/*************************************************** Copyright TiM - UberGames, 2005 cg_lensflares.c - Stores all of the functions required to draw a dynamic lensflare ingame The flare is broken up and drawn in separate passes: Ambient Glow - Colored hazy glow (controlled by a vec4_t) that expands around the core Direct Glow - Much stronger glow that surrounds the core directly White Core - The actual white, focussed part of the flare Anamorphic Streak - Horizontal line running through the flare (Current rage in lensflare FX) Lens Reflections - Circular parts that go in the opposite dir of the flare itself ***************************************************/ //#include "cg_local.h" //#include "cg_text.h"