rpgxef/code/game/bg_collision.h
2013-12-09 22:05:33 +01:00

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C

#ifndef BG_COLLISION_H_
#define BG_COLLISION_H_
#include "q_shared.h"
qboolean BG_LineBoxIntersection(vec3_t mins, vec3_t maxs, vec3_t origin, vec3_t dir, vec_t* hit);
qboolean BG_IsInBox(vec3_t pos, vec3_t mins, vec3_t maxs);
#endif