rpgxef/code/game/bg_misc.h
Walter Julius Hennecke 056553e85c Replaced ray box intersection and added additinal function
- Replaced the ray box intersection function by a other
- added BG_OriginFromBoundingBox which calculates an approximate origin
from a given bounding box
2013-11-30 19:11:15 +01:00

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#ifndef _BG_MISC_H
#define _BG_MISC_H
#include "q_shared.h"
void BG_LanguageFilename(char *baseName,char *baseExtension,char *finalName);
char* BG_RegisterRace( const char *name );
/**
* @brief Calculates an approximate origin from a bounding box.
* Calculates an approximate origin from a bounding box. The bounding box is
* specified by it's minimal and maximal point.
* @param mins [in] Minimal point of the bounding box.
* @param maxs [in] Maxmimal point of the bounding box.
* @param origin [out] Three dimensional vector the origin should be stored into.
*/
void BG_OriginFromBoundingBox(vec3_t mins, vec3_t maxs, vec_t* origin);
#endif /* _BG_MISC_H */