rpgxef/code/client/cl_ui.c
Walter Julius Hennecke b90a89ea61 Fixes and other
- removed all #ifdefs ELITEFORCE nad #ifdefs XTRA
- changes to fix shader remapping
2012-08-01 15:29:19 +02:00

662 lines
14 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "client.h"
#include "../botlib/botlib.h"
extern botlib_export_t *botlib_export;
vm_t *uivm;
/*
====================
GetClientState
====================
*/
static void GetClientState( uiClientState_t *state ) {
state->connectPacketCount = clc.connectPacketCount;
state->connState = clc.state;
Q_strncpyz( state->servername, clc.servername, sizeof( state->servername ) );
Q_strncpyz( state->updateInfoString, cls.updateInfoString, sizeof( state->updateInfoString ) );
Q_strncpyz( state->messageString, clc.serverMessage, sizeof( state->messageString ) );
state->clientNum = cl.snap.ps.clientNum;
}
/*
====================
LAN_LoadCachedServers
====================
*/
void LAN_LoadCachedServers( void ) {
int size;
fileHandle_t fileIn;
cls.numglobalservers = cls.numfavoriteservers = 0;
cls.numGlobalServerAddresses = 0;
if (FS_SV_FOpenFileRead("servercache.dat", &fileIn)) {
FS_Read(&cls.numglobalservers, sizeof(int), fileIn);
FS_Read(&cls.numfavoriteservers, sizeof(int), fileIn);
FS_Read(&size, sizeof(int), fileIn);
if (size == sizeof(cls.globalServers) + sizeof(cls.favoriteServers)) {
FS_Read(&cls.globalServers, sizeof(cls.globalServers), fileIn);
FS_Read(&cls.favoriteServers, sizeof(cls.favoriteServers), fileIn);
} else {
cls.numglobalservers = cls.numfavoriteservers = 0;
cls.numGlobalServerAddresses = 0;
}
FS_FCloseFile(fileIn);
}
}
/*
====================
LAN_SaveServersToCache
====================
*/
void LAN_SaveServersToCache( void ) {
int size;
fileHandle_t fileOut = FS_SV_FOpenFileWrite("servercache.dat");
FS_Write(&cls.numglobalservers, sizeof(int), fileOut);
FS_Write(&cls.numfavoriteservers, sizeof(int), fileOut);
size = sizeof(cls.globalServers) + sizeof(cls.favoriteServers);
FS_Write(&size, sizeof(int), fileOut);
FS_Write(&cls.globalServers, sizeof(cls.globalServers), fileOut);
FS_Write(&cls.favoriteServers, sizeof(cls.favoriteServers), fileOut);
FS_FCloseFile(fileOut);
}
/*
====================
LAN_GetServerCount
====================
*/
static int LAN_GetServerCount( int source ) {
switch (source) {
case AS_LOCAL :
return cls.numlocalservers;
break;
case AS_MPLAYER:
case AS_GLOBAL :
return cls.numglobalservers;
break;
case AS_FAVORITES :
return cls.numfavoriteservers;
break;
}
return 0;
}
/*
====================
LAN_GetLocalServerAddressString
====================
*/
static void LAN_GetServerAddressString( int source, int n, char *buf, int buflen ) {
switch (source) {
case AS_LOCAL :
if (n >= 0 && n < MAX_OTHER_SERVERS) {
Q_strncpyz(buf, NET_AdrToStringwPort( cls.localServers[n].adr) , buflen );
return;
}
break;
case AS_MPLAYER:
case AS_GLOBAL :
if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
Q_strncpyz(buf, NET_AdrToStringwPort( cls.globalServers[n].adr) , buflen );
return;
}
break;
case AS_FAVORITES :
if (n >= 0 && n < MAX_OTHER_SERVERS) {
Q_strncpyz(buf, NET_AdrToStringwPort( cls.favoriteServers[n].adr) , buflen );
return;
}
break;
}
buf[0] = '\0';
}
/*
====================
LAN_GetPingQueueCount
====================
*/
static int LAN_GetPingQueueCount( void ) {
return (CL_GetPingQueueCount());
}
/*
====================
LAN_ClearPing
====================
*/
static void LAN_ClearPing( int n ) {
CL_ClearPing( n );
}
/*
====================
LAN_GetPing
====================
*/
static void LAN_GetPing( int n, char *buf, int buflen, int *pingtime ) {
CL_GetPing( n, buf, buflen, pingtime );
}
/*
====================
LAN_GetPingInfo
====================
*/
static void LAN_GetPingInfo( int n, char *buf, int buflen ) {
CL_GetPingInfo( n, buf, buflen );
}
/*
=======================
LAN_UpdateVisiblePings
=======================
*/
qboolean LAN_UpdateVisiblePings(int source ) {
return CL_UpdateVisiblePings_f(source);
}
/*
====================
LAN_GetServerStatus
====================
*/
int LAN_GetServerStatus( char *serverAddress, char *serverStatus, int maxLen ) {
return CL_ServerStatus( serverAddress, serverStatus, maxLen );
}
/*
====================
CL_GetGlConfig
====================
*/
static void CL_GetGlconfig( glconfig_t *config ) {
*config = cls.glconfig;
}
/*
====================
CL_GetClipboardData
====================
*/
static void CL_GetClipboardData( char *buf, int buflen ) {
char *cbd;
cbd = Sys_GetClipboardData();
if ( !cbd ) {
*buf = 0;
return;
}
Q_strncpyz( buf, cbd, buflen );
Z_Free( cbd );
}
/*
====================
Key_KeynumToStringBuf
====================
*/
static void Key_KeynumToStringBuf( int keynum, char *buf, int buflen ) {
Q_strncpyz( buf, Key_KeynumToString( keynum ), buflen );
}
/*
====================
Key_GetBindingBuf
====================
*/
static void Key_GetBindingBuf( int keynum, char *buf, int buflen ) {
char *value;
value = Key_GetBinding( keynum );
if ( value ) {
Q_strncpyz( buf, value, buflen );
}
else {
*buf = 0;
}
}
/*
====================
CLUI_SetCDKey
====================
*/
#ifndef STANDALONE
static void CLUI_SetCDKey( char *buf ) {
cvar_t *fs;
fs = Cvar_Get ("fs_game", "rpgxEF", CVAR_INIT|CVAR_SYSTEMINFO );
if (UI_usesUniqueCDKey() && fs && fs->string[0] != 0) {
Com_Memcpy( &cl_cdkey[16], buf, 16 );
cl_cdkey[32] = 0;
// set the flag so the fle will be written at the next opportunity
cvar_modifiedFlags |= CVAR_ARCHIVE;
} else {
Com_Memcpy(cl_cdkey, buf, 22);
cl_cdkey[22] = '\0';
// set the flag so the fle will be written at the next opportunity
cvar_modifiedFlags |= CVAR_ARCHIVE;
}
}
#endif
/*
====================
GetConfigString
====================
*/
static int GetConfigString(int index, char *buf, int size)
{
int offset;
if (index < 0 || index >= MAX_CONFIGSTRINGS)
return qfalse;
offset = cl.gameState.stringOffsets[index];
if (!offset) {
if( size ) {
buf[0] = 0;
}
return qfalse;
}
Q_strncpyz( buf, cl.gameState.stringData+offset, size);
return qtrue;
}
/*
====================
FloatAsInt
====================
*/
static int FloatAsInt( float f ) {
floatint_t fi;
fi.f = f;
return fi.i;
}
/*
====================
CL_UISystemCalls
The ui module is making a system call
====================
*/
intptr_t CL_UISystemCalls( intptr_t *args ) {
switch( args[0] ) {
case UI_ERROR:
Com_Error( ERR_DROP, "%s", (const char*)VMA(1) );
return 0;
case UI_PRINT:
Com_Printf( "%s", (const char*)VMA(1) );
return 0;
case UI_MILLISECONDS:
return Sys_Milliseconds();
case UI_CVAR_REGISTER:
Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] );
return 0;
case UI_CVAR_UPDATE:
Cvar_Update( VMA(1) );
return 0;
case UI_CVAR_SET:
Cvar_SetSafe( VMA(1), VMA(2) );
return 0;
case UI_CVAR_VARIABLEVALUE:
return FloatAsInt( Cvar_VariableValue( VMA(1) ) );
case UI_CVAR_VARIABLESTRINGBUFFER:
Cvar_VariableStringBuffer( VMA(1), VMA(2), args[3] );
return 0;
case UI_CVAR_SETVALUE:
Cvar_SetValueSafe( VMA(1), VMF(2) );
return 0;
case UI_CVAR_RESET:
Cvar_Reset( VMA(1) );
return 0;
case UI_CVAR_CREATE:
Cvar_Get( VMA(1), VMA(2), args[3] );
return 0;
case UI_CVAR_INFOSTRINGBUFFER:
Cvar_InfoStringBuffer( args[1], VMA(2), args[3] );
return 0;
case UI_ARGC:
return Cmd_Argc();
case UI_ARGV:
Cmd_ArgvBuffer( args[1], VMA(2), args[3] );
return 0;
case UI_CMD_EXECUTETEXT:
if(args[1] == EXEC_NOW
&& (!strncmp(VMA(2), "snd_restart", 11)
|| !strncmp(VMA(2), "vid_restart", 11)
|| !strncmp(VMA(2), "quit", 5)))
{
Com_Printf (S_COLOR_YELLOW "turning EXEC_NOW '%.11s' into EXEC_INSERT\n", (const char*)VMA(2));
args[1] = EXEC_INSERT;
}
Cbuf_ExecuteText( args[1], VMA(2) );
return 0;
case UI_FS_FOPENFILE:
return FS_FOpenFileByMode( VMA(1), VMA(2), args[3] );
case UI_FS_READ:
FS_Read2( VMA(1), args[2], args[3] );
return 0;
case UI_FS_WRITE:
FS_Write( VMA(1), args[2], args[3] );
return 0;
case UI_FS_FCLOSEFILE:
FS_FCloseFile( args[1] );
return 0;
case UI_FS_GETFILELIST:
return FS_GetFileList( VMA(1), VMA(2), VMA(3), args[4] );
case UI_R_REGISTERMODEL:
return re.RegisterModel( VMA(1) );
case UI_R_REGISTERSKIN:
return re.RegisterSkin( VMA(1) );
case UI_R_REGISTERSHADERNOMIP:
return re.RegisterShaderNoMip( VMA(1) );
case UI_R_CLEARSCENE:
re.ClearScene();
return 0;
case UI_R_ADDREFENTITYTOSCENE:
re.AddRefEntityToScene( VMA(1) );
return 0;
case UI_R_ADDPOLYTOSCENE:
re.AddPolyToScene( args[1], args[2], VMA(3), 1 );
return 0;
case UI_R_ADDLIGHTTOSCENE:
re.AddLightToScene( VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) );
return 0;
case UI_R_RENDERSCENE:
re.RenderScene( VMA(1) );
return 0;
case UI_R_SETCOLOR:
re.SetColor( VMA(1) );
return 0;
case UI_R_DRAWSTRETCHPIC:
re.DrawStretchPic( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9] );
return 0;
case UI_R_MODELBOUNDS:
re.ModelBounds( args[1], VMA(2), VMA(3) );
return 0;
case UI_UPDATESCREEN:
SCR_UpdateScreen();
return 0;
case UI_CM_LERPTAG:
re.LerpTag( VMA(1), args[2], args[3], args[4], VMF(5), VMA(6) );
return 0;
case UI_S_REGISTERSOUND:
return S_RegisterSound( VMA(1), args[2] );
case UI_S_STARTLOCALSOUND:
S_StartLocalSound( args[1], args[2] );
return 0;
case UI_KEY_KEYNUMTOSTRINGBUF:
Key_KeynumToStringBuf( args[1], VMA(2), args[3] );
return 0;
case UI_KEY_GETBINDINGBUF:
Key_GetBindingBuf( args[1], VMA(2), args[3] );
return 0;
case UI_KEY_SETBINDING:
Key_SetBinding( args[1], VMA(2) );
return 0;
case UI_KEY_ISDOWN:
return Key_IsDown( args[1] );
case UI_KEY_GETOVERSTRIKEMODE:
return Key_GetOverstrikeMode();
case UI_KEY_SETOVERSTRIKEMODE:
Key_SetOverstrikeMode( args[1] );
return 0;
case UI_KEY_CLEARSTATES:
Key_ClearStates();
return 0;
case UI_KEY_GETCATCHER:
return Key_GetCatcher();
case UI_KEY_SETCATCHER:
// Don't allow the ui module to close the console
Key_SetCatcher( args[1] | ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) );
return 0;
case UI_GETCLIPBOARDDATA:
CL_GetClipboardData( VMA(1), args[2] );
return 0;
case UI_GETCLIENTSTATE:
GetClientState( VMA(1) );
return 0;
case UI_GETGLCONFIG:
CL_GetGlconfig( VMA(1) );
return 0;
case UI_GETCONFIGSTRING:
return GetConfigString( args[1], VMA(2), args[3] );
case UI_LAN_GETPINGQUEUECOUNT:
return LAN_GetPingQueueCount();
case UI_LAN_CLEARPING:
LAN_ClearPing( args[1] );
return 0;
case UI_LAN_GETPING:
LAN_GetPing( args[1], VMA(2), args[3], VMA(4) );
return 0;
case UI_LAN_GETPINGINFO:
LAN_GetPingInfo( args[1], VMA(2), args[3] );
return 0;
case UI_LAN_GETLOCALSERVERCOUNT:
return LAN_GetServerCount(AS_LOCAL);
case UI_LAN_GETLOCALSERVERADDRESSSTRING:
LAN_GetServerAddressString( AS_LOCAL, args[1], VMA(2), args[3] );
return 0;
case UI_LAN_GETGLOBALSERVERCOUNT:
return LAN_GetServerCount(AS_GLOBAL);
case UI_LAN_GETGLOBALSERVERADDRESSSTRING:
LAN_GetServerAddressString( AS_GLOBAL, args[1], VMA(2), args[3] );
return 0;
case UI_MEMORY_REMAINING:
return Hunk_MemoryRemaining();
case UI_SET_CDKEY:
#ifndef STANDALONE
CLUI_SetCDKey( VMA(1) );
return qtrue;
#endif
case UI_MEMSET:
Com_Memset( VMA(1), args[2], args[3] );
return 0;
case UI_MEMCPY:
Com_Memcpy( VMA(1), VMA(2), args[3] );
return 0;
case UI_STRNCPY:
strncpy( VMA(1), VMA(2), args[3] );
return args[1];
case UI_SIN:
return FloatAsInt( sin( VMF(1) ) );
case UI_COS:
return FloatAsInt( cos( VMF(1) ) );
case UI_ATAN2:
return FloatAsInt( atan2( VMF(1), VMF(2) ) );
case UI_SQRT:
return FloatAsInt( sqrt( VMF(1) ) );
case UI_FLOOR:
return FloatAsInt( floor( VMF(1) ) );
case UI_CEIL:
return FloatAsInt( ceil( VMF(1) ) );
default:
Com_Error( ERR_DROP, "Bad UI system trap: %ld", (long int) args[0] );
}
return 0;
}
/*
====================
CL_ShutdownUI
====================
*/
void CL_ShutdownUI( void ) {
Key_SetCatcher( Key_GetCatcher( ) & ~KEYCATCH_UI );
cls.uiStarted = qfalse;
if ( !uivm ) {
return;
}
VM_Call( uivm, UI_SHUTDOWN );
VM_Free( uivm );
uivm = NULL;
}
/*
====================
CL_InitUI
====================
*/
#define UI_OLD_API_VERSION 4
void CL_InitUI( void ) {
int v;
vmInterpret_t interpret;
// load the dll or bytecode
interpret = Cvar_VariableValue("vm_ui");
if(cl_connectedToPureServer)
{
// if sv_pure is set we only allow qvms to be loaded
if(interpret != VMI_COMPILED && interpret != VMI_BYTECODE)
interpret = VMI_COMPILED;
}
uivm = VM_Create( "ui", CL_UISystemCalls, interpret );
if ( !uivm ) {
Com_Error( ERR_FATAL, "VM_Create on UI failed" );
}
// sanity check
v = VM_Call( uivm, UI_GETAPIVERSION );
if (v == UI_OLD_API_VERSION) {
// Com_Printf(S_COLOR_YELLOW "WARNING: loading old Quake III Arena User Interface version %d\n", v );
// init for this gamestate
VM_Call( uivm, UI_INIT, (clc.state >= CA_AUTHORIZING && clc.state < CA_ACTIVE));
Cvar_SetValue("ui_cdkeychecked2", 1);
}
else if (v != UI_API_VERSION) {
// Free uivm now, so UI_SHUTDOWN doesn't get called later.
VM_Free( uivm );
uivm = NULL;
Com_Error( ERR_DROP, "User Interface is version %d, expected %d", v, UI_API_VERSION );
cls.uiStarted = qfalse;
}
else {
// init for this gamestate
VM_Call( uivm, UI_INIT, (clc.state >= CA_AUTHORIZING && clc.state < CA_ACTIVE) );
Cvar_SetValue("ui_cdkeychecked2", 1);
}
}
#ifndef STANDALONE
qboolean UI_usesUniqueCDKey( void ) {
return qfalse;
}
#endif
/*
====================
UI_GameCommand
See if the current console command is claimed by the ui
====================
*/
qboolean UI_GameCommand( void ) {
if ( !uivm ) {
return qfalse;
}
return VM_Call( uivm, UI_CONSOLE_COMMAND, cls.realtime );
}