rpgxef/code/game/bg_collision.h
Walter Julius Hennecke 056553e85c Replaced ray box intersection and added additinal function
- Replaced the ray box intersection function by a other
- added BG_OriginFromBoundingBox which calculates an approximate origin
from a given bounding box
2013-11-30 19:11:15 +01:00

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#ifndef BG_COLLISION_H_
#define BG_COLLISION_H_
#include "q_shared.h"
qboolean BG_LineBoxIntersection(vec3_t mins, vec2_t maxs, vec3_t origin, vec3_t dir, vec_t* hit);
#endif