rpgxef/code/game/ai_chat.h
Walter Julius Hennecke 403ad648a1 Updates to ai_chat.c
2014-03-20 00:59:39 +01:00

51 lines
1.2 KiB
C

// Copyright (C) 1999-2000 Id Software, Inc.
//
/*****************************************************************************
* name: ai_chat.h
*
* desc: Quake3 bot AI
*
* $Archive: /StarTrek/Code-DM/game/ai_chat.h $
* $Author: Jmonroe $
* $Revision: 1 $
* $Modtime: 1/21/00 10:12p $
* $Date: 1/25/00 6:26p $
*
*****************************************************************************/
#ifndef AI_CHAT_H_
#define AI_CHAT_H_
//
int32_t BotChat_EnterGame(bot_state_t* bs);
//
int32_t BotChat_ExitGame(bot_state_t* bs);
//
int32_t BotChat_StartLevel(bot_state_t* bs);
//
int32_t BotChat_EndLevel(bot_state_t* bs);
//
int32_t BotChat_HitTalking(bot_state_t* bs);
//
int32_t BotChat_HitNoDeath(bot_state_t* bs);
//
int32_t BotChat_HitNoKill(bot_state_t* bs);
//
int32_t BotChat_Death(bot_state_t* bs);
//
int32_t BotChat_Kill(bot_state_t* bs);
//
int32_t BotChat_EnemySuicide(bot_state_t* bs);
//
int32_t BotChat_Random(bot_state_t* bs);
//! time the selected chat takes to type in
double BotChatTime(bot_state_t* bs);
//! returns true if the bot can chat at the current position
int32_t BotValidChatPosition(bot_state_t* bs);
//! test the initial bot chats
void BotChatTest(bot_state_t* bs);
#endif /* AI_CHAT_H_ */