mirror of
https://github.com/UberGames/rpgxEF.git
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a39565b783
... not quite content with where the project files lie but it is ok for now. ... compiling works fine so far (only tested mingw32 right now)
31 lines
965 B
C
31 lines
965 B
C
/*
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** $Id: ldebug.h,v 2.5 2009/06/10 16:57:53 roberto Exp $
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** Auxiliary functions from Debug Interface module
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** See Copyright Notice in lua.h
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*/
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#ifndef ldebug_h
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#define ldebug_h
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#include "lstate.h"
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#define pcRel(pc, p) (cast(int, (pc) - (p)->code) - 1)
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#define getfuncline(f,pc) (((f)->lineinfo) ? (f)->lineinfo[pc] : 0)
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#define resethookcount(L) (L->hookcount = L->basehookcount)
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LUAI_FUNC void luaG_typeerror (lua_State *L, const TValue *o,
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const char *opname);
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LUAI_FUNC void luaG_concaterror (lua_State *L, StkId p1, StkId p2);
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LUAI_FUNC void luaG_aritherror (lua_State *L, const TValue *p1,
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const TValue *p2);
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LUAI_FUNC int luaG_ordererror (lua_State *L, const TValue *p1,
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const TValue *p2);
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LUAI_FUNC void luaG_runerror (lua_State *L, const char *fmt, ...);
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LUAI_FUNC void luaG_errormsg (lua_State *L);
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#endif
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