/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com) This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "client.h" #include "snd_codec.h" static snd_codec_t *codecs; static void *S_CodecGetSound(const char *filename, snd_info_t *info); #ifdef ELITEFORCE int sem = qtrue; #define VOXDIR "sound/voice" void *S_MangleNameEF(char *filename, snd_info_t *info) { char localName[MAX_QPATH]; if( !Q_strncmp(filename, VOXDIR, ARRAY_LEN(VOXDIR) - 1) && !Q_stricmp(Cvar_VariableString("s_language"), "DEUTSCH") ) { Q_strncpyz(localName, filename, MAX_QPATH - 10); localName[8] = 'x'; localName[9] = '_'; localName[10] = 'd'; return S_CodecGetSound(localName, info); } return NULL; } #endif /* ================= S_CodecGetSound Opens/loads a sound, tries codec based on the sound's file extension then tries all supported codecs. ================= */ static void *S_CodecGetSound(const char *filename, snd_info_t *info) { snd_codec_t *codec; snd_codec_t *orgCodec = NULL; qboolean orgNameFailed = qfalse; char localName[ MAX_QPATH ]; const char *ext; char altName[ MAX_QPATH ]; void *rtn = NULL; Q_strncpyz(localName, filename, MAX_QPATH); #ifdef ELITEFORCE rtn = S_MangleNameEF(localName, info); if(rtn) return rtn; #endif ext = COM_GetExtension(localName); if( *ext ) { // Look for the correct loader and use it for( codec = codecs; codec; codec = codec->next ) { if( !Q_stricmp( ext, codec->ext ) ) { // Load if( info ) rtn = codec->load(localName, info); else rtn = codec->open(localName); break; } } // A loader was found if( codec ) { if( !rtn ) { // Loader failed, most likely because the file isn't there; // try again without the extension orgNameFailed = qtrue; orgCodec = codec; COM_StripExtension( filename, localName, MAX_QPATH ); } else { // Something loaded return rtn; } } } // Try and find a suitable match using all // the sound codecs supported for( codec = codecs; codec; codec = codec->next ) { if( codec == orgCodec ) continue; Com_sprintf( altName, sizeof (altName), "%s.%s", localName, codec->ext ); // Load if( info ) rtn = codec->load(altName, info); else rtn = codec->open(altName); if( rtn ) { if( orgNameFailed ) { Com_DPrintf(S_COLOR_YELLOW "WARNING: %s not present, using %s instead\n", filename, altName ); } return rtn; } } Com_DPrintf(S_COLOR_YELLOW "WARNING: Failed to %s sound %s!\n", info ? "load" : "open", filename); return NULL; } /* ================= S_CodecInit ================= */ void S_CodecInit() { codecs = NULL; #ifdef USE_CODEC_VORBIS S_CodecRegister(&ogg_codec); #endif #if USE_CODEC_MP3 S_CodecRegister(&mp3_codec); #endif // Register wav codec last so that it is always tried first when a file extension was not found S_CodecRegister(&wav_codec); } /* ================= S_CodecShutdown ================= */ void S_CodecShutdown() { codecs = NULL; } /* ================= S_CodecRegister ================= */ void S_CodecRegister(snd_codec_t *codec) { codec->next = codecs; codecs = codec; } /* ================= S_CodecLoad ================= */ void *S_CodecLoad(const char *filename, snd_info_t *info) { return S_CodecGetSound(filename, info); } /* ================= S_CodecOpenStream ================= */ snd_stream_t *S_CodecOpenStream(const char *filename) { return S_CodecGetSound(filename, NULL); } void S_CodecCloseStream(snd_stream_t *stream) { stream->codec->close(stream); } int S_CodecReadStream(snd_stream_t *stream, int bytes, void *buffer) { return stream->codec->read(stream, bytes, buffer); } //======================================================================= // Util functions (used by codecs) /* ================= S_CodecUtilOpen ================= */ snd_stream_t *S_CodecUtilOpen(const char *filename, snd_codec_t *codec) { snd_stream_t *stream; fileHandle_t hnd; int length; // Try to open the file length = FS_FOpenFileRead(filename, &hnd, qtrue); if(!hnd) { Com_DPrintf("Can't read sound file %s\n", filename); return NULL; } // Allocate a stream stream = Z_Malloc(sizeof(snd_stream_t)); if(!stream) { FS_FCloseFile(hnd); return NULL; } // Copy over, return stream->codec = codec; stream->file = hnd; stream->length = length; return stream; } /* ================= S_CodecUtilClose ================= */ void S_CodecUtilClose(snd_stream_t **stream) { FS_FCloseFile((*stream)->file); Z_Free(*stream); *stream = NULL; }