// entity lib for lua #include "g_lua.h" #include "g_spawn.h" extern qboolean G_CallSpawn(gentity_t *ent); #ifdef G_LUA // entity.MMBRefit() // this is just a function called from lua // it should be called before any other model work // this will loop trough all misc_model_breakables and checks their model-string against those listed here // if it finds a match it will apply the associated splashDamage, splashRadius and s.powerups (material of chunks) to the entity // this is the only failsafe way i can think of to do these kind of refit static int Entity_MMBRefit(lua_State * L) { gentity_t *MMB; char serverInfo[MAX_TOKEN_CHARS]; char *arg2; trap_GetServerinfo( serverInfo, sizeof( serverInfo ) ); arg2 = Info_ValueForKey( serverInfo, "mapname" ); if( !Q_stricmp( arg2, "_brig" ) // I stole this directly from g_cmds.c, Cmd_CallVote_f || !Q_stricmp( arg2, "_holodeck_camelot" ) || !Q_stricmp( arg2, "_holodeck_firingrange" ) || !Q_stricmp( arg2, "_holodeck_garden" ) || !Q_stricmp( arg2, "_holodeck_highnoon" ) || !Q_stricmp( arg2, "_holodeck_minigame" ) || !Q_stricmp( arg2, "_holodeck_proton" ) || !Q_stricmp( arg2, "_holodeck_proton2" ) || !Q_stricmp( arg2, "_holodeck_temple" ) || !Q_stricmp( arg2, "_holodeck_warlord" ) || !Q_stricmp( arg2, "borg1" ) || !Q_stricmp( arg2, "borg2" ) || !Q_stricmp( arg2, "borg3" ) || !Q_stricmp( arg2, "borg4" ) || !Q_stricmp( arg2, "borg5" ) || !Q_stricmp( arg2, "borg6" ) || !Q_stricmp( arg2, "dn1" ) || !Q_stricmp( arg2, "dn2" ) || !Q_stricmp( arg2, "dn3" ) || !Q_stricmp( arg2, "dn4" ) || !Q_stricmp( arg2, "dn5" ) || !Q_stricmp( arg2, "dn6" ) || !Q_stricmp( arg2, "dn8" ) || !Q_stricmp( arg2, "forge1" ) || !Q_stricmp( arg2, "forge2" ) || !Q_stricmp( arg2, "forge3" ) || !Q_stricmp( arg2, "forge4" ) || !Q_stricmp( arg2, "forge5" ) || !Q_stricmp( arg2, "forgeboss" ) || !Q_stricmp( arg2, "holodeck" ) || !Q_stricmp( arg2, "scav1" ) || !Q_stricmp( arg2, "scav2" ) || !Q_stricmp( arg2, "scav3" ) || !Q_stricmp( arg2, "scav3b" ) || !Q_stricmp( arg2, "scav4" ) || !Q_stricmp( arg2, "scav5" ) || !Q_stricmp( arg2, "scavboss" ) || !Q_stricmp( arg2, "stasis1" ) || !Q_stricmp( arg2, "stasis2" ) || !Q_stricmp( arg2, "stasis3" ) || !Q_stricmp( arg2, "tour/deck01" ) || !Q_stricmp( arg2, "tour/deck02" ) || !Q_stricmp( arg2, "tour/deck03" ) || !Q_stricmp( arg2, "tour/deck04" ) || !Q_stricmp( arg2, "tour/deck05" ) || !Q_stricmp( arg2, "tour/deck08" ) || !Q_stricmp( arg2, "tour/deck09" ) || !Q_stricmp( arg2, "tour/deck10" ) || !Q_stricmp( arg2, "tour/deck11" ) || !Q_stricmp( arg2, "tour/deck15" ) || !Q_stricmp( arg2, "tutorial" ) || !Q_stricmp( arg2, "voy1" ) || !Q_stricmp( arg2, "voy13" ) || !Q_stricmp( arg2, "voy14" ) || !Q_stricmp( arg2, "voy15" ) || !Q_stricmp( arg2, "voy16" ) || !Q_stricmp( arg2, "voy17" ) || !Q_stricmp( arg2, "voy2" ) || !Q_stricmp( arg2, "voy20" ) || !Q_stricmp( arg2, "voy3" ) || !Q_stricmp( arg2, "voy4" ) || !Q_stricmp( arg2, "voy5" ) || !Q_stricmp( arg2, "voy6" ) || !Q_stricmp( arg2, "voy7" ) || !Q_stricmp( arg2, "voy8" ) || !Q_stricmp( arg2, "voy9" ) ) MMB = NULL; //init MMB here to do sth pointless else return 1; //we are not on one of the supported maps while((MMB = G_Find(MMB, FOFS(classname), "misc_model_breakable" )) != NULL ){//loop while you find these //borg maps if( !Q_stricmp( MMB->model, "models/mapobjects/borg/blite.md3" )){ //alcove light MMB->splashDamage = 75; MMB->splashRadius = 75; MMB->s.powerups = 3;//glass and metal, may reduce this to glass only MMB->spawnflags = 258; G_CallSpawn(MMB); }else if( !Q_stricmp( MMB->model, "models/mapobjects/borg/circuit_1.md3" )){ //those things that look like a handle MMB->splashDamage = 75; MMB->splashRadius = 75; MMB->s.powerups = 1;// MMB->spawnflags = 263; G_CallSpawn(MMB); }else if( !Q_stricmp( MMB->model, "models/mapobjects/borg/circuit_2.md3" )){ //the isosceles triangle looking box MMB->splashDamage = 75; MMB->splashRadius = 75; MMB->s.powerups = 1;// MMB->spawnflags = 263; G_CallSpawn(MMB); }else if( !Q_stricmp( MMB->model, "models/mapobjects/borg/circuit_3.md3" )){ //the other triangle looking box MMB->splashDamage = 75; MMB->splashRadius = 75; MMB->s.powerups = 1;//metal MMB->spawnflags = 263; G_CallSpawn(MMB); }else if( !Q_stricmp( MMB->model, "models/mapobjects/borg/vynclumn.md3" )){ //no description needed ^^ MMB->splashDamage = 9999; MMB->splashRadius = 9999; MMB->s.powerups = 1;//metal MMB->spawnflags = 263; G_CallSpawn(MMB); }else continue;//we are not looking for this kind of MMB } return 1; } // entity.GetTarget(entity ent) // returns a target entity of ent static int Entity_GetTarget(lua_State * L) { lent_t *lent; gentity_t *t = NULL; lent = Lua_GetEntity(L, 1); t = G_PickTarget(lent->e->target); if(!lent || !lent->e || !t) { lua_pushnil(L); return 1; } Lua_PushEntity(L, t); return 1; } // entity.FindBModel(integer bmodelnum) // Returns the entity with the brush model bmodelnumber. // This is the only failsafe way to find brush entities as the // entity number is different when you load a map local or join a server. static int Entity_FindBModel(lua_State *L) { gentity_t *ent; int bmodel; bmodel = luaL_checkint(L, 1); ent = G_Find(NULL, FOFS(model), va("*%i", bmodel)); if(!ent) lua_pushnil(L); else Lua_PushEntity(L, ent); return 1; } // entity.FindNumber(integer entnum) // Returns the entity with the entity number entnum. static int Entity_FindNumber(lua_State * L) { int entnum; gentity_t *ent; entnum = luaL_checknumber(L, 1); ent = &g_entities[entnum]; if(!ent || !ent->inuse) lua_pushnil(L); else Lua_PushEntity(L, ent); return 1; } // entity.Find(string targetname) // Returns the first entity found that has a targetname of targetname. static int Entity_Find(lua_State * L) { gentity_t *t = NULL; t = G_Find(t, FOFS(targetname), (char *)luaL_checkstring(L, 1)); if(!t) lua_pushnil(L); else Lua_PushEntity(L, t); return 1; } // entity.FindMMB(vector origin) // Returns the misc_model_breakable entity that has a matching MMB->s.origin. // Requires vector as input. // You can get the s.origin ingame as an admin/developer by pointing at the MMB ingame and using the /getorigin-command. static int Entity_FindMMB(lua_State * L) { gentity_t *t = NULL, *MMB = NULL; vec_t *vec, *origin; vec = Lua_GetVector(L, 2); while((MMB = G_Find(MMB, FOFS(classname), "misc_model_breakable")) != NULL){ origin = MMB->s.origin; if(vec[0] == origin[0] && vec[1] == origin[1] && vec[2] == origin[2]){ t = MMB; break; }else{ continue; } } if(!t) lua_pushnil(L); else Lua_PushEntity(L, t); return 1; } // entity.Use(entity ent) // Uses ent. static int Entity_Use(lua_State * L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e || !lent->e->use) return 1; if(lent->e->luaUse) LuaHook_G_EntityUse(lent->e->luaUse, lent->e-g_entities, lent->e-g_entities, lent->e-g_entities); lent->e->use(lent->e, NULL, lent->e); return 1; } // entity.Teleport(entity client, entity target) // Teleports client to target's position static int Entity_Teleport(lua_State * L) { lent_t *lent; lent_t *target; lent = Lua_GetEntity(L, 1); target = Lua_GetEntity(L, 2); if(!lent || !lent->e) return 1; if(!target || !target->e) return 1; if(lent->e->client) TeleportPlayer(lent->e, target->e->s.origin, target->e->s.angles, TP_NORMAL); return 1; } // entity.IsRocket(entity ent) // Checks if an entity is a rocket. static int Entity_IsRocket(lua_State * L) { lent_t *lent; qboolean rocket = qfalse; lent = Lua_GetEntity(L, 1); if(lent->e && !Q_stricmp(lent->e->classname, "rocket")) rocket = qtrue; lua_pushboolean(L, (int)rocket); return 1; } // entity.IsGrenade(entity ent) // Checks if an entity is a grenade. static int Entity_IsGrenade(lua_State * L) { lent_t *lent; qboolean grenade = qfalse; lent = Lua_GetEntity(L, 1); if(Q_stricmp(lent->e->classname, "grenade")) grenade = qtrue; lua_pushboolean(L, grenade); return 1; } // entity.Spawn() // Tries to spawn a new entity and returns it. // If no new entity can be spawned nil is returned. static int Entity_Spawn(lua_State * L) { gentity_t *ent; ent = G_Spawn(); Lua_PushEntity(L, ent); return 1; } // entity.GetNumber(entity ent) // returns the entities index number static int Entity_GetNumber(lua_State * L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) lua_pushinteger(L, -1); else lua_pushinteger(L, lent->e - g_entities); return 1; } // entity.IsClient(entity ent) // Checks if an entity is a client static int Entity_IsClient(lua_State * L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushboolean(L, 0); return 1; } lua_pushboolean(L, lent->e->client != NULL); return 1; } // entity.GetClientName(entity ent) // Returns the display name of a client static int Entity_GetClientName(lua_State * L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e || !lent->e->classname) { lua_pushnil(L); return 1; } lua_pushstring(L, lent->e->client->pers.netname); return 1; } static int Entity_Print(lua_State * L) { lent_t *lent; int i; char buf[MAX_STRING_CHARS]; int n = lua_gettop(L); lent = Lua_GetEntity(L, 1); if(!lent|| !lent->e) return 1; if(!lent->e->client) return luaL_error(L, "\'Print\' must be used with a client entity"); memset(buf, 0, sizeof(buf)); lua_getglobal(L, "tostring"); for(i = 2; i <= n; i++) { const char *s; lua_pushvalue(L, -1); lua_pushvalue(L, i); lua_call(L, 1, 1); s = lua_tostring(L, -1); if(s == NULL) return luaL_error(L, "\'tostring\' must return a string to \'print\'"); Q_strcat(buf, sizeof(buf), s); lua_pop(L, 1); } trap_SendServerCommand(lent->e - g_entities, va("print \"%s\n\"", buf)); return 1; } static int Entity_CenterPrint(lua_State * L) { lent_t *lent; int i; char buf[MAX_STRING_CHARS]; int n = lua_gettop(L); lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; if(!lent->e->client) return luaL_error(L, "\'CenterPrint\' must be used with a client entity"); memset(buf, 0, sizeof(buf)); lua_getglobal(L, "tostring"); for(i = 2; i <= n; i++) { const char *s; lua_pushvalue(L, -1); lua_pushvalue(L, i); lua_call(L, 1, 1); s = lua_tostring(L, -1); if(s == NULL) return luaL_error(L, "\'tostring\' must return a string to \'print\'"); Q_strcat(buf, sizeof(buf), s); lua_pop(L, 1); } trap_SendServerCommand(lent->e - g_entities, va("cp \"" S_COLOR_WHITE "%s\n\"", buf)); return 1; } extern qboolean G_ParseField(const char *key, const char *value, gentity_t *ent); // entity.SetKeyValue(entity ent, string key, string value) // Sets a key of an entity to a value static int Entity_SetKeyValue(lua_State * L) { lent_t *lent; char *key, *value; lent = Lua_GetEntity(L, 1); key = (char *)luaL_checkstring(L, 2); value = (char *)luaL_checkstring(L, 3); if(!lent || !lent->e || !key[0] || !value[0]) { lua_pushboolean(L, qfalse); return 1; } lua_pushboolean(L, G_ParseField(key, value, lent->e)); return 1; } // entity.GetClassname(entity ent) // Returns the classname of an entity static int Entity_GetClassName(lua_State * L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) lua_pushnil(L); else lua_pushstring(L, lent->e->classname); return 1; } // entity.SetClassname(entity ent, string name) // Sets the Classname of an entity to name static int Entity_SetClassName(lua_State * L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; lent->e->classname = (char *)luaL_checkstring(L, 2); return 1; } // entity.GetTargetname(entity ent) // Returns the targetname of an entity static int Entity_GetTargetName(lua_State * L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) lua_pushnil(L); else lua_pushstring(L, lent->e->targetname); return 1; } // entity.Rotate(entity ent, vector dir) // Rotates an entity in the specified directions static int Entity_Rotate(lua_State * L) { lent_t *lent; vec_t *vec; lent = Lua_GetEntity(L, 1); vec = Lua_GetVector(L, 2); lent->e->s.apos.trType = TR_LINEAR; lent->e->s.apos.trDelta[0] = vec[0]; lent->e->s.apos.trDelta[1] = vec[1]; lent->e->s.apos.trDelta[2] = vec[2]; return 1; } static int Entity_GC(lua_State * L) { return 0; } // entity.ToString(entity) // Prints an entity as string static int Entity_ToString(lua_State * L) { lent_t *lent; gentity_t *gent; char buf[MAX_STRING_CHARS]; lent = Lua_GetEntity(L, 1); gent = lent->e; Com_sprintf(buf, sizeof(buf), "entity: class=%s name=%s id=%i pointer=%p\n", gent->classname, gent->targetname, gent - g_entities, gent); lua_pushstring(L, buf); return 1; } static void ent_delay(gentity_t *ent) { ent->think = 0; ent->nextthink = -1; G_CallSpawn(ent); } // entity.DelayedCallSpawn(entity ent, integer delay) // Calls the game logic spawn function for the class of ent after a delay of delay milliseconds. static int Entity_DelayedCallSpawn(lua_State *L) { lent_t *lent; int delay; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; if(!Q_stricmp(lent->e->classname, "target_selfdestruct")) return 1; //we will not selfdestruct this way delay = luaL_checkint(L, 2); if(!delay) delay = FRAMETIME; lent->e->nextthink = delay; lent->e->think = ent_delay; return 1; } // entity.CallSpawn(entity ent) // Calls the game logic spawn function for the class of ent. static int Entity_CallSpawn(lua_State *L) { lent_t *lent; qboolean r = qfalse; gentity_t *e = NULL; LUA_DEBUG("Entity_CallSpawn - start"); lent = Lua_GetEntity(L, 1); if(lent) e = lent->e; if(!Q_stricmp(lent->e->classname, "target_selfdestruct")) return 1; //we will not selfdestruct this way if(e) { LUA_DEBUG("Entity_CallSpawn - G_CallSpawn"); trap_UnlinkEntity(e); r = G_CallSpawn(e); lua_pushboolean(L, r); return 1; } else { LUA_DEBUG("Entity_CallSpawn - NULL entity"); } lua_pushboolean(L, 0); return 1; } // entity.RemoveUnnamedSpawns() // Removes all spawn points from the map, that don't have a targetname. extern field_t fields[]; static int Entity_RemoveUnnamedSpawns(lua_State *L) { gentity_t *ent; int cnt = 0, i; for(i = 0; i < MAX_GENTITIES; i++) { if(!&g_entities[i]) continue; ent = &g_entities[i]; if(!ent->classname) continue; if(!Q_stricmp(ent->classname, "info_player_deathmatch")) if(!ent->targetname) { G_FreeEntity(ent); cnt++; } } lua_pushnumber(L, cnt); return 1; } // entity.RemoveSpawns() // Removes all spawn points from the map. static int Entity_RemoveSpawns(lua_State *L) { gentity_t *ent; int cnt = 0, i; for(i = 0; i < MAX_GENTITIES; i++) { if(!&g_entities[i]) continue; ent = &g_entities[i]; if(!ent->classname) continue; if(!Q_stricmp(ent->classname, "info_player_deathmatch")) { G_FreeEntity(ent); cnt++; } } lua_pushnumber(L, cnt); return 1; } // entity.RemoveType(string classname) // Removes all entities of type classname from the map. static int Entity_RemoveType(lua_State *L) { int i, cnt = 0; char *classname; classname = (char *)luaL_checkstring(L , 1); if(!classname) { lua_pushinteger(L, -1); return 1; } for(i = 0; i < MAX_GENTITIES; i++) { if(!strcmp(g_entities[i].classname, classname)) { G_FreeEntity(&g_entities[i]); cnt++; } } lua_pushinteger(L, cnt); return 1; } // entity.Remove(entity ent) // Removes an entity if it is not protected static int Entity_Remove(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushboolean(L, 0); return 1; } if(lent->e->neverFree || lent->e->client) { lua_pushboolean(L, 0); return 1; } G_FreeEntity(lent->e); lua_pushboolean(L, 1); return 1; } // entity.SetupTrigger(entity ent, float x, float y, float z) or // entity.SetupTrigger(entity ent, vector size) // Does some setup for entities spawned by script that are to be used as trigger. // * ent the entity // * x length along the X-Axis // * y length along the Y-Axis // * z length along the Z-axis // * Can also be stowed in a vector size static int Entity_SetupTrigger(lua_State *L) { lent_t *lent; gentity_t *e; vec_t *vptr; vec3_t size; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { return 1; } e = lent->e; if(Lua_IsVector(L, 2)) { vptr = Lua_GetVector(L, 2); VectorCopy(vptr, size); } else { size[0] = luaL_checkint(L, 2); size[1] = luaL_checkint(L, 3); size[2] = luaL_checkint(L, 4); } VectorCopy(size, e->r.mins); VectorCopy(size, e->r.maxs); VectorScale(e->r.mins, -.5, e->r.mins); VectorScale(e->r.maxs, .5, e->r.maxs); VectorCopy(e->r.mins, e->r.absmin); VectorCopy(e->r.maxs, e->r.absmax); e->tmpEntity = qtrue; return 1; } // entity.GetOrigin(entity ent) // Returns the origin of an entity as vector static int Entity_GetOrigin(lua_State *L) { lent_t *lent; vec3_t origin; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushnil(L); return 1; } if(lent->e->r.svFlags & SVF_USE_CURRENT_ORIGIN) VectorCopy(lent->e->r.currentOrigin, origin); else VectorCopy(lent->e->s.origin, origin); Lua_PushVector(L, origin); return 1; } // ent.Lock(entity ent) // Looks the entity ent. Works with anything that can be locked (doors, turbolifts, usables, ...). static int Entity_Lock(lua_State *L) { lent_t *lent; gentity_t *ent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; ent = lent->e; if(!strncmp(ent->classname, "func_door", 9) || !strncmp(ent->classname, "func_door_rotating", 18) || !strncmp(ent->classname, "target_teleporter", 17) || !strncmp(ent->classname, "target_turbolift", 16) || !strncmp(ent->classname, "func_usable", 11) || !strncmp(ent->classname, "target_serverchange", 19) || !strncmp(ent->classname, "trigger_teleport", 16) || !strncmp(ent->classname, "ui_transporter", 14) || !strncmp(ent->classname, "ui_holodeck", 11) ) { if(ent->flags & FL_LOCKED) return 1; ent->flags ^= FL_LOCKED; } return 1; } // ent.Unlock(entity ent) // Unlooks the entity ent. Works with anything that can be locked (doors, turbolifts, usables, ...). static int Entity_Unlock(lua_State *L) { lent_t *lent; gentity_t *ent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; ent = lent->e; if(!strncmp(ent->classname, "func_door", 9) || !strncmp(ent->classname, "func_door_rotating", 18) || !strncmp(ent->classname, "target_teleporter", 17) || !strncmp(ent->classname, "target_turbolift", 16) || !strncmp(ent->classname, "func_usable", 11) || !strncmp(ent->classname, "target_serverchange", 19) || !strncmp(ent->classname, "trigger_teleport", 16) || !strncmp(ent->classname, "ui_transporter", 14) || !strncmp(ent->classname, "ui_holodeck", 11) ) { if(ent->flags & FL_LOCKED) ent->flags ^= FL_LOCKED; } return 1; } static int Entity_IsLocked(lua_State *L) { lent_t *lent; gentity_t *ent; lent = Lua_GetEntity(L, 1); if(!lent || lent->e) return 1; ent = lent->e; lua_pushboolean(L, (int)(ent->flags & FL_LOCKED)); return 1; } static int Entity_GetParm(lua_State *L) { lent_t *lent; gentity_t *ent; int parm; char *res = NULL; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushnil(L); return 1; } ent = lent->e; parm = luaL_checkint(L, 2); if(!parm || parm < 0 || parm > 4) { lua_pushnil(L); return 1; } switch(parm) { case 1: res = ent->luaParm1; break; case 2: res = ent->luaParm2; break; case 3: res = ent->luaParm3; break; case 4: res = ent->luaParm4; break; } if(!res) { lua_pushnil(L); } else { lua_pushstring(L, res); } return 1; } static int Entity_SetParm(lua_State *L) { lent_t *lent; gentity_t *ent; int parm; char *parms; char *s = NULL; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; ent = lent->e; parm = luaL_checkint(L, 2); if(!parm || parm < 0 || parm > 4) return 1; parms = (char *)luaL_checkstring(L, 3); if(!parms) return 1; switch(parm) { case 1: s = ent->luaParm1; break; case 2: s = ent->luaParm2; break; case 3: s = ent->luaParm3; break; case 4: s = ent->luaParm4; break; } if(s) { // check if the new string fits into the existing one if(strlen(s) > (strlen(parms) + 1)) { // it fits so copy it strncpy(s, parms, sizeof(s)); } else { // it does not fit in so alloc a new string s = G_NewString(parms); } } else s = G_NewString(parms); return 1; } static int Entity_GetActivator(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushnil(L); return 1; } Lua_PushEntity(L, lent->e->activator); return 1; } static int Entity_SetActivator(lua_State *L) { lent_t *lent; lent_t *activator; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; activator = Lua_GetEntity(L, 2); if(!activator || activator->e) lent->e->activator = NULL; else lent->e->activator = activator->e; return 1; } static int Entity_GetAngle(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushnumber(L, 0); return 1; } lua_pushnumber(L, lent->e->angle); return 1; } static int Entity_SetAngle(lua_State *L) { lent_t *lent; float angle; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; angle = (float)luaL_checknumber(L, 2); lent->e->angle = angle; return 1; } static int Entity_GetApos1(lua_State *L) { lent_t *lent; vec3_t null = { 0, 0, 0 }; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { Lua_PushVector(L, null); return 1; } Lua_PushVector(L, lent->e->apos1); return 1; } static int Entity_GetApos2(lua_State *L) { lent_t *lent; vec3_t null = { 0, 0, 0 }; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { Lua_PushVector(L, null); return 1; } Lua_PushVector(L, lent->e->apos2); return 1; } static int Entity_SetApos1(lua_State *L) { lent_t *lent; vec_t *vec; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; vec = Lua_GetVector(L, 2); VectorCopy(vec, lent->e->apos1); return 1; } static int Entity_SetApos2(lua_State *L) { lent_t *lent; vec_t *vec; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; vec = Lua_GetVector(L, 2); VectorCopy(vec, lent->e->apos2); return 1; } static int Entity_GetBluename(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) lua_pushnil(L); else lua_pushstring(L, lent->e->bluename); return 1; } static int Entity_SetBluename(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; lent->e->bluename = (char *)luaL_checkstring(L, 2); return 1; } static int Entity_GetBluesound(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) lua_pushnil(L); else lua_pushstring(L, lent->e->bluesound); return 1; } static int Entity_SetBluesound(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; lent->e->bluesound = (char *)luaL_checkstring(L, 2);; return 1; } static int Entity_GetBooleanstate(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushboolean(L, 0); return 1; } lua_pushboolean(L, (int)lent->e->booleanstate); return 1; } static int Entity_SetBooleanstate(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; lent->e->booleanstate = (qboolean)lua_toboolean(L, 2); return 1; } static int Entity_GetClipmask(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushinteger(L, 0); return 1; } lua_pushinteger(L, lent->e->clipmask); return 1; } static int Entity_SetClipmask(lua_State *L) { lent_t *lent; int mask; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; mask = (int)luaL_checknumber(L, 2); lent->e->clipmask = mask; return 1; } static int Entity_GetCount(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushinteger(L, 0); return 1; } lua_pushinteger(L, lent->e->count); return 1; } static int Entity_SetCount(lua_State *L) { lent_t *lent; int count; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; count = (int)luaL_checknumber(L, 2); lent->e->count = count; return 1; } static int Entity_GetDamage(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushinteger(L, 0); return 1; } lua_pushinteger(L, lent->e->damage); return 1; } static int Entity_SetDamage(lua_State *L) { lent_t *lent; int damage; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; damage = (int)luaL_checknumber(L, 2); lent->e->damage = damage; return 1; } static int Entity_GetDistance(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushnumber(L, 0); return 1; } lua_pushnumber(L, lent->e->distance); return 1; } static int Entity_SetDistance(lua_State *L) { lent_t *lent; float distance; lent = Lua_GetEntity(L, 1); if(!lent || ! lent->e) return 1; distance = (float)luaL_checknumber(L, 2); lent->e->distance = distance; return 1; } static int Entity_GetEnemy(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushnil(L); return 1; } Lua_PushEntity(L, lent->e->enemy); return 1; } static int Entity_SetEnemy(lua_State *L) { lent_t *lent; lent_t *enemy; lent = Lua_GetEntity(L, 1); if(!lent || lent->e) return 1; if(lua_isnil(L, 2)) { lent->e->enemy = NULL; } else { enemy = Lua_GetEntity(L, 2); if(!enemy || !enemy->e) { lent->e->enemy = NULL; } else { lent->e->enemy = enemy->e; } } return 1; } static int Entity_GetEventTime(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushinteger(L, 0); return 1; } lua_pushinteger(L, lent->e->eventTime); return 1; } static int Entity_SetEventTime(lua_State *L) { lent_t *lent; int eTime; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; eTime = (int)luaL_checknumber(L, 2); lent->e->eventTime = eTime; return 1; } static int Entity_GetFalsename(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) lua_pushnil(L); else lua_pushstring(L, lent->e->falsename); return 1; } static int Entity_SetFalsename(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; lent->e->falsename = (char *)luaL_checkstring(L, 2); return 1; } static int Entity_GetTruename(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) lua_pushnil(L); else lua_pushstring(L, lent->e->truename); return 1; } static int Entity_SetTruename(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; lent->e->truename = (char *)luaL_checkstring(L, 2); return 1; } static int Entity_SetTargetName(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; lent->e->targetname = (char *)luaL_checkstring(L, 2); return 1; } static int Entity_GetFalsetarget(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) lua_pushnil(L); else lua_pushstring(L, lent->e->falsetarget); return 1; } static int Entity_SetFalsetarget(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; lent->e->falsetarget = (char *)luaL_checkstring(L, 2); return 1; } static int Entity_GetTruetarget(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) lua_pushnil(L); else lua_pushstring(L, lent->e->truetarget); return 1; } static int Entity_SetTruetarget(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; lent->e->truetarget = (char *)luaL_checkstring(L, 2); return 1; } static int Entity_GetFlags(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushinteger(L, 0); return 1; } lua_pushinteger(L, lent->e->flags); return 1; } static int Entity_SetFlags(lua_State *L) { lent_t *lent; int flags; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; flags = (int)luaL_checknumber(L, 2); lent->e->flags = flags; return 1; } static int Entity_GetFreeAfterEvent(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushboolean(L, 0); return 1; } lua_pushboolean(L, (int)lent->e->freeAfterEvent); return 1; } static int Entity_SetFreeAfterEvent(lua_State *L) { lent_t *lent; qboolean b; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; b = (qboolean)lua_toboolean(L, 2); lent->e->freeAfterEvent = b; return 1; } static int Entity_GetFreetime(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushinteger(L, 0); return 1; } lua_pushinteger(L, lent->e->freetime); return 1; } static int Entity_GetGreensound(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) lua_pushnil(L); else lua_pushstring(L, lent->e->greensound); return 1; } static int Entity_SetGreensound(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; lent->e->greensound = (char *)luaL_checkstring(L, 2); return 1; } static int Entity_GetHealth(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushinteger(L, 0); return 1; } lua_pushinteger(L, lent->e->health); return 1; } static int Entity_SetHealth(lua_State *L) { lent_t *lent; int health; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; health = (int)luaL_checknumber(L, 2); lent->e->health = health; return 1; } static int Entity_GetInUse(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushboolean(L, 0); return 1; } lua_pushboolean(L, (int)lent->e->inuse); return 1; } static int Entity_GetLastEnemy(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushnil(L); return 1; } if(!lent->e->lastEnemy) lua_pushnil(L); else Lua_PushEntity(L, lent->e->lastEnemy); return 1; } static int Entity_SetLastEnemy(lua_State *L) { lent_t *lent; lent_t *lastEnemy; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; lastEnemy = Lua_GetEntity(L, 2); if(!lastEnemy || !lastEnemy->e) return 1; lent->e->lastEnemy = lastEnemy->e; return 1; } static int Entity_GetLuaDie(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) lua_pushnil(L); else lua_pushstring(L, lent->e->luaDie); return 1; } static int Entity_SetLuaDie(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; lent->e->luaDie = (char *)luaL_checkstring(L, 2); return 1; } static int Entity_GetLuaEntity(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushboolean(L, 0); return 1; } lua_pushboolean(L, (int)lent->e->luaEntity); return 1; } static int Entity_GetLuaFree(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) lua_pushnil(L); else lua_pushstring(L, lent->e->luaFree); return 1; } static int Entity_SetLuaFree(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; lent->e->luaFree = (char *)luaL_checkstring(L, 2); return 1; } static int Entity_GetLuaHurt(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) lua_pushnil(L); else lua_pushstring(L, lent->e->luaHurt); return 1; } static int Entity_SetLuaHurt(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; lent->e->luaHurt = (char *)luaL_checkstring(L, 2); return 1; } static int Entity_GetLuaReached(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) lua_pushnil(L); else lua_pushstring(L, lent->e->luaReached); return 1; } static int Entity_SetLuaReached(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; lent->e->luaReached = (char *)luaL_checkstring(L, 2); return 1; } static int Entity_GetLuaReachedAngular(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) lua_pushnil(L); else lua_pushstring(L, lent->e->luaReachedAngular); return 1; } static int Entity_SetLuaReachedAngular(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; lent->e->luaReachedAngular = (char *)luaL_checkstring(L, 2); return 1; } static int Entity_GetLuaSpawn(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) lua_pushnil(L); else lua_pushstring(L, lent->e->luaSpawn); return 1; } static int Entity_SetLuaSpawn(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; lent->e->luaSpawn = (char *)luaL_checkstring(L, 2); return 1; } static int Entity_GetLuaThink(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) lua_pushnil(L); else lua_pushstring(L, lent->e->luaThink); return 1; } static int Entity_SetLuaThink(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; lent->e->luaThink = (char *)luaL_checkstring(L, 2); return 1; } static int Entity_GetLuaTouch(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) lua_pushnil(L); else lua_pushstring(L, lent->e->luaTouch); return 1; } static int Entity_SetLuaTouch(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; lent->e->luaTouch = (char *)luaL_checkstring(L, 2); return 1; } static int Entity_GetLuaTrigger(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) lua_pushnil(L); else lua_pushstring(L, lent->e->luaTrigger); return 1; } static int Entity_SetLuaTrigger(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; lent->e->luaTrigger = (char *)luaL_checkstring(L, 2); return 1; } static int Entity_GetLuaUse(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) lua_pushnil(L); else lua_pushstring(L, lent->e->luaUse); return 1; } static int Entity_SetLuaUse(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; lent->e->luaUse = (char *)luaL_checkstring(L, 2); return 1; } static int Entity_GetMessage(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) lua_pushnil(L); else lua_pushstring(L, lent->e->message); return 1; } static int Entity_SetMessage(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; lent->e->message = (char *)luaL_checkstring(L, 2); return 1; } static int Entity_GetMethodOfDeath(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushinteger(L, 0); return 1; } lua_pushinteger(L, lent->e->methodOfDeath); return 1; } static int Entity_SetMethodOfDeath(lua_State *L) { lent_t *lent; int mod; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; mod = (int)luaL_checknumber(L, 2); lent->e->methodOfDeath = mod; return 1; } static int Entity_GetModel(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || lent->e) lua_pushnil(L); else lua_pushstring(L, lent->e->model); return 1; } static int Entity_SetModel(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; lent->e->model = (char *)luaL_checkstring(L, 2); return 1; } static int Entity_GetModel2(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) lua_pushnil(L); else lua_pushstring(L, lent->e->model2); return 1; } static int Entity_SetModel2(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; lent->e->model2 = (char *)luaL_checkstring(L, 2); return 1; } static int Entity_GetMovedir(lua_State *L) { lent_t *lent; vec3_t null = { 0, 0, 0 }; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { Lua_PushVector(L, null); return 1; } Lua_PushVector(L, lent->e->movedir); return 1; } static int Entity_SetMovedir(lua_State *L) { lent_t *lent; vec_t *dir; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; dir = Lua_GetVector(L, 2); VectorCopy(dir, lent->e->movedir); return 1; } static int Entity_GetMoverstate(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushinteger(L, -1); return 1; } lua_pushinteger(L, (int)lent->e->moverState); return 1; } static int Entity_SetMoverstate(lua_State *L) { lent_t *lent; moverState_t m; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; m = (moverState_t)luaL_checknumber(L, 2); lent->e->moverState = m; return 1; } static int Entity_GetN00bCount(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushinteger(L, 0); return 1; } lua_pushinteger(L, lent->e->n00bCount); return 1; } static int Entity_SetN00bCount(lua_State *L) { lent_t *lent; int cnt; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; cnt = (int)luaL_checknumber(L, 2); lent->e->n00bCount = cnt; return 1; } static int Entity_GetWait(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushinteger(L, 0); return 1; } lua_pushinteger(L, lent->e->wait); return 1; } static int Entity_SetWait(lua_State *L) { lent_t *lent; int wait; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; wait = (int)luaL_checknumber(L, 2); lent->e->wait = wait; return 1; } static int Entity_GetNeverFree(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushboolean(L, 0); return 1; } lua_pushboolean(L, (int)lent->e->neverFree); return 1; } static int Entity_SetNeverFree(lua_State *L) { lent_t *lent; qboolean b; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; b = (qboolean)lua_toboolean(L, 2); lent->e->neverFree = b; return 1; } static int Entity_GetNexthink(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushinteger(L, -1); return 1; } lua_pushinteger(L, lent->e->nextthink); return 1; } static int Entity_SetNexthink(lua_State *L) { lent_t *lent; int next; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; next = (int)luaL_checknumber(L, 2); lent->e->nextthink = next; return 1; } static int Entity_GetNextTrain(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushnil(L); return 1; } if(!lent->e->nextTrain) { lua_pushnil(L); } else { Lua_PushEntity(L, lent->e->nextTrain); } return 1; } static int Entity_SetNextTrain(lua_State *L) { lent_t *lent; lent_t *next; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; next = Lua_GetEntity(L, 2); if(!next || !next->e) lent->e->nextTrain = NULL; else lent->e->nextTrain = next->e; return 1; } static int Entity_GetNoiseIndex(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushinteger(L, -1); return 1; } lua_pushinteger(L, lent->e->noise_index); return 1; } static int Entity_SetNoiseIndex(lua_State *L) { lent_t *lent; int idx; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; idx = (int)luaL_checknumber(L, 2); lent->e->noise_index = idx; return 1; } static int Entity_GetOldHealth(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushinteger(L, 0); return 1; } lua_pushinteger(L, lent->e->old_health); return 1; } static int Entity_SetOldHealth(lua_State *L) { lent_t *lent; int old_health; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; old_health = (int)luaL_checknumber(L, 2); lent->e->old_health = old_health; return 1; } static int Entity_GetPaintarget(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) lua_pushnil(L); else lua_pushstring(L, lent->e->paintarget); return 1; } static int Entity_SetPaintarget(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; lent->e->paintarget = (char *)luaL_checkstring(L, 2); return 1; } static int Entity_GetPainDebounceTime(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushinteger(L, 0); return 1; } lua_pushinteger(L, lent->e->pain_debounce_time); return 1; } static int Entity_SetPainDebounceTime(lua_State *L) { lent_t *lent; int pdb; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; pdb = (int)luaL_checknumber(L, 2); lent->e->pain_debounce_time = pdb; return 1; } static int Entity_GetParent(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushnil(L); return 1; } if(!lent->e->parent) lua_pushnil(L); else Lua_PushEntity(L, lent->e->parent); return 1; } static int Entity_SetParent(lua_State *L) { lent_t *lent; lent_t *parent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; parent = Lua_GetEntity(L, 2); if(!parent || !parent->e) lent->e->parent = NULL; else lent->e->parent = parent->e; return 1; } static int Entity_GetPhysicsBounce(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushnumber(L, 0); return 1; } lua_pushnumber(L, lent->e->physicsBounce); return 1; } static int Entity_SetPhysicsBounce(lua_State *L) { lent_t *lent; float pb; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; pb = (float)luaL_checknumber(L, 2); lent->e->physicsBounce = pb; return 1; } static int Entity_GetPhysicsObject(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushboolean(L, 0); return 1; } lua_pushboolean(L, (int)lent->e->physicsObject); return 1; } static int Entity_SetPhysicsObject(lua_State *L) { lent_t *lent; qboolean b; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; b = (qboolean)lua_toboolean(L, 2); lent->e->physicsObject = b; return 1; } static int Entity_GetPos1(lua_State *L) { lent_t *lent; vec3_t null = { 0, 0, 0 }; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { Lua_PushVector(L, null); return 1; } Lua_PushVector(L, lent->e->pos1); return 1; } static int Entity_SetPos1(lua_State *L) { lent_t *lent; vec_t *vec; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; vec = Lua_GetVector(L, 2); VectorCopy(vec, lent->e->pos1); return 1; } static int Entity_GetPos2(lua_State *L) { lent_t *lent; vec3_t null = { 0, 0, 0 }; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { Lua_PushVector(L, null); return 1; } Lua_PushVector(L, lent->e->pos2); return 1; } static int Entity_SetPos2(lua_State *L) { lent_t *lent; vec_t *vec; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; vec = Lua_GetVector(L, 2); VectorCopy(vec, lent->e->pos2); return 1; } static int Entity_GetPrevTrain(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushnil(L); return 1; } if(!lent->e->prevTrain) lua_pushnil(L); else Lua_PushEntity(L, lent->e->prevTrain); return 1; } static int Entity_SetPrevTrain(lua_State *L) { lent_t *lent; lent_t *prev; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; prev = Lua_GetEntity(L, 2); if(!prev || !prev->e) lent->e->prevTrain = NULL; else lent->e->prevTrain = prev->e; return 1; } static int Entity_GetRandom(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L,1); if(!lent || !lent->e) { lua_pushnumber(L, 0); return 1; } lua_pushnumber(L, lent->e->random); return 1; } static int Entity_SetRandom(lua_State *L) { lent_t *lent; float rand; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; rand = (float)luaL_checknumber(L, 2); lent->e->random = rand; return 1; } static int Entity_GetRedsound(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) lua_pushnil(L); else lua_pushstring(L, lent->e->redsound); return 1; } static int Entity_SetRedsound(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; lent->e->redsound = (char *)luaL_checkstring(L, 2); return 1; } static int Entity_GetSound1To2(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushinteger(L, -1); return 1; } lua_pushinteger(L, lent->e->sound1to2); return 1; } static int Entity_SetSound1To2(lua_State *L) { lent_t *lent; int s1to2; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; s1to2 = (int)luaL_checknumber(L, 2); lent->e->sound1to2 = s1to2; return 1; } static int Entity_GetSound2To1(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushinteger(L, -1); return 1; } lua_pushinteger(L, lent->e->sound2to1); return 1; } static int Entity_SetSound2To1(lua_State *L) { lent_t *lent; int s2to1; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; s2to1 = (int)luaL_checknumber(L, 2); lent->e->sound2to1 = s2to1; return 1; } static int Entity_GetSoundLoop(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushinteger(L, -1); return 1; } lua_pushinteger(L, lent->e->soundLoop); return 1; } static int Entity_SetSoundLoop(lua_State *L) { lent_t *lent; int sl; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; sl = (int)luaL_checknumber(L, 2); lent->e->soundLoop = sl; return 1; } static int Entity_GetSoundPos1(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushinteger(L, -1); return 1; } lua_pushinteger(L, lent->e->soundPos1); return 1; } static int Entity_SetSoundPos1(lua_State *L) { lent_t *lent; int sp1; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; sp1 = (int)luaL_checknumber(L, 2); lent->e->soundPos1 = sp1; return 1; } static int Entity_GetSoundPos2(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushinteger(L, -1); return 1; } lua_pushinteger(L, lent->e->soundPos2); return 1; } static int Entity_SetSoundPos2(lua_State *L) { lent_t *lent; int sp2; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; sp2 = (int)luaL_checknumber(L, 2); lent->e->soundPos2 = sp2; return 1; } static int Entity_GetSpawnflags(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushinteger(L, 0); return 1; } lua_pushinteger(L, lent->e->spawnflags); return 1; } static int Entity_SetSpawnflags(lua_State *L) { lent_t *lent; int sp; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; sp = (int)luaL_checknumber(L, 2); lent->e->spawnflags = sp; return 1; } static int Entity_GetSpeed(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushnumber(L, 0); return 1; } lua_pushnumber(L, lent->e->speed); return 1; } static int Entity_SetSpeed(lua_State *L) { lent_t *lent; float speed; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; speed = (float)luaL_checknumber(L, 2); lent->e->speed = speed; return 1; } static int Entity_GetSplashDamage(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushinteger(L, 0); return 1; } lua_pushinteger(L, lent->e->splashDamage); return 1; } static int Entity_SetSplashDamage(lua_State *L) { lent_t *lent; int dmg; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; dmg = (int)luaL_checknumber(L, 2); lent->e->splashDamage = dmg; return 1; } static int Entity_GetSplashMethodOfDeath(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushinteger(L, 0); return 1; } lua_pushinteger(L, lent->e->splashMethodOfDeath); return 1; } static int Entity_SetSplashMethodOfDeath(lua_State *L) { lent_t *lent; int mod; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; mod = (int)luaL_checknumber(L, 2); lent->e->splashMethodOfDeath = mod; return 1; } static int Entity_GetSplashRadius(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushinteger(L, 0); return 1; } lua_pushinteger(L, lent->e->splashRadius); return 1; } static int Entity_SetSplashRadius(lua_State *L) { lent_t *lent; int radius; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; radius = (int)luaL_checknumber(L, 2); lent->e->splashRadius = radius; return 1; } static int Entity_GetSwapname(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) lua_pushnil(L); else lua_pushstring(L, lent->e->swapname); return 1; } static int Entity_SetSwapname(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; lent->e->swapname = (char *)luaL_checkstring(L, 2); return 1; } static int Entity_GetTakedamage(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) { lua_pushboolean(L, 0); return 1; } lua_pushboolean(L, (int)lent->e->takedamage); return 1; } static int Entity_SetTakedamage(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; lent->e->takedamage = (qboolean)lua_toboolean(L, 2); return 1; } static int Entity_SetTarget(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; lent->e->target = (char *)luaL_checkstring(L, 2); return 1; } static int Entity_GetTargetname2(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) lua_pushnil(L); else lua_pushstring(L, lent->e->targetname2); return 1; } static int Entity_SetTargetname2(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; lent->e->targetname2 = (char *)luaL_checkstring(L, 2); return 1; } static int Entity_GetTargetShaderName(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) lua_pushnil(L); else lua_pushstring(L, lent->e->targetShaderName); return 1; } static int Entity_SetTargetShaderName(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; lent->e->targetShaderName = (char *)luaL_checkstring(L, 2); return 1; } static int Entity_GetTargetShaderNewName(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) lua_pushnil(L); else lua_pushstring(L, lent->e->targetShaderNewName); return 1; } static int Entity_SetTargetShaderNewName(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; lent->e->targetShaderNewName = (char *)luaL_checkstring(L, 2); return 1; } static int Entity_GetTargetEnt(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) lua_pushnil(L); else Lua_PushEntity(L, lent->e->target_ent); return 1; } static int Entity_SetTargetEnt(lua_State *L) { lent_t *lent; lent_t *targ; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; targ = Lua_GetEntity(L, 2); if(!targ || !targ->e) return 1; lent->e->target_ent = targ->e; return 1; } static int Entity_GetTeam(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) lua_pushnil(L); else lua_pushstring(L, lent->e->team); return 1; } static int Entity_SetTeam(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; lent->e->team = (char *)luaL_checkstring(L, 2); return 1; } static int Entity_GetTeamchain(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) lua_pushnil(L); else Lua_PushEntity(L, lent->e->teamchain); return 1; } static int Entity_SetTeamchain(lua_State *L) { lent_t *lent; lent_t *team; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; team = Lua_GetEntity(L, 2); if(!team || !team->e) return 1; lent->e->teamchain = team->e; return 1; } static int Entity_GetTeammaster(lua_State *L) { lent_t *lent; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) lua_pushnil(L); else Lua_PushEntity(L, lent->e->teammaster); return 1; } static int Entity_SetTeammaster(lua_State *L) { lent_t *lent; lent_t *team; lent = Lua_GetEntity(L, 1); if(!lent || !lent->e) return 1; team = Lua_GetEntity(L, 2); if(!team || !team->e) return 1; lent->e->teammaster = team->e; return 1; } static const luaL_Reg Entity_ctor[] = { {"Spawn", Entity_Spawn}, {"Find", Entity_Find}, {"FindMMB", Entity_FindMMB}, {"FindNumber", Entity_FindNumber}, {"FindBModel", Entity_FindBModel}, {"GetTarget", Entity_GetTarget}, {"MMBRefit", Entity_MMBRefit}, {"CallSpawn", Entity_CallSpawn}, {"DelayedCallSpawn", Entity_DelayedCallSpawn }, {"Remove", Entity_Remove}, {"RemoveUnnamedSpawns", Entity_RemoveUnnamedSpawns}, {"RemoveSpawns", Entity_RemoveSpawns}, {"RemoveType", Entity_RemoveType}, {"Use", Entity_Use}, {NULL, NULL} }; static const luaL_Reg Entity_meta[] = { {"__gc", Entity_GC}, {"__tostring", Entity_ToString}, {"GetNumber", Entity_GetNumber}, {"IsClient", Entity_IsClient}, {"GetClientname", Entity_GetClientName}, {"Print", Entity_Print}, {"CenterPrint", Entity_CenterPrint}, {"GetClassname", Entity_GetClassName}, // args: none; return: string {"SetClassname", Entity_SetClassName}, // args: string; return: nothing {"GetTargetname", Entity_GetTargetName}, // args: none; return: string {"SetTargetname", Entity_SetTargetName}, // args: string; return: nothing {"Rotate", Entity_Rotate}, {"IsRocket", Entity_IsRocket}, {"IsGrenade", Entity_IsGrenade}, {"Teleport", Entity_Teleport}, {"SetKeyValue", Entity_SetKeyValue}, {"GetOrigin", Entity_GetOrigin}, {"SetupTrigger", Entity_SetupTrigger}, {"Lock", Entity_Lock}, {"Unlock", Entity_Unlock}, {"IsLocked", Entity_IsLocked}, {"GetParm", Entity_GetParm}, {"SetParm", Entity_SetParm}, {"GetActivator", Entity_GetActivator}, // args: none; return: ent {"SetActivator", Entity_SetActivator}, // args: ent; return: nothing {"GetAngle", Entity_GetAngle}, // args: none; return: float {"SetAngle", Entity_SetAngle}, // args: float; return: nothing {"GetApos1", Entity_GetApos1}, // args: none; return: vec {"GetApos2", Entity_GetApos2}, // args: none; return: vec {"SetApos1", Entity_SetApos1}, // args: vec; return: nothing {"SetApos2", Entity_SetApos2}, // args: vec; return: nothing {"GetBluename", Entity_GetBluename}, // args: none; return: string {"SetBluename", Entity_SetBluename}, // args: string; return: nothing {"GetBluesound", Entity_GetBluesound}, // args: none; return: string {"SetBluesound", Entity_SetBluesound}, // args: string; return: nothing {"GetBooleanstate", Entity_GetBooleanstate}, // args: none; return: bool {"SetBooleanstate", Entity_SetBooleanstate}, // args: bool; return: nothing {"GetClipmask", Entity_GetClipmask}, // args: none; return: int {"SetClipmask", Entity_SetClipmask}, // args: int; return: nothing {"GetCount", Entity_GetCount}, // args: none; return: int {"SetCount", Entity_SetCount}, // args: int; return: nothing {"GetDamage", Entity_GetDamage}, // args: none; return: int {"SetDamage", Entity_SetDamage}, // args: int; return: nothing {"GetDistance", Entity_GetDistance}, // args: none; return: float {"SetDistance", Entity_SetDistance}, // args: float; return: nothing {"GetEnemy", Entity_GetEnemy}, // args: none; return: ent {"SetEnemy", Entity_SetEnemy}, // args: ent; return: nothing {"GetEventTime", Entity_GetEventTime}, // args: none; return: int {"SetEventTime", Entity_SetEventTime}, // args: int; return: nothing {"GetFalsename", Entity_GetFalsename}, // args: none; return: string {"SetFalsename", Entity_SetFalsename}, // args: string; return: nothing {"GetTruename", Entity_GetTruename}, // args: none; return: string {"SetTruename", Entity_SetTruename}, // args: string; return: nothing {"GetFalsetarget", Entity_GetFalsetarget}, // args: none; return: string {"SetFalsetarget", Entity_SetFalsetarget}, // args: string; return: nothing {"GetTruetarget", Entity_GetTruetarget}, // args: none; return: string {"SetTruetarget", Entity_SetTruetarget}, // args: string; return: nothing {"GetFlags", Entity_GetFlags}, // args: none; return: int {"SetFlags", Entity_SetFlags}, // args: int; return: nothing {"GetFreeAfterEvent", Entity_GetFreeAfterEvent}, // args: none; return: bool {"SetFreeAfterEvent", Entity_SetFreeAfterEvent}, // args: bool; return: nothing {"GetFreetime", Entity_GetFreetime}, // args: none; return: int {"GetGreensound", Entity_GetGreensound}, // args: none; return: string {"SetGreensound", Entity_SetGreensound}, // args: string; return: nothing {"GetHealth", Entity_GetHealth}, // args: none; return: int {"SetHealth", Entity_SetHealth}, // args: int; return: nothing {"GetInUse", Entity_GetInUse}, // args: none; return: bool {"GetLastEnemy", Entity_GetLastEnemy}, // args: none; return: ent {"SetLastEnemy", Entity_SetLastEnemy}, // args: ent; return: nothing {"GetLuaDie", Entity_GetLuaDie}, // args: none; return: string {"SetLuaDie", Entity_SetLuaDie}, // args: string; return: nothing {"GetLuaEntity", Entity_GetLuaEntity}, // args: none; return: bool {"GetLuaFree", Entity_GetLuaFree}, // args: none; return: string {"SetLuaFree", Entity_SetLuaFree}, // args: string; return: nothing {"GetLuaHurt", Entity_GetLuaHurt}, // args: none; return: string {"SetLuaHurt", Entity_SetLuaHurt}, // args: string; return: nothing {"GetLuaReached", Entity_GetLuaReached}, // args: none; return: string {"SetLuaReached", Entity_SetLuaReached}, // args: string; return: nothing {"GetLuaReachedAngular", Entity_GetLuaReachedAngular}, // args: none; return: string {"SetLuaReachedAngular", Entity_SetLuaReachedAngular}, // args: string; return: nothing {"GetLuaSpawn", Entity_GetLuaSpawn}, // args: none; return: string {"SetLuaSpawn", Entity_SetLuaSpawn}, // args: string; return: nothing {"GetLuaThink", Entity_GetLuaThink}, // args: none; return: string {"SetLuaThink", Entity_SetLuaThink}, // args: string; return: nothing {"GetLuaTouch", Entity_GetLuaTouch}, // args: none; return: string {"SetLuaTouch", Entity_SetLuaTouch}, // args: string; return: nothing {"GetLuaTrigger", Entity_GetLuaTrigger}, // args: none; return: string {"SetLuaTrigger", Entity_SetLuaTrigger}, // args: string; return: nothing {"GetLuaUse", Entity_GetLuaUse}, // args: none; return: string {"SetLuaUse", Entity_SetLuaUse}, // args: string; return: nothing {"GetMessage", Entity_GetMessage}, // args: none; return: string {"SetMessage", Entity_SetMessage}, // args: string; return: nothing {"GetMethodOfDeath", Entity_GetMethodOfDeath}, // args: none; return: int {"SetMethodOfDeath", Entity_SetMethodOfDeath}, // args: int; return: nothing {"GetModel", Entity_GetModel}, // args: none; return: string {"SetModel", Entity_SetModel}, // args: string; return: nothing {"GetModel2", Entity_GetModel2}, // args: none; return: string {"SetModel2", Entity_SetModel2}, // args: string; return: nothing {"GetMovedir", Entity_GetMovedir}, // args: none; return: vec {"SetMovedir", Entity_SetMovedir}, // args: vec; return: nothing {"GetMoverstate", Entity_GetMoverstate}, // args: none; return: int {"SetMoverstate", Entity_SetMoverstate}, // args: int; return: nothing {"GetN00bCount", Entity_GetN00bCount}, // args: none; return: int {"SetN00bCount", Entity_SetN00bCount}, // args: int; return: nothing {"GetWait", Entity_GetWait}, // args: none; return: int {"SetWait", Entity_SetWait}, // args: int; return: nothing {"GetNeverFree", Entity_GetNeverFree}, // args: none; return: bool {"SetNeverFree", Entity_SetNeverFree}, // args: bool; return: nothing {"GetNextthink", Entity_GetNexthink}, // args: none; return: int {"SetNextthink", Entity_SetNexthink}, // args: int; return: nothing {"GetNextTrain", Entity_GetNextTrain}, // args: none; return: ent {"SetNextTrain", Entity_SetNextTrain}, // args: ent; return: nothing {"GetNoiseIndex", Entity_GetNoiseIndex}, // args: none; return: int {"SetNoiseIndex", Entity_SetNoiseIndex}, // args: int; return: nothing {"GetOldHealth", Entity_GetOldHealth}, // args: none; return: int {"SetOldHealth", Entity_SetOldHealth}, // args: int; return: nothing {"GetPaintarget", Entity_GetPaintarget}, // args: none; return: string {"SetPaintarget", Entity_SetPaintarget}, // args: string; return: nothing {"GetPainDebounceTime", Entity_GetPainDebounceTime}, // args: none; return: int {"SetPainDebounceTime", Entity_SetPainDebounceTime}, // args: int; return: nothing {"GetParent", Entity_GetParent}, // args: none; return: ent {"SetParent", Entity_SetParent}, // args: ent; return: nothing {"GetPhysicsBounce", Entity_GetPhysicsBounce}, // args: none; return: float {"SetPhysicsBounce", Entity_SetPhysicsBounce}, // args: float; return: nothing {"GetPhysicsObject", Entity_GetPhysicsObject}, // args: none; return: bool {"SetPhysicsObject", Entity_SetPhysicsObject}, // args: bool; return: nothing {"GetPos1", Entity_GetPos1}, // args: none; return: vec {"SetPos1", Entity_SetPos1}, // args: vec; return: nothing {"GetPos2", Entity_GetPos2}, // args: none; return: vec {"SetPos2", Entity_SetPos2}, // args: vec; return: nothing {"GetPrevTrain", Entity_GetPrevTrain}, // args: none; return: ent {"SetPrevTrain", Entity_SetPrevTrain}, // args: ent; return: nothing {"GetRandom", Entity_GetRandom}, // args: none; return: float {"SetRandom", Entity_SetRandom}, // args: float; return: nothing {"GetRedsound", Entity_GetRedsound}, // args: none; return: string {"SetRedsound", Entity_SetRedsound}, // args: string; return: nothing {"GetSound1To2", Entity_GetSound1To2}, // args: none; return: int {"SetSound1To2", Entity_SetSound1To2}, // args: int; return: nothing {"GetSound2To1", Entity_GetSound2To1}, // args: none; return: int {"SetSound2To1", Entity_SetSound2To1}, // args: int return: nothing {"GetSoundLoop", Entity_GetSoundLoop}, // args: none; return: int {"SetSoundLoop", Entity_SetSoundLoop}, // args: int; return: nothing {"GetSoundPos1", Entity_GetSoundPos1}, // args: none; return: int {"SetSoundPos1", Entity_SetSoundPos1}, // args: int; return: nothing {"GetSoundPos2", Entity_GetSoundPos2}, // args: none; return: int {"SetSoundPos2", Entity_SetSoundPos2}, // args: int; return: nothing {"GetSpawnflags", Entity_GetSpawnflags}, // args: none; return: int {"SetSpawnflags", Entity_SetSpawnflags}, // args: int; return: nothing {"GetSpeed", Entity_GetSpeed}, // args: none; return: float {"SetSpeed", Entity_SetSpeed}, // args: float; return: nothing {"GetSplashDamage", Entity_GetSplashDamage}, // args: none; return: int {"SetSplashDamage", Entity_SetSplashDamage}, // args: int; return: nothing {"GetSplashMethodOfDeath", Entity_GetSplashMethodOfDeath}, // args: none; return: int {"SetSplashMethodOfDeath", Entity_SetSplashMethodOfDeath}, // args: int; return: nothing {"GetSplashRadius", Entity_GetSplashRadius}, // args: none; return: int {"SetSplashRadius", Entity_SetSplashRadius}, // args: int; return: nothing {"GetSwapname", Entity_GetSwapname}, // args: none; return: string {"SetSwapname", Entity_SetSwapname}, // args: string; return: nothing {"GetTakedamage", Entity_GetTakedamage}, // args: none; return: bool {"SetTakedamage", Entity_SetTakedamage}, // args: bool; return: nothing {"SetTarget", Entity_SetTarget}, // args: string; return: nothing {"GetTargetname2", Entity_GetTargetname2}, // args: none; return: string {"SetTargetname2", Entity_SetTargetname2}, // args: string; return: nothing {"GetTargetShaderName", Entity_GetTargetShaderName}, // args: none; return: string {"SetTargetShaderName", Entity_SetTargetShaderName}, // args: string; return: nothing {"GetTargetShaderNewName", Entity_GetTargetShaderNewName}, // args: none; return: string {"SetTargetShaderNewName", Entity_SetTargetShaderNewName}, // args: string; return: nothing {"GetTargetEnt", Entity_GetTargetEnt}, // args: none; return: ent {"SetTargetEnt", Entity_SetTargetEnt}, // args: ent; return: nothing {"GetTeam", Entity_GetTeam}, // args: none; return: string {"SetTeam", Entity_SetTeam}, // args: string; return nothing {"GetTeamchain", Entity_GetTeamchain}, // args: none; return: ent {"SetTeamchain", Entity_SetTeamchain}, // args: ent; return: nothing {"GetTeammaster", Entity_GetTeammaster}, {"SetTeammaster", Entity_SetTeammaster}, {NULL, NULL} }; /*void dummy(gentity_t *ent) { ent->timestamp; }*/ int Luaopen_Entity(lua_State * L) { luaL_newmetatable(L, "game.entity"); lua_pushstring(L, "__index"); lua_pushvalue(L, -2); lua_settable(L, -3); luaL_register(L, NULL, Entity_meta); luaL_register(L, "entity", Entity_ctor); return 1; } void Lua_PushEntity(lua_State * L, gentity_t * ent) { lent_t *lent; if(!ent || !ent->inuse) lua_pushnil(L); else { lent = (lent_t *)lua_newuserdata(L, sizeof(lent_t)); luaL_getmetatable(L, "game.entity"); lua_setmetatable(L, -2); lent->e = ent; } } lent_t *Lua_GetEntity(lua_State * L, int argNum) { void *ud; ud = luaL_checkudata(L, argNum, "game.entity"); luaL_argcheck(L, ud != NULL, argNum, "\'entity\' expected"); return (lent_t *) ud; } #endif