/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // cl_parse.c -- parse a message received from the server #include "client.h" char *svc_strings[256] = { "svc_bad", "svc_nop", "svc_gamestate", "svc_configstring", "svc_baseline", "svc_serverCommand", "svc_download", "svc_snapshot", "svc_EOF", "svc_voip", }; void SHOWNET( msg_t *msg, char *s) { if ( cl_shownet->integer >= 2) { Com_Printf ("%3i:%s\n", msg->readcount-1, s); } } /* ========================================================================= MESSAGE PARSING ========================================================================= */ /* ================== CL_DeltaEntity Parses deltas from the given base and adds the resulting entity to the current frame ================== */ void CL_DeltaEntity (msg_t *msg, clSnapshot_t *frame, int newnum, entityState_t *old, qboolean unchanged) { entityState_t *state; // save the parsed entity state into the big circular buffer so // it can be used as the source for a later delta state = &cl.parseEntities[cl.parseEntitiesNum & (MAX_PARSE_ENTITIES-1)]; if ( unchanged ) { *state = *old; } else { MSG_ReadDeltaEntity( msg, old, state, newnum ); } if ( state->number == (MAX_GENTITIES-1) ) { return; // entity was delta removed } cl.parseEntitiesNum++; frame->numEntities++; } /* ================== CL_ParsePacketEntities ================== */ void CL_ParsePacketEntities( msg_t *msg, clSnapshot_t *oldframe, clSnapshot_t *newframe) { int newnum; entityState_t *oldstate; int oldindex, oldnum; newframe->parseEntitiesNum = cl.parseEntitiesNum; newframe->numEntities = 0; // delta from the entities present in oldframe oldindex = 0; oldstate = NULL; if (!oldframe) { oldnum = 99999; } else { if ( oldindex >= oldframe->numEntities ) { oldnum = 99999; } else { oldstate = &cl.parseEntities[ (oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)]; oldnum = oldstate->number; } } while ( 1 ) { // read the entity index number newnum = MSG_ReadBits( msg, GENTITYNUM_BITS ); if ( newnum == (MAX_GENTITIES-1) ) { break; } if ( msg->readcount > msg->cursize ) { Com_Error (ERR_DROP,"CL_ParsePacketEntities: end of message"); } while ( oldnum < newnum ) { // one or more entities from the old packet are unchanged if ( cl_shownet->integer == 3 ) { Com_Printf ("%3i: unchanged: %i\n", msg->readcount, oldnum); } CL_DeltaEntity( msg, newframe, oldnum, oldstate, qtrue ); oldindex++; if ( oldindex >= oldframe->numEntities ) { oldnum = 99999; } else { oldstate = &cl.parseEntities[ (oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)]; oldnum = oldstate->number; } } if (oldnum == newnum) { // delta from previous state if ( cl_shownet->integer == 3 ) { Com_Printf ("%3i: delta: %i\n", msg->readcount, newnum); } CL_DeltaEntity( msg, newframe, newnum, oldstate, qfalse ); oldindex++; if ( oldindex >= oldframe->numEntities ) { oldnum = 99999; } else { oldstate = &cl.parseEntities[ (oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)]; oldnum = oldstate->number; } continue; } if ( oldnum > newnum ) { // delta from baseline if ( cl_shownet->integer == 3 ) { Com_Printf ("%3i: baseline: %i\n", msg->readcount, newnum); } CL_DeltaEntity( msg, newframe, newnum, &cl.entityBaselines[newnum], qfalse ); continue; } } // any remaining entities in the old frame are copied over while ( oldnum != 99999 ) { // one or more entities from the old packet are unchanged if ( cl_shownet->integer == 3 ) { Com_Printf ("%3i: unchanged: %i\n", msg->readcount, oldnum); } CL_DeltaEntity( msg, newframe, oldnum, oldstate, qtrue ); oldindex++; if ( oldindex >= oldframe->numEntities ) { oldnum = 99999; } else { oldstate = &cl.parseEntities[ (oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)]; oldnum = oldstate->number; } } } /* ================ CL_ParseSnapshot If the snapshot is parsed properly, it will be copied to cl.snap and saved in cl.snapshots[]. If the snapshot is invalid for any reason, no changes to the state will be made at all. ================ */ void CL_ParseSnapshot( msg_t *msg ) { int len; clSnapshot_t *old; clSnapshot_t newSnap; int deltaNum; int oldMessageNum; int i, packetNum; // get the reliable sequence acknowledge number // NOTE: now sent with all server to client messages if(msg->compat) clc.reliableAcknowledge = MSG_ReadLong( msg ); // read in the new snapshot to a temporary buffer // we will only copy to cl.snap if it is valid Com_Memset (&newSnap, 0, sizeof(newSnap)); // we will have read any new server commands in this // message before we got to svc_snapshot newSnap.serverCommandNum = clc.serverCommandSequence; newSnap.serverTime = MSG_ReadLong( msg ); // if we were just unpaused, we can only *now* really let the // change come into effect or the client hangs. cl_paused->modified = 0; newSnap.messageNum = clc.serverMessageSequence; deltaNum = MSG_ReadByte( msg ); if ( !deltaNum ) { newSnap.deltaNum = -1; } else { newSnap.deltaNum = newSnap.messageNum - deltaNum; } newSnap.snapFlags = MSG_ReadByte( msg ); // If the frame is delta compressed from data that we // no longer have available, we must suck up the rest of // the frame, but not use it, then ask for a non-compressed // message if ( newSnap.deltaNum <= 0 ) { newSnap.valid = qtrue; // uncompressed frame old = NULL; clc.demowaiting = qfalse; // we can start recording now } else { old = &cl.snapshots[newSnap.deltaNum & PACKET_MASK]; if ( !old->valid ) { // should never happen Com_Printf ("Delta from invalid frame (not supposed to happen!).\n"); } else if ( old->messageNum != newSnap.deltaNum ) { // The frame that the server did the delta from // is too old, so we can't reconstruct it properly. Com_Printf ("Delta frame too old.\n"); } else if ( cl.parseEntitiesNum - old->parseEntitiesNum > MAX_PARSE_ENTITIES-128 ) { Com_Printf ("Delta parseEntitiesNum too old.\n"); } else { newSnap.valid = qtrue; // valid delta parse } } // read areamask len = MSG_ReadByte( msg ); if(len > sizeof(newSnap.areamask)) { Com_Error (ERR_DROP,"CL_ParseSnapshot: Invalid size %d for areamask", len); return; } MSG_ReadData( msg, &newSnap.areamask, len); // read playerinfo SHOWNET( msg, "playerstate" ); if ( old ) { MSG_ReadDeltaPlayerstate( msg, &old->ps, &newSnap.ps ); } else { MSG_ReadDeltaPlayerstate( msg, NULL, &newSnap.ps ); } // read packet entities SHOWNET( msg, "packet entities" ); CL_ParsePacketEntities( msg, old, &newSnap ); // if not valid, dump the entire thing now that it has // been properly read if ( !newSnap.valid ) { return; } // clear the valid flags of any snapshots between the last // received and this one, so if there was a dropped packet // it won't look like something valid to delta from next // time we wrap around in the buffer oldMessageNum = cl.snap.messageNum + 1; if ( newSnap.messageNum - oldMessageNum >= PACKET_BACKUP ) { oldMessageNum = newSnap.messageNum - ( PACKET_BACKUP - 1 ); } for ( ; oldMessageNum < newSnap.messageNum ; oldMessageNum++ ) { cl.snapshots[oldMessageNum & PACKET_MASK].valid = qfalse; } // copy to the current good spot cl.snap = newSnap; cl.snap.ping = 999; // calculate ping time for ( i = 0 ; i < PACKET_BACKUP ; i++ ) { packetNum = ( clc.netchan.outgoingSequence - 1 - i ) & PACKET_MASK; if ( cl.snap.ps.commandTime >= cl.outPackets[ packetNum ].p_serverTime ) { cl.snap.ping = cls.realtime - cl.outPackets[ packetNum ].p_realtime; break; } } // save the frame off in the backup array for later delta comparisons cl.snapshots[cl.snap.messageNum & PACKET_MASK] = cl.snap; if (cl_shownet->integer == 3) { Com_Printf( " snapshot:%i delta:%i ping:%i\n", cl.snap.messageNum, cl.snap.deltaNum, cl.snap.ping ); } cl.newSnapshots = qtrue; } //===================================================================== int cl_connectedToPureServer; int cl_connectedToCheatServer; /* ================== CL_SystemInfoChanged The systeminfo configstring has been changed, so parse new information out of it. This will happen at every gamestate, and possibly during gameplay. ================== */ void CL_SystemInfoChanged( void ) { char *systemInfo; const char *s, *t; char key[BIG_INFO_KEY]; char value[BIG_INFO_VALUE]; qboolean gameSet; systemInfo = cl.gameState.stringData + cl.gameState.stringOffsets[ CS_SYSTEMINFO ]; // NOTE TTimo: // when the serverId changes, any further messages we send to the server will use this new serverId // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=475 // in some cases, outdated cp commands might get sent with this news serverId cl.serverId = atoi( Info_ValueForKey( systemInfo, "sv_serverid" ) ); // don't set any vars when playing a demo if ( clc.demoplaying ) { return; } #ifdef USE_VOIP #ifdef LEGACY_PROTOCOL if(clc.compat) clc.voipEnabled = qfalse; else #endif { s = Info_ValueForKey( systemInfo, "sv_voip" ); if ( Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER || Cvar_VariableValue("ui_singlePlayerActive")) clc.voipEnabled = qfalse; else clc.voipEnabled = atoi(s); } #endif s = Info_ValueForKey( systemInfo, "sv_cheats" ); cl_connectedToCheatServer = atoi( s ); if ( !cl_connectedToCheatServer ) { Cvar_SetCheatState(); } // check pure server string s = Info_ValueForKey( systemInfo, "sv_paks" ); t = Info_ValueForKey( systemInfo, "sv_pakNames" ); FS_PureServerSetLoadedPaks( s, t ); s = Info_ValueForKey( systemInfo, "sv_referencedPaks" ); t = Info_ValueForKey( systemInfo, "sv_referencedPakNames" ); FS_PureServerSetReferencedPaks( s, t ); gameSet = qfalse; // scan through all the variables in the systeminfo and locally set cvars to match s = systemInfo; while ( s ) { int cvar_flags; Info_NextPair( &s, key, value ); if ( !key[0] ) { break; } // ehw! if (!Q_stricmp(key, "fs_game")) { if(FS_CheckDirTraversal(value)) { Com_Printf(S_COLOR_YELLOW "WARNING: Server sent invalid fs_game value %s\n", value); continue; } gameSet = qtrue; } if((cvar_flags = Cvar_Flags(key)) == CVAR_NONEXISTENT) Cvar_Get(key, value, CVAR_SERVER_CREATED | CVAR_ROM); else { // If this cvar may not be modified by a server discard the value. if(!(cvar_flags & (CVAR_SYSTEMINFO | CVAR_SERVER_CREATED | CVAR_USER_CREATED))) { #ifndef STANDALONE if(Q_stricmp(key, "g_synchronousClients") && Q_stricmp(key, "pmove_fixed") && Q_stricmp(key, "pmove_msec")) #endif { Com_Printf(S_COLOR_YELLOW "WARNING: server is not allowed to set %s=%s\n", key, value); continue; } } Cvar_SetSafe(key, value); } } // if game folder should not be set and it is set at the client side if ( !gameSet && *Cvar_VariableString("fs_game") ) { Cvar_Set( "fs_game", "rpgxEF" ); } cl_connectedToPureServer = Cvar_VariableValue( "sv_pure" ); } /* ================== CL_ParseServerInfo ================== */ static void CL_ParseServerInfo(void) { const char *serverInfo; serverInfo = cl.gameState.stringData + cl.gameState.stringOffsets[ CS_SERVERINFO ]; clc.sv_allowDownload = atoi(Info_ValueForKey(serverInfo, "sv_allowDownload")); Q_strncpyz(clc.sv_dlURL, Info_ValueForKey(serverInfo, "sv_dlURL"), sizeof(clc.sv_dlURL)); } /* ================== CL_ParseGamestate ================== */ void CL_ParseGamestate( msg_t *msg ) { int i; entityState_t *es; int newnum; entityState_t nullstate; int cmd; char *s; char oldGame[MAX_QPATH]; Con_Close(); clc.connectPacketCount = 0; // wipe local client state CL_ClearState(); // a gamestate always marks a server command sequence clc.serverCommandSequence = MSG_ReadLong( msg ); // parse all the configstrings and baselines cl.gameState.dataCount = 1; // leave a 0 at the beginning for uninitialized configstrings while ( 1 ) { cmd = MSG_ReadByte( msg ); if((msg->compat && cmd <= 0) || cmd == svc_EOF) break; if ( cmd == svc_configstring ) { int len; i = MSG_ReadShort( msg ); if ( i < 0 || i >= MAX_CONFIGSTRINGS ) { Com_Error( ERR_DROP, "configstring > MAX_CONFIGSTRINGS" ); } s = MSG_ReadBigString( msg ); len = strlen( s ); if ( len + 1 + cl.gameState.dataCount > MAX_GAMESTATE_CHARS ) { Com_Error( ERR_DROP, "MAX_GAMESTATE_CHARS exceeded" ); } // append it to the gameState string buffer cl.gameState.stringOffsets[ i ] = cl.gameState.dataCount; Com_Memcpy( cl.gameState.stringData + cl.gameState.dataCount, s, len + 1 ); cl.gameState.dataCount += len + 1; } else if ( cmd == svc_baseline ) { newnum = MSG_ReadBits( msg, GENTITYNUM_BITS ); if ( newnum < 0 || newnum >= MAX_GENTITIES ) { Com_Error( ERR_DROP, "Baseline number out of range: %i", newnum ); } Com_Memset (&nullstate, 0, sizeof(nullstate)); es = &cl.entityBaselines[ newnum ]; MSG_ReadDeltaEntity( msg, &nullstate, es, newnum ); } else { Com_Error( ERR_DROP, "CL_ParseGamestate: bad command byte" ); } } if(!msg->compat) clc.clientNum = MSG_ReadLong(msg); // read the checksum feed if(!clc.demoplaying || !msg->compat) clc.checksumFeed = MSG_ReadLong( msg ); // save old gamedir Cvar_VariableStringBuffer("fs_game", oldGame, sizeof(oldGame)); // parse useful values out of CS_SERVERINFO CL_ParseServerInfo(); // parse serverId and other cvars CL_SystemInfoChanged(); // stop recording now so the demo won't have an unnecessary level load at the end. if(cl_autoRecordDemo->integer && clc.demorecording) CL_StopRecord_f(); // reinitialize the filesystem if the game directory has changed if(!cls.oldGameSet && (Cvar_Flags("fs_game") & CVAR_MODIFIED)) { cls.oldGameSet = qtrue; Q_strncpyz(cls.oldGame, oldGame, sizeof(cls.oldGame)); } FS_ConditionalRestart(clc.checksumFeed, qfalse); // This used to call CL_StartHunkUsers, but now we enter the download state before loading the // cgame CL_InitDownloads(); // make sure the game starts Cvar_Set( "cl_paused", "0" ); } //===================================================================== /* ===================== CL_ParseDownload A download message has been received from the server ===================== */ void CL_ParseDownload ( msg_t *msg ) { int size; unsigned char data[MAX_MSGLEN]; uint16_t block; if (!*clc.downloadTempName) { Com_Printf("Server sending download, but no download was requested\n"); CL_AddReliableCommand("stopdl", qfalse); return; } // read the data block = MSG_ReadShort ( msg ); if(!block && !clc.downloadBlock) { // block zero is special, contains file size clc.downloadSize = MSG_ReadLong ( msg ); Cvar_SetValue( "cl_downloadSize", clc.downloadSize ); if (clc.downloadSize < 0) { Com_Error( ERR_DROP, "%s", MSG_ReadString( msg ) ); return; } } size = MSG_ReadShort ( msg ); if (size < 0 || size > sizeof(data)) { Com_Error(ERR_DROP, "CL_ParseDownload: Invalid size %d for download chunk", size); return; } MSG_ReadData(msg, data, size); if((clc.downloadBlock & 0xFFFF) != block) { Com_DPrintf( "CL_ParseDownload: Expected block %d, got %d\n", (clc.downloadBlock & 0xFFFF), block); return; } // open the file if not opened yet if (!clc.download) { clc.download = FS_SV_FOpenFileWrite( clc.downloadTempName ); if (!clc.download) { Com_Printf( "Could not create %s\n", clc.downloadTempName ); CL_AddReliableCommand("stopdl", qfalse); CL_NextDownload(); return; } } if (size) FS_Write( data, size, clc.download ); CL_AddReliableCommand(va("nextdl %d", clc.downloadBlock), qfalse); clc.downloadBlock++; clc.downloadCount += size; // So UI gets access to it Cvar_SetValue( "cl_downloadCount", clc.downloadCount ); if (!size) { // A zero length block means EOF if (clc.download) { FS_FCloseFile( clc.download ); clc.download = 0; // rename the file FS_SV_Rename ( clc.downloadTempName, clc.downloadName ); } // send intentions now // We need this because without it, we would hold the last nextdl and then start // loading right away. If we take a while to load, the server is happily trying // to send us that last block over and over. // Write it twice to help make sure we acknowledge the download CL_WritePacket(); CL_WritePacket(); // get another file if needed CL_NextDownload (); } } #ifdef USE_VOIP static qboolean CL_ShouldIgnoreVoipSender(int sender) { if (!cl_voip->integer) return qtrue; // VoIP is disabled. else if ((sender == clc.clientNum) && (!clc.demoplaying)) return qtrue; // ignore own voice (unless playing back a demo). else if (clc.voipMuteAll) return qtrue; // all channels are muted with extreme prejudice. else if (clc.voipIgnore[sender]) return qtrue; // just ignoring this guy. else if (clc.voipGain[sender] == 0.0f) return qtrue; // too quiet to play. return qfalse; } /* ===================== CL_PlayVoip Play raw data ===================== */ static void CL_PlayVoip(int sender, int samplecnt, const byte *data, int flags) { if(flags & VOIP_DIRECT) { S_RawSamples(sender + 1, samplecnt, clc.speexSampleRate, 2, 1, data, clc.voipGain[sender], -1); } if(flags & VOIP_SPATIAL) { S_RawSamples(sender + MAX_CLIENTS + 1, samplecnt, clc.speexSampleRate, 2, 1, data, 1.0f, sender); } } /* ===================== CL_ParseVoip A VoIP message has been received from the server ===================== */ static void CL_ParseVoip ( msg_t *msg ) { static short decoded[4096]; // !!! FIXME: don't hardcode. const int sender = MSG_ReadShort(msg); const int generation = MSG_ReadByte(msg); const int sequence = MSG_ReadLong(msg); const int frames = MSG_ReadByte(msg); const int packetsize = MSG_ReadShort(msg); const int flags = MSG_ReadBits(msg, VOIP_FLAGCNT); char encoded[1024]; int seqdiff = sequence - clc.voipIncomingSequence[sender]; int written = 0; int i; Com_DPrintf("VoIP: %d-byte packet from client %d\n", packetsize, sender); if (sender < 0) return; // short/invalid packet, bail. else if (generation < 0) return; // short/invalid packet, bail. else if (sequence < 0) return; // short/invalid packet, bail. else if (frames < 0) return; // short/invalid packet, bail. else if (packetsize < 0) return; // short/invalid packet, bail. if (packetsize > sizeof (encoded)) { // overlarge packet? int bytesleft = packetsize; while (bytesleft) { int br = bytesleft; if (br > sizeof (encoded)) br = sizeof (encoded); MSG_ReadData(msg, encoded, br); bytesleft -= br; } return; // overlarge packet, bail. } if (!clc.speexInitialized) { MSG_ReadData(msg, encoded, packetsize); // skip payload. return; // can't handle VoIP without libspeex! } else if (sender >= MAX_CLIENTS) { MSG_ReadData(msg, encoded, packetsize); // skip payload. return; // bogus sender. } else if (CL_ShouldIgnoreVoipSender(sender)) { MSG_ReadData(msg, encoded, packetsize); // skip payload. return; // Channel is muted, bail. } // !!! FIXME: make sure data is narrowband? Does decoder handle this? Com_DPrintf("VoIP: packet accepted!\n"); // This is a new "generation" ... a new recording started, reset the bits. if (generation != clc.voipIncomingGeneration[sender]) { Com_DPrintf("VoIP: new generation %d!\n", generation); speex_bits_reset(&clc.speexDecoderBits[sender]); clc.voipIncomingGeneration[sender] = generation; seqdiff = 0; } else if (seqdiff < 0) { // we're ahead of the sequence?! // This shouldn't happen unless the packet is corrupted or something. Com_DPrintf("VoIP: misordered sequence! %d < %d!\n", sequence, clc.voipIncomingSequence[sender]); // reset the bits just in case. speex_bits_reset(&clc.speexDecoderBits[sender]); seqdiff = 0; } else if (seqdiff > 100) { // more than 2 seconds of audio dropped? // just start over. Com_DPrintf("VoIP: Dropped way too many (%d) frames from client #%d\n", seqdiff, sender); speex_bits_reset(&clc.speexDecoderBits[sender]); seqdiff = 0; } if (seqdiff != 0) { Com_DPrintf("VoIP: Dropped %d frames from client #%d\n", seqdiff, sender); // tell speex that we're missing frames... for (i = 0; i < seqdiff; i++) { assert((written + clc.speexFrameSize) * 2 < sizeof (decoded)); speex_decode_int(clc.speexDecoder[sender], NULL, decoded + written); written += clc.speexFrameSize; } } for (i = 0; i < frames; i++) { char encoded[256]; const int len = MSG_ReadByte(msg); if (len < 0) { Com_DPrintf("VoIP: Short packet!\n"); break; } MSG_ReadData(msg, encoded, len); // shouldn't happen, but just in case... if ((written + clc.speexFrameSize) * 2 > sizeof (decoded)) { Com_DPrintf("VoIP: playback %d bytes, %d samples, %d frames\n", written * 2, written, i); CL_PlayVoip(sender, written, (const byte *) decoded, flags); written = 0; } speex_bits_read_from(&clc.speexDecoderBits[sender], encoded, len); speex_decode_int(clc.speexDecoder[sender], &clc.speexDecoderBits[sender], decoded + written); #if 0 static FILE *encio = NULL; if (encio == NULL) encio = fopen("voip-incoming-encoded.bin", "wb"); if (encio != NULL) { fwrite(encoded, len, 1, encio); fflush(encio); } static FILE *decio = NULL; if (decio == NULL) decio = fopen("voip-incoming-decoded.bin", "wb"); if (decio != NULL) { fwrite(decoded+written, clc.speexFrameSize*2, 1, decio); fflush(decio); } #endif written += clc.speexFrameSize; } Com_DPrintf("VoIP: playback %d bytes, %d samples, %d frames\n", written * 2, written, i); if(written > 0) CL_PlayVoip(sender, written, (const byte *) decoded, flags); clc.voipIncomingSequence[sender] = sequence + frames; } #endif /* ===================== CL_ParseCommandString Command strings are just saved off until cgame asks for them when it transitions a snapshot ===================== */ void CL_ParseCommandString( msg_t *msg ) { char *s; int seq; int index; seq = MSG_ReadLong( msg ); s = MSG_ReadString( msg ); // see if we have already executed stored it off if ( clc.serverCommandSequence >= seq ) { return; } clc.serverCommandSequence = seq; index = seq & (MAX_RELIABLE_COMMANDS-1); Q_strncpyz( clc.serverCommands[ index ], s, sizeof( clc.serverCommands[ index ] ) ); } /* ===================== CL_ParseServerMessage ===================== */ void CL_ParseServerMessage( msg_t *msg ) { int cmd; if ( cl_shownet->integer == 1 ) { Com_Printf ("%i ",msg->cursize); } else if ( cl_shownet->integer >= 2 ) { Com_Printf ("------------------\n"); } if(!msg->compat) { MSG_Bitstream(msg); // get the reliable sequence acknowledge number clc.reliableAcknowledge = MSG_ReadLong( msg ); // if ( clc.reliableAcknowledge < clc.reliableSequence - MAX_RELIABLE_COMMANDS ) { clc.reliableAcknowledge = clc.reliableSequence; } } // // parse the message // while ( 1 ) { if ( msg->readcount > msg->cursize ) { Com_Error (ERR_DROP,"CL_ParseServerMessage: read past end of server message"); break; } cmd = MSG_ReadByte( msg ); if(cmd == svc_EOF || (msg->compat && cmd == -1)) { SHOWNET( msg, "END OF MESSAGE" ); break; } if ( cl_shownet->integer >= 2 ) { if ( (cmd < 0) || (!svc_strings[cmd]) ) { Com_Printf( "%3i:BAD CMD %i\n", msg->readcount-1, cmd ); } else { SHOWNET( msg, svc_strings[cmd] ); } } // other commands switch ( cmd ) { default: Com_Error (ERR_DROP,"CL_ParseServerMessage: Illegible server message"); break; case svc_nop: break; case svc_serverCommand: CL_ParseCommandString( msg ); break; case svc_gamestate: CL_ParseGamestate( msg ); break; case svc_snapshot: CL_ParseSnapshot( msg ); break; case svc_download: CL_ParseDownload( msg ); break; case svc_voip: #ifdef USE_VOIP CL_ParseVoip( msg ); #endif break; } } }