// Copyright (C) 1999-2000 Id Software, Inc. // /********************************************************************** UI_ATOMS.C User interface building blocks and support functions. **********************************************************************/ #include "ui_local.h" #include "ui_logger.h" #include "../qcommon/stv_version.h" uiStatic_t uis; qboolean m_entersound; /* after a frame, so caching won't disrupt the sound */ void UI_LanguageFilename(char *baseName, char *baseExtension, char *finalName); void BG_LoadItemNames(void); extern qboolean BG_ParseRankNames(char* fileName, rankNames_t rankNames[], size_t size); void UI_SecurityCodeSetup(void); /* these are here so the functions in q_shared.c can link */ #ifndef UI_HARD_LINKED void QDECL Com_Error(int32_t level, const char *error, ...) { va_list argptr; char text[1024]; va_start(argptr, error); vsprintf(text, error, argptr); va_end(argptr); trap_Error(va("%s", text)); } void QDECL Com_Printf(const char *msg, ...) { va_list argptr; char text[1024]; va_start(argptr, msg); vsprintf(text, msg, argptr); va_end(argptr); trap_Print(va("%s", text)); } #endif typedef struct { int32_t initialized; /* Has this structure been initialized */ qhandle_t cornerUpper; qhandle_t cornerUpper2; qhandle_t cornerLower; } menuframe_t; menuframe_t s_menuframe; static qboolean UI_IsWidescreen(void) { UI_LogFuncBegin(); if (ui_handleWidescreen.integer && uis.widescreen.ratio && uis.widescreen.state != WIDESCREEN_NONE){ UI_LogFuncEnd(); return qtrue; } else{ UI_LogFuncEnd(); return qfalse; } UI_LogFuncEnd(); } const char menuEmptyLine[] = " "; /* ================= UI_ClampCvar ================= */ float UI_ClampCvar(float min, float max, float value) { UI_LogFuncBegin(); if (value < min){ UI_LogFuncEnd(); return min; } else if (value > max){ UI_LogFuncEnd(); return max; } else{ UI_LogFuncEnd(); return value; } UI_LogFuncEnd(); } /* ================= UI_PushMenu ================= */ void UI_PushMenu(menuframework_s *menu) { UI_LogFuncBegin(); int32_t i; menucommon_s* item; /* avoid stacking menus invoked by hotkeys */ for (i = 0; i < uis.menusp; i++) { if (uis.stack[i] == menu) { uis.menusp = i; break; } } if (i == uis.menusp) { if (uis.menusp >= MAX_MENUDEPTH) trap_Error("UI_PushMenu: menu stack overflow"); uis.stack[uis.menusp++] = menu; } uis.activemenu = menu; /* default cursor position */ menu->cursor = 0; menu->cursor_prev = 0; m_entersound = qtrue; trap_Key_SetCatcher(KEYCATCH_UI); /* force first available item to have focus */ for (i = 0; i < menu->nitems; i++) { item = (menucommon_s *)menu->items[i]; if (!(item->flags & (QMF_GRAYED | QMF_MOUSEONLY | QMF_INACTIVE))) { menu->cursor_prev = -1; Menu_SetCursor(menu, i); break; } } uis.firstdraw = qtrue; UI_LogFuncEnd(); } /* ================= UI_PopMenu ================= */ void UI_PopMenu(void) { UI_LogFuncBegin(); trap_S_StartLocalSound(menu_out_sound, CHAN_LOCAL_SOUND); uis.menusp--; if (uis.menusp < 0) trap_Error("UI_PopMenu: menu stack underflow"); if (uis.menusp) { uis.activemenu = uis.stack[uis.menusp - 1]; uis.firstdraw = qtrue; } else { UI_ForceMenuOff(); } UI_LogFuncEnd(); } void UI_ForceMenuOff(void) { UI_LogFuncBegin(); uis.menusp = 0; uis.activemenu = NULL; trap_Key_SetCatcher(trap_Key_GetCatcher() & ~KEYCATCH_UI); trap_Key_ClearStates(); trap_Cvar_Set("cl_paused", "0"); UI_LogFuncEnd(); } /* ================= UI_LerpColor ================= */ static void UI_LerpColor(vec4_t a, vec4_t b, vec4_t c, float t) { UI_LogFuncBegin(); int32_t i; /* lerp and clamp each component */ for (i = 0; i < 4; i++) { c[i] = a[i] + t*(b[i] - a[i]); if (c[i] < 0) c[i] = 0; else if (c[i] > 1.0) c[i] = 1.0; } UI_LogFuncEnd(); } /* ================= UI_DrawProportionalString2 ================= */ enum ui_atomsProportionalString2_e { PROPB_GAP_WIDTH = 4, PROPB_SPACE_WIDTH = 12, PROPB_HEIGHT = 36, CHARMAX = 256 }; static int32_t propMapBig[CHARMAX][3]; static int32_t propMap[CHARMAX][3]; static int32_t propMapTiny[CHARMAX][3]; static int32_t const propMapB[26][3] = { { 11, 12, 33 }, { 49, 12, 31 }, { 85, 12, 31 }, { 120, 12, 30 }, { 156, 12, 21 }, { 183, 12, 21 }, { 207, 12, 32 }, { 13, 55, 30 }, { 49, 55, 13 }, { 66, 55, 29 }, { 101, 55, 31 }, { 135, 55, 21 }, { 158, 55, 40 }, { 204, 55, 32 }, { 12, 97, 31 }, { 48, 97, 31 }, { 82, 97, 30 }, { 118, 97, 30 }, { 153, 97, 30 }, { 185, 97, 25 }, { 213, 97, 30 }, { 11, 139, 32 }, { 42, 139, 51 }, { 93, 139, 32 }, { 126, 139, 31 }, { 158, 139, 25 }, }; /* ================= UI_DrawBannerString ================= */ static void UI_DrawBannerString2(int32_t x, int32_t y, const char* str, vec4_t color) { UI_LogFuncBegin(); const char* s; char ch; float ax; float ay; float aw; float ah; float frow; float fcol; float fwidth; float fheight; /* draw the colored text */ trap_R_SetColor(color); /*ax = x * uis.scale + uis.bias;*/ ax = x * uis.scalex; ay = y * uis.scaley; s = str; while (*s) { ch = *s & 255; if (ch == ' ') { ax += ((float)PROPB_SPACE_WIDTH + (float)PROPB_GAP_WIDTH)* uis.scalex; } else if (ch >= 'A' && ch <= 'Z') { ch -= 'A'; fcol = (float)propMapB[(int32_t)ch][0] / 256.0f; /*256.0f*/ frow = (float)propMapB[(int32_t)ch][1] / 256.0f; fwidth = (float)propMapB[(int32_t)ch][2] / 256.0f; fheight = (float)PROPB_HEIGHT / 256.0f; aw = (float)propMapB[(int32_t)ch][2] * uis.scalex; ah = (float)PROPB_HEIGHT * uis.scaley; trap_R_DrawStretchPic(ax, ay, aw, ah, fcol, frow, fcol + fwidth, frow + fheight, uis.charsetPropB); ax += (aw + (float)PROPB_GAP_WIDTH * uis.scalex); } s++; } trap_R_SetColor(NULL); UI_LogFuncEnd(); } /* ================= UI_DrawBannerString ================= */ void UI_DrawBannerString(int32_t x, int32_t y, const char* str, int32_t style, vec4_t color) { UI_LogFuncBegin(); const char * s; int32_t ch; int32_t width; vec4_t drawcolor; /* find the width of the drawn text */ s = str; width = 0; while (*s) { ch = *s; if (ch == ' ') { width += PROPB_SPACE_WIDTH; } else if (ch >= 'A' && ch <= 'Z') { width += propMapB[ch - 'A'][2] + PROPB_GAP_WIDTH; } s++; } width -= PROPB_GAP_WIDTH; switch (style & UI_FORMATMASK) { case UI_CENTER: x -= width / 2; break; case UI_RIGHT: x -= width; break; case UI_LEFT: default: break; } if (style & UI_DROPSHADOW) { drawcolor[0] = drawcolor[1] = drawcolor[2] = 0; drawcolor[3] = color[3]; UI_DrawBannerString2(x + 2, y + 2, str, drawcolor); } UI_DrawBannerString2(x, y, str, color); UI_LogFuncEnd(); } /* ================= UI_ProportionalStringWidth ================= */ int32_t UI_ProportionalStringWidth(const char* str, int32_t style) { UI_LogFuncBegin(); const char * s; int32_t ch; int32_t charWidth; int32_t width; if (style == UI_TINYFONT) { s = str; width = 0; while (*s) { ch = *s & 255; charWidth = propMapTiny[ch][2]; if (charWidth != -1) { width += charWidth; width += PROP_GAP_TINY_WIDTH; } s++; } width -= PROP_GAP_TINY_WIDTH; } else if (style == UI_BIGFONT) { s = str; width = 0; while (*s) { ch = *s & 255; charWidth = propMapBig[ch][2]; if (charWidth != -1) { width += charWidth; width += PROP_GAP_BIG_WIDTH; } s++; } width -= PROP_GAP_BIG_WIDTH; } else { s = str; width = 0; while (*s) { ch = *s & 255; charWidth = propMap[ch][2]; if (charWidth != -1) { width += charWidth; width += PROP_GAP_WIDTH; } s++; } width -= PROP_GAP_WIDTH; } UI_LogFuncEnd(); return width; } static int32_t specialTinyPropChars[CHARMAX][2] = { { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 10 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 20 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 30 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 40 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 50 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 60 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 70 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 80 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 90 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 100 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 110 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 120 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 130 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 140 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 150 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 2, -3 }, { 0, 0 }, /* 160 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 170 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 180 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 190 */ { 0, -1 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 0, 0 }, { 2, 0 }, { 2, -3 }, /* 200 */ { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 0, -1 }, { 2, -3 }, { 2, -3 }, /* 210 */ { 2, -3 }, { 3, -3 }, { 2, -3 }, { 2, -3 }, { 0, 0 }, { 0, -1 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, /* 220 */ { 2, -3 }, { 0, -1 }, { 0, -1 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 0, 0 }, /* 230 */ { 2, 0 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 0, 0 }, /* 240 */ { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 0, 0 }, { 0, -1 }, { 2, -3 }, { 2, -3 }, /* 250 */ { 2, -3 }, { 2, -3 }, { 2, -3 }, { 0, -1 }, { 2, -3 } /* 255 */ }; static int32_t specialPropChars[CHARMAX][2] = { { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 10 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 20 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 30 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 40 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 50 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 60 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 70 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 80 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 90 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 100 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 110 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 120 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 130 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 140 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 150 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 160 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 170 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 180 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 190 */ { 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 0, 0 }, { 1, 1 }, { 2, -2 }, /* 200 */ { 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 0, 0 }, { 2, -2 }, { 2, -2 }, /* 210 */ { 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 0, 0 }, { 0, 0 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, /* 220 */ { 2, -2 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 230 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 240 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 250 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 } /* 255 */ }; static int32_t specialBigPropChars[CHARMAX][2] = { { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 10 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 20 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 30 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 40 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 50 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 60 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 70 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 80 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 90 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 100 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 110 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 120 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 130 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 140 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 150 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 160 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 170 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 180 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 190 */ { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 0, 0 }, { 3, 1 }, { 3, -3 }, /* 200 */ { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 0, 0 }, { 3, -3 }, { 3, -3 }, /* 210 */ { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 0, 0 }, { 0, 0 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, /* 220 */ { 3, -3 }, { 0, 0 }, { 0, 0 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 0, 0 }, /* 230 */ { 3, 1 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 0, 0 }, /* 240 */ { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 0, 0 }, { 0, 0 }, { 3, -3 }, { 3, -3 }, /* 250 */ { 3, -3 }, { 3, -3 }, { 3, -3 }, { 0, 0 }, { 3, -3 } /* 255 */ }; static int32_t showColorChars; /* ================= UI_DrawProportionalString2 ================= */ static void UI_DrawProportionalString2(int32_t x, int32_t y, const char* str, vec4_t color, int32_t style, qhandle_t charset) { UI_LogFuncBegin(); const char* s; unsigned char ch; float ax; float ay, holdY; float aw; float ah; float frow; float fcol; float fwidth; float fheight; float sizeScale; int32_t colorI; int32_t special; /* draw the colored text */ trap_R_SetColor(color); /*ax = x * uis.scale + uis.bias;*/ ax = x * uis.scalex; ay = y * uis.scaley; holdY = ay; /* TiM - adjust for widescreen monitors */ if (UI_IsWidescreen()) { ax *= uis.widescreen.ratio; /* center the elements into the middle of the screen */ if (uis.widescreen.state == WIDESCREEN_CENTER) ax += uis.widescreen.bias; } /*else UI_Logger( LL_DEBUG, "CVAR: %i, Ratio: %f, State: %i\n", ui_handleWidescreen.integer, uis.widescreen.ratio, uis.widescreen.state );*/ sizeScale = UI_ProportionalSizeScale(style); if (style & UI_TINYFONT) { s = str; while (*s) { /* Is this a color???? */ if (Q_IsColorString(s) && !(style & UI_SHOWCOLOR)) { colorI = ColorIndex(*(s + 1)); trap_R_SetColor(g_color_table[colorI]); s += 2; continue; } ch = *s & 255; if (ch == ' ') { aw = (float)PROP_SPACE_TINY_WIDTH; } else if (propMap[ch][2] != -1) { /* Because some foreign characters were a little different */ special = specialTinyPropChars[ch][0]; ay = holdY + (specialTinyPropChars[ch][1] * uis.scaley); fcol = (float)propMapTiny[ch][0] / 256.0f; /*256.0f*/ frow = (float)propMapTiny[ch][1] / 256.0f; fwidth = (float)propMapTiny[ch][2] / 256.0f; fheight = (float)(PROP_TINY_HEIGHT + special) / 256.0f; aw = (float)propMapTiny[ch][2] * uis.scalex * sizeScale; ah = (float)(PROP_TINY_HEIGHT + special) * uis.scaley * sizeScale; /* TiM - adjust for widescreen */ if (UI_IsWidescreen()) { aw *= uis.widescreen.ratio; } trap_R_DrawStretchPic(ax, ay, aw, ah, fcol, frow, fcol + fwidth, frow + fheight, charset); } else { aw = 0; } ax += (aw + (float)PROP_GAP_TINY_WIDTH * uis.scalex * sizeScale); /* again adjust for widescreen */ if (UI_IsWidescreen()) ax -= ((float)PROP_GAP_TINY_WIDTH * uis.scalex * sizeScale)*(1.0f - uis.widescreen.ratio); s++; } } else if (style & UI_BIGFONT) { s = str; while (*s) { /* Is this a color???? */ if (Q_IsColorString(s) && !(style & UI_SHOWCOLOR)) { colorI = ColorIndex(*(s + 1)); trap_R_SetColor(g_color_table[colorI]); s += 2; continue; } ch = *s & 255; if (ch == ' ') { aw = (float)PROP_SPACE_BIG_WIDTH * uis.scalex; } else if (propMap[ch][2] != -1) { /* Because some foreign characters were a little different */ special = specialBigPropChars[ch][0]; ay = holdY + (specialBigPropChars[ch][1] * uis.scaley); fcol = (float)propMapBig[ch][0] / 256.0f; /* 256.0f */ frow = (float)propMapBig[ch][1] / 256.0f; fwidth = (float)propMapBig[ch][2] / 256.0f; fheight = (float)(PROP_BIG_HEIGHT + special) / 256.0f; aw = (float)propMapBig[ch][2] * uis.scalex * sizeScale; ah = (float)(PROP_BIG_HEIGHT + special) * uis.scaley * sizeScale; /* TiM - adjust for widescreen */ if (UI_IsWidescreen()) { aw *= uis.widescreen.ratio; } trap_R_DrawStretchPic(ax, ay, aw, ah, fcol, frow, fcol + fwidth, frow + fheight, charset); } else { aw = 0; } ax += (aw + (float)PROP_GAP_BIG_WIDTH * uis.scalex * sizeScale); /* again adjust for widescreen */ if (UI_IsWidescreen()) ax -= ((float)PROP_GAP_BIG_WIDTH * uis.scalex * sizeScale)*(1.0f - uis.widescreen.ratio); s++; } } else { s = str; while (*s) { /* Is this a color???? */ if (Q_IsColorString(s) && !(style & UI_SHOWCOLOR)) { colorI = ColorIndex(*(s + 1)); trap_R_SetColor(g_color_table[colorI]); s += 2; continue; } ch = *s & 255; if (ch == ' ') { aw = (float)PROP_SPACE_WIDTH * uis.scalex * sizeScale; } else if (propMap[ch][2] != -1) { /* Because some foreign characters were a little different */ special = specialPropChars[ch][0]; ay = holdY + (specialPropChars[ch][1] * uis.scaley); fcol = (float)propMap[ch][0] / 256.0f; frow = (float)propMap[ch][1] / 256.0f; fwidth = (float)propMap[ch][2] / 256.0f; fheight = (float)(PROP_HEIGHT + special) / 256.0f; aw = (float)propMap[ch][2] * uis.scalex * sizeScale; ah = (float)(PROP_HEIGHT + special) * uis.scaley * sizeScale; /* TiM - adjust for widescreen */ if (ui_handleWidescreen.integer && uis.widescreen.ratio) { aw *= uis.widescreen.ratio; } trap_R_DrawStretchPic(ax, ay, aw, ah, fcol, frow, fcol + fwidth, frow + fheight, charset); } else { aw = 0; } ax += (aw + (float)PROP_GAP_WIDTH * uis.scalex * sizeScale); /* again adjust for widescreen */ if (UI_IsWidescreen()) ax -= ((float)PROP_GAP_WIDTH * uis.scalex * sizeScale)*(1.0f - uis.widescreen.ratio); s++; } } trap_R_SetColor(NULL); UI_LogFuncEnd(); } /* ================= UI_ProportionalSizeScale ================= */ float UI_ProportionalSizeScale(int32_t style) { UI_LogFuncBegin(); if (style & UI_SMALLFONT) { UI_LogFuncEnd(); return PROP_SMALL_SIZE_SCALE; } UI_LogFuncEnd(); return 1.00; } /* ================= UI_DrawProportionalString ================= */ void UI_DrawProportionalString(int32_t x, int32_t y, const char* str, int32_t style, vec4_t color) { UI_LogFuncBegin(); vec4_t drawcolor; int32_t width; float sizeScale; int32_t charstyle = 0; if ((style & UI_BLINK) && ((uis.realtime / BLINK_DIVISOR) & 1)){ UI_LogFuncEnd(); return; } /* Get char style */ if (style & UI_TINYFONT) { charstyle = UI_TINYFONT; } else if (style & UI_SMALLFONT) { charstyle = UI_SMALLFONT; } else if (style & UI_BIGFONT) { charstyle = UI_BIGFONT; } else if (style & UI_GIANTFONT) { charstyle = UI_GIANTFONT; } else /* Just in case */ { charstyle = UI_SMALLFONT; } if (style & UI_SHOWCOLOR) charstyle |= UI_SHOWCOLOR; sizeScale = UI_ProportionalSizeScale(style); switch (style & UI_FORMATMASK) { case UI_CENTER: width = UI_ProportionalStringWidth(str, charstyle) * sizeScale; x -= width / 2; break; case UI_RIGHT: width = UI_ProportionalStringWidth(str, charstyle) * sizeScale; x -= width; break; case UI_LEFT: default: break; } if (style & UI_DROPSHADOW) { drawcolor[0] = drawcolor[1] = drawcolor[2] = 0; drawcolor[3] = color[3]; UI_DrawProportionalString2(x + 2, y + 2, str, drawcolor, sizeScale, uis.charsetProp); } if (style & UI_INVERSE) { drawcolor[0] = color[0] * 0.7; drawcolor[1] = color[1] * 0.7; drawcolor[2] = color[2] * 0.7; drawcolor[3] = color[3]; UI_DrawProportionalString2(x, y, str, drawcolor, sizeScale, uis.charsetProp); UI_LogFuncEnd(); return; } if (style & UI_PULSE) { drawcolor[0] = color[0] * 0.7; drawcolor[1] = color[1] * 0.7; drawcolor[2] = color[2] * 0.7; drawcolor[3] = color[3]; UI_DrawProportionalString2(x, y, str, color, sizeScale, uis.charsetProp); drawcolor[0] = color[0]; drawcolor[1] = color[1]; drawcolor[2] = color[2]; drawcolor[3] = 0.5 + 0.5 * sin(uis.realtime / PULSE_DIVISOR); UI_DrawProportionalString2(x, y, str, drawcolor, sizeScale, uis.charsetProp); UI_LogFuncEnd(); return; } if (style & UI_TINYFONT) { UI_DrawProportionalString2(x, y, str, color, charstyle, uis.charsetPropTiny); } else if (style & UI_BIGFONT) { UI_DrawProportionalString2(x, y, str, color, charstyle, uis.charsetPropBig); } else { UI_DrawProportionalString2(x, y, str, color, charstyle, uis.charsetProp); } UI_LogFuncEnd(); } /* ================= UI_DrawString2 ================= */ static void UI_DrawString2(int32_t x, int32_t y, const char* str, vec4_t color, int32_t charw, int32_t charh) { UI_LogFuncBegin(); const char* s; char ch; int32_t forceColor = qfalse; /* APSFIXME; */ vec4_t tempcolor; float ax; float ay; float aw; float ah; float frow; float fcol; if (y < -charh){ UI_LogFuncEnd(); /* offscreen */ return; } /* draw the colored text */ trap_R_SetColor(color); /* ax = x * uis.scale + uis.bias; */ ax = x * uis.scalex; ay = y * uis.scaley; aw = charw * uis.scalex; ah = charh * uis.scaley; if (UI_IsWidescreen()) { ax *= uis.widescreen.ratio; aw *= uis.widescreen.ratio; if (uis.widescreen.state == WIDESCREEN_CENTER) ax += uis.widescreen.bias; } s = str; while (*s) { if (!showColorChars) { if (Q_IsColorString(s)) { if (!forceColor) { memcpy(tempcolor, g_color_table[ColorIndex(s[1])], sizeof(tempcolor)); tempcolor[3] = color[3]; trap_R_SetColor(tempcolor); } s += 2; continue; } } ch = *s & 255; if (ch != ' ') { /*frow = (ch>>4)*0.0625; fcol = (ch&15)*0.0625; trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + 0.0625, frow + 0.0625, uis.charset );*/ frow = (ch >> 4)*0.0625; fcol = (ch & 15)*0.0625; trap_R_DrawStretchPic(ax, ay, aw, ah, fcol, frow, fcol + 0.03125, frow + 0.0625, uis.charset); } ax += aw; s++; } trap_R_SetColor(NULL); UI_LogFuncEnd(); } /* ================= UI_DrawString ================= */ void UI_DrawString(int32_t x, int32_t y, const char* str, int32_t style, vec4_t color, qboolean highRes) { UI_LogFuncBegin(); int32_t len; int32_t charw; int32_t charh; vec4_t newcolor; vec4_t lowlight; float *drawcolor; vec4_t dropcolor; if (!str) { UI_LogFuncEnd(); return; } if ((style & UI_BLINK) && ((uis.realtime / BLINK_DIVISOR) & 1)){ UI_LogFuncEnd(); return; } if (style & UI_TINYFONT) { charw = TINYCHAR_WIDTH; charh = TINYCHAR_HEIGHT; } else if (style & UI_BIGFONT) { charw = BIGCHAR_WIDTH; charh = BIGCHAR_HEIGHT; } else if (style & UI_GIANTFONT) { charw = GIANTCHAR_WIDTH; charh = GIANTCHAR_HEIGHT; } else { charw = SMALLCHAR_WIDTH; charh = SMALLCHAR_HEIGHT; } if (style & UI_PULSE) { lowlight[0] = 0.8*color[0]; lowlight[1] = 0.8*color[1]; lowlight[2] = 0.8*color[2]; lowlight[3] = 0.8*color[3]; UI_LerpColor(color, lowlight, newcolor, 0.5 + 0.5*sin(uis.realtime / PULSE_DIVISOR)); drawcolor = newcolor; } else drawcolor = color; switch (style & UI_FORMATMASK) { case UI_CENTER: /* center justify at x */ len = strlen(str); x = x - len*charw / 2; break; case UI_RIGHT: /* right justify at x */ len = strlen(str); x = x - len*charw; break; default: /* left justify at x */ break; } if (style & UI_SHOWCOLOR) { showColorChars = qtrue; } else { showColorChars = qfalse; } if (style & UI_DROPSHADOW) { dropcolor[0] = dropcolor[1] = dropcolor[2] = 0; dropcolor[3] = drawcolor[3]; if (highRes) UI_DrawProportionalString(x + 2, y + 2, str, style, dropcolor); else UI_DrawString2(x + 2, y + 2, str, dropcolor, charw, charh); } /* TiM - Using a different char set now... */ if (!highRes) /* keep the low res version for specific instances */ UI_DrawString2(x, y, str, drawcolor, charw, charh); else UI_DrawProportionalString(x, y, str, style, drawcolor); UI_LogFuncEnd(); } /* ================= UI_DrawChar ================= */ void UI_DrawChar(int32_t x, int32_t y, int32_t ch, int32_t style, vec4_t color) { UI_LogFuncBegin(); char buff[2]; buff[0] = ch; buff[1] = '\0'; UI_DrawString(x, y, buff, style, color, qfalse); } qboolean UI_IsFullscreen(void) { UI_LogFuncEnd(); if (uis.activemenu && (trap_Key_GetCatcher() & KEYCATCH_UI)) { UI_LogFuncEnd(); return uis.activemenu->fullscreen; } UI_LogFuncEnd(); return qfalse; } static void NeedCDAction(qboolean result) { UI_LogFuncEnd(); if (!result) { /*trap_Cvar_Set ("rpg_playIntro", "1");*/ trap_Cmd_ExecuteText(EXEC_APPEND, "quit\n"); } UI_LogFuncEnd(); } void UI_SetActiveMenu(uiMenuCommand_t menu) { /* * this should be the ONLY way the menu system is brought up, except for UI_ConsoleCommand below * enusure minumum menu data is cached */ UI_LogFuncEnd(); Menu_Cache(); switch (menu) { case UIMENU_NONE: UI_ForceMenuOff(); UI_LogFuncEnd(); return; case UIMENU_MAIN: UI_MainMenu(); UI_LogFuncEnd(); return; case UIMENU_NEED_CD: UI_ConfirmMenu(menu_normal_text[MNT_INSERTCD], 0, NeedCDAction); UI_LogFuncEnd(); return; case UIMENU_INGAME: trap_Cvar_Set("cl_paused", "1"); UI_InGameMenu(); UI_LogFuncEnd(); return; } UI_LogFuncEnd(); } /* ================= UI_KeyEvent ================= */ void UI_KeyEvent(int32_t key) { UI_LogFuncBegin(); sfxHandle_t s; if (!uis.activemenu) { UI_LogFuncEnd(); return; } if (uis.activemenu->key) s = uis.activemenu->key(key); else s = Menu_DefaultKey(uis.activemenu, key); if ((s > 0) && (s != menu_null_sound)) trap_S_StartLocalSound(s, CHAN_LOCAL_SOUND); UI_LogFuncEnd(); } /* ================= UI_MouseEvent ================= */ void UI_MouseEvent(int32_t dx, int32_t dy) { UI_LogFuncBegin(); int32_t i; menucommon_s* m; if (!uis.activemenu){ UI_LogFuncEnd(); return; } /* update mouse screen position */ uis.cursorx += dx; /* kinda pointless, but looks nice. allow negative offsets for widescreen setups (we must maintain the ratio or buttons will stop working) */ if (UI_IsWidescreen() && uis.widescreen.state == WIDESCREEN_CENTER) { if (uis.cursorx < (0 - uis.widescreen.bias)) uis.cursorx = 0 - uis.widescreen.bias; else if (uis.cursorx >(SCREEN_WIDTH + uis.widescreen.bias)) uis.cursorx = SCREEN_WIDTH + uis.widescreen.bias; } else { if (uis.cursorx < 0) uis.cursorx = 0; else if (uis.cursorx > SCREEN_WIDTH) uis.cursorx = SCREEN_WIDTH; } uis.cursory += dy; if (uis.cursory < 0) uis.cursory = 0; else if (uis.cursory > SCREEN_HEIGHT) uis.cursory = SCREEN_HEIGHT; /* RPG-X: TiM - Skip new selections if a spin control window is open */ if (uis.activemenu->noNewSelecting){ UI_LogFuncEnd(); return; } /* region test the active menu items */ for (i = 0; i < uis.activemenu->nitems; i++) { m = (menucommon_s*)uis.activemenu->items[i]; if (m->flags & (QMF_GRAYED | QMF_INACTIVE)) continue; if ((uis.cursorx < m->left) || (uis.cursorx > m->right) || (uis.cursory < m->top) || (uis.cursory > m->bottom)) { /* cursor out of item bounds */ continue; } /* set focus to item at cursor */ if (uis.activemenu->cursor != i) { Menu_SetCursor(uis.activemenu, i); ((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor_prev]))->flags &= ~QMF_HASMOUSEFOCUS; if (!(((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags & QMF_SILENT)) { trap_S_StartLocalSound(menu_move_sound, CHAN_LOCAL_SOUND); } } ((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags |= QMF_HASMOUSEFOCUS; UI_LogFuncEnd(); return; } if (uis.activemenu->nitems > 0) { /* out of any region */ ((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags &= ~QMF_HASMOUSEFOCUS; } UI_LogFuncEnd(); } char *UI_Argv(int32_t arg) { UI_LogFuncBegin(); static char buffer[MAX_STRING_CHARS]; trap_Argv(arg, buffer, sizeof(buffer)); UI_LogFuncEnd(); return buffer; } char *UI_Cvar_VariableString(const char *var_name) { UI_LogFuncBegin(); static char buffer[MAX_STRING_CHARS]; trap_Cvar_VariableStringBuffer(var_name, buffer, sizeof(buffer)); UI_LogFuncEnd(); return buffer; } /* ================= UI_Cache ================= */ static void UI_Cache_f(void) { UI_LogFuncBegin(); MainMenu_Cache(); InGame_Cache(); ConfirmMenu_Cache(); PlayerModel_Cache(); PlayerSettings_Cache(); /*Preferences_Cache();*/ ServerInfo_Cache(); SpecifyServer_Cache(); ArenaServers_Cache(); StartServer_Cache(); ServerOptions_Cache(); DriverInfo_Cache(); /*GraphicsOptions_Cache();*/ /*UI_DisplayOptionsMenu_Cache();*/ /*UI_SoundOptionsMenu_Cache();*/ UI_NetworkOptionsMenu_Cache(); /*UI_LoadConfig_Cache();*/ /*UI_SaveConfigMenu_Cache();*/ UI_BotSelectMenu_Cache(); UI_CDKeyMenu_Cache(); UI_ModsMenu_Cache(); UI_SoundMenu_Cache(); UI_QuitMenu_Cache(); UI_DemosMenu_Cache(); UI_VideoDataMenu_Cache(); UI_GameOptionsMenu_Cache(); UI_ControlsMouseJoyStickMenu_Cache(); /*UI_ResetGameMenu_Cache();*/ UI_VideoData2Menu_Cache(); UI_VideoDriverMenu_Cache(); UI_HolomatchInMenu_Cache(); UI_ChooseServerTypeMenu_Cache(); UI_AdminMenu_Cache(); UI_CreditsMenu_Cache(); /*UI_AccessingMenu_Cache();*/ /*UI_LibraryMenu_Cache();*/ UI_PlayerEmotes_Cache(); UI_MotdMenu_Cache(); UI_msdMenu_Cache(); UI_LogFuncEnd(); } /* ================= UI_ConsoleCommand ================= */ qboolean UI_ConsoleCommand(void) { UI_LogFuncBegin(); char *cmd; /*int32_t i;*/ cmd = UI_Argv(0); /* ensure minimum menu data is available*/ Menu_Cache(); if (Q_stricmp(cmd, "ui_cache") == 0) { UI_Cache_f(); UI_LogFuncEnd(); return qtrue; } if (Q_stricmp(cmd, "ui_cdkey") == 0) { UI_CDKeyMenu_f(); UI_LogFuncEnd(); return qtrue; } if (Q_stricmp(cmd, "ui_emotes") == 0) { UI_EmotesMenu(qtrue); UI_LogFuncEnd(); return qtrue; } /*if ( Q_stricmp( cmd, "ui_library" ) == 0 ) { UI_AccessingMenu(); return qtrue; }*/ if (Q_stricmp(cmd, "ui_admin") == 0) { UI_AdminMenu(qtrue); UI_LogFuncEnd(); return qtrue; } if (Q_stricmp(cmd, "ui_turbolift") == 0) { UI_TurboliftMenu(atoi(UI_Argv(1))); UI_LogFuncEnd(); return qtrue; } if (Q_stricmp(cmd, "err_dialog") == 0) { UI_ConfirmMenu(UI_Argv(1), 0, 0); UI_LogFuncEnd(); return qtrue; } /* RPG-X | Marcin | 15/12/2008 */ if (Q_stricmp(cmd, "ui_motd") == 0) { UI_MotdMenu(); UI_LogFuncEnd(); return qtrue; } if (Q_stricmp(cmd, "ui_motd_reset") == 0) { MotdReset(); UI_LogFuncEnd(); return qtrue; } /* * RPG-X | Marcin | 18/12/2008 * I hope this is the right way to do it... */ if (Q_stricmp(cmd, "ui_motd_line") == 0) { MotdReceiveLine(UI_Argv(1)); UI_LogFuncEnd(); return qtrue; } if (Q_stricmp(cmd, "ui_msd") == 0) { static char ui_msd1[MAX_STRING_CHARS], ui_msd2[MAX_STRING_CHARS], ui_msd3[MAX_STRING_CHARS], ui_msd4[MAX_STRING_CHARS], ui_msd5[MAX_STRING_CHARS], ui_msd6[MAX_STRING_CHARS], ui_msd7[MAX_STRING_CHARS], ui_msd8[MAX_STRING_CHARS], ui_msd9[MAX_STRING_CHARS], ui_msd10[MAX_STRING_CHARS]; trap_Argv(1, ui_msd1, sizeof(ui_msd1)); trap_Argv(2, ui_msd2, sizeof(ui_msd2)); trap_Argv(3, ui_msd3, sizeof(ui_msd3)); trap_Argv(4, ui_msd4, sizeof(ui_msd4)); trap_Argv(5, ui_msd5, sizeof(ui_msd5)); trap_Argv(6, ui_msd6, sizeof(ui_msd6)); trap_Argv(7, ui_msd7, sizeof(ui_msd7)); trap_Argv(8, ui_msd8, sizeof(ui_msd8)); trap_Argv(9, ui_msd9, sizeof(ui_msd9)); trap_Argv(10, ui_msd10, sizeof(ui_msd10)); UI_msdMenu(atoi(ui_msd1), atoi(ui_msd2), atoi(ui_msd3), atoi(ui_msd4), atoi(ui_msd5), atoi(ui_msd6), atoi(ui_msd7), atoi(ui_msd8), atoi(ui_msd9), ui_msd10); UI_LogFuncEnd(); return qtrue; } if (Q_stricmp(cmd, "ui_transporter") == 0) { UI_TransporterMenu(atoi(UI_Argv(1))); UI_LogFuncEnd(); return qtrue; } if (Q_stricmp(cmd, "holo_data") == 0) { /*HoloDataReceived(UI_Argv(1));*/ UI_LogFuncEnd(); return qtrue; } if (Q_stricmp(cmd, "ui_trdata") == 0) { TransDataReceived(UI_Argv(1)); UI_LogFuncEnd(); return qtrue; } if (Q_stricmp(cmd, "ui_holodeck") == 0) { /*UI_HolodeckMenu( atoi(UI_Argv(1)) );*/ UI_LogFuncEnd(); return qtrue; } if (Q_stricmp(cmd, "ui_sqlmenu") == 0) { UI_sqlMenu(); UI_LogFuncEnd(); return qtrue; } UI_LogFuncEnd(); return qfalse; } /* ================= UI_Shutdown ================= */ void UI_Shutdown(void) { UI_LogFuncBegin(); UI_LogFuncEnd(); /*trap_Cvar_Set ("rpg_playIntro", "1");*/ } //-------------------------------------------- static char *UI_ParseFontParms(char *buffer, int32_t propArray[CHARMAX][3]) { UI_LogFuncBegin(); char *token; int32_t i, i2; while (buffer) { token = COM_ParseExt(&buffer, qtrue); /* Start with open braket */ if (!Q_stricmp(token, "{")) { for (i = 0; i < CHARMAX; ++i) { /* Brackets for the numbers */ token = COM_ParseExt(&buffer, qtrue); if (!Q_stricmp(token, "{")) { ; } else { trap_Print(va(S_COLOR_RED "UI_ParseFontParms : Invalid FONTS.DAT data, near character %d!\n", i)); UI_LogFuncEnd(); return(NULL); } for (i2 = 0; i2 < 3; ++i2) { token = COM_ParseExt(&buffer, qtrue); propArray[i][i2] = atoi(token); } token = COM_ParseExt(&buffer, qtrue); if (!Q_stricmp(token, "}")) { ; } else { trap_Print(va(S_COLOR_RED "UI_ParseFontParms : Invalid FONTS.DAT data, near character %d!\n", i)); UI_LogFuncEnd(); return(NULL); } } } token = COM_ParseExt(&buffer, qtrue); /* Grab closing bracket */ if (!Q_stricmp(token, "}")) { break; } } UI_LogFuncEnd(); return(buffer); } #define FONT_BUFF_LENGTH 20000 /* ================= UI_LoadFonts ================= */ void UI_LoadFonts(void) { UI_LogFuncBegin(); char buffer[FONT_BUFF_LENGTH]; int32_t len; fileHandle_t f; char *holdBuf; len = trap_FS_FOpenFile("ext_data/fonts.dat", &f, FS_READ); if (!f) { trap_Print(va(S_COLOR_RED "UI_LoadFonts : FONTS.DAT file not found!\n")); UI_LogFuncEnd(); return; } if (len > FONT_BUFF_LENGTH) { trap_Print(va(S_COLOR_RED "UI_LoadFonts : FONTS.DAT file bigger than %d!\n", FONT_BUFF_LENGTH)); UI_LogFuncEnd(); return; } /* initialise the data area */ memset(buffer, 0, sizeof(buffer)); trap_FS_Read(buffer, len, f); trap_FS_FCloseFile(f); COM_BeginParseSession(); holdBuf = (char *)buffer; holdBuf = UI_ParseFontParms(holdBuf, propMapTiny); holdBuf = UI_ParseFontParms(holdBuf, propMap); holdBuf = UI_ParseFontParms(holdBuf, propMapBig); } /************************* UI_LoadClassData TiM: Scopes out a class file on the player's local system and loads it, parsing the data we need to show a list in the UI *************************/ int32_t UI_InitClassData(char* fileName) { UI_LogFuncBegin(); char buffer[32000]; fileHandle_t f; int32_t fileLen; char *textPtr; char filePath[MAX_QPATH]; int32_t classIndex = 0; char *token; /* TiM - check if we've already loaded this file */ if (!Q_stricmp(uis.classSetName, fileName)) { UI_LogFuncEnd(); return qtrue; } /* TiM - build the file name */ Com_sprintf(filePath, sizeof(filePath), "ext_data/classes/%s.classes", fileName); fileLen = trap_FS_FOpenFile(filePath, &f, FS_READ); if (!fileLen) { UI_Logger(LL_ERROR, "File not found: %s\n", fileName); UI_LogFuncEnd(); return qfalse; } /* init file buffer */ memset(buffer, 0, sizeof(buffer)); trap_FS_Read(buffer, fileLen, f); if (!buffer[0]) { UI_Logger(LL_ERROR, "File could not be read: %s\n", fileName); UI_LogFuncEnd(); return qfalse; } trap_FS_FCloseFile(f); /* Re-init class list */ memset(uis.classData, 0, sizeof(uis.classData)); textPtr = buffer; COM_BeginParseSession(); token = COM_Parse(&textPtr); if (!token[0]) { UI_Logger(LL_ERROR, "File was loaded, but no data could be read: %s\n", fileName); UI_LogFuncEnd(); return qfalse; } if (Q_stricmpn(token, "{", 1)) { UI_Logger(LL_ERROR, "No opening brace { found in: %s\n", fileName); UI_LogFuncEnd(); return qfalse; } while (1) { if (classIndex >= MAX_CLASSES) break; if (!Q_stricmpn(token, "{", 1)) { while (1) { /* formal Name */ if (!Q_stricmpn(token, "formalName", 10)) { if (COM_ParseString(&textPtr, &token)) { UI_Logger(LL_ERROR, "Error parsing formalName parameter in file: %s.\n", fileName); continue; } Q_strncpyz(uis.classData[classIndex].classNameFull, token, sizeof(uis.classData[classIndex].classNameFull)); continue; } /* console Name */ if (!Q_stricmpn(token, "consoleName", 11)) { if (COM_ParseString(&textPtr, &token)) { UI_Logger(LL_ERROR, "Error parsing consoleName parameter in file: %s.\n", fileName); continue; } Q_strncpyz(uis.classData[classIndex].classNameConsole, token, sizeof(uis.classData[classIndex].classNameConsole)); continue; } /* TiM : Disregard noShow Classes */ if (!Q_stricmp(token, "noShow")) { token = COM_Parse(&textPtr); if (atoi(token) >= 1) { memset(uis.classData[classIndex].classNameConsole, 0, sizeof(uis.classData[classIndex].classNameConsole)); memset(uis.classData[classIndex].classNameFull, 0, sizeof(uis.classData[classIndex].classNameFull)); break; } } token = COM_Parse(&textPtr); if (!token[0]) break; /* skip any more braces. They're obviously color vals */ if (!Q_stricmpn(token, "{", 1)) { SkipBracedSection(&textPtr); continue; } if (!Q_strncmp(token, "}", 1)) { classIndex++; break; } } } token = COM_Parse(&textPtr); if (!token[0]) break; } Q_strncpyz(uis.classSetName, fileName, sizeof(uis.classSetName)); UI_LogFuncEnd(); return qtrue; } /************************* UI_PopulateRanksArray TiM: Fills up a local array with the formal names of the currently selected rankset. Used for choosing ranks in spin control menu items. *************************/ int32_t UI_PopulateRanksArray(char* ranks[]) { UI_LogFuncBegin(); int32_t i; rankNames_t *rank; for (i = 0; i < MAX_RANKS; i++) { rank = &uis.rankSet.rankNames[i]; if (!rank->formalName[0]) break; ranks[i] = rank->formalName; } ranks[i] = "Other"; /*ranks[i+1] = 0; *//*IMPORTANT: Spin controls need these or else values bleed into different controls*/ UI_LogFuncEnd(); return i; } /************************* UI_InitRanksData TiM: Upon call, it'll locate which rankset the UI is set to, load it up, and then reset the global rankset to that new data *************************/ void UI_InitRanksData(char* ranksName) { UI_LogFuncBegin(); char filePath[MAX_QPATH]; if (!Q_stricmp(uis.rankSet.rankSetName, ranksName)) goto refreshRank; /* Init the transfer space */ memset(&uis.rankSet.rankNames, 0, sizeof(uis.rankSet.rankNames)); /* Create the file route */ Com_sprintf(filePath, sizeof(filePath), "ext_data/ranksets/%s.ranks", ranksName); /* attempt to parse */ if (!BG_ParseRankNames(filePath, uis.rankSet.rankNames, sizeof(rankNames_t)* MAX_RANKS)) { /* Rank attempt failed. Try loading the defaults. If we end up with no loaded ranks... many menu elements will start crapping. bad */ if (!BG_ParseRankNames(va("ext_data/ranksets/%s.ranks", RANKSET_DEFAULT), uis.rankSet.rankNames, sizeof(rankNames_t)* MAX_RANKS)) trap_Error(va("UI_InitRanksData: Was unable to load default rankset: %s", RANKSET_DEFAULT)); } else { int32_t i; /* * nvm, all loaded good :) * set the current rank CVAR so it'll use this rankset next time they start the game */ trap_Cvar_Set("ui_currentRankSet", ranksName); /* eh... to be on the safe side, save the name of the ranks in a local string */ Q_strncpyz(uis.rankSet.rankSetName, ranksName, sizeof(uis.rankSet.rankSetName)); refreshRank: /* using our current cvar'd rank, do a compare. if we find a match, set our player to that rank in the menu */ for (i = 0, uis.currentRank = 0; i < MAX_RANKS; i++) { if (!Q_stricmp(uis.rankSet.rankNames[i].consoleName, UI_Cvar_VariableString("ui_playerRank"))) { uis.currentRank = i; break; } } } UI_LogFuncEnd(); } int32_t UI_PopulateRankSetArray(char *rankSets[]) { UI_LogFuncBegin(); int32_t i; for (i = 0; i < MAX_RANKSETS; i++) { if (!uis.rankSet.rankSetNames[i][0]) break; rankSets[i] = uis.rankSet.rankSetNames[i]; } rankSets[i] = 0; UI_LogFuncEnd(); return i; } /* ========================= UI_GetRankSets TiM : Loads and stores a list of the current ranksets we have. Good for the player settings menu, and the server settings menu. ========================= */ int32_t UI_GetRankSets(void) { UI_LogFuncBegin(); int32_t numFiles, i; char fileBuffer[2048]; char *filePtr; /*char filePath[128];*/ int32_t fileLen; numFiles = trap_FS_GetFileList("ext_data/ranksets", ".ranks", fileBuffer, sizeof(fileBuffer)); /*UI_Logger( LL_DEBUG, "%s\n", filePtr);*/ if (numFiles == 1) return 1; memset(&uis.rankSet.rankSetNames, 0, sizeof(uis.rankSet.rankSetNames)); if (numFiles > MAX_RANKSETS) numFiles = MAX_RANKSETS; filePtr = fileBuffer; i = 0; while (i < numFiles) { if (!filePtr) break; fileLen = strlen(filePtr); /*Remove the extension*/ if (fileLen>6 && !Q_stricmp(filePtr + fileLen - 6, ".ranks")) { filePtr[fileLen - 6] = '\0'; } /*UI_Logger( LL_DEBUG, "%s\n", filePtr );*/ Q_strncpyz(uis.rankSet.rankSetNames[i], filePtr, sizeof(uis.rankSet.rankSetNames[i])); filePtr += fileLen + 1; i++; } trap_Print(va("%i ranksets detected\n", i)); UI_LogFuncEnd(); return i; } /********************** UI_PopulateClassArray TiM: Populate a char* array with these here hard stored char vals **********************/ int32_t UI_PopulateClassArray(char *classes[]) { UI_LogFuncBegin(); int32_t i; for (i = 0; i < MAX_CLASSES; i++) { if (!uis.classData[i].classNameFull[0]) break; classes[i] = uis.classData[i].classNameFull; } classes[i] = "Other"; /*classes[i+1] = 0;*/ UI_LogFuncEnd(); return i; } /********************* UI_GetClassSets Load a list of class files and store them locally. *********************/ int32_t UI_GetClassSets(void) { UI_LogFuncBegin(); int32_t numFiles, i; char fileBuffer[2048]; char *filePtr; /*char filePath[128];*/ int32_t fileLen; numFiles = trap_FS_GetFileList("ext_data/classes", ".classes", fileBuffer, sizeof(fileBuffer)); /*UI_Logger( LL_DEBUG, "%s\n", filePtr);*/ if (numFiles == 1){ UI_LogFuncEnd(); return 1; } memset(&uis.classList, 0, sizeof(uis.classList)); if (numFiles > MAX_CLASSSETS) numFiles = MAX_CLASSSETS; filePtr = fileBuffer; i = 0; while (i < numFiles) { if (!filePtr) break; fileLen = strlen(filePtr); /* Remove the extension */ if (fileLen>8 && !Q_stricmp(filePtr + fileLen - 8, ".classes")) { filePtr[fileLen - 8] = '\0'; } /*UI_Logger( LL_DEBUG, "%s\n", filePtr ); */ Q_strncpyz(uis.classList[i], filePtr, sizeof(uis.classList[i])); filePtr += fileLen + 1; i++; } trap_Print(va("%i class sets detected\n", i)); UI_LogFuncEnd(); return i; } /******************************* UI_PopulateClassSetArray TiM: Populate a character pointer array with class set names *******************************/ int32_t UI_PopulateClassSetArray(char *classSets[]) { UI_LogFuncBegin(); int32_t i; for (i = 0; i < MAX_CLASSSETS; i++) { if (!uis.classList[i][0]) break; classSets[i] = uis.classList[i]; } UI_LogFuncEnd(); return i; } /* * TiM Hold onto this... it could prove useful later * Plus I don't want to delete it as I tore several layers of hair out coding it rofl */ /*void UI_InitRanksData( void ) { int32_t numFiles, i=0, j=0; char fileBuffer[2048]; char* filePtr; char filePath[128]; int32_t fileLen; numFiles = trap_FS_GetFileList("ext_data/ranksets", ".ranks", fileBuffer, sizeof(fileBuffer) ); filePtr = fileBuffer; //UI_Logger( LL_DEBUG, "%s\n", filePtr); for ( i = 0, j = 0; i < numFiles && j < MAX_RANKSETS; i++, filePtr+=(int32_t)fileLen+1 ) { fileLen = strlen(filePtr); if ( !fileLen ) continue; memset( &uis.rankSets[j], 0, sizeof( uis.rankSets[j] ) ); strcpy( uis.rankSets[j].rankSetName, filePtr ); Com_sprintf( filePath, sizeof ( filePath ), "ext_data/ranksets/%s", filePtr ); if ( BG_ParseRankNames( filePath, uis.rankSets[j].rankNames, sizeof(rankNames_t) * MAX_RANKS ) ) { j++; } } trap_Print( va("%i ranksets parsed\n", j ) ); }*/ /* ================= UI_Init ================= */ void UI_Init(void) { UI_LogFuncBegin(); UI_Logger(LL_ALWAYS, "This is RPG-X version %s compiled by %s on %s.\n", RPGX_VERSION, RPGX_COMPILEDBY, RPGX_COMPILEDATE); memset(&uis, 0, sizeof (uis)); init_tonextint(qfalse); UI_RegisterCvars(); UI_LoadMenuText(); UI_LoadButtonText(); UI_LoadFonts(); BG_LoadItemNames(); UI_InitGameinfo(); /* Initialize the ranks data */ UI_InitRanksData(UI_Cvar_VariableString("ui_currentRankSet")); UI_GetRankSets(); UI_InitClassData(UI_Cvar_VariableString("ui_currentClassSet")); UI_GetClassSets(); /* cache redundant calulations */ trap_GetGlconfig(&uis.glconfig); /* for 640x480 virtualized screen */ uis.scaley = uis.glconfig.vidHeight * (1.0 / 480.0); uis.scalex = uis.glconfig.vidWidth * (1.0 / 640.0); /* uis.scale = uis.glconfig.vidHeight * (1.0/480.0); if ( uis.glconfig.vidWidth * 480 > uis.glconfig.vidHeight * 640 ) { // wide screen uis.bias = 0.5 * ( uis.glconfig.vidWidth - ( uis.glconfig.vidHeight * (640.0/480.0) ) ); } else { // no wide screen uis.bias = 0; } */ /* TiM - handle wide screens */ if (uis.glconfig.vidWidth * 480 > uis.glconfig.vidHeight * 640) { uis.widescreen.ratio = 640.0f*uis.scaley * (1.0f / uis.glconfig.vidWidth); uis.widescreen.bias = 0.5 * (uis.glconfig.vidWidth - (uis.glconfig.vidHeight * (640.0 / 480.0))); } else { uis.widescreen.ratio = 0; uis.widescreen.bias = 0; } /* initialize the menu system */ Menu_Cache(); uis.activemenu = NULL; uis.menusp = 0; trap_Cvar_Create("ui_initialsetup", "0", CVAR_ARCHIVE); /* TiM - initiate the client side portion of the security code */ UI_SecurityCodeSetup(); /* trap_Cvar_Create ("rpg_playIntro", "1", CVAR_ARCHIVE ); *//*RPG-X | Phenix | 25/02/2005 */ UI_LogFuncEnd(); } /* ================ UI_AdjustFrom640 Adjusted for resolution and screen aspect ratio ================ */ void UI_AdjustFrom640(float *x, float *y, float *w, float *h) { UI_LogFuncBegin(); /* expect valid pointers */ /* *x = *x * uis.scale + uis.bias;*/ *x *= uis.scalex; *y *= uis.scaley; *w *= uis.scalex; *h *= uis.scaley; /* handle widescreen projections */ if (UI_IsWidescreen()) { *x *= uis.widescreen.ratio; *w *= uis.widescreen.ratio; /* center the elements into the middle of the screen */ if (uis.widescreen.state == WIDESCREEN_CENTER) *x += uis.widescreen.bias; } UI_LogFuncEnd(); } void UI_DrawNamedPic(float x, float y, float width, float height, const char *picname) { UI_LogFuncBegin(); qhandle_t hShader; hShader = trap_R_RegisterShaderNoMip(picname); UI_AdjustFrom640(&x, &y, &width, &height); trap_R_DrawStretchPic(x, y, width, height, 0, 0, 1, 1, hShader); UI_LogFuncEnd(); } void UI_DrawHandleStretchPic(float x, float y, float w, float h, float s0, float t0, float s1, float t1, qhandle_t hShader) { UI_LogFuncBegin(); UI_AdjustFrom640(&x, &y, &w, &h); trap_R_DrawStretchPic(x, y, w, h, s0, t0, s1, t1, hShader); UI_LogFuncEnd(); } void UI_DrawHandlePic(float x, float y, float w, float h, qhandle_t hShader) { UI_LogFuncBegin(); float s0; float s1; float t0; float t1; /* TiM - security check */ if (w == 0.0f || h == 0.0f){ UI_LogFuncEnd(); return; } if (w < 0) { /* flip about vertical */ w = -w; s0 = 1; s1 = 0; } else { s0 = 0; s1 = 1; } if (h < 0) { /* flip about horizontal */ h = -h; t0 = 1; t1 = 0; } else { t0 = 0; t1 = 1; } UI_AdjustFrom640(&x, &y, &w, &h); trap_R_DrawStretchPic(x, y, w, h, s0, t0, s1, t1, hShader); UI_LogFuncEnd(); } /* ================ UI_FillRect Coordinates are 640*480 virtual values ================= */ void UI_FillRect(float x, float y, float width, float height, const float *color) { UI_LogFuncBegin(); trap_R_SetColor(color); UI_AdjustFrom640(&x, &y, &width, &height); trap_R_DrawStretchPic(x, y, width, height, 0, 0, 0, 0, uis.whiteShader); trap_R_SetColor(NULL); UI_LogFuncEnd(); } /* ================ UI_DrawRect Coordinates are 640*480 virtual values ================= */ void UI_DrawRect(float x, float y, float width, float height, const float *color) { UI_LogFuncBegin(); trap_R_SetColor(color); UI_AdjustFrom640(&x, &y, &width, &height); trap_R_DrawStretchPic(x, y, width, 1, 0, 0, 0, 0, uis.whiteShader); trap_R_DrawStretchPic(x, y, 1, height, 0, 0, 0, 0, uis.whiteShader); trap_R_DrawStretchPic(x, y + height - 1, width, 1, 0, 0, 0, 0, uis.whiteShader); trap_R_DrawStretchPic(x + width - 1, y, 1, height, 0, 0, 0, 0, uis.whiteShader); trap_R_SetColor(NULL); UI_LogFuncEnd(); } /* ================= UI_Refresh ================= */ void UI_Refresh(int32_t realtime) { UI_LogFuncBegin(); vec4_t color; uis.frametime = realtime - uis.realtime; uis.realtime = realtime; /*trap_Cvar_Set( "sys_lastactive", uis.realtime );*/ if (!(trap_Key_GetCatcher() & KEYCATCH_UI)) { UI_LogFuncEnd(); return; } UI_UpdateCvars(); if (uis.activemenu) { uis.widescreen.state = WIDESCREEN_NONE; if (uis.activemenu->fullscreen) { /* draw the background */ trap_R_SetColor(colorTable[CT_BLACK]); UI_DrawHandlePic(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.whiteShader); } else if (!uis.activemenu->nobackground) { /* draw the background */ color[0] = colorTable[CT_BLACK][0]; color[1] = colorTable[CT_BLACK][1]; color[2] = colorTable[CT_BLACK][1]; color[3] = .75; trap_R_SetColor(color); UI_DrawHandlePic(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.whiteShader); } uis.widescreen.state = WIDESCREEN_CENTER; if (uis.activemenu->draw) uis.activemenu->draw(); else Menu_Draw(uis.activemenu); if (uis.firstdraw) { UI_MouseEvent(0, 0); uis.firstdraw = qfalse; } } /* draw cursor */ trap_R_SetColor(NULL); if (uis.cursorDraw) { UI_DrawHandlePic(uis.cursorx, uis.cursory, 16, 16, uis.cursor); } #ifndef NDEBUG if (uis.debug) { /* cursor coordinates */ uis.widescreen.state = WIDESCREEN_LEFT; UI_DrawString(0, 0, va("(%d,%d)", uis.cursorx, uis.cursory), UI_LEFT | UI_SMALLFONT, colorRed, qtrue); uis.widescreen.state = WIDESCREEN_CENTER; } #endif /* * delay playing the enter sound until after the * menu has been drawn, to avoid delay while * caching images */ if (m_entersound) { trap_S_StartLocalSound(menu_in_sound, CHAN_LOCAL_SOUND); m_entersound = qfalse; } UI_LogFuncEnd(); } qboolean UI_CursorInRect(int32_t x, int32_t y, int32_t width, int32_t height) { UI_LogFuncBegin(); if (uis.cursorx < x || uis.cursory < y || uis.cursorx > x + width || uis.cursory > y + height){ UI_LogFuncEnd(); return qfalse; }UI_LogFuncEnd(); return qtrue; } /* ============== UI_DrawNumField Take x,y positions as if 640 x 480 and scales them to the proper resolution ============== */ static void UI_DrawNumField(int32_t x, int32_t y, int32_t width, int32_t value, int32_t charWidth, int32_t charHeight) { UI_LogFuncBegin(); char num[16], *ptr; int32_t l; int32_t frame; int32_t xWidth; if (width < 1){ UI_LogFuncEnd(); return; } /* draw number string */ if (width > 15) width = 15; switch (width) { case 1: value = value > 9 ? 9 : value; value = value < 0 ? 0 : value; break; case 2: value = value > 99 ? 99 : value; value = value < -9 ? -9 : value; break; case 3: value = value > 999 ? 999 : value; value = value < -99 ? -99 : value; break; case 4: value = value > 9999 ? 9999 : value; value = value < -999 ? -999 : value; break; } Com_sprintf(num, sizeof(num), "%i", value); l = strlen(num); if (l > width) l = width; xWidth = (charWidth / 3); x += (xWidth)*(width - l); ptr = num; while (*ptr && l) { frame = *ptr - '0'; UI_DrawHandlePic(x, y, 16, 16, uis.smallNumbers[frame]); x += (xWidth); ptr++; l--; } UI_LogFuncEnd(); } /* ============== UI_PrintMenuGraphics ============== */ void UI_PrintMenuGraphics(menugraphics_s *menuGraphics, int32_t maxI) { UI_LogFuncBegin(); int32_t i; const char *text; /* Now that all the changes are made, print up the graphics */ for (i = 0; i < maxI; ++i) { if (menuGraphics[i].type == MG_GRAPHIC) { trap_R_SetColor(colorTable[menuGraphics[i].color]); UI_DrawHandlePic(menuGraphics[i].x, menuGraphics[i].y, menuGraphics[i].width, menuGraphics[i].height, menuGraphics[i].graphic); trap_R_SetColor(colorTable[CT_NONE]); } else if (menuGraphics[i].type == MG_STRING) { if (menuGraphics[i].file) { text = menuGraphics[i].file; } else if (menuGraphics[i].normaltextEnum) { text = menu_normal_text[menuGraphics[i].normaltextEnum]; } else { return; } UI_DrawProportionalString(menuGraphics[i].x, menuGraphics[i].y, text, menuGraphics[i].style, colorTable[menuGraphics[i].color]); } else if (menuGraphics[i].type == MG_NUMBER) { trap_R_SetColor(colorTable[menuGraphics[i].color]); UI_DrawNumField(menuGraphics[i].x, menuGraphics[i].y, menuGraphics[i].max, menuGraphics[i].target, menuGraphics[i].width, menuGraphics[i].height); trap_R_SetColor(colorTable[CT_NONE]); } else if (menuGraphics[i].type == MG_NONE) { ; /* Don't print anything */ } } UI_LogFuncEnd(); } /* ============== UI_PrecacheMenuGraphics ============== */ void UI_PrecacheMenuGraphics(menugraphics_s *menuGraphics, int32_t maxI) { UI_LogFuncBegin(); int32_t i; for (i = 0; i < maxI; ++i) { if (menuGraphics[i].type == MG_GRAPHIC) { menuGraphics[i].graphic = trap_R_RegisterShaderNoMip(menuGraphics[i].file); } } UI_LogFuncEnd(); } /* =============== MenuFrame_Cache =============== */ static void MenuFrame_Cache(void) { UI_LogFuncBegin(); s_menuframe.cornerUpper = trap_R_RegisterShaderNoMip("menu/common/corner_ll_47_7.tga"); s_menuframe.cornerUpper2 = trap_R_RegisterShaderNoMip("menu/common/corner_ul_47_7.tga"); s_menuframe.cornerLower = trap_R_RegisterShaderNoMip("menu/common/corner_ll_47_18.tga"); UI_LogFuncEnd(); } /* =============== UI_FrameTop_Graphics =============== */ static void UI_FrameTop_Graphics(menuframework_s *menu) { UI_LogFuncBegin(); trap_R_SetColor(colorTable[CT_DKPURPLE2]); UI_DrawHandlePic(30, 24, 47, 54, uis.whiteShader); /* Top left hand column */ trap_R_SetColor(colorTable[CT_DKPURPLE3]); UI_DrawHandlePic(30, 81, 47, 34, uis.whiteShader); /* Middle left hand column */ UI_DrawHandlePic(30, 115, 128, 64, s_menuframe.cornerUpper); /* Corner */ UI_DrawHandlePic(100, 136, 49, 6.5, uis.whiteShader); /* Start of line across bottom of top third section */ /*ABOVE HAS LINE BUG 111 - 38 - 7 */ trap_R_SetColor(colorTable[CT_LTBROWN1]); UI_DrawHandlePic(152, 136, 135, 7, uis.whiteShader); /* 2nd line across bottom of top third section */ trap_R_SetColor(colorTable[CT_LTPURPLE2]); UI_DrawHandlePic(290, 136, 12, 7, uis.whiteShader); /* 3rd line across bottom of top third section */ trap_R_SetColor(colorTable[CT_LTBROWN1]); /* RPG-X ADDITION */ UI_DrawHandlePic(305, 139, 60, 4, uis.whiteShader); /* 4th line across bottom of top third section */ /*RPG-X REMOVE trap_R_SetColor( colorTable[CT_LTBROWN1]);*/ UI_DrawHandlePic(368, 136, 111, 7, uis.whiteShader); /* 5th line across bottom of top third section */ if (menu->titleI) { UI_DrawProportionalString(menu->titleX, menu->titleY, menu_normal_text[menu->titleI], UI_RIGHT | UI_BIGFONT, colorTable[CT_LTORANGE]); } UI_LogFuncEnd(); } /* =============== UI_FrameBottom_Graphics =============== */ static void UI_FrameBottom_Graphics(void) { UI_LogFuncBegin(); trap_R_SetColor(colorTable[CT_DKBROWN1]); UI_DrawHandlePic(30, 147, 128, 64, s_menuframe.cornerUpper2); /* Top corner */ UI_DrawHandlePic(50, 147, 99, 7, uis.whiteShader); trap_R_SetColor(colorTable[CT_LTBROWN1]); /* DKBROWN1 */ UI_DrawHandlePic(152, 147, 135, 7, uis.whiteShader); trap_R_SetColor(colorTable[CT_DKRED1]); /* DKBROWN1 */ UI_DrawHandlePic(290, 147, 12, 7, uis.whiteShader); trap_R_SetColor(colorTable[CT_LTBROWN1]); UI_DrawHandlePic(305, 147, 60, 4, uis.whiteShader); trap_R_SetColor(colorTable[CT_LTGOLD1]); /* DKBROWN1 */ UI_DrawHandlePic(368, 147, 111, 7, uis.whiteShader); trap_R_SetColor(colorTable[CT_DKBROWN1]); UI_DrawHandlePic(30, 173, 47, 27, uis.whiteShader); /* Top left column (81453) */ /* Start of piece (431108) */ UI_DrawHandlePic(30, 392, 47, 33, uis.whiteShader); /* Bottom left column */ UI_DrawHandlePic(30, 425, 128, 64, s_menuframe.cornerLower); /* Bottom Left Corner */ trap_R_SetColor(colorTable[CT_LTBLUE1]); /* LTBROWN1]); */ UI_DrawHandlePic(96, 438, 268, 18, uis.whiteShader); /* Bottom front Line */ trap_R_SetColor(NULL); UI_LogFuncEnd(); } /* ================= UI_MenuBottomLineEnd_Graphics ================= */ void UI_MenuBottomLineEnd_Graphics(const char *string, int32_t color, qboolean *space) { UI_LogFuncBegin(); int32_t holdX, holdLength; trap_R_SetColor(colorTable[color]); holdX = MENU_TITLE_X - (UI_ProportionalStringWidth(string, UI_SMALLFONT)); holdLength = (367 + 6) - holdX; UI_DrawHandlePic(367, 438, holdLength, 18, uis.whiteShader); /* Bottom end line */ /* TiM - stop the text leaving the box in some instances */ if (space != NULL) { if ((holdLength < 0 ? -holdLength : holdLength) < UI_ProportionalStringWidth(Q3_VERSION, UI_TINYFONT)) *space = qfalse; else *space = qtrue; } UI_LogFuncEnd(); } /* ================= UI_MenuFrame ================= */ void UI_MenuFrame(menuframework_s *menu) { UI_LogFuncBegin(); qboolean space = qtrue; if (!s_menuframe.initialized) { MenuFrame_Cache(); } if (!ingameFlag) { menu->fullscreen = qtrue; } else /* In game menu */ { menu->fullscreen = qfalse; } /* Graphic frame */ UI_FrameTop_Graphics(menu); /* Top third */ UI_FrameBottom_Graphics(); /* Bottom two thirds */ /* Add foot note */ if (menu->footNoteEnum) { UI_DrawProportionalString(MENU_TITLE_X, 440, menu_normal_text[menu->footNoteEnum], UI_RIGHT | UI_SMALLFONT, colorTable[CT_LTORANGE]); UI_MenuBottomLineEnd_Graphics(menu_normal_text[menu->footNoteEnum], CT_LTBROWN1, &space); } /* Print version */ if (space) UI_DrawProportionalString(371, 445, Q3_VERSION, UI_TINYFONT, colorTable[CT_BLACK]); UI_LogFuncEnd(); } /* ================= UI_MenuFrame2 ================= */ void UI_MenuFrame2(menuframework_s *menu) { UI_LogFuncBegin(); qboolean space = qtrue; if (!s_menuframe.initialized) { MenuFrame_Cache(); } if (!ingameFlag) { menu->fullscreen = qtrue; } else /* In game menu */ { menu->fullscreen = qfalse; } if (menu->titleI) { UI_DrawProportionalString(menu->titleX, menu->titleY, menu_normal_text[menu->titleI], UI_RIGHT | UI_BIGFONT, colorTable[CT_LTORANGE]); } trap_R_SetColor(colorTable[CT_DKBROWN1]); UI_DrawHandlePic(30, 25, 47, 119, uis.whiteShader); /* Top left column */ UI_DrawHandlePic(30, 147, 47, 53, uis.whiteShader); /* left column */ trap_R_SetColor(colorTable[CT_DKBROWN1]); /*UI_DrawHandlePic( 30, 175, 47, 25, uis.whiteShader);*/ /* Mid left column*/ UI_DrawHandlePic(30, 392, 47, 33, uis.whiteShader); /* Bottom left column */ UI_DrawHandlePic(30, 425, 128, 64, s_menuframe.cornerLower); /* Bottom Left Corner */ trap_R_SetColor(colorTable[CT_LTBROWN1]); UI_DrawHandlePic(96, 438, 268, 18, uis.whiteShader); /* Bottom front Line */ /* Add foot note */ if (menu->footNoteEnum) { UI_DrawProportionalString(MENU_TITLE_X, 440, menu_normal_text[menu->footNoteEnum], UI_RIGHT | UI_SMALLFONT, colorTable[CT_LTORANGE]); UI_MenuBottomLineEnd_Graphics(menu_normal_text[menu->footNoteEnum], CT_LTBROWN1, &space); } trap_R_SetColor(NULL); /* Print version */ if (space) UI_DrawProportionalString(371, 445, Q3_VERSION, UI_TINYFONT, colorTable[CT_BLACK]); UI_LogFuncEnd(); } enum ui_atomsMaxText_e { MAXMENUTEXT = 15000, MAXBUTTONTEXT = 50000 /*15000 - Might need optimizing*/ }; char MenuText[MAXMENUTEXT]; /* ================= UI_ParseMenuText ================= */ static void UI_ParseMenuText(void) { UI_LogFuncBegin(); char *token; char *buffer; int32_t i; int32_t len; /*int32_t j;*/ COM_BeginParseSession(); buffer = MenuText; i = 1; /* Zero is null string */ while (buffer) { token = COM_ParseExt(&buffer, qtrue); len = strlen(token); if (len) { menu_normal_text[i] = (buffer - (len + 1)); *(buffer - 1) = '\0'; /* Place an string end where is belongs. */ i++; } if (uis.debug) UI_Logger(LL_DEBUG, "UI_ParseMenuText - Line: %i, String: %s\n", i - 1, menu_normal_text[i - 1]); if (i > MNT_MAX) { UI_Logger(LL_ERROR, "UI_ParseMenuText : too many values! Needed %d but got %d.\n", MNT_MAX, i); UI_LogFuncEnd(); return; } } if (i != MNT_MAX) { UI_Logger(LL_ERROR, "UI_ParseMenuText : not enough lines. Read %d of %d!\n", i, MNT_MAX); for (; i < MNT_MAX; i++) { menu_normal_text[i] = "?"; } } UI_LogFuncEnd(); } /* ================= UI_LoadMenuText ================= */ void UI_LoadMenuText() { UI_LogFuncBegin(); int32_t len;/*,i;*/ fileHandle_t f; char filename[MAX_QPATH]; UI_LanguageFilename("ext_data/mp_normaltext", "dat", filename); len = trap_FS_FOpenFile(filename, &f, FS_READ); if (!f) { Com_Error(ERR_FATAL, "UI_LoadMenuText : MP_NORMALTEXT.DAT file not found!\n"); UI_LogFuncEnd(); return; } if (len > MAXMENUTEXT) { Com_Error(ERR_FATAL, "UI_LoadMenuText : MP_NORMALTEXT.DAT size (%d) > max (%d)!\n", len, MAXMENUTEXT); UI_LogFuncEnd(); return; } /* initialise the data area */ memset(MenuText, 0, sizeof(MenuText)); trap_FS_Read(MenuText, len, f); trap_FS_FCloseFile(f); UI_ParseMenuText(); UI_LogFuncEnd(); } char ButtonText[MAXBUTTONTEXT]; /* ================= UI_ParseButtonText ================= */ static void UI_ParseButtonText(void) { UI_LogFuncBegin(); char *token; char *buffer; int32_t i; int32_t len; COM_BeginParseSession(); buffer = ButtonText; i = 1; /* Zero is null string */ while (buffer) { /*G_ParseString( &buffer, &token);*/ token = COM_ParseExt(&buffer, qtrue); len = strlen(token); if (len) { if ((len == 1) && (token[0] == '/')) /* A NULL? */ { menu_button_text[i][0] = menuEmptyLine; menu_button_text[i][1] = menuEmptyLine; } else { menu_button_text[i][0] = (buffer - (len + 1)); /* The +1 is to get rid of the " at the beginning of the string.*/ } *(buffer - 1) = '\0'; /* Place an string end where is belongs. */ token = COM_ParseExt(&buffer, qtrue); len = strlen(token); if (len) { menu_button_text[i][1] = (buffer - (len + 1)); /* The +1 is to get rid of the " at the beginning of the string. */ *(buffer - 1) = '\0'; /* Place an string end where is belongs. */ } ++i; } if (uis.debug) UI_Logger(LL_DEBUG, "UI_ParseButtonText - Line: %i, String1: %s, String2: %s\n", i - 1, menu_button_text[i - 1][0], menu_button_text[i - 1][1]); if (i > MBT_MAX) { UI_Logger(LL_ERROR, "UI_ParseButtonText : too many values! Needed %d but got %d.\n", MBT_MAX, i); UI_LogFuncEnd(); return; } } if (i != MBT_MAX) { UI_Logger(LL_DEBUG, "UI_ParseButtonText : not enough lines. Read %d of %d!\n", i, MBT_MAX); for (; i < MBT_MAX; i++) { menu_button_text[i][0] = "?"; menu_button_text[i][1] = "?"; } } UI_LogFuncEnd(); } /* ================= UI_LoadButtonText ================= */ void UI_LoadButtonText() { UI_LogFuncBegin(); char filename[MAX_QPATH]; int32_t len, i; fileHandle_t f; UI_LanguageFilename("ext_data/mp_buttontext", "dat", filename); len = trap_FS_FOpenFile(filename, &f, FS_READ); if (!f) { UI_Logger(LL_ERROR, "UI_LoadButtonText : MP_BUTTONTEXT.DAT file not found!\n"); UI_LogFuncEnd(); return; } if (len > MAXBUTTONTEXT) { UI_Logger(LL_ERROR, "UI_LoadButtonText : MP_BUTTONTEXT.DAT too big!\n"); UI_LogFuncEnd(); return; } for (i = 0; i < MBT_MAX; ++i) { menu_button_text[i][0] = menuEmptyLine; menu_button_text[i][1] = menuEmptyLine; } /* initialise the data area */ memset(ButtonText, 0, sizeof(ButtonText)); trap_FS_Read(ButtonText, len, f); trap_FS_FCloseFile(f); UI_ParseButtonText(); UI_LogFuncEnd(); } /* ================= UI_InitSpinControl ================= */ void UI_InitSpinControl(menulist_s *spincontrol) { UI_LogFuncBegin(); spincontrol->generic.type = MTYPE_SPINCONTROL; spincontrol->generic.flags = QMF_HIGHLIGHT_IF_FOCUS; spincontrol->textcolor = CT_BLACK; spincontrol->textcolor2 = CT_WHITE; spincontrol->color = CT_DKPURPLE1; spincontrol->color2 = CT_LTPURPLE1; spincontrol->textX = MENU_BUTTON_TEXT_X; spincontrol->textY = MENU_BUTTON_TEXT_Y; UI_LogFuncEnd(); } /* UI_LanguageFilename - create a filename with an extension based on the value in g_language */ void UI_LanguageFilename(char *baseName, char *baseExtension, char *finalName) { UI_LogFuncBegin(); char language[32]; fileHandle_t file; trap_Cvar_VariableStringBuffer("g_language", language, 32); /* If it's English then no extension */ if (language[0] == '\0' || Q_stricmp("ENGLISH", language) == 0) { Com_sprintf(finalName, MAX_QPATH, "%s.%s", baseName, baseExtension); } else { Com_sprintf(finalName, MAX_QPATH, "%s_%s.%s", baseName, language, baseExtension); /* Attempt to load the file */ trap_FS_FOpenFile(finalName, &file, FS_READ); if (file <= 0) /* This extension doesn't exist, go English. */ { Com_sprintf(finalName, MAX_QPATH, "%s.%s", baseName, baseExtension); /* the caller will give the error if this isn't there */ } else { trap_FS_FCloseFile(file); } } UI_LogFuncEnd(); } /*========================= UI_SecurityCodeSetup Upon connecting to a server, set up the client-side security system. This involves: a)validating the idkey is there b)checking its hash against the UI, and spitting an error if the UI one is different. c)if the UI one is default, generate a new key now ==========================*/ static void SecurityFeedback(qboolean result) { UI_LogFuncBegin(); trap_Cmd_ExecuteText(EXEC_APPEND, "quit\n"); UI_LogFuncEnd(); } void UI_SecurityCodeSetup(void) { UI_LogFuncBegin(); fileHandle_t f; byte buffer[SECURITY_SIZE]; int32_t fileLen; rpgxSecurityFile_t *code; rpgxSecurityFile_t wCode; static qboolean ui_SecuritySetup = qfalse; /* QVM Hack */ if (!ui_SecuritySetup){ ui_SecuritySetup = qtrue; } else{ UI_LogFuncEnd(); return; } fileLen = trap_FS_FOpenFile(SECURITY_FILE, &f, FS_READ); if (!f) { UI_ConfirmMenu(menu_normal_text[MNT_ID_NOTTHERE], 0, SecurityFeedback); UI_LogFuncEnd(); return; } if (fileLen != SECURITY_SIZE) { UI_Logger(LL_ERROR, "rpgxid.dat is wrong size. %i, should be %i\n", fileLen, SECURITY_SIZE); UI_ConfirmMenu(menu_normal_text[MNT_ID_WRONGSIZE], 0, SecurityFeedback); UI_LogFuncEnd(); return; } trap_FS_Read(buffer, SECURITY_SIZE, f); trap_FS_FCloseFile(f); code = (rpgxSecurityFile_t *)((byte *)buffer); #if defined(__linux__) unsigned long ID = (buffer[3]<<24|buffer[2]<<16|buffer[1]<<8|buffer[0]); unsigned long SECID = ('7'<<24|'X'<<16|'G'<<8|'R'); if ( !code || ID != SECID) #else if (!code || code->ID != SECURITY_ID) #endif { if (!code) UI_Logger(LL_ERROR, "No data was able to be loaded\n"); else UI_Logger(LL_ERROR, "ID was %"PRIu64", should be %u\n", code->ID, SECURITY_ID); UI_ConfirmMenu(menu_normal_text[MNT_ID_INVALID], 0, SecurityFeedback); UI_LogFuncEnd(); return; } /* if hash is identical to console to default, then generate a new one */ if (code->hash == atoul(sv_securityHash.string) && code->hash == SECURITY_HASH) { fileHandle_t wf; int32_t i; /*UI_Logger( LL_DEBUG, "Building new key!\n" );*/ memset(&wCode, 0, sizeof(rpgxSecurityFile_t)); code = &wCode; code->ID = SECURITY_ID; /* generate our player hash */ while (code->hash == 0 || code->hash == SECURITY_HASH) { unsigned long bit = 0; /* set a pretty good random seed */ srand(trap_Milliseconds()); /*code->hash = (int32_t)(rand() / (((double)RAND_MAX + 1)/ SECURITY_HASH));*/ for (i = 0; i < 32; i++) { if ((irandom(1, 2) - 1)) { bit += 1 << i; } /*bit = bit | (irandom(1, 2)-1);*/ /*bit <<= 1;*/ } code->hash = bit; } /* generate our player id */ /* TiM - shifted to client to be built off of IP */ while (code->playerID == 0 || code->playerID == SECURITY_PID) { srand((int32_t)(trap_Milliseconds() * irandom(0, 0x7FFF))); for (i = 0; i < 32; i++) { code->playerID |= irandom(1, 2) - 1; code->playerID <<= 1; } } /*code->playerID = SECURITY_PID;*/ /*generate random padding to make viewing this in a hex editor harder*/ /*code->padding = irandom( 0, 0xffff );*/ /*code->padding2 = irandom( 0, 0xffff );*/ /*code->padding3 = irandom( 0, 0xffff );*/ /* overwrite the file */ trap_FS_FOpenFile(SECURITY_FILE, &wf, FS_WRITE); trap_FS_Write(code, SECURITY_SIZE, wf); trap_FS_FCloseFile(wf); trap_Cvar_Set("sv_securityHash", va("%"PRIu64, code->hash)); } /* * update the security code value and lock it each time * from here, it is subsequently sent to the server on player connect */ trap_Cvar_Set("sv_securityCode", va("%"PRIu64, code->playerID)); UI_LogFuncEnd(); }