// Copyright (C) 2000 Raven Software // // g_groups.h -- local definitions for game module group collections #ifndef G_GROUPS_H_ #define G_GROUPS_H_ typedef struct { char name[128]; char text[128]; } group_list_t; #define MAX_GROUP_MEMBERS 1024 extern group_list_t group_list[MAX_GROUP_MEMBERS]; extern int group_count; /*@shared@*/ /*@null@*/ extern char *G_searchGroupList(const char *name); #define MAX_SKINS_FOR_RACE 128 #endif /* G_GROUPS_H_ */