// Copyright (C) 1999-2000 Id Software, Inc. // //=========================================================================== // // Name: chars.h // Function: bot characteristics // Programmer: Mr Elusive (MrElusive@idsoftware.com) // Last update: 1999-09-08 // Tab Size: 4 (real tabs) //=========================================================================== //======================================================== //======================================================== //name #define CHARACTERISTIC_NAME 0 //string //gender of the bot #define CHARACTERISTIC_GENDER 1 //string ("male", "female", "it") //attack skill // > 0.0 && < 0.2 = don't move // > 0.3 && < 1.0 = aim at enemy during retreat // > 0.0 && < 0.4 = only move forward/backward // >= 0.4 && < 1.0 = circle strafing // > 0.7 && < 1.0 = random strafe direction change #define CHARACTERISTIC_ATTACK_SKILL 2 //float [0, 1] //weapon weight file #define CHARACTERISTIC_WEAPONWEIGHTS 3 //string //view angle difference to angle change factor #define CHARACTERISTIC_VIEW_FACTOR 4 //float <0, 1] //maximum view angle change #define CHARACTERISTIC_VIEW_MAXCHANGE 5 //float [1, 360] //reaction time in seconds #define CHARACTERISTIC_REACTIONTIME 6 //float [0, 5] //accuracy when aiming #define CHARACTERISTIC_AIM_ACCURACY 7 //float [0, 1] //weapon specific aim accuracy #define CHARACTERISTIC_AIM_ACCURACY_GRENADELAUNCHER 8 //float [0, 1] #define CHARACTERISTIC_AIM_ACCURACY_STASIS 9 //float [0, 1] #define CHARACTERISTIC_AIM_ACCURACY_PHASER 10 //float [0, 1] #define CHARACTERISTIC_AIM_ACCURACY_DREADNOUGHT 11 //float [0, 1] #define CHARACTERISTIC_AIM_ACCURACY_IMOD 12 //float [0, 1] #define CHARACTERISTIC_AIM_ACCURACY_COMPRESSION 13 //float [0, 1] #define CHARACTERISTIC_AIM_ACCURACY_TETRION 14 //float [0, 1] #define CHARACTERISTIC_AIM_ACCURACY_SCAVENGER 15 //float [0, 1] #define CHARACTERISTIC_AIM_ACCURACY_QUANTUM 16 //float [0, 1] //skill when aiming // > 0.0 && < 0.9 = aim is affected by enemy movement // > 0.4 && <= 0.8 = enemy linear leading // > 0.8 && <= 1.0 = enemy exact movement leading // > 0.5 && <= 1.0 = prediction shots when enemy is not visible // > 0.6 && <= 1.0 = splash damage by shooting nearby geometry #define CHARACTERISTIC_AIM_SKILL 17 //float [0, 1] #define CHARACTERISTIC_AIM_SKILL_STASIS 18 //float [0, 1] #define CHARACTERISTIC_AIM_SKILL_GRENADELAUNCHER 19 //float [0, 1] #define CHARACTERISTIC_AIM_SKILL_QUANTUM 20 //float [0, 1] //======================================================== //chat //======================================================== //file with chats #define CHARACTERISTIC_CHAT_FILE 21 //string //name of the chat character #define CHARACTERISTIC_CHAT_NAME 22 //string //characters per minute type speed #define CHARACTERISTIC_CHAT_CPM 23 //integer [1, 4000] //tendency to insult/praise #define CHARACTERISTIC_CHAT_INSULT 24 //float [0, 1] //tendency to chat misc #define CHARACTERISTIC_CHAT_MISC 25 //float [0, 1] //tendency to chat at start or end of level #define CHARACTERISTIC_CHAT_STARTENDLEVEL 26 //float [0, 1] //tendency to chat entering or exiting the game #define CHARACTERISTIC_CHAT_ENTEREXITGAME 27 //float [0, 1] //tendency to chat when killed someone #define CHARACTERISTIC_CHAT_KILL 28 //float [0, 1] //tendency to chat when died #define CHARACTERISTIC_CHAT_DEATH 29 //float [0, 1] //tendency to chat when enemy suicides #define CHARACTERISTIC_CHAT_ENEMYSUICIDE 30 //float [0, 1] //tendency to chat when hit while talking #define CHARACTERISTIC_CHAT_HITTALKING 31 //float [0, 1] //tendency to chat when bot was hit but didn't die #define CHARACTERISTIC_CHAT_HITNODEATH 32 //float [0, 1] //tendency to chat when bot hit the enemy but enemy didn't die #define CHARACTERISTIC_CHAT_HITNOKILL 33 //float [0, 1] //tendency to randomly chat #define CHARACTERISTIC_CHAT_RANDOM 34 //float [0, 1] //tendency to reply #define CHARACTERISTIC_CHAT_REPLY 35 //float [0, 1] //======================================================== //movement //======================================================== //tendency to crouch #define CHARACTERISTIC_CROUCHER 36 //float [0, 1] //tendency to jump #define CHARACTERISTIC_JUMPER 37 //float [0, 1] //tendency to walk #define CHARACTERISTIC_WALKER 38 //float [0, 1] //tendency to jump using a weapon #define CHARACTERISTIC_WEAPONJUMPING 39 //float [0, 1] //======================================================== //goal //======================================================== //item weight file #define CHARACTERISTIC_ITEMWEIGHTS 40 //string //the aggression of the bot #define CHARACTERISTIC_AGGRESSION 41 //float [0, 1] //the self preservation of the bot (rockets near walls etc.) #define CHARACTERISTIC_SELFPRESERVATION 42 //float [0, 1] //how likely the bot is to take revenge #define CHARACTERISTIC_VENGEFULNESS 43 //float [0, 1] //use this!! //tendency to camp #define CHARACTERISTIC_CAMPER 44 //float [0, 1] //======================================================== //======================================================== //tendency to get easy frags #define CHARACTERISTIC_EASY_FRAGGER 45 //float [0, 1] //how alert the bot is (view distance) #define CHARACTERISTIC_ALERTNESS 46 //float [0, 1] //how much the bot fires it's weapon #define CHARACTERISTIC_FIRETHROTTLE 47 //float [0, 1]