# Microsoft Developer Studio Project File - Name="ui" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=ui - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "ui.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "ui.mak" CFG="ui - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "ui - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "ui - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/StarTrek/Code-DM/ui", EGJBAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "ui - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /YX /FD /c # ADD CPP /nologo /G6 /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD LINK32 /nologo /base:"0x40000000" /dll /map /machine:I386 /out:"../Release/uix86.dll" !ELSEIF "$(CFG)" == "ui - 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Win32 Release" # Name "ui - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc" # Begin Source File SOURCE=..\game\bg_lib.c # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=..\game\bg_misc.c # End Source File # Begin Source File SOURCE=..\game\q_math.c # End Source File # Begin Source File SOURCE=..\game\q_shared.c # End Source File # Begin Source File SOURCE=.\ui_addbots.c # End Source File # Begin Source File SOURCE=.\ui_admin.c # End Source File # Begin Source File SOURCE=.\ui_atoms.c # End Source File # Begin Source File SOURCE=.\ui_cdkey.c # End Source File # Begin Source File SOURCE=.\ui_confirm.c # End Source File # Begin Source File SOURCE=.\ui_connect.c # End Source File # Begin Source File SOURCE=.\ui_controls2.c # End Source File # Begin Source File SOURCE=.\ui_credits.c # End Source File # Begin Source File SOURCE=.\ui_cvars.c # End Source File # Begin Source File SOURCE=.\ui_demo2.c # End Source File # Begin Source File SOURCE=.\ui_emotes.c # End Source File # Begin Source File SOURCE=.\ui_fonts.c # End Source File # Begin Source File SOURCE=.\ui_gameinfo.c # End Source File # Begin Source File SOURCE=.\ui_ingame.c # End Source File # Begin Source File SOURCE=.\ui_library.c # End Source File # Begin Source File SOURCE=.\ui_main.c # End Source File # Begin Source File SOURCE=.\ui_menu.c # End Source File # Begin Source File SOURCE=.\ui_mfield.c # End Source File # Begin Source File SOURCE=.\ui_mods.c # End Source File # Begin Source File SOURCE=.\ui_motd.c # End Source File # Begin Source File SOURCE=.\ui_network.c # End Source File # Begin Source File SOURCE=.\ui_playermodel.c # End Source File # Begin Source File SOURCE=.\ui_players.c # End Source File # Begin Source File SOURCE=.\ui_playersettings.c # End Source File # Begin Source File SOURCE=.\ui_preferences.c # End Source File # Begin Source File SOURCE=.\ui_qmenu.c # End Source File # Begin Source File SOURCE=.\ui_removebots.c # End Source File # Begin Source File SOURCE=.\ui_serverinfo.c # End Source File # Begin Source File SOURCE=.\ui_servers2.c # End Source File # Begin Source File SOURCE=.\ui_sound.c # End Source File # Begin Source File SOURCE=.\ui_sparena.c # End Source File # Begin Source File SOURCE=.\ui_specifyserver.c # End Source File # Begin Source File SOURCE=.\ui_splevel.c # End Source File # Begin Source File SOURCE=.\ui_sppostgame.c # End Source File # Begin Source File SOURCE=.\ui_spskill.c # End Source File # Begin Source File SOURCE=.\ui_startserver.c # End Source File # Begin Source File SOURCE=.\ui_syscalls.c # End Source File # Begin Source File SOURCE=.\ui_team.c # End Source File # Begin Source File SOURCE=.\ui_teamorders.c # End Source File # Begin Source File SOURCE=.\ui_turbolift.c # End Source File # Begin Source File SOURCE=.\ui_video.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\game\bg_public.h # End Source File # Begin Source File SOURCE=.\keycodes.h # End Source File # Begin Source File SOURCE=..\game\q_shared.h # End Source File # Begin Source File SOURCE=..\qcommon\stv_version.h # End Source File # Begin Source File SOURCE=..\game\surfaceflags.h # End Source File # Begin Source File SOURCE=..\cgame\tr_types.h # End Source File # Begin Source File SOURCE=.\ui.def # End Source File # Begin Source File SOURCE=.\ui_local.h # End Source File # Begin Source File SOURCE=.\ui_public.h # End Source File # End Group # Begin Source File SOURCE=.\ui.bat # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\ui.q3asm # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\ui_syscalls.asm # PROP Exclude_From_Build 1 # End Source File # End Target # End Project