// sound lib for lua #include "g_lua.h" #ifdef G_LUA /*** A documentation to play sounds. @module sound */ /*** Play a sound on a given entity. @function PlaySound @param ent The entity the sound will be played on @param sound The sound file which will be played @param chan The sound channel the sound will be played on */ static int Sound_PlaySound(lua_State *L) { char *sound; int snd; int chan; lent_t *l; l = Lua_GetEntity(L,1); if(!l || !l->e) return 1; sound = (char*)luaL_checkstring(L,2); if(!sound[0]) return 1; chan = luaL_checknumber(L,3); snd = G_SoundIndex(sound); G_AddEvent(l->e, EV_SCRIPT_SOUND, snd + (chan << 8)); return 1; } static const luaL_Reg lib_sound[] = { { "PlaySound", Sound_PlaySound }, { NULL, NULL } }; int Luaopen_Sound(lua_State *L) { luaL_register(L, "sound", lib_sound); return 1; } #endif