );
|
|
// init for this gamestate
|
|
VM_Call( uivm, UI_INIT, (clc.state >= CA_AUTHORIZING && clc.state < CA_ACTIVE));
|
|
|
|
Cvar_SetValue("ui_cdkeychecked2", 1);
|
|
}
|
|
else if (v != UI_API_VERSION) {
|
|
// Free uivm now, so UI_SHUTDOWN doesn't get called later.
|
|
VM_Free( uivm );
|
|
uivm = NULL;
|
|
|
|
Com_Error( ERR_DROP, "User Interface is version %d, expected %d", v, UI_API_VERSION );
|
|
cls.uiStarted = qfalse;
|
|
}
|
|
else {
|
|
// init for this gamestate
|
|
VM_Call( uivm, UI_INIT, (clc.state >= CA_AUTHORIZING && clc.state < CA_ACTIVE) );
|
|
|
|
Cvar_SetValue("ui_cdkeychecked2", 1);
|
|
}
|
|
}
|
|
|
|
#ifndef STANDALONE
|
|
qboolean UI_usesUniqueCDKey( void ) {
|
|
return qfalse;
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
====================
|
|
UI_GameCommand
|
|
|
|
See if the current console command is claimed by the ui
|
|
====================
|
|
*/
|
|
qboolean UI_GameCommand( void ) {
|
|
if ( !uivm ) {
|
|
return qfalse;
|
|
}
|
|
|
|
return VM_Call( uivm, UI_CONSOLE_COMMAND, cls.realtime );
|
|
}
|