// Copyright (C) 1999-2000 Id Software, Inc. // /***************************************************************************** * name: ai_chat.h * * desc: Quake3 bot AI * * $Archive: /StarTrek/Code-DM/game/ai_chat.h $ * $Author: Jmonroe $ * $Revision: 1 $ * $Modtime: 1/21/00 10:12p $ * $Date: 1/25/00 6:26p $ * *****************************************************************************/ #ifndef AI_CHAT_H_ #define AI_CHAT_H_ int32_t BotChat_EnterGame(bot_state_t* bs); int32_t BotChat_ExitGame(bot_state_t* bs); int32_t BotChat_StartLevel(bot_state_t* bs); int32_t BotChat_EndLevel(bot_state_t* bs); int32_t BotChat_HitTalking(bot_state_t* bs); int32_t BotChat_HitNoDeath(bot_state_t* bs); int32_t BotChat_HitNoKill(bot_state_t* bs); int32_t BotChat_Death(bot_state_t* bs); int32_t BotChat_Kill(bot_state_t* bs); int32_t BotChat_EnemySuicide(bot_state_t* bs); int32_t BotChat_Random(bot_state_t* bs); //! time the selected chat takes to type in double BotChatTime(bot_state_t* bs); //! returns true if the bot can chat at the current position int32_t BotValidChatPosition(bot_state_t* bs); //! test the initial bot chats void BotChatTest(bot_state_t* bs); #endif /* AI_CHAT_H_ */