// Copyright (C) 1999-2000 Id Software, Inc. // // cg_drawtools.c -- helper functions called by cg_draw, cg_scoreboard, cg_info, etc #include "cg_local.h" enum cg_drawtoolsLimits_e { CHARMAX = 256 }; static qboolean CG_IsWidescreen(void) { if (cg_handleWidescreen.integer && cgs.widescreen.ratio && cgs.widescreen.state != WIDESCREEN_NONE) return qtrue; return qfalse; } /* ================ CG_AdjustFrom640 Adjusted for resolution and screen aspect ratio ================ */ void CG_AdjustFrom640(float *x, float *y, float *w, float *h) { //TiM - huh.... looks like the were looking into widescreens. //only offsetting the X value isn't good enough tho #if 0 // adjust for wide screens if ( cgs.glconfig.vidWidth * 480 > cgs.glconfig.vidHeight * 640 ) { *x += 0.5 * ( cgs.glconfig.vidWidth - ( cgs.glconfig.vidHeight * 640 / 480 ) ); } #endif // scale for screen sizes *x *= cgs.screenXScale; *y *= cgs.screenYScale; *w *= cgs.screenXScale; *h *= cgs.screenYScale; //TiM - handle widescreens if (CG_IsWidescreen()) { *w *= cgs.widescreen.ratio; if (cgs.widescreen.state == WIDESCREEN_RIGHT) *x = (*x * cgs.widescreen.ratio) + (cgs.widescreen.bias * 2);//*x = (*x+*w) - (*w * cgs.widescreen.ratio); else if (cgs.widescreen.state == WIDESCREEN_CENTER) *x = (*x * cgs.widescreen.ratio) + (cgs.widescreen.bias); else *x *= cgs.widescreen.ratio; } } /* ================ CG_FillRect Coordinates are 640*480 virtual values ================= */ void CG_FillRect(float x, float y, float width, float height, const float *color) { trap_R_SetColor(color); CG_AdjustFrom640(&x, &y, &width, &height); trap_R_DrawStretchPic(x, y, width, height, 0, 0, 0, 0, cgs.media.whiteShader); trap_R_SetColor(NULL); } /* ================ CG_DrawPic Coordinates are 640*480 virtual values ================= */ void CG_DrawPic(float x, float y, float width, float height, qhandle_t hShader) { CG_AdjustFrom640(&x, &y, &width, &height); trap_R_DrawStretchPic(x, y, width, height, 0, 0, 1, 1, hShader); } /* ================ CG_DrawStretchPic TiM: Made so we can use s1 - t2 as parameters as well :) Coordinates are 640*480 virtual values ================= */ void CG_DrawStretchPic(float x, float y, float width, float height, float s1, float t1, float s2, float t2, qhandle_t hShader) { CG_AdjustFrom640(&x, &y, &width, &height); trap_R_DrawStretchPic(x, y, width, height, s1, t1, s2, t2, hShader); } /* =============== CG_DrawChar Coordinates and size in 640*480 virtual screen size =============== */ void CG_DrawChar(int32_t x, int32_t y, int32_t width, int32_t height, int32_t ch) { int32_t row, col; float frow, fcol; float size, size2; float ax, ay, aw, ah; ch &= 255; if (ch == ' ') { return; } ax = x; ay = y; aw = width; ah = height; CG_AdjustFrom640(&ax, &ay, &aw, &ah); row = ch >> 4; col = ch & 15; frow = row*0.0625; fcol = col*0.0625; size = 0.03125; size2 = 0.0625; trap_R_DrawStretchPic(ax, ay, aw, ah, fcol, frow, fcol + size, frow + size2, cgs.media.charsetShader); } /* ================== CG_DrawStringExt Draws a multi-colored string with a drop shadow, optionally forcing to a fixed color. Coordinates are at 640 by 480 virtual resolution ================== */ void CG_DrawStringExt(int32_t x, int32_t y, const char *string, const float *setColor, qboolean forceColor, qboolean shadow, int32_t charWidth, int32_t charHeight, int32_t maxChars) { vec4_t color; const char *s; int32_t xx; int32_t cnt; if (maxChars <= 0) maxChars = 32767; // do them all! // draw the drop shadow if (shadow) { color[0] = color[1] = color[2] = 0; color[3] = setColor[3]; trap_R_SetColor(color); s = string; xx = x; cnt = 0; while (*s && cnt < maxChars) { if (Q_IsColorString(s)) { s += 2; continue; } CG_DrawChar(xx + 2, y + 2, charWidth, charHeight, *s); cnt++; xx += charWidth; s++; } } // draw the colored text s = string; xx = x; cnt = 0; trap_R_SetColor(setColor); while (*s && cnt < maxChars) { if (Q_IsColorString(s)) { if (!forceColor) { memcpy(color, g_color_table[ColorIndex(*(s + 1))], sizeof(color)); color[3] = setColor[3]; trap_R_SetColor(color); } s += 2; continue; } CG_DrawChar(xx, y, charWidth, charHeight, *s); xx += charWidth; cnt++; s++; } trap_R_SetColor(NULL); } void CG_DrawBigString(int32_t x, int32_t y, const char *s, float alpha) { float color[4]; color[0] = color[1] = color[2] = 1.0; color[3] = alpha; CG_DrawStringExt(x, y, s, color, qfalse, qtrue, BIGCHAR_WIDTH, BIGCHAR_HEIGHT, 0); } void CG_DrawBigStringColor(int32_t x, int32_t y, const char *s, vec4_t color) { CG_DrawStringExt(x, y, s, color, qtrue, qtrue, BIGCHAR_WIDTH, BIGCHAR_HEIGHT, 0); } void CG_DrawSmallString(int32_t x, int32_t y, const char *s, float alpha) { float color[4]; color[0] = color[1] = color[2] = 1.0; color[3] = alpha; CG_DrawStringExt(x, y, s, color, qfalse, qfalse, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, 0); } void CG_DrawSmallStringColor(int32_t x, int32_t y, const char *s, vec4_t color) { CG_DrawStringExt(x, y, s, color, qtrue, qfalse, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, 0); } /* ================= CG_DrawStrlen Returns character count, skiping color escape codes ================= */ int32_t CG_DrawStrlen(const char *str) { const char *s = str; int32_t count = 0; while (*s) { if (Q_IsColorString(s)) { s += 2; } else { count++; s++; } } return count; } /* ============= CG_TileClearBox This repeats a 64*64 tile graphic to fill the screen around a sized down refresh window. ============= */ static void CG_TileClearBox(int32_t x, int32_t y, int32_t w, int32_t h, qhandle_t hShader) { float s1, t1, s2, t2; s1 = x / 64; t1 = y / 64; s2 = (x + w) / 64; t2 = (y + h) / 64; trap_R_DrawStretchPic(x, y, w, h, s1, t1, s2, t2, hShader); } /* ============== CG_TileClear Clear around a sized down screen ============== */ void CG_TileClear(void) { int32_t top, bottom, left, right; int32_t w, h; w = cgs.glconfig.vidWidth; h = cgs.glconfig.vidHeight; if (cg.refdef.x == 0 && cg.refdef.y == 0 && cg.refdef.width == w && cg.refdef.height == h) { return; // full screen rendering } top = cg.refdef.y; bottom = top + cg.refdef.height - 1; left = cg.refdef.x; right = left + cg.refdef.width - 1; // clear above view screen CG_TileClearBox(0, 0, w, top, cgs.media.backTileShader); // clear below view screen CG_TileClearBox(0, bottom, w, h - bottom, cgs.media.backTileShader); // clear left of view screen CG_TileClearBox(0, top, left, bottom - top + 1, cgs.media.backTileShader); // clear right of view screen CG_TileClearBox(right, top, w - right, bottom - top + 1, cgs.media.backTileShader); } /* ================ CG_FadeColor ================ */ float *CG_FadeColor(int32_t startMsec, int32_t totalMsec) { static vec4_t color; int32_t t; if (startMsec == 0) { return NULL; } t = cg.time - startMsec; if (t >= totalMsec) { return NULL; } // fade out if (totalMsec - t < FADE_TIME) { color[3] = (totalMsec - t) * 1.0 / FADE_TIME; } else { color[3] = 1.0; } color[0] = color[1] = color[2] = 1; return color; } /* ================ CG_TeamColor ================ */ float *CG_TeamColor(int32_t team) { static vec4_t red = { 1, 0.2, 0.2, 1 }; static vec4_t blue = { 0.2, 0.2, 1, 1 }; static vec4_t other = { 1, 1, 1, 1 }; static vec4_t spectator = { 0.7, 0.7, 0.7, 1 }; switch (team) { case TEAM_RED: return red; case TEAM_BLUE: return blue; case TEAM_SPECTATOR: return spectator; default: return other; } } /* ================= CG_GetColorForHealth ================= */ void CG_GetColorForHealth(int32_t health, int32_t armor, vec4_t hcolor) { int32_t count; int32_t max; // calculate the total points of damage that can // be sustained at the current health / armor level if (health <= 0) { VectorClear(hcolor); // black hcolor[3] = 1; return; } count = armor; // kef -- FIXME ...not sure what's happening here, but a divide-by-zero would be bad max = health;// * ARMOR_PROTECTION / ( 1.0 - ARMOR_PROTECTION ); if (max < count) { count = max; } health += count; // set the color based on health hcolor[0] = 1.0; hcolor[3] = 1.0; if (health >= 100) { hcolor[2] = 1.0; } else if (health < 66) { hcolor[2] = 0; } else { hcolor[2] = (health - 66) / 33.0; } if (health > 60) { hcolor[1] = 1.0; } else if (health < 30) { hcolor[1] = 0; } else { hcolor[1] = (health - 30) / 30.0; } } /* ================= CG_ColorForHealth ================= */ void CG_ColorForHealth(vec4_t hcolor) { CG_GetColorForHealth(cg.snap->ps.stats[STAT_HEALTH], cg.snap->ps.stats[STAT_ARMOR], hcolor); } static int32_t propMapTiny[CHARMAX][3]; static int32_t propMap[CHARMAX][3]; static int32_t propMapBig[CHARMAX][3]; static int32_t propMapB[26][3] = { { 11, 12, 33 }, { 49, 12, 31 }, { 85, 12, 31 }, { 120, 12, 30 }, { 156, 12, 21 }, { 183, 12, 21 }, { 207, 12, 32 }, { 13, 55, 30 }, { 49, 55, 13 }, { 66, 55, 29 }, { 101, 55, 31 }, { 135, 55, 21 }, { 158, 55, 40 }, { 204, 55, 32 }, { 12, 97, 31 }, { 48, 97, 31 }, { 82, 97, 30 }, { 118, 97, 30 }, { 153, 97, 30 }, { 185, 97, 25 }, { 213, 97, 30 }, { 11, 139, 32 }, { 42, 139, 51 }, { 93, 139, 32 }, { 126, 139, 31 }, { 158, 139, 25 }, }; static const uint32_t PROPB_GAP_WIDTH = 4; static const uint32_t PROPB_SPACE_WIDTH = 12; static const uint32_t PROPB_HEIGHT = 36; static const uint32_t TEXTSHEET_SIZE = 512; //TiM #define ORIG_SCALE TEXTSHEET_SIZE / 256 /* ================= UI_DrawBannerString ================= */ static void UI_DrawBannerString2(int32_t x, int32_t y, const char* str, vec4_t color) { const char* s; char ch; float ax; float ay; float aw; float ah; float frow; float fcol; float fwidth; float fheight; // draw the colored text trap_R_SetColor(color); // ax = x * cgs.screenXScale + cgs.screenXBias; ax = x * cgs.screenXScale; ay = y * cgs.screenYScale; s = str; while (*s) { ch = *s & 255; if (ch == ' ') { ax += ((float)PROPB_SPACE_WIDTH + (float)PROPB_GAP_WIDTH)* cgs.screenXScale; } else if (ch >= 'A' && ch <= 'Z') { ch -= 'A'; fcol = (float)propMapB[(int32_t)ch][0] / 256; frow = (float)propMapB[(int32_t)ch][1] / 256; fwidth = (float)propMapB[(int32_t)ch][2] / 256; fheight = (float)PROPB_HEIGHT / 256; aw = (float)(propMapB[(int32_t)ch][2] * cgs.screenXScale); ah = (float)(PROPB_HEIGHT * cgs.screenYScale); trap_R_DrawStretchPic(ax, ay, aw, ah, fcol, frow, fcol + fwidth, frow + fheight, cgs.media.charsetPropB); ax += (aw + (float)PROPB_GAP_WIDTH * cgs.screenXScale); } s++; } trap_R_SetColor(NULL); } void UI_DrawBannerString(int32_t x, int32_t y, const char* str, int32_t style, vec4_t color) { const char * s; int32_t ch; int32_t width; vec4_t drawcolor; // find the width of the drawn text s = str; width = 0; while (*s) { ch = *s; if (ch == ' ') { width += PROPB_SPACE_WIDTH; } else if (ch >= 'A' && ch <= 'Z') { width += propMapB[ch - 'A'][2] + PROPB_GAP_WIDTH; } s++; } width -= PROPB_GAP_WIDTH; switch (style & UI_FORMATMASK) { case UI_CENTER: x -= width / 2; break; case UI_RIGHT: x -= width; break; case UI_LEFT: default: break; } if (style & UI_DROPSHADOW) { drawcolor[0] = drawcolor[1] = drawcolor[2] = 0; drawcolor[3] = color[3]; UI_DrawBannerString2(x + 2, y + 2, str, drawcolor); } UI_DrawBannerString2(x, y, str, color); } #define MAX_STRINGWIDTH 2048 /* ================= UI_ProportionalSizeScale ================= */ int32_t UI_ProportionalStringWidth(const char* str, int32_t style) { const char * s; int32_t ch; int32_t charWidth; int32_t width; char holdStr[2048]; Q_strncpyz(holdStr, str, MAX_STRINGWIDTH); Q_CleanStr(holdStr); if (style & UI_TINYFONT) { s = holdStr; width = 0; while (*s) { ch = *s & 255; charWidth = propMapTiny[ch][2]; if (charWidth != -1) { width += charWidth; width += PROP_GAP_TINY_WIDTH; } s++; } width -= PROP_GAP_TINY_WIDTH; } else if (style & UI_BIGFONT) { s = holdStr; width = 0; while (*s) { ch = *s & 255; charWidth = propMapBig[ch][2]; if (charWidth != -1) { width += charWidth; width += PROP_GAP_BIG_WIDTH; } s++; } width -= PROP_GAP_BIG_WIDTH; } else { s = holdStr; width = 0; while (*s) { ch = *s & 255; charWidth = propMap[ch][2]; if (charWidth != -1) { width += charWidth; width += PROP_GAP_WIDTH; } s++; } width -= PROP_GAP_WIDTH; } return width; } static int32_t specialTinyPropChars[CHARMAX][2] = { { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 10 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 20 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 30 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 40 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 50 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 60 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 70 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 80 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 90 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 100 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 110 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 120 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 130 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 140 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 150 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 2, -3 }, { 0, 0 }, // 160 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 170 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 180 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 190 { 0, -1 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 0, 0 }, { 2, 0 }, { 2, -3 }, // 200 { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 0, -1 }, { 2, -3 }, { 2, -3 }, // 210 { 2, -3 }, { 3, -3 }, { 2, -3 }, { 2, -3 }, { 0, 0 }, { 0, -1 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, // 220 { 2, -3 }, { 0, -1 }, { 0, -1 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 0, 0 }, // 230 { 2, 0 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 0, 0 }, // 240 { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 0, 0 }, { 0, -1 }, { 2, -3 }, { 2, -3 }, // 250 { 2, -3 }, { 2, -3 }, { 2, -3 }, { 0, -1 }, { 2, -3 } // 255 }; static int32_t specialPropChars[CHARMAX][2] = { { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 10 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 20 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 30 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 40 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 50 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 60 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 70 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 80 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 90 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 100 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 110 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 120 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 130 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 140 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 150 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 160 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 170 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 180 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 190 { 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 0, 0 }, { 1, 1 }, { 2, -2 }, // 200 { 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 0, 0 }, { 2, -2 }, { 2, -2 }, // 210 { 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 0, 0 }, { 0, 0 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, // 220 { 2, -2 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 230 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 240 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 250 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 } // 255 }; static int32_t specialBigPropChars[CHARMAX][2] = { { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 10 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 20 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 30 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 40 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 50 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 60 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 70 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 80 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 90 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 100 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 110 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 120 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 130 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 140 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 150 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 160 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 170 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 180 { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, // 190 { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 0, 0 }, { 3, 1 }, { 3, -3 }, // 200 { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 0, 0 }, { 3, -3 }, { 3, -3 }, // 210 { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 0, 0 }, { 0, 0 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, // 220 { 3, -3 }, { 0, 0 }, { 0, 0 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 0, 0 }, // 230 { 3, 1 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 0, 0 }, // 240 { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 0, 0 }, { 0, 0 }, { 3, -3 }, { 3, -3 }, // 250 { 3, -3 }, { 3, -3 }, { 3, -3 }, { 0, 0 }, { 3, -3 } // 255 }; /* ================= UI_AdjustForWideScreen ================= */ static void UI_AdjustForWidescreen(float *x, float *w) { if (CG_IsWidescreen()) *w *= cgs.widescreen.ratio; } /* ================= UI_DrawProportionalString2 ================= */ static void UI_DrawProportionalString2(int32_t x, int32_t y, const char* str, vec4_t color, float sizeScale, int32_t style, qhandle_t charset, qboolean forceColor) { const char* s; unsigned char ch; float ax; float ay, holdY; float aw = 0; // stop compiler complaining about uninitialised vars float ah; float frow; float fcol; float fwidth; float fheight; int32_t colorI; int32_t special; // draw the colored text trap_R_SetColor(color); // ax = x * cgs.screenXScale + cgs.screenXBias; ax = x * cgs.screenXScale; ay = y * cgs.screenYScale; holdY = ay; if (CG_IsWidescreen()) { ax *= cgs.widescreen.ratio; if (cgs.widescreen.state == WIDESCREEN_CENTER) ax += cgs.widescreen.bias; else if (cgs.widescreen.state == WIDESCREEN_RIGHT) ax += (cgs.widescreen.bias * 2); } if (style & UI_TINYFONT) { s = str; while (*s) { // Is there a color character if (Q_IsColorString(s)) { if (!forceColor) { colorI = ColorIndex(*(s + 1)); trap_R_SetColor(g_color_table[colorI]); } s += 2; continue; } //CG_Printf("s = %s, ch = %s", s, ch); ch = *s & 255; if (ch == ' ') { aw = (float)PROP_SPACE_TINY_WIDTH; } else if (propMapTiny[ch][2] != -1) { // Because some foreign characters were a little different special = specialTinyPropChars[ch][0]; ay = holdY + (specialTinyPropChars[ch][1] * cgs.screenYScale); fcol = (float)propMapTiny[ch][0] / 256; frow = (float)propMapTiny[ch][1] / 256; fwidth = (float)propMapTiny[ch][2] / 256; fheight = (float)(PROP_TINY_HEIGHT + special) / 256; aw = (float)propMapTiny[ch][2] * cgs.screenXScale * sizeScale; ah = (float)(PROP_TINY_HEIGHT + special) * cgs.screenYScale * sizeScale; //TiM - adjust for widescreen UI_AdjustForWidescreen(&ax, &aw); trap_R_DrawStretchPic(ax, ay, aw, ah, fcol, frow, fcol + fwidth, frow + fheight, charset); } ax += (aw + (float)PROP_GAP_TINY_WIDTH * cgs.screenXScale * sizeScale); if (CG_IsWidescreen()) ax -= ((float)PROP_GAP_TINY_WIDTH * cgs.screenXScale * sizeScale)*(1.0f - cgs.widescreen.ratio); s++; } } else if (style & UI_BIGFONT) { s = str; while (*s) { // Is there a color character if (Q_IsColorString(s)) { if (!forceColor) { colorI = ColorIndex(*(s + 1)); trap_R_SetColor(g_color_table[colorI]); } s += 2; continue; } ch = *s & 255; if (ch == ' ') { aw = (float)PROP_SPACE_BIG_WIDTH* cgs.screenXScale * sizeScale; } else if (propMap[ch][2] != -1) { // Because some foreign characters were a little different special = specialBigPropChars[ch][0]; ay = holdY + (specialBigPropChars[ch][1] * cgs.screenYScale); fcol = (float)propMapBig[ch][0] / 256; //256.0f frow = (float)propMapBig[ch][1] / 256; fwidth = (float)propMapBig[ch][2] / 256; fheight = (float)(PROP_BIG_HEIGHT + special) / 256; aw = (float)propMapBig[ch][2] * cgs.screenXScale * sizeScale; ah = (float)(PROP_BIG_HEIGHT + special) * cgs.screenYScale * sizeScale; //TiM - adjust for widescreen UI_AdjustForWidescreen(&ax, &aw); trap_R_DrawStretchPic(ax, ay, aw, ah, fcol, frow, fcol + fwidth, frow + fheight, charset); } else { aw = 0; } ax += (aw + (float)PROP_GAP_BIG_WIDTH * cgs.screenXScale * sizeScale); if (CG_IsWidescreen()) ax -= ((float)PROP_GAP_BIG_WIDTH * cgs.screenXScale * sizeScale)*(1.0f - cgs.widescreen.ratio); s++; } } else { s = str; while (*s) { // Is there a color character if (Q_IsColorString(s)) { if (!forceColor) { colorI = ColorIndex(*(s + 1)); trap_R_SetColor(g_color_table[colorI]); } s += 2; continue; } ch = *s & 255; if (ch == ' ') { aw = (float)PROP_SPACE_WIDTH * cgs.screenXScale * sizeScale; } else if (propMap[ch][2] != -1) { // Because some foreign characters were a little different special = specialPropChars[ch][0]; ay = holdY + (specialPropChars[ch][1] * cgs.screenYScale); fcol = (float)propMap[ch][0] / 256; frow = (float)propMap[ch][1] / 256; fwidth = (float)propMap[ch][2] / 256; fheight = (float)(PROP_HEIGHT + special) / 256; aw = (float)(propMap[ch][2] * cgs.screenXScale * sizeScale); ah = (float)((PROP_HEIGHT + special) * cgs.screenYScale * sizeScale); //TiM - adjust for widescreen UI_AdjustForWidescreen(&ax, &aw); trap_R_DrawStretchPic(ax, ay, aw, ah, fcol, frow, fcol + fwidth, frow + fheight, charset); } else { aw = 0; } ax += (aw + (float)PROP_GAP_WIDTH * cgs.screenXScale * sizeScale); if (CG_IsWidescreen()) ax -= ((float)PROP_GAP_WIDTH * cgs.screenXScale * sizeScale)*(1.0f - cgs.widescreen.ratio); s++; } } trap_R_SetColor(NULL); } /* ================= UI_ProportionalSizeScale ================= */ float UI_ProportionalSizeScale(int32_t style) { if (style & UI_SMALLFONT) { return 1; } return 1.00; } /* ================= UI_DrawProportionalString ================= */ void UI_DrawProportionalString(int32_t x, int32_t y, const char* str, int32_t style, vec4_t color) { vec4_t drawcolor; int32_t width; float sizeScale; qhandle_t charset; sizeScale = UI_ProportionalSizeScale(style); switch (style & UI_FORMATMASK) { case UI_CENTER: width = UI_ProportionalStringWidth(str, style) * sizeScale; x -= width / 2; break; case UI_RIGHT: width = UI_ProportionalStringWidth(str, style) * sizeScale; x -= width; break; case UI_LEFT: default: break; } //TiM - vertical align if (style & UI_BOTTOM) { if (style & UI_TINYFONT) y -= (PROP_TINY_HEIGHT + 3); else if (style & UI_BIGFONT) y -= (PROP_BIG_HEIGHT + 3); else y -= (PROP_HEIGHT + 3); } if (style & UI_TINYFONT) { charset = cgs.media.charsetPropTiny; } else if (style & UI_BIGFONT) { charset = cgs.media.charsetPropBig; sizeScale = 1; } else { charset = cgs.media.charsetProp; sizeScale = 1; } if (style & UI_DROPSHADOW) { drawcolor[0] = drawcolor[1] = drawcolor[2] = 0; drawcolor[3] = color[3]; UI_DrawProportionalString2(x + 2, y + 2, str, drawcolor, sizeScale, style, charset, qtrue); } if (style & UI_INVERSE) { drawcolor[0] = color[0] * 0.8; drawcolor[1] = color[1] * 0.8; drawcolor[2] = color[2] * 0.8; drawcolor[3] = color[3]; UI_DrawProportionalString2(x, y, str, drawcolor, sizeScale, style, charset, qtrue); return; } if (style & UI_PULSE) { drawcolor[0] = color[0] * 0.8; drawcolor[1] = color[1] * 0.8; drawcolor[2] = color[2] * 0.8; drawcolor[3] = color[3]; UI_DrawProportionalString2(x, y, str, color, sizeScale, style, charset, qtrue); drawcolor[0] = color[0]; drawcolor[1] = color[1]; drawcolor[2] = color[2]; drawcolor[3] = 0.5 + 0.5 * sin(cg.time / PULSE_DIVISOR); UI_DrawProportionalString2(x, y, str, drawcolor, sizeScale, style, charset, qtrue); return; } if (style & UI_FORCECOLOR) { UI_DrawProportionalString2(x, y, str, color, sizeScale, style, charset, qtrue); return; } UI_DrawProportionalString2(x, y, str, color, sizeScale, style, charset, qfalse); } /* ============== CG_DrawNumField Take x,y positions as if 640 x 480 and scales them to the proper resolution ============== */ void CG_DrawNumField(int32_t x, int32_t y, int32_t width, int32_t value, int32_t charWidth, int32_t charHeight, int32_t style) { char num[16], *ptr; int32_t l; int32_t frame; int32_t xWidth; if (width < 1) { return; } // draw number string if (width > 5) { width = 5; } switch (width) { case 1: value = value > 9 ? 9 : value; value = value < 0 ? 0 : value; break; case 2: value = value > 99 ? 99 : value; value = value < -9 ? -9 : value; break; case 3: value = value > 999 ? 999 : value; value = value < -99 ? -99 : value; break; case 4: value = value > 9999 ? 9999 : value; value = value < -999 ? -999 : value; break; } Com_sprintf(num, sizeof(num), "%i", value); l = strlen(num); if (l > width) l = width; if (style & NUM_FONT_SMALL) { xWidth = 4 + 2; } else { xWidth = (charWidth / 2) + 3;//(charWidth/6); } x += 2 + (xWidth)*(width - l); ptr = num; while (*ptr && l) { if (*ptr == '-') frame = STAT_MINUS; else frame = *ptr - '0'; if (style & NUM_FONT_SMALL) { CG_DrawPic(x, y, charWidth, charHeight, cgs.media.smallnumberShaders[frame]); } else { CG_DrawPic(x, y, charWidth, charHeight, cgs.media.numberShaders[frame]); } x += (xWidth); ptr++; l--; } } /* ================ CG_PrintInterfaceGraphics ================ */ void CG_PrintInterfaceGraphics(int32_t min, int32_t max) { int32_t i; vec4_t drawcolor; // Printing graphics for (i = min; i < max; ++i) { drawcolor[0] = colorTable[interface_graphics[i].color][0]; drawcolor[1] = colorTable[interface_graphics[i].color][1]; drawcolor[2] = colorTable[interface_graphics[i].color][2]; drawcolor[3] = colorTable[interface_graphics[i].color][3]; if (cg.snap->ps.persistant[PERS_TEAM] == TEAM_RED) { drawcolor[0] = 1; } else if (cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE) { drawcolor[2] = 1; } if (interface_graphics[i].type == SG_GRAPHIC) { trap_R_SetColor(drawcolor); CG_DrawPic(interface_graphics[i].x, interface_graphics[i].y, interface_graphics[i].width, interface_graphics[i].height, interface_graphics[i].graphic); } else if (interface_graphics[i].type == SG_NUMBER) { if (interface_graphics[i].style & UI_PULSE) { drawcolor[3] = 0.5 + 0.5*sin(cg.time / PULSE_DIVISOR); } trap_R_SetColor(drawcolor); CG_DrawNumField( interface_graphics[i].x, interface_graphics[i].y, 3, interface_graphics[i].max, interface_graphics[i].width, interface_graphics[i].height, interface_graphics[i].style); } } trap_R_SetColor(NULL); } /* ================= CG_ParseFontParms ================= */ static char *CG_ParseFontParms(char *buffer, int32_t propArray[CHARMAX][3]) { char *token; int32_t i, i2; while (buffer) { token = COM_ParseExt(&buffer, qtrue); // Start with open braket if (!Q_stricmp(token, "{")) { for (i = 0; i < CHARMAX; ++i) { // Brackets for the numbers token = COM_ParseExt(&buffer, qtrue); if (!Q_stricmpn(token, "{", 1)) { ; } else { trap_Print(va(S_COLOR_RED "CG_ParseFontParms : Invalid FONTS.DAT data, near character %d!\n", i)); return(NULL); } for (i2 = 0; i2 < 3; ++i2) { token = COM_ParseExt(&buffer, qtrue); propArray[i][i2] = atoi(token); } token = COM_ParseExt(&buffer, qtrue); if (!Q_stricmp(token, "}")) { ; } else { trap_Print(va(S_COLOR_RED "CG_ParseFontParms : Invalid FONTS.DAT data, near character %d!\n", i)); return(NULL); } } } token = COM_ParseExt(&buffer, qtrue); // Grab closing bracket if (!Q_stricmp(token, "}")) { break; } } return(buffer); } #define FONT_BUFF_LENGTH 20000 /* ================= CG_LoadFonts ================= */ void CG_LoadFonts(void) { char buffer[FONT_BUFF_LENGTH]; int32_t len; fileHandle_t f; char *holdBuf; len = trap_FS_FOpenFile("ext_data/fonts.dat", &f, FS_READ); if (!f) { trap_Print(va(S_COLOR_RED "CG_LoadFonts : FONTS.DAT file not found!\n")); return; } if (len > FONT_BUFF_LENGTH) { trap_Print(va(S_COLOR_RED "CG_LoadFonts : FONTS.DAT file bigger than %d!\n", FONT_BUFF_LENGTH)); return; } // initialise the data area memset(buffer, 0, sizeof(buffer)); trap_FS_Read(buffer, len, f); trap_FS_FCloseFile(f); COM_BeginParseSession(); holdBuf = (char *)buffer; holdBuf = CG_ParseFontParms(holdBuf, propMapTiny); holdBuf = CG_ParseFontParms(holdBuf, propMap); holdBuf = CG_ParseFontParms(holdBuf, propMapBig); } /* ================= CG_ParseRankData Takes '{ x, y, w, h, file_route } and parses it. ================= */ #define MAX_RANK_WIDTH 67 #define MAX_RANK_HEIGHT 15 qboolean CG_ParseRankData(char **data, rankMenuData_t* rankMenuData) { const char* token; token = COM_ParseExt(data, qtrue); if (token[0] == 0) { Com_Printf(S_COLOR_RED "Unexpected EOF! O_o\n"); return qtrue; } if (!Q_stricmp(token, "{")) { //parse w value token = COM_ParseExt(data, qtrue); if (token[0] == 0) { Com_Printf(S_COLOR_RED "Unexpected EOF! O_o\n"); return qtrue; } rankMenuData->w = atoi(token); if (rankMenuData->w > MAX_RANK_WIDTH) { rankMenuData->w = MAX_RANK_WIDTH; } //parse h value token = COM_ParseExt(data, qtrue); if (token[0] == 0) { Com_Printf(S_COLOR_RED "Unexpected EOF! O_o\n"); return qtrue; } rankMenuData->h = atoi(token); if (rankMenuData->h > MAX_RANK_HEIGHT) { rankMenuData->h = MAX_RANK_HEIGHT; } //parse s1 value token = COM_ParseExt(data, qtrue); if (token[0] == 0) { Com_Printf(S_COLOR_RED "Unexpected EOF! O_o\n"); return qtrue; } rankMenuData->s1 = atoi(token); if (!rankMenuData->s1) { Com_Printf(S_COLOR_RED "Invalid s1 value in rankset\n"); return qtrue; } //parse t1 value token = COM_ParseExt(data, qtrue); if (token[0] == 0) { Com_Printf(S_COLOR_RED "Unexpected EOF! O_o\n"); return qtrue; } rankMenuData->t1 = atoi(token); if (!rankMenuData->t1) { Com_Printf(S_COLOR_RED "Invalid t1 value in rankset\n"); return qtrue; } //parse s2 value token = COM_ParseExt(data, qtrue); if (token[0] == 0) { Com_Printf(S_COLOR_RED "Unexpected EOF! O_o\n"); return qtrue; } rankMenuData->s2 = atoi(token); if (!rankMenuData->s2) { Com_Printf(S_COLOR_RED "Invalid s2 value in rankset\n"); return qtrue; } //parse t2 value token = COM_ParseExt(data, qtrue); if (token[0] == 0) { Com_Printf(S_COLOR_RED "Unexpected EOF! O_o\n"); return qtrue; } rankMenuData->t2 = atoi(token); if (!rankMenuData->t2) { Com_Printf(S_COLOR_RED "Invalid t2 value in rankset\n"); return qtrue; } //parse gWidth value token = COM_ParseExt(data, qtrue); if (token[0] == 0) { Com_Printf(S_COLOR_RED "Unexpected EOF! O_o\n"); return qtrue; } rankMenuData->gWidth = atoi(token); if (!rankMenuData->gWidth) { Com_Printf(S_COLOR_RED "Invalid graphic width value in rankset\n"); return qtrue; } //parse gHeight value token = COM_ParseExt(data, qtrue); if (token[0] == 0) { Com_Printf(S_COLOR_RED "Unexpected EOF! O_o\n"); return qtrue; } rankMenuData->gHeight = atoi(token); if (!rankMenuData->gHeight) { Com_Printf(S_COLOR_RED "Invalid graphic height value in rankset\n"); return qtrue; } //parse graphics handle token = COM_ParseExt(data, qtrue); if (token[0] == 0) { Com_Printf(S_COLOR_RED "Unexpected EOF! O_o\n"); return qtrue; } rankMenuData->graphic = trap_R_RegisterShaderNoMip(token); if (!rankMenuData->graphic) { Com_Printf(S_COLOR_RED "Unable to find shader in rankset: %s\n", token); return qtrue; } //error checking - we should see a '}' now :P token = COM_ParseExt(data, qtrue); if (token[0] == 0) { Com_Printf(S_COLOR_RED "Unexpected EOF! O_o\n"); return qtrue; } //all good :) return the function good if (!Q_stricmp(token, "}")) { return qfalse; } else { return qtrue; } } else { Com_Printf(S_COLOR_RED "Could not find { in current rankset file.\n"); return qtrue; } } /* ================= CG_LoadRanks By TiM ================= */ qboolean CG_LoadRanks(void) { fileHandle_t file; int32_t file_len; char charText[32000]; char *textPtr; char fileName[MAX_QPATH]; int32_t i; int32_t rankCount = 0; char *token; qboolean DefaultRankLoaded = qfalse; if (cgs.rankSet) { Com_sprintf(fileName, sizeof(fileName), "ext_data/ranksets/%s.ranks", cgs.rankSet); } else { return qfalse; } file_len = trap_FS_FOpenFile(fileName, &file, FS_READ); if (file_len <= 0) { return qfalse; } if (file_len >= sizeof(charText)-1) { Com_Printf(S_COLOR_RED "Size of rankset file %s is too large.\n", fileName); return qfalse; } memset(&charText, 0, sizeof(charText)); memset(&cgs.defaultRankData, 0, sizeof(cgs.defaultRankData)); memset(&cgs.ranksData, 0, sizeof(cgs.ranksData)); trap_FS_Read(charText, file_len, file); charText[file_len] = 0; trap_FS_FCloseFile(file); COM_BeginParseSession(); textPtr = charText; token = COM_Parse(&textPtr); if (!token[0]) { Com_Printf(S_COLOR_RED "No data found in rankset: %s\n", fileName); return qfalse; } if (Q_stricmp(token, "{")) { Com_Printf(S_COLOR_RED "Missing starting { in rankset file: %s\n", fileName); return qfalse; } //Parse the first one only... the first one should be the DEFAULT RANK!!! //DEFAULT I SAY! IT'S SPECIAL! //WE NEED A DEFAULT FOR ERRORS! NO DEFAULT NO RANK FOR YOU! while (1) { token = COM_Parse(&textPtr); if (!token[0]) { break; } if (!Q_stricmpn(token, "MenuTextureDef", 14)) { if (CG_ParseRankData(&textPtr, &cgs.defaultRankData.rankMenuData)) { continue; } DefaultRankLoaded = qtrue; continue; } else if (!Q_stricmpn(token, "BoltModel", 9)) { if (COM_ParseString(&textPtr, &token)) { continue; } Q_strncpyz(cgs.defaultRankData.rankModelData.boltModelPath, token, sizeof(cgs.defaultRankData.rankModelData.boltModelPath)); /*if ( !cgs.defaultRankData.boltModel ) { Com_Printf(S_COLOR_RED "Unable to load model file: %s\n", token ); }*/ continue; } else if (!Q_stricmpn(token, "boltShader", 8)) { if (COM_ParseString(&textPtr, &token)) { continue; } Q_strncpyz(cgs.defaultRankData.rankModelData.boltShaderPath, token, sizeof(cgs.defaultRankData.rankModelData.boltShaderPath)); /*cgs.defaultRankData.boltShader = trap_R_RegisterSkin( token ); if ( !cgs.defaultRankData.boltShader ) { Com_Printf(S_COLOR_RED "Unable to load skin file: %s\n", token ); }*/ continue; } else if (!Q_stricmpn(token, "AdmiralRank", 11)) { if (COM_ParseInt(&textPtr, &i)) { continue; } cgs.defaultRankData.rankModelData.admiralRank = i; continue; } else if (!Q_stricmp(token, "}")) { break; } } //if we succeeded in loading a default value (^_^!), then begin parsing the main ranks if (!DefaultRankLoaded) { Com_Printf(S_COLOR_RED "No default rank located in %s\n", fileName); return qfalse; } else { //Parse.Rank.Data? :) *sigh* if only rofl while (1) { token = COM_Parse(&textPtr); if (!token[0]) { break; } if (rankCount >= MAX_RANKS) { break; } if (!Q_stricmpn(token, "{", 1)) { while (1) { token = COM_Parse(&textPtr); if (!token[0]) { break; } if (!Q_stricmpn(token, "ConsoleName", 11)) { if (COM_ParseString(&textPtr, &token)) { Com_Printf(S_COLOR_RED "Could not parse console rank name for rank number: %i\n", rankCount); return qfalse; } Q_strncpyz(cgs.ranksData[rankCount].consoleName, token, sizeof(cgs.ranksData[rankCount].consoleName)); continue; } if (!Q_stricmpn(token, "FormalName", 10)) { if (COM_ParseString(&textPtr, &token)) { Com_Printf(S_COLOR_RED "Could not parse formal rank name for rank number: %i\n", rankCount); return qfalse; } Q_strncpyz(cgs.ranksData[rankCount].formalName, token, sizeof(cgs.ranksData[rankCount].formalName)); continue; } if (!Q_stricmpn(token, "MenuTextureRed", 14)) { if (CG_ParseRankData(&textPtr, &cgs.ranksData[rankCount].rankMenuData[CLR_RED])) { Com_Printf(S_COLOR_RED "Could not parse red rank color for rank number: %i\n", rankCount); return qfalse; } continue; } else if (!Q_stricmpn(token, "MenuTextureTeal", 15)) { if (CG_ParseRankData(&textPtr, &cgs.ranksData[rankCount].rankMenuData[CLR_TEAL])) { Com_Printf(S_COLOR_RED "Could not parse teal rank color for rank number: %i\n", rankCount); return qfalse; } continue; } else if (!Q_stricmpn(token, "MenuTextureGold", 15)) { if (CG_ParseRankData(&textPtr, &cgs.ranksData[rankCount].rankMenuData[CLR_GOLD])) { Com_Printf(S_COLOR_RED "Could not parse teal rank color for rank number: %i\n", rankCount); return qfalse; } continue; } else if (!Q_stricmpn(token, "MenuTextureGreen", 16)) { if (CG_ParseRankData(&textPtr, &cgs.ranksData[rankCount].rankMenuData[CLR_GREEN])) { Com_Printf(S_COLOR_RED "Could not parse green rank color for rank number: %i\n", rankCount); return qfalse; } continue; } else if (!Q_stricmpn(token, "BoltModel", 9)) { if (COM_ParseString(&textPtr, &token)) { continue; } //cgs.ranksData[rankCount].boltModel = trap_R_RegisterModel( token ); Q_strncpyz(cgs.ranksData[rankCount].rankModelData.boltModelPath, token, sizeof(cgs.ranksData[rankCount].rankModelData.boltModelPath)); /*if ( !cgs.ranksData[rankCount].boltModel ) { Com_Printf( S_COLOR_RED, "Could not load bolt model: %s\n", token ); }*/ continue; } else if (!Q_stricmpn(token, "boltShader", 8)) { if (COM_ParseString(&textPtr, &token)) { continue; } Q_strncpyz(cgs.ranksData[rankCount].rankModelData.boltShaderPath, token, sizeof(cgs.ranksData[rankCount].rankModelData.boltShaderPath)); /*if ( !cgs.ranksData[rankCount].boltShader ) { Com_Printf( S_COLOR_RED, "Could not load bolt skin: %s\n", token ); }*/ continue; } else if (!Q_stricmpn(token, "AdmiralRank", 11)) { if (COM_ParseInt(&textPtr, &i)) { continue; } cgs.ranksData[rankCount].rankModelData.admiralRank = i; continue; } else if (!Q_stricmpn(token, "}", 1)) { break; } } rankCount++; } } } return qtrue; } /* ================= CG_LoadCrosshairs By TiM Parsing script to load and display multiple crosshairs. ================= */ qboolean CG_LoadCrosshairs(void) { fileHandle_t f; int32_t file_len; char charText[20000]; char *token, *textPtr; char *fileName = "ext_data/crosshairs.dat"; int32_t cHairCount = 0; //int32_t i; //load file and get file length file_len = trap_FS_FOpenFile(fileName, &f, FS_READ); memset(&charText, 0, sizeof(charText)); memset(&cgs.crosshairsData, 0, sizeof(&cgs.crosshairsData)); //check to see if we got anything if (file_len <= 0) { Com_Printf(S_COLOR_RED "Could not find file: %s\n", fileName); return qfalse; } //check to see if we got too much if (file_len > sizeof(charText)-1) { Com_Printf(S_COLOR_RED "File %s waaaaay too big.\n", fileName); return qfalse; } //read the data into the array trap_FS_Read(charText, file_len, f); //EOF? charText[file_len] = 0; trap_FS_FCloseFile(f); COM_BeginParseSession(); textPtr = charText; token = COM_Parse(&textPtr); //wtf? Nothing here?? if (!token[0]) { Com_Printf(S_COLOR_RED "File: %s terminated rather unexpectantly\n", fileName); return qfalse; } if (Q_stricmp(token, "{")) { Com_Printf(S_COLOR_RED "File: %s had no starting {\n", fileName); return qfalse; } //now for the natural hard-core loop parsing bit while (1) { if (cHairCount >= MAX_CROSSHAIRS) { break; } if (!Q_stricmpn(token, "{", 1)) { //Make color default to white VectorCopy(colorTable[CT_WHITE], cgs.crosshairsData[cHairCount].color); cgs.crosshairsData[cHairCount].color[3] = 1.0f; while (1) { token = COM_Parse(&textPtr); if (!token[0]) { break; } if (!Q_stricmpn(token, "noDraw", 6)) { cgs.crosshairsData[cHairCount].noDraw = qtrue; break; } else if (!Q_stricmpn(token, "CrosshairColor", 14)) { if (COM_ParseVec4(&textPtr, cgs.crosshairsData[cHairCount].color)) { Com_Printf(S_COLOR_RED "Invalid Color Value in %s\n", fileName); return qfalse; } VectorScale(cgs.crosshairsData[cHairCount].color, 1.0f / 255.0f, cgs.crosshairsData[cHairCount].color); cgs.crosshairsData[cHairCount].color[3] *= 1.0f / 255.0f; continue; } else if (!Q_stricmpn(token, "BitmapCoords", 12)) { if (COM_ParseString(&textPtr, &token)) { Com_Printf(S_COLOR_RED "No bitmap co-ords found in %s\n", fileName); return qfalse; } if (Q_stricmpn(token, "{", 1)) { Com_Printf(S_COLOR_RED "No { found in bitmap co-ords in %s\n", fileName); return qfalse; } //parse s1 value if (COM_ParseString(&textPtr, &token)) { Com_Printf(S_COLOR_RED "Bit co-ord value ended prematurely: %s\n", fileName); return qfalse; } cgs.crosshairsData[cHairCount].s1 = atoi(token); //parse t1 value if (COM_ParseString(&textPtr, &token)) { Com_Printf(S_COLOR_RED "Bit co-ord value ended prematurely: %s\n", fileName); return qfalse; } cgs.crosshairsData[cHairCount].t1 = atoi(token); //parse s2 value if (COM_ParseString(&textPtr, &token)) { Com_Printf(S_COLOR_RED "Bit co-ord value ended prematurely: %s\n", fileName); return qfalse; } cgs.crosshairsData[cHairCount].s2 = atoi(token); //parse t2 value if (COM_ParseString(&textPtr, &token)) { Com_Printf(S_COLOR_RED "Bit co-ord value ended prematurely: %s\n", fileName); return qfalse; } cgs.crosshairsData[cHairCount].t2 = atoi(token); //make sure we have } at the end FFS if (COM_ParseString(&textPtr, &token)) { Com_Printf(S_COLOR_RED "Bit co-ord value ended prematurely: %s\n", fileName); return qfalse; } //This is needed or else we can't tell between this and the main closing } if (Q_stricmpn(token, "}", 1)) { Com_Printf(S_COLOR_RED "No terminating } in bitmap co-ord: %s\n", fileName); return qfalse; } } else if (!Q_stricmpn(token, "}", 1)) { break; } } cHairCount++; } token = COM_Parse(&textPtr); if (!token[0]) { break; } } return qtrue; }