/*======================================================= * * This file contains entities that are used to call UIs * =======================================================*/ #include "g_local.h" extern void InitTrigger(gentity_t *self); /*QUAKED ui_transporter (1 0.5 0) (-8 -8 -8) (8 8 8) ? DISABLED -----DESCRIPTION----- Opens the transporter UI. -----SPAWNFLAGS----- 1: DISABLED - Entity is disabled at spawn -----KEYS----- "swapname" - enables/disables entity(NO_ACTIVATOR/SELF flag must be checked for any entity using this) "target" - trigger_transporter to use with this ui_transporter */ /** * \brief Think function for ui_transporter entity. * \param ent the ui_transporter entity * \author Ubergames - GSIO01 */ void ui_transporter_think(gentity_t *ent) { if(!ent->activator || ent->sound1to2 >= 10000) { /* player disconnect or was idle more than 10 seconds */ ent->sound1to2 = 0; ent->count = 0; ent->nextthink = -1; } else { ent->nextthink = level.time + 2500; ent->sound1to2 += 2500; } } /** * \brief Use function for ui_transporter entity. * * Either either (de)activates entity or opens up the transporter UI. * * \param ent the ui_transporter entity * \param activator the entity that has used the ui_transporter entity * \param other other entity * * \author Ubergames - GSIO01 */ void ui_transporter_use(gentity_t *ent, gentity_t *other, gentity_t *activator) { gentity_t *target; if(!Q_stricmp(ent->swapname, activator->target)) { ent->flags ^= FL_LOCKED; } else { if(ent->flags & FL_LOCKED || ent->count) return; target = ent->target_ent; ent->count = 1; /* in use indicator */ ent->touched = activator; trap_SendServerCommand(activator-g_entities, va("ui_transporter %i", target-g_entities)); ent->nextthink = level.time + 2500; } } /** * \brief Continues setupt of ui_transporter entity after all other entites had time to spawn. * * \param ent the ui_transporter entity * * \author Ubergames - GSIO01 */ void ui_transporter_setup(gentity_t *ent) { gentity_t *target = NULL; target = G_Find(target, FOFS(targetname), ent->target); if(!target) { DEVELOPER(G_Printf(S_COLOR_YELLOW "[Entity-Error] ui_transporter without trigger_transporter as target at %s!\n", vtos(ent->s.origin));); G_FreeEntity(ent); return; } ent->target_ent = target; ent->target_ent->target_ent = ent; ent->nextthink = -1; ent->think = ui_transporter_think; } /** * \brief Spawn function of ui_transporter entity. * * \param ent the ui_transporter entity * * \author GSIO01 */ void SP_ui_transporter(gentity_t *ent) { if(!ent->target) { DEVELOPER(G_Printf(S_COLOR_YELLOW "[Entity-Error] ui_transporter without target at %s!\n", vtos(ent->s.origin));); G_FreeEntity(ent); return; } if(ent->spawnflags & 1) ent->flags ^= FL_LOCKED; ent->use = ui_transporter_use; ent->think = ui_transporter_setup; ent->nextthink = level.time + 500; ent->count = 0; trap_LinkEntity(ent); } /*QUAKED ui_msd (1 0.5 0) (-8 -8 -8) (8 8 8) ? DISABLED -----DESCRIPTION----- Opens a Master Systems Display. It will display data grabbed from a target_shiphealth. -----SPAWNFLAGS----- 1: DISABLED - Entity is disabled at spawn -----KEYS----- "swapname" - enables/disables entity(NO_ACTIVATOR/SELF flag must be checked for any entity using this) "target" - target_shiphealth to draw info from */ /** * \brief Use function for ui_msd entity. * * Either either (de)activates entity or opens up the MSD. * * \param ent the ui_msd entity * \param activator the entity that has used the ui_msd entity * \param other other entity * * \author Ubergames - Harry Young */ void ui_msd_use(gentity_t *ent, gentity_t *other, gentity_t *activator) { gentity_t *target, *temp = NULL; int maxhull, currhull, maxshield, currshield, shieldstate, warpstate= -2, turbostate= -2, transstate= -2, alertstate= -2; const char *model; if(!Q_stricmp(ent->swapname, activator->target)) { ent->flags ^= FL_LOCKED; } else { if(ent->flags & FL_LOCKED) return; target = ent->target_ent; maxhull = target->health; currhull = target->count; maxshield = target->splashRadius; currshield = target->n00bCount; shieldstate = target->splashDamage; if(target->falsetarget){ while((temp = G_Find(temp, FOFS(truename), target->falsetarget)) != NULL){ if(!Q_stricmp(temp->classname, "target_warp")) break; } if(temp){ if(temp->sound2to1)//core ejected, we don't really care if it is online warpstate = 2; if(!temp->sound2to1 && temp->sound1to2)//not ejected and not deactivated -> core active warpstate = 1; if(!temp->sound2to1 && !temp->sound1to2)//not ejected and deactivated -> core inactive warpstate = 0; temp = NULL; } } if(target->bluename){ while((temp = G_Find(temp, FOFS(swapname), target->bluename)) != NULL){ if(!Q_stricmp(temp->classname, "target_turbolift")) break; } if(temp){ if (temp->flags & FL_LOCKED) turbostate = 0; else turbostate = 1; temp = NULL; } } if(target->bluesound){ while((temp = G_Find(temp, FOFS(swapname), target->bluesound)) != NULL){ if(!Q_stricmp(temp->classname, "ui_transporter")) break; } if(temp){ if (temp->flags & FL_LOCKED) transstate = 0; else transstate = 1; temp = NULL; } } if(target->falsename){ while((temp = G_Find(temp, FOFS(falsename), target->falsename)) != NULL){ if(!Q_stricmp(temp->classname, "target_alert")) break; } if(temp){ alertstate = temp->damage; temp = NULL; } } model = target->model; trap_SendServerCommand(activator-g_entities, va("ui_msd %i %i %i %i %i %i %i %i %i %s", maxhull, currhull, maxshield, currshield, shieldstate, warpstate, turbostate, transstate, alertstate, model)); //Debugging G_Printf(S_COLOR_YELLOW "ui_msd G %i %i %i %i %i %i %i %i %i\n", maxhull, currhull, maxshield, currshield, shieldstate, warpstate, turbostate, transstate, alertstate); } } /** * \brief Continues setupt of ui_msd entity after all other entites had time to spawn. * * \param ent the ui_msd entity * * \author Ubergames - GSIO01 */ void ui_msd_setup(gentity_t *ent) { gentity_t *target = NULL; while((target = G_Find(target, FOFS(targetname), ent->target)) != NULL){ if(!Q_stricmp(target->classname, "target_shiphealth")) break; } if(!target) { DEVELOPER(G_Printf(S_COLOR_YELLOW "[Entity-Error] ui_msd without target_shiphealth as target at %s! Removing Entity.\n", vtos(ent->s.origin));); G_FreeEntity(ent); return; } ent->target_ent = target; ent->target_ent->target_ent = ent; ent->nextthink = -1; ent->think = 0; } /** * \brief Spawn function of ui_msd entity. * * \param ent the ui_msd entity * * \author GSIO01 */ void SP_ui_msd(gentity_t *ent) { if(!ent->target) { DEVELOPER(G_Printf(S_COLOR_YELLOW "[Entity-Error] ui_msd without target at %s! Removing Entity.\n", vtos(ent->s.origin));); G_FreeEntity(ent); return; } if(ent->spawnflags & 1) ent->flags ^= FL_LOCKED; ent->use = ui_msd_use; ent->think = ui_msd_setup; ent->nextthink = level.time + 500; ent->count = 0; trap_LinkEntity(ent); } /*QUAKED ui_holodeck (1 0.5 0) (-8 -8 -8) (8 8 8) ? DISABLED -----Description----- Will open the holodeck UI once this is implemented. For now this will not spawn. -----SPAWNFLAGS----- 1: DISABLED Entity is disabled at spawn -----KEYS----- "swapname" - enables/disables entity(NO_ACTIVATOR/SELF flag must be checked for any entity using this) "target" - trigger_holodeck to use with this ui_holodeck */ void ui_holodeck_think(gentity_t *ent) { if(!ent->activator || ent->sound1to2 >= 10000) { /* player disconnect or was idle more than 10 seconds */ ent->sound1to2 = 0; ent->count = 0; ent->nextthink = -1; } else { ent->nextthink = level.time + 2500; ent->sound1to2 += 2500; } } void ui_holodeck_use(gentity_t *ent, gentity_t *other, gentity_t *activator) { gentity_t *target; if(!Q_stricmp(ent->swapname, activator->target)) { ent->flags ^= FL_LOCKED; } else { if(ent->flags & FL_LOCKED || ent->count) return; target = ent->target_ent; ent->count = 1; /* in use indicator */ ent->touched = activator; trap_SendServerCommand(activator-g_entities, va("ui_holodeck %i", target-g_entities)); ent->nextthink = level.time + 2500; } } void ui_holodeck_setup(gentity_t *ent) { gentity_t *target; target = G_Find(NULL, FOFS(targetname), ent->target); if(!target) { DEVELOPER(G_Printf(S_COLOR_YELLOW "[Entity-Error] ui_holodekc without trigger_holodeck as target at %s!\n", vtos(ent->s.origin));); G_FreeEntity(ent); return; } ent->target_ent = target; ent->target_ent->target_ent = ent; ent->nextthink = -1; ent->think = ui_holodeck_think; } void SP_ui_holodeck(gentity_t *ent) { if(!ent->target) { DEVELOPER(G_Printf(S_COLOR_YELLOW "[Entity-Error] ui_holodeck without target at %s!\n", vtos(ent->s.origin));); G_FreeEntity(ent); } if(ent->spawnflags & 1) ent->flags ^= FL_LOCKED; ent->use = ui_holodeck_use; ent->think = ui_holodeck_setup; ent->nextthink = level.time + 500; ent->count = 0; trap_LinkEntity(ent); }