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- Replaced the ray box intersection function by a other - added BG_OriginFromBoundingBox which calculates an approximate origin from a given bounding box
8 lines
No EOL
177 B
C
8 lines
No EOL
177 B
C
#ifndef BG_COLLISION_H_
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#define BG_COLLISION_H_
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#include "q_shared.h"
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qboolean BG_LineBoxIntersection(vec3_t mins, vec2_t maxs, vec3_t origin, vec3_t dir, vec_t* hit);
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#endif |