rpgxef/code/game/be_ai_char.h
Walter Julius Hennecke a39565b783 Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00

32 lines
1.1 KiB
C

// Copyright (C) 1999-2000 Id Software, Inc.
//
/*****************************************************************************
* name: be_ai_char.h
*
* desc: bot characters
*
* $Archive: /StarTrek/Code-DM/game/be_ai_char.h $
* $Author: Jmonroe $
* $Revision: 1 $
* $Modtime: 1/21/00 10:12p $
* $Date: 1/25/00 6:26p $
*
*****************************************************************************/
//!loads a bot character from a file
int BotLoadCharacter(char *charfile, int skill);
//!frees a bot character
void BotFreeCharacter(int character);
//!float characteristic
float Characteristic_Float(int character, int index);
//!bounded float characteristic
float Characteristic_BFloat(int character, int index, float min, float max);
//!integer characteristic
int Characteristic_Integer(int character, int index);
//!bounded integer characteristic
int Characteristic_BInteger(int character, int index, int min, int max);
//!string characteristic
void Characteristic_String(int character, int index, char *buf, int size);
//!free cached bot characters
void BotShutdownCharacters(void);