// Copyright (C) 1999-2000 Id Software, Inc. // #ifndef __UI_PUBLIC_H__ #define __UI_PUBLIC_H__ #define UI_API_VERSION 4 typedef struct { connstate_t connState; int connectPacketCount; int clientNum; char servername[MAX_STRING_CHARS]; char updateInfoString[MAX_STRING_CHARS]; char messageString[MAX_STRING_CHARS]; } uiClientState_t; //these must match up with ui_syscalls.asm typedef enum { UI_ERROR, UI_PRINT, UI_MILLISECONDS, UI_CVAR_SET, UI_CVAR_VARIABLEVALUE, UI_CVAR_VARIABLESTRINGBUFFER, UI_CVAR_SETVALUE, UI_CVAR_RESET, UI_CVAR_CREATE, UI_CVAR_INFOSTRINGBUFFER, UI_ARGC, UI_ARGV, UI_CMD_EXECUTETEXT, UI_FS_FOPENFILE, UI_FS_READ, UI_FS_WRITE, UI_FS_FCLOSEFILE, UI_FS_GETFILELIST, UI_R_REGISTERMODEL, UI_R_REGISTERSKIN, UI_R_REGISTERSHADERNOMIP, UI_R_CLEARSCENE, UI_R_ADDREFENTITYTOSCENE, UI_R_ADDPOLYTOSCENE, UI_R_ADDLIGHTTOSCENE, UI_R_RENDERSCENE, UI_R_SETCOLOR, UI_R_DRAWSTRETCHPIC, UI_UPDATESCREEN, UI_CM_LERPTAG, UI_CM_LOADMODEL, UI_S_REGISTERSOUND, UI_S_STARTLOCALSOUND, UI_KEY_KEYNUMTOSTRINGBUF, UI_KEY_GETBINDINGBUF, UI_KEY_SETBINDING, UI_KEY_ISDOWN, UI_KEY_GETOVERSTRIKEMODE, UI_KEY_SETOVERSTRIKEMODE, UI_KEY_CLEARSTATES, UI_KEY_GETCATCHER, UI_KEY_SETCATCHER, UI_GETCLIPBOARDDATA, UI_GETGLCONFIG, UI_GETCLIENTSTATE, UI_GETCONFIGSTRING, UI_LAN_GETLOCALSERVERCOUNT, UI_LAN_GETLOCALSERVERADDRESSSTRING, UI_LAN_GETGLOBALSERVERCOUNT, UI_LAN_GETGLOBALSERVERADDRESSSTRING, UI_LAN_GETPINGQUEUECOUNT, UI_LAN_CLEARPING, UI_LAN_GETPING, UI_LAN_GETPINGINFO, UI_CVAR_REGISTER, UI_CVAR_UPDATE, UI_MEMORY_REMAINING, UI_SET_CDKEY, //57 UI_R_MODELBOUNDS, //58 UI_MEMSET = 100, UI_MEMCPY, UI_STRNCPY, UI_SIN, UI_COS, UI_ATAN2, UI_SQRT, UI_FLOOR, UI_CEIL } uiImport_t; //these must match up with ui_syscalls.asm typedef enum { UIMENU_NONE, UIMENU_MAIN, UIMENU_INGAME, UIMENU_NEED_CD, } uiMenuCommand_t; typedef enum { UI_GETAPIVERSION = 0, // system reserved UI_INIT, // void UI_Init( void ); UI_SHUTDOWN, // void UI_Shutdown( void ); UI_KEY_EVENT, // void UI_KeyEvent( int key ); UI_MOUSE_EVENT, // void UI_MouseEvent( int dx, int dy ); UI_REFRESH, // void UI_Refresh( int time ); UI_IS_FULLSCREEN, // qboolean UI_IsFullscreen( void ); UI_SET_ACTIVE_MENU, // void UI_SetActiveMenu( uiMenuCommand_t menu ); UI_CONSOLE_COMMAND, // qboolean UI_ConsoleCommand( void ); UI_DRAW_CONNECT_SCREEN // void UI_DrawConnectScreen( qboolean overlay ); // if !overlay, the background will be drawn, otherwise it will be // overlayed over whatever the cgame has drawn. // a GetClientState syscall will be made to get the current strings } uiExport_t; #endif