#pragma once #include "../Entity.h" namespace game::entities { class Model : public Entity { public: Model(GameSharedEntity* sharedEntity, Entity* parent); void think() override {} void touch(const Entity&, trace_t*) override {} void use(const Entity&, const Entity&) override {} void pain(const Entity&, int32_t) override {} void die(const Entity&, const Entity&, int, int) override {} }; }