#ifndef _G_ACTIVE_H #define _G_ACTIVE_H #include "g_local.h" /** * @brief The detonation pack has been activated. * @param self The detonation pack. * @param inflictor The inflicting entity. * @param attacker The attacking entity. * @param damage Amount of damage. * @param meansOfDeath The means of death. */ void detpack_shot( gentity_t* self, gentity_t* inflictor, gentity_t* attacker, int32_t damage, int32_t meansOfDeath ); /** * @brief Places a decoy of the player. * @param ent The player. */ qboolean PlaceDecoy(gentity_t *ent); /** * @brief Detonate a detonation pack. * @param ent The detonation pack. */ void DetonateDetpack(gentity_t* ent); #endif /* _G_ACTIVE_H */