// Copyright (C) 1999-2000 Id Software, Inc. // /***************************************************************************** * name: ai_team.c * * desc: Quake3 bot AI * * $Archive: /StarTrek/Code-DM/game/ai_team.c $ * $Author: Jmonroe $ * $Revision: 1 $ * $Modtime: 1/21/00 10:12p $ * $Date: 1/25/00 6:26p $ * *****************************************************************************/ #include "g_local.h" #include "botlib.h" #include "be_aas.h" #include "be_ea.h" #include "be_ai_char.h" #include "be_ai_chat.h" #include "be_ai_gen.h" #include "be_ai_goal.h" #include "be_ai_move.h" #include "be_ai_weap.h" // #include "ai_main.h" #include "ai_dmq3.h" #include "ai_chat.h" #include "ai_cmd.h" #include "ai_dmnet.h" //ctf task preferences for a client typedef struct bot_ctftaskpreference_s { char name[36]; int preference; } bot_ctftaskpreference_t; bot_ctftaskpreference_t ctftaskpreferences[MAX_CLIENTS]; /* ================== BotValidTeamLeader ================== */ int BotValidTeamLeader(bot_state_t *bs) { if (!strlen(bs->teamleader)) return qfalse; if (ClientFromName(bs->teamleader) == -1) return qfalse; return qtrue; } /* ================== BotNumTeamMates ================== */ int BotNumTeamMates(bot_state_t *bs) { int i, numplayers; char buf[MAX_INFO_STRING]; static int maxclis; if (!maxclis) maxclis = trap_Cvar_VariableIntegerValue("sv_maxclients"); numplayers = 0; for (i = 0; i < maxclis && i < MAX_CLIENTS; i++) { trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf)); //if no config string or no name if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue; //skip spectators if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue; // if (BotSameTeam(bs, i)) { numplayers++; } } return numplayers; } /* ================== BotClientTravelTimeToGoal ================== */ int BotClientTravelTimeToGoal(int client, bot_goal_t *goal) { playerState_t ps; int areanum; BotAI_GetClientState(client, &ps); areanum = BotPointAreaNum(ps.origin); if (!areanum) return 1; return trap_AAS_AreaTravelTimeToGoalArea(areanum, ps.origin, goal->areanum, TFL_DEFAULT); } /* ================== BotSortTeamMatesByBaseTravelTime ================== */ int BotSortTeamMatesByBaseTravelTime(bot_state_t *bs, int *teammates, int maxteammates) { int i, j, k, numteammates, traveltime; char buf[MAX_INFO_STRING]; static int maxclients; int traveltimes[MAX_CLIENTS]; bot_goal_t *goal; if (BotCTFTeam(bs) == CTF_TEAM_RED) goal = &ctf_redflag; else goal = &ctf_blueflag; if (!maxclients) maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients"); numteammates = 0; for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) { trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf)); //if no config string or no name if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue; //skip spectators if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue; // if (BotSameTeam(bs, i)) { // traveltime = BotClientTravelTimeToGoal(i, goal); // for (j = 0; j < numteammates; j++) { if (traveltime < traveltimes[j]) { for (k = numteammates; k > j; k--) { traveltimes[k] = traveltimes[k-1]; teammates[k] = teammates[k-1]; } traveltimes[j] = traveltime; teammates[j] = i; break; } } if (j >= numteammates) { traveltimes[j] = traveltime; teammates[j] = i; } numteammates++; if (numteammates >= maxteammates) break; } } return numteammates; } /* ================== BotGetTeamMateCTFPreference ================== */ void BotSetTeamMateCTFPreference(bot_state_t *bs, int teammate, int preference) { char teammatename[MAX_NETNAME]; ctftaskpreferences[teammate].preference = preference; ClientName(teammate, teammatename, sizeof(teammatename)); strcpy(ctftaskpreferences[teammate].name, teammatename); } /* ================== BotGetTeamMateCTFPreference ================== */ int BotGetTeamMateCTFPreference(bot_state_t *bs, int teammate) { char teammatename[MAX_NETNAME]; if (!ctftaskpreferences[teammate].preference) return 0; ClientName(teammate, teammatename, sizeof(teammatename)); if (Q_stricmp(teammatename, ctftaskpreferences[teammate].name)) return 0; return ctftaskpreferences[teammate].preference; } /* ================== BotSortTeamMatesByCTFPreference ================== */ int BotSortTeamMatesByCTFPreference(bot_state_t *bs, int *teammates, int numteammates) { int defenders[MAX_CLIENTS], numdefenders; int attackers[MAX_CLIENTS], numattackers; int roamers[MAX_CLIENTS], numroamers; int i, preference; numdefenders = numattackers = numroamers = 0; for (i = 0; i < numteammates; i++) { preference = BotGetTeamMateCTFPreference(bs, teammates[i]); if (preference & CTFTP_DEFENDER) { defenders[numdefenders++] = teammates[i]; } else if (preference & CTFTP_ATTACKER) { attackers[numattackers++] = teammates[i]; } else { roamers[numroamers++] = teammates[i]; } } numteammates = 0; //defenders at the front of the list memcpy(&teammates[numteammates], defenders, numdefenders); numteammates += numdefenders; //roamers in the middle memcpy(&teammates[numteammates], roamers, numroamers); numteammates += numroamers; //attacker in the back of the list memcpy(&teammates[numteammates], attackers, numattackers); numteammates += numattackers; return numteammates; } /* ================== BotSayTeamOrders ================== */ void BotSayTeamOrder(bot_state_t *bs, int toclient) { char teamchat[MAX_MESSAGE_SIZE]; char buf[MAX_MESSAGE_SIZE]; char name[MAX_NETNAME]; //if the bot is talking to itself if (bs->client == toclient) { //don't show the message just put it in the console message queue trap_BotGetChatMessage(bs->cs, buf, sizeof(buf)); ClientName(bs->client, name, sizeof(name)); Com_sprintf(teamchat, sizeof(teamchat), "(%s): %s", name, buf); trap_BotQueueConsoleMessage(bs->cs, CMS_CHAT, teamchat); } else { trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM); } } /* ================== BotCTFOrders ================== */ void BotCTFOrders_BothFlagsNotAtBase(bot_state_t *bs) { int numteammates, defenders, attackers, i, other; int teammates[MAX_CLIENTS]; char name[MAX_NETNAME], carriername[MAX_NETNAME]; numteammates = BotSortTeamMatesByBaseTravelTime(bs, teammates, sizeof(teammates)); BotSortTeamMatesByCTFPreference(bs, teammates, numteammates); //different orders based on the number of team mates switch(bs->numteammates) { case 1: break; case 2: { //tell the one not carrying the flag to attack the enemy base if (teammates[0] != bs->flagcarrier) other = teammates[0]; else other = teammates[1]; ClientName(other, name, sizeof(name)); BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL); BotSayTeamOrder(bs, other); break; } case 3: { //tell the one closest to the base not carrying the flag to accompany the flag carrier if (teammates[0] != bs->flagcarrier) other = teammates[0]; else other = teammates[1]; ClientName(other, name, sizeof(name)); ClientName(bs->flagcarrier, carriername, sizeof(carriername)); if (bs->flagcarrier == bs->client) { BotAI_BotInitialChat(bs, "cmd_accompanyme", name, NULL); } else { BotAI_BotInitialChat(bs, "cmd_accompany", name, carriername, NULL); } BotSayTeamOrder(bs, other); //tell the one furthest from the the base not carrying the flag to get the enemy flag if (teammates[2] != bs->flagcarrier) other = teammates[2]; else other = teammates[1]; ClientName(other, name, sizeof(name)); BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL); BotSayTeamOrder(bs, other); break; } default: { defenders = (int) (float) numteammates * 0.4 + 0.5; if (defenders > 1) defenders = 1; attackers = (int) (float) numteammates * 0.5 + 0.5; ClientName(bs->flagcarrier, carriername, sizeof(carriername)); for (i = 0; i < defenders; i++) { // if (teammates[i] == bs->flagcarrier) { continue; } // ClientName(teammates[i], name, sizeof(name)); if (bs->flagcarrier == bs->client) { BotAI_BotInitialChat(bs, "cmd_accompanyme", name, NULL); } else { BotAI_BotInitialChat(bs, "cmd_accompany", name, carriername, NULL); } BotSayTeamOrder(bs, teammates[i]); } for (i = 0; i < attackers; i++) { // if (teammates[numteammates - i - 1] == bs->flagcarrier) { continue; } // ClientName(teammates[numteammates - i - 1], name, sizeof(name)); BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL); BotSayTeamOrder(bs, teammates[numteammates - i - 1]); } // break; } } } /* ================== BotCTFOrders ================== */ void BotCTFOrders_FlagNotAtBase(bot_state_t *bs) { int numteammates, defenders, attackers, i; int teammates[MAX_CLIENTS]; char name[MAX_NETNAME]; numteammates = BotSortTeamMatesByBaseTravelTime(bs, teammates, sizeof(teammates)); BotSortTeamMatesByCTFPreference(bs, teammates, numteammates); //agressive //different orders based on the number of team mates switch(bs->numteammates) { case 1: break; case 2: { //both will go for the enemy flag ClientName(teammates[0], name, sizeof(name)); BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL); BotSayTeamOrder(bs, teammates[0]); // ClientName(teammates[1], name, sizeof(name)); BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL); BotSayTeamOrder(bs, teammates[1]); break; } case 3: { //everyone go for the flag ClientName(teammates[0], name, sizeof(name)); BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL); BotSayTeamOrder(bs, teammates[0]); // ClientName(teammates[1], name, sizeof(name)); BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL); BotSayTeamOrder(bs, teammates[1]); // ClientName(teammates[2], name, sizeof(name)); BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL); BotSayTeamOrder(bs, teammates[2]); break; } default: { //keep some people near the base for when the flag is returned defenders = (int) (float) numteammates * 0.2 + 0.5; if (defenders > 1) defenders = 1; attackers = (int) (float) numteammates * 0.7 + 0.5; for (i = 0; i < defenders; i++) { // ClientName(teammates[i], name, sizeof(name)); BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL); BotSayTeamOrder(bs, teammates[i]); } for (i = 0; i < attackers; i++) { // ClientName(teammates[numteammates - i - 1], name, sizeof(name)); BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL); BotSayTeamOrder(bs, teammates[numteammates - i - 1]); } // break; } } } /* ================== BotCTFOrders ================== */ void BotCTFOrders_EnemyFlagNotAtBase(bot_state_t *bs) { int numteammates, defenders, attackers, i, other; int teammates[MAX_CLIENTS]; char name[MAX_NETNAME], carriername[MAX_NETNAME]; numteammates = BotSortTeamMatesByBaseTravelTime(bs, teammates, sizeof(teammates)); BotSortTeamMatesByCTFPreference(bs, teammates, numteammates); //different orders based on the number of team mates switch(numteammates) { case 1: break; case 2: { //tell the one not carrying the flag to defend the base if (teammates[0] == bs->flagcarrier) other = teammates[1]; else other = teammates[0]; ClientName(other, name, sizeof(name)); BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL); BotSayTeamOrder(bs, other); break; } case 3: { //tell the one closest to the base not carrying the flag to defend the base if (teammates[0] != bs->flagcarrier) other = teammates[0]; else other = teammates[1]; ClientName(other, name, sizeof(name)); BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL); BotSayTeamOrder(bs, other); //tell the one furthest from the base not carrying the flag to accompany the flag carrier if (teammates[2] != bs->flagcarrier) other = teammates[2]; else other = teammates[1]; ClientName(other, name, sizeof(name)); ClientName(bs->flagcarrier, carriername, sizeof(carriername)); if (bs->flagcarrier == bs->client) { BotAI_BotInitialChat(bs, "cmd_accompanyme", name, NULL); } else { BotAI_BotInitialChat(bs, "cmd_accompany", name, carriername, NULL); } BotSayTeamOrder(bs, other); break; } default: { //40% will defend the base defenders = (int) (float) numteammates * 0.4 + 0.5; if (defenders > 1) defenders = 1; //50% accompanies the flag carrier attackers = (int) (float) numteammates * 0.5 + 0.5; for (i = 0; i < defenders; i++) { // if (teammates[i] == bs->flagcarrier) { continue; } ClientName(teammates[i], name, sizeof(name)); BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL); BotSayTeamOrder(bs, teammates[i]); } ClientName(bs->flagcarrier, carriername, sizeof(carriername)); for (i = 0; i < attackers; i++) { // if (teammates[numteammates - i - 1] == bs->flagcarrier) { continue; } // ClientName(teammates[numteammates - i - 1], name, sizeof(name)); if (bs->flagcarrier == bs->client) { BotAI_BotInitialChat(bs, "cmd_accompanyme", name, NULL); } else { BotAI_BotInitialChat(bs, "cmd_accompany", name, carriername, NULL); } BotSayTeamOrder(bs, teammates[numteammates - i - 1]); } // break; } } } /* ================== BotCTFOrders ================== */ void BotCTFOrders_BothFlagsAtBase(bot_state_t *bs) { int numteammates, defenders, attackers, i; int teammates[MAX_CLIENTS]; char name[MAX_NETNAME]; //sort team mates by travel time to base numteammates = BotSortTeamMatesByBaseTravelTime(bs, teammates, sizeof(teammates)); //sort team mates by CTF preference BotSortTeamMatesByCTFPreference(bs, teammates, numteammates); //agressive //different orders based on the number of team mates switch(numteammates) { case 1: break; case 2: { //the one closest to the base will defend the base ClientName(teammates[0], name, sizeof(name)); BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL); BotSayTeamOrder(bs, teammates[0]); //the other will get the flag ClientName(teammates[1], name, sizeof(name)); BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL); BotSayTeamOrder(bs, teammates[1]); break; } case 3: { //the one closest to the base will defend the base ClientName(teammates[0], name, sizeof(name)); BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL); BotSayTeamOrder(bs, teammates[0]); //the others should go for the enemy flag ClientName(teammates[1], name, sizeof(name)); BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL); BotSayTeamOrder(bs, teammates[1]); // ClientName(teammates[2], name, sizeof(name)); BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL); BotSayTeamOrder(bs, teammates[2]); break; } default: { defenders = (int) (float) numteammates * 0.4 + 0.5; if (defenders > 1) defenders = 1; attackers = (int) (float) numteammates * 0.5 + 0.5; for (i = 0; i < defenders; i++) { // ClientName(teammates[i], name, sizeof(name)); BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL); BotSayTeamOrder(bs, teammates[i]); } for (i = 0; i < attackers; i++) { // ClientName(teammates[numteammates - i - 1], name, sizeof(name)); BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL); BotSayTeamOrder(bs, teammates[numteammates - i - 1]); } // break; } } } /* ================== BotTeamOrders ================== */ void BotTeamOrders(bot_state_t *bs) { //no teamplay orders at this time } /* ================== BotTeamAI ================== */ void BotTeamAI(bot_state_t *bs) { int numteammates, flagstatus; char netname[MAX_NETNAME]; if(!bs) return; // if (gametype != GT_TEAM && gametype != GT_CTF) return; //make sure we've got a valid team leader if (!BotValidTeamLeader(bs)) { // if (!bs->askteamleader_time && !bs->becometeamleader_time) { if (bs->entergame_time + 10 > trap_AAS_Time()) { bs->askteamleader_time = trap_AAS_Time() + 5 + random() * 10; } else { bs->becometeamleader_time = trap_AAS_Time() + 5 + random() * 10; } } if (bs->askteamleader_time && bs->askteamleader_time < trap_AAS_Time()) { //if asked for a team leader and no repsonse BotAI_BotInitialChat(bs, "whoisteamleader", NULL); trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM); bs->askteamleader_time = 0; bs->becometeamleader_time = trap_AAS_Time() + 15 + random() * 10; } if (bs->becometeamleader_time && bs->becometeamleader_time < trap_AAS_Time()) { BotAI_BotInitialChat(bs, "iamteamleader", NULL); trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM); ClientName(bs->client, netname, sizeof(netname)); strncpy(bs->teamleader, netname, sizeof(bs->teamleader)); bs->teamleader[sizeof(bs->teamleader)-1] = '\0'; bs->becometeamleader_time = 0; } return; } bs->askteamleader_time = 0; bs->becometeamleader_time = 0; //return if this bot is NOT the team leader ClientName(bs->client, netname, sizeof(netname)); if (Q_stricmp(netname, bs->teamleader) != 0) return; // //if the game starts OR a new player comes onto the team OR a player leaves the team // numteammates = BotNumTeamMates(bs); //give orders switch(gametype) { case GT_TEAM: { if (bs->numteammates != numteammates || bs->forceorders) { bs->teamgiveorders_time = trap_AAS_Time(); bs->numteammates = numteammates; bs->forceorders = qfalse; } //if it's time to give orders if (bs->teamgiveorders_time < trap_AAS_Time() - 5) { BotTeamOrders(bs); // bs->teamgiveorders_time = 0; } break; } case GT_CTF: { //if the number of team mates changed or the flag status changed //or someone wants to know what to do if (bs->numteammates != numteammates || bs->flagstatuschanged || bs->forceorders) { bs->teamgiveorders_time = trap_AAS_Time(); bs->numteammates = numteammates; bs->flagstatuschanged = qfalse; bs->forceorders = qfalse; } //if there were no flag captures the last 3 minutes if (bs->lastflagcapture_time < trap_AAS_Time() - 240) { bs->lastflagcapture_time = trap_AAS_Time(); //randomly change the CTF strategy if (random() < 0.4) { bs->ctfstrategy ^= CTFS_PASSIVE; bs->teamgiveorders_time = trap_AAS_Time(); } } //if it's time to give orders if (bs->teamgiveorders_time && bs->teamgiveorders_time < trap_AAS_Time() - 3) { // if (BotCTFTeam(bs) == CTF_TEAM_RED) flagstatus = bs->redflagstatus * 2 + bs->blueflagstatus; else flagstatus = bs->blueflagstatus * 2 + bs->redflagstatus; // switch(flagstatus) { case 0: BotCTFOrders_BothFlagsAtBase(bs); break; case 1: BotCTFOrders_EnemyFlagNotAtBase(bs); break; case 2: BotCTFOrders_FlagNotAtBase(bs); break; case 3: BotCTFOrders_BothFlagsNotAtBase(bs); break; } // bs->teamgiveorders_time = 0; } break; } } }