// Copyright (C) 2000 Raven Software // // g_groups.h -- local definitions for game module group collections #ifndef G_GROUPS_H_ #define G_GROUPS_H_ typedef struct { char name[128]; char text[128]; } group_list_t; enum g_groupsLimits_e { MAX_SKINS_FOR_RACE = 128, MAX_GROUP_MEMBERS = 1024 }; extern group_list_t group_list[MAX_GROUP_MEMBERS]; extern int32_t group_count; /*@shared@*/ /*@null@*/ extern char* G_searchGroupList(const char* name); #endif /* G_GROUPS_H_ */