#ifndef G_BREAKABLE_H_ #define G_BREAKABLE_H_ void G_Breakable_InitBrush(gentity_t* ent); void G_Breakable_Use(gentity_t* self, gentity_t* other, gentity_t* activator); void G_Breakable_Pain(gentity_t* self, gentity_t* attacker, int32_t damage); #endif /* G_BREAKABLE_H_ */