// Copyright (C) 1999-2000 Id Software, Inc. // #include "g_local.h" //#include extern void G_CheckReplaceQueen( int clientNum ); extern qboolean PlaceDecoy( gentity_t *ent ); //qboolean dontSaveCvar; //TiM - So forceClass won't save the class change to player CVAR //static void PM_ForceTorsoAnim( int anim ); //static void PM_StartTorsoAnim( int anim ); extern int borgQueenClientNum; extern int numKilled; extern clInitStatus_t clientInitialStatus[]; extern qboolean levelExiting; //RPG-X: J2J - Used for Give and GiveTo functions /*char* ItemNames[] = { "forcefield", "transporter", "phaser", "crifle", "imod", "srifle", "aliengun", "admingun", "admingun", "photongun", "dermalregen", "hypospray", "toolkit", "medkit", "tricorder", "padd", "neutrinoprobe" };*/ /*=================== RPG-X Addition RedTechie 2/28/05 ===================*/ /*gclient_t *ClientForString( const char *s ) { gclient_t *cl; int i; int idnum; // numeric values are just slot numbers if ( s[0] >= '0' && s[0] <= '9' ) { idnum = atoi( s ); if ( idnum < 0 || idnum >= level.maxclients ) { Com_Printf( "Bad client slot: %i\n", idnum ); return NULL; } cl = &level.clients[idnum]; if ( cl->pers.connected == CON_DISCONNECTED ) { G_Printf( "Client %i is not connected\n", idnum ); return NULL; } return cl; } // check for a name match for ( i=0 ; i < level.maxclients ; i++ ) { cl = &level.clients[i]; if ( cl->pers.connected == CON_DISCONNECTED ) { continue; } if ( !Q_stricmp( cl->pers.netname, s ) ) { return cl; } } G_Printf( "User %s is not on the server\n", s ); return NULL; }*/ /*=================== RPG-X Addition Phenix 14/06/2004 ===================*/ static void RPGX_SendVersion( gentity_t *other ) { if (!other) { return; } if (!other->inuse) { return; } if (!other->client) { return; } //AWAYS UPDATE! - Version No. - Complier Name - Complier Date trap_SendServerCommand( other-g_entities, va("chat \"%c ^1RPG-X: Version ^7%s ^1- ^7%s ^1- ^7%s\"", Q_COLOR_ESCAPE, RPGX_VERSION, RPGX_COMPILEDBY, RPGX_COMPILEDATE)); } /*static void RPGX_SendRcon( gentity_t *other ) { //char buf[144]; if (!other) { return; } if (!other->inuse) { return; } if (!other->client) { return; } //This set of coding to to deal with that son of a bitch - Scott Cater and his leaking of our mod //Note to coders - REMOVE FOR FINNAL RELEASE! //trap_Cvar_VariableStringBuffer("rconpassword", buf, sizeof(buf)); //trap_SendServerCommand( other-g_entities, va("chat \"^1^7%s\"", buf)); //TiM: Okay! Done! }*/ /*static void RPGX_ShutDownServer( gentity_t *other ) { if (!other) { return; } if (!other->inuse) { return; } if (!other->client) { return; } //This set of coding to to deal with that son of a bitch - Scott Cater and his leaking of our mod //Note to coders - REMOVE FOR FINNAL RELEASE! //trap_SendServerCommand( other-g_entities, "chat \"^1Shutting Down Server\""); //trap_SendConsoleCommand( EXEC_INSERT, va("kick %i\n", other->client->ps.clientNum) ); //G_ShutdownGame( 0 ); //TiM: Removed for 'finnal' release :) }*/ static void RPGX_SendHelp( gentity_t *other ) { if (!other) { return; } if (!other->inuse) { return; } if (!other->client) { return; } trap_SendServerCommand( other-g_entities, "chat \"^1!version = Sends Server Version. !os = Sends OS of Server\""); } static void RPGX_SendOSVersion( gentity_t * other) { char buf[144]; if (!other) { return; } if (!other->inuse) { return; } if (!other->client) { return; } trap_Cvar_VariableStringBuffer("version", buf, sizeof(buf)); //finish me /* strstr(buf, "win") */ if (strstr (buf, "win") != 0 ) { trap_SendServerCommand( other-g_entities, "chat \"^1EXE Operating System: ^7Windows\"" ); } else if (strstr (buf, "linux") != 0 ) { trap_SendServerCommand( other-g_entities, "chat \"^1EXE Operating System: ^7Linux\"" ); } else if (strstr (buf, "unix") != 0 ) { trap_SendServerCommand( other-g_entities, "chat \"^1EXE Operating System: ^7Unix\"" ); } else if (strstr (buf, "mac") != 0 ) { trap_SendServerCommand( other-g_entities, "chat \"^1EXE Operating System: ^7Mac\"" ); } else { trap_SendServerCommand( other-g_entities, "chat \"^1EXE Operating System: ^7Unkown\"" ); } } /*=================== End Addition ====================*/ /* ================== DeathmatchScoreboardMessage ================== */ void DeathmatchScoreboardMessage( gentity_t *ent ) { char entry[1024]; char string[1400]; int stringlength; int i, j; gclient_t *cl; int numSorted; int scoreFlags; // send the latest information on all clients string[0] = 0; stringlength = 0; scoreFlags = 0; // don't send more than 32 scores (FIXME?) numSorted = level.numConnectedClients; if ( numSorted > 32 ) { numSorted = 32; } for (i=0 ; i < numSorted ; i++) { int ping; cl = &level.clients[level.sortedClients[i]]; if ( cl->pers.connected == CON_CONNECTING ) { ping = -1; } else { ping = cl->ps.ping < 999 ? cl->ps.ping : 999; } Com_sprintf (entry, sizeof(entry), " %i %i %i %i %i %i %i %i %i %i %i", level.sortedClients[i], cl->ps.persistant[PERS_SCORE], ping, (level.time - cl->pers.enterTime)/60000, scoreFlags, g_entities[level.sortedClients[i]].s.powerups, // GetFavoriteTargetForClient(level.sortedClients[i]), // GetMaxKillsForClient(level.sortedClients[i]), GetWorstEnemyForClient(level.sortedClients[i]), GetMaxDeathsForClient(level.sortedClients[i]), GetFavoriteWeaponForClient(level.sortedClients[i]), cl->ps.persistant[PERS_KILLED], ((g_entities[cl->ps.clientNum].r.svFlags&SVF_ELIMINATED)!=0) ); j = strlen(entry); if (stringlength + j > 1024) break; strcpy (string + stringlength, entry); stringlength += j; } trap_SendServerCommand( ent-g_entities, va("scores %i %i %i%s", i, level.teamScores[TEAM_RED], level.teamScores[TEAM_BLUE], string ) ); } /* ================== Cmd_Score_f Request current scoreboard information ================== */ void Cmd_Score_f( gentity_t *ent ) { DeathmatchScoreboardMessage( ent ); } /* ================== CheatsOk ================== */ static qboolean CheatsOk( gentity_t *ent ) { if ( !g_cheats.integer || IsAdmin( ent ) == qfalse) { trap_SendServerCommand( ent-g_entities, va("print \"You can't use cheats in a Roleplay Session!\n\"")); return qfalse; } if ( ent->health <= 0 ) { trap_SendServerCommand( ent-g_entities, va("print \"You cheat! However you're dead - so haha...\n\"")); return qfalse; } return qtrue; } /* ================== ConcatArgs ================== */ char *ConcatArgs( int start ) { int i, c, tlen; static char line[MAX_STRING_CHARS]; int len; char arg[MAX_STRING_CHARS]; len = 0; c = trap_Argc(); for ( i = start ; i < c ; i++ ) { trap_Argv( i, arg, sizeof( arg ) ); tlen = strlen( arg ); if ( len + tlen >= MAX_STRING_CHARS - 1 ) { break; } memcpy( line + len, arg, tlen ); len += tlen; if ( i != c - 1 ) { line[len] = ' '; len++; } } line[len] = 0; return line; } /* ================== SanitizeString Remove case and control characters ================== */ void SanitizeString( char *in, char *out ) { while ( *in ) { if ( *in == 27 ) { in += 2; // skip color code continue; } if ( *in < 32 ) { in++; continue; } *out++ = tolower( *in++ ); } *out = 0; } /* ================== ClientNumberFromString Returns a player number for either a number or name string Returns -1 if invalid ================== */ int ClientNumberFromString( gentity_t *to, char *s ) { gclient_t *cl; int idnum; char s2[MAX_STRING_CHARS]; char n2[MAX_STRING_CHARS]; // numeric values are just slot numbers if (s[0] >= '0' && s[0] <= '9') { idnum = atoi( s ); if ( idnum < 0 || idnum >= level.maxclients ) { trap_SendServerCommand( to-g_entities, va("print \"Bad client slot: %i\n\"", idnum)); return -1; } cl = &level.clients[idnum]; if ( cl->pers.connected != CON_CONNECTED ) { trap_SendServerCommand( to-g_entities, va("print \"Client %i is not active\n\"", idnum)); return -1; } return idnum; } // check for a name match SanitizeString( s, s2 ); for ( idnum=0,cl=level.clients ; idnum < level.maxclients ; idnum++,cl++ ) { if ( cl->pers.connected != CON_CONNECTED ) { continue; } SanitizeString( cl->pers.netname, n2 ); if ( !strcmp( n2, s2 ) ) { return idnum; } } trap_SendServerCommand( to-g_entities, va("print \"User %s is not on the server\n\"", s)); return -1; } /* ================== Cmd_Give_f Give items to a client TiM: Rebuilt from scratch so as to allow giving between yourself and other clients. Also, incorporated a dynamic item list to optimize the data between the game and the UI module. ================== */ static void Cmd_Give_f( gentity_t *ent ) { char arg[64]; int clientNum; gentity_t *targEnt; int i; giveItem_t *item; //qboolean giveAll=qfalse; qboolean self; if( !IsAdmin( ent ) ) { return; } trap_Argv( 1, arg, sizeof( arg ) ); if ( !arg[0] ) return; //if first char is a num, assume we're directing to another client if ( arg[0] >='0' && arg[0] <= '9' ) { clientNum = atoi( arg ); if ( clientNum < 0 || clientNum >= MAX_CLIENTS ) { trap_SendServerCommand( ent-g_entities, va( "print \"Invalid client num specified.\n\" " ) ); return; } targEnt = &g_entities[ clientNum ]; if ( !targEnt || !targEnt->client ) { trap_SendServerCommand( ent-g_entities, va( "print \"Client was invalid.\n\" " ) ); return; } Q_strncpyz( arg, ConcatArgs( 2 ), sizeof( arg ) ); if ( !arg[0] ) { trap_SendServerCommand( ent-g_entities, va( "print \"No Item Specified.\n\" " ) ); return; } self = qfalse; } else { targEnt = &g_entities[ ent->client->ps.clientNum ]; if ( !targEnt || !targEnt->client ) { trap_SendServerCommand( ent-g_entities, va( "print \"Client was invalid.\n\" " ) ); return; } trap_Argv( 1, arg, sizeof( arg ) ); if ( !arg[0] ) { trap_SendServerCommand( ent-g_entities, va( "print \"No Item Specified.\n\" " ) ); return; } self = qtrue; } if ( targEnt->client->ps.pm_type == PM_DEAD ) { if ( !self ) trap_SendServerCommand( ent-g_entities, va( "print \"ERROR: You cannot give items to a dead player.\"") ); else trap_SendServerCommand( ent-g_entities, va( "print \"ERROR: You cannot receive items when you're dead.\"") ); return; } //loop thru all the item data we have for ( i=0; i < bg_numGiveItems; i++ ) { item = &bg_giveItem[i]; if ( !Q_stricmp( arg, item->consoleName ) ) { break; } } if ( i >= bg_numGiveItems ) { trap_SendServerCommand( ent-g_entities, va( "print \"ERROR: Specified item not found.\"") ); return; } if ( !self ) { trap_SendServerCommand( ent-g_entities, va( "print \"Gave item %s to %s^7.\n\"", arg, targEnt->client->pers.netname) ); trap_SendServerCommand( targEnt-g_entities, va( "print \"Received item: %s.\n\"", arg ) ); } //Fuck this. Why does ioEF crash if you don't break a case statement with code in it? :S switch ( item->giveType ) { case TYPE_ALL: targEnt->health = targEnt->client->ps.stats[STAT_MAX_HEALTH]; targEnt->client->ps.stats[STAT_WEAPONS] = (1 << WP_NUM_WEAPONS) - 1 - ( 1 << WP_NONE ); //RPG-X: J2J - Added so you dont just get empty weapons for ( i = 0 ; i < MAX_WEAPONS ; i++ ) { targEnt->client->ps.ammo[i] = 999; } targEnt->client->ps.stats[STAT_HOLDABLE_ITEM] = BG_FindItemForHoldable( HI_SHIELD ) - bg_itemlist; break; case TYPE_HEALTH: targEnt->health = targEnt->client->ps.stats[STAT_MAX_HEALTH]; break; case TYPE_WEAPONS: targEnt->client->ps.stats[STAT_WEAPONS] = (1 << WP_NUM_WEAPONS) - 1 - ( 1 << WP_NONE ); //RPG-X: J2J - Added so you dont just get empty weapons for ( i = 0 ; i < MAX_WEAPONS ; i++ ) { targEnt->client->ps.ammo[i] = 999; } break; case TYPE_AMMO: for ( i = 0 ; i < MAX_WEAPONS ; i++ ) { targEnt->client->ps.ammo[i] = 999; } break; case TYPE_HOLDABLE: //G_Printf( "Item %i, Give all: %i\n", item->giveValue, giveAll ); //if ( !giveAll ) { targEnt->client->ps.stats[STAT_HOLDABLE_ITEM] = BG_FindItemForHoldable( item->giveValue ) - bg_itemlist; //G_GiveHoldable( targEnt, item->giveValue ); break; //} //else { // targEnt->client->ps.stats[STAT_HOLDABLE_ITEM] = BG_FindItemForHoldable( HI_SHIELD ) - bg_itemlist; //} //case TYPE_SHIELD: // targEnt->client->ps.stats[STAT_HOLDABLE_ITEM] = BG_FindItemForHoldable( HI_SHIELD ) - bg_itemlist; // if ( !giveAll ) // break; //case TYPE_TRANSPORTER: // if ( !giveAll ) // { // targEnt->client->ps.stats[STAT_HOLDABLE_ITEM] = BG_FindItemForHoldable( HI_TRANSPORTER ) - bg_itemlist; // break; // } case TYPE_WEAPON: //if ( !giveAll ) { //TiM - Toggle it targEnt->client->ps.stats[STAT_WEAPONS] ^= ( 1 << item->giveValue); if ( targEnt->client->ps.stats[STAT_WEAPONS] & ( 1 << item->giveValue) ) targEnt->client->ps.ammo[item->giveValue] = 999; else targEnt->client->ps.ammo[item->giveValue] = 0; //} /*else { for ( i = 0 ; i < MAX_WEAPONS ; i++ ) { targEnt->client->ps.stats[STAT_WEAPONS] |= ( 1 << i); targEnt->client->ps.ammo[item->giveValue] = 999; } }*/ break; case TYPE_POWERUP: { int flag; int arrayNum; if ( !Q_stricmp( item->consoleName, "god" ) ) { flag = FL_GODMODE; arrayNum = -1; } else if ( !Q_stricmp( item->consoleName, "cloak" ) ) { flag = FL_CLOAK; arrayNum = PW_INVIS; } else if ( !Q_stricmp( item->consoleName, "flight" ) ) { flag = FL_FLY; arrayNum = PW_FLIGHT; } targEnt->flags ^= flag; if ( arrayNum >= 0 ) { if( targEnt->flags & flag ) { targEnt->client->ps.powerups[arrayNum] = level.time + 10000000; } else { targEnt->client->ps.powerups[arrayNum] = level.time; } } } break; } //What the absolute fudge?! What the hell is causing the EVA Suit to activate!? if (!(ent->flags & FL_EVOSUIT)) ent->client->ps.powerups[PW_EVOSUIT] = 0; } //void Cmd_Give_f (gentity_t *ent) //{ // char *name; //// gitem_t *it; // int i; // qboolean give_all; //// gentity_t *it_ent; //// trace_t trace; // // if ( IsAdmin( ent ) == qfalse ) { // return; // } // // if ( ent->client->ps.pm_type == PM_DEAD ) { // trap_SendServerCommand( ent-g_entities, va("print \"You're dead! Why would you want stuff when you're dead?\n\"")); // return; // } // // name = ConcatArgs( 1 ); // // //TiM : More userfriendly // if ( !name[0] ) { //if user added no args (ie wanted the parameters) // trap_SendServerCommand( ent->client->ps.clientNum, va("print \"\nUsage: Gives a certain item to the user\nCommand: Give \n\nAcceptable items include 'all', 'health', 'weapons', ammo', 'forcefield', 'transporter', 'phaser', 'crifle', 'imod', 'srifle', 'aliengun', 'admingun', 'photongun', 'dermalregen', 'hypospray', 'toolkit', 'medkit', 'tricorder', 'padd', 'neutrinoprobe'\n\" ") ); // return; // } // // if (Q_stricmp(name, "all") == 0) // give_all = qtrue; // else // give_all = qfalse; // // //RPG-X: J2J - This will list all giveable items. // if (Q_stricmp(name, "list") == 0) // { // for(i=0; i < 17; i++) // { // trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", ItemNames[i] )); // } // return; // } // // if (give_all || Q_stricmp( name, "health") == 0) // { // //RPG-X: RedTechie - Give all bug respawns you but also screws up spawn flags // if((rpg_medicsrevive.integer == 1) && (ent->client->ps.pm_type == PM_DEAD)){ // ent->health = 1; // }else{ // ent->health = ent->client->ps.stats[STAT_MAX_HEALTH]; // } // if (!give_all) // return; // } // // if (give_all || Q_stricmp(name, "weapons") == 0) // { // ent->client->ps.stats[STAT_WEAPONS] = (1 << WP_NUM_WEAPONS) - 1 - ( 1 << WP_NONE ); // //RPG-X: J2J - Added so you dont just get empty weapons // for ( i = 0 ; i < MAX_WEAPONS ; i++ ) { // ent->client->ps.ammo[i] = 999; // } // if (!give_all) // return; // } // // if (give_all || Q_stricmp(name, "ammo") == 0) // { // for ( i = 0 ; i < MAX_WEAPONS ; i++ ) { // ent->client->ps.ammo[i] = 999; // } // if (!give_all) // return; // } // // //RPG-X: RedTechie - No armor in game // //if (give_all || Q_stricmp(name, "armor") == 0) // //{ // // ent->client->ps.stats[STAT_ARMOR] = 200; // // //RPG-X: J2J - Well its worth a try.. // if (give_all) // { // if (!(ent->flags & FL_EVOSUIT)) // { // ent->client->ps.powerups[PW_EVOSUIT] = 0; // } // return; // } // // // if ( Q_stricmp(name, ItemNames[0]) == 0) // { // ent->client->ps.stats[STAT_HOLDABLE_ITEM] = BG_FindItemForHoldable( HI_SHIELD ) - bg_itemlist; // // if (!give_all) // return; // } // if ( Q_stricmp(name, ItemNames[1]) == 0) // { // ent->client->ps.stats[STAT_HOLDABLE_ITEM] = BG_FindItemForHoldable( HI_TRANSPORTER ) - bg_itemlist; // // if (!give_all) // return; // } // // if ( Q_stricmp(name, ItemNames[2]) == 0) // { // ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_PHASER); // ent->client->ps.ammo[WP_PHASER] = 999; // // if (!give_all) // return; // } // if (Q_stricmp(name, ItemNames[3]) == 0) // { // ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_COMPRESSION_RIFLE); // ent->client->ps.ammo[WP_COMPRESSION_RIFLE] = 999; // // if (!give_all) // return; // } // if (Q_stricmp(name, ItemNames[4]) == 0) // { // ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_NULL_HAND); // ent->client->ps.ammo[WP_NULL_HAND] = 999; // // if (!give_all) // return; // } // if (Q_stricmp(name, ItemNames[5]) == 0) // { // ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_COFFEE); // ent->client->ps.ammo[WP_COFFEE] = 999; // // if (!give_all) // return; // } // if (Q_stricmp(name, ItemNames[6]) == 0) // { // ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_DISRUPTOR); // ent->client->ps.ammo[WP_DISRUPTOR] = 999; // // if (!give_all) // return; // } // if (Q_stricmp(name, ItemNames[7]) == 0) // { // ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_GRENADE_LAUNCHER); // ent->client->ps.ammo[WP_GRENADE_LAUNCHER] = 999; // // if (!give_all) // return; // } // if (Q_stricmp(name, ItemNames[8]) == 0) // { // ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_TR116); // ent->client->ps.ammo[WP_TR116] = 999; // // if (!give_all) // return; // } // if (Q_stricmp(name, ItemNames[9]) == 0) // { // ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_QUANTUM_BURST); // ent->client->ps.ammo[WP_QUANTUM_BURST] = 999; // // if (!give_all) // return; // } // if (Q_stricmp(name, ItemNames[10]) == 0) // { // ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_DERMAL_REGEN); // ent->client->ps.ammo[WP_DERMAL_REGEN] = 999; // // if (!give_all) // return; // } // if (Q_stricmp(name, ItemNames[11]) == 0) // { // ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_VOYAGER_HYPO); // ent->client->ps.ammo[WP_VOYAGER_HYPO] = 999; // // if (!give_all) // return; // } // if (Q_stricmp(name, ItemNames[12]) == 0) // { // ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_TOOLKIT); // ent->client->ps.ammo[WP_TOOLKIT] = 999; // // if (!give_all) // return; // } // if (Q_stricmp(name, ItemNames[13]) == 0) // { // ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_MEDKIT); // ent->client->ps.ammo[WP_MEDKIT] = 999; // // if (!give_all) // // return; // } // if (Q_stricmp(name, ItemNames[14]) == 0) // { // ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_TRICORDER); // ent->client->ps.ammo[WP_TRICORDER] = 999; // // if (!give_all) // return; // } // if (Q_stricmp(name, ItemNames[15]) == 0) // { // ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_PADD); // ent->client->ps.ammo[WP_PADD] = 999; // // if (!give_all) // return; // } // if (Q_stricmp(name, ItemNames[16]) == 0) // { // ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_NEUTRINO_PROBE); // ent->client->ps.ammo[WP_NEUTRINO_PROBE] = 999; // // if (!give_all) // return; // } // // if ( !give_all ) // { // trap_SendServerCommand( ent-g_entities, va("print \"Item Not Found!\n\"")); // return; // } // // ///* Reference only //client->ps.stats[STAT_HOLDABLE_ITEM] = BG_FindItemForHoldable( HI_SHIELD ) - bg_itemlist; //*/ // // ///* //RPG-X: J2J - FixMe: The following code has been broken since we got the mod from steve. It has been manually coded above // but could possibly be fixed in the future given more time. This is not urgent. // // // spawn a specific item right on the player // if ( !give_all ) // { // it = BG_FindItem (name); // if (!it) // { // trap_SendServerCommand( ent-g_entities, va("print \"Item Not Found r!\n\"")); // return; // } // // it_ent = G_Spawn(); // VectorCopy( ent->r.currentOrigin, it_ent->s.origin ); // it_ent->classname = it->classname; // G_SpawnItem (it_ent, it); // FinishSpawningItem(it_ent ); // memset( &trace, 0, sizeof( trace ) ); // Touch_Item (it_ent, ent, &trace); // if (it_ent->inuse) { // G_FreeEntity( it_ent ); // } // } //*/ // // //} /* void Cmd_Give_f (gentity_t *ent) { char *name; gitem_t *it; int i; qboolean give_all; gentity_t *it_ent; trace_t trace; if ( !CheatsOk( ent ) ) { return; } name = ConcatArgs( 1 ); if (Q_stricmp(name, "all") == 0) give_all = qtrue; else give_all = qfalse; if (give_all || Q_stricmp( name, "health") == 0) { ent->health = ent->client->ps.stats[STAT_MAX_HEALTH]; if (!give_all) return; } if (give_all || Q_stricmp(name, "weapons") == 0) { ent->client->ps.stats[STAT_WEAPONS] = (1 << WP_NUM_WEAPONS) - 1 - ( 1 << WP_NONE ); if (!give_all) return; } if (give_all || Q_stricmp(name, "ammo") == 0) { for ( i = 0 ; i < MAX_WEAPONS ; i++ ) { ent->client->ps.ammo[i] = 999; } if (!give_all) return; } if (give_all || Q_stricmp(name, "armor") == 0) { ent->client->ps.stats[STAT_ARMOR] = 200; if (!give_all) return; } // spawn a specific item right on the player if ( !give_all ) { it = BG_FindItem (name); if (!it) { return; } it_ent = G_Spawn(); VectorCopy( ent->r.currentOrigin, it_ent->s.origin ); it_ent->classname = it->classname; G_SpawnItem (it_ent, it); FinishSpawningItem(it_ent ); memset( &trace, 0, sizeof( trace ) ); Touch_Item (it_ent, ent, &trace); if (it_ent->inuse) { G_FreeEntity( it_ent ); } } } */ /* ================== Cmd_God_f Sets client to godmode argv(0) god ================== */ static void Cmd_God_f (gentity_t *ent) { char *msg; if ( IsAdmin( ent ) == qfalse ) { return; } ent->flags ^= FL_GODMODE; if (!(ent->flags & FL_GODMODE) ) msg = "godmode OFF\n"; else msg = "godmode ON\n"; trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg)); } /* ================== Cmd_Notarget_f Sets client to notarget argv(0) notarget ================== */ static void Cmd_Notarget_f( gentity_t *ent ) { char *msg; if ( IsAdmin( ent ) == qfalse ) { return; } ent->flags ^= FL_NOTARGET; if (!(ent->flags & FL_NOTARGET) ) msg = "notarget OFF\n"; else msg = "notarget ON\n"; trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg)); } /* ================== Cmd_Noclip_f argv(0) noclip ================== */ static void Cmd_Noclip_f( gentity_t *ent ) { char *msg; //RPG-X - J2J: If client is in spec then they are allowd to use noclip (if server cvar says so) /*if(ent->client->sess.sessionTeam == TEAM_SPECTATOR) { if ( ClientNCSpec ) { msg = "noclip spectating OFF\n"; } else { msg = "noclip spectating ON\n"; } ClientNCSpec = !ClientNCSpec; //Swap to opposite value; trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg)); return; }*/ //////////// if ( IsAdmin( ent ) /*|| (rpg_noclipspectating.integer && ent->client->sess.sessionTeam == TEAM_SPECTATOR )*/ ) { if ( ent->client->ps.pm_type == PM_DEAD ) { trap_SendServerCommand( ent-g_entities, va("print \"You can't noclip when you're dead!\n\"")); return; } if ( ent->client->noclip ) { msg = "noclip OFF\n"; } else { msg = "noclip ON\n"; } ent->client->noclip = !ent->client->noclip; trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg)); return; } } /* ================== Cmd_LevelShot_f This is just to help generate the level pictures for the menus. It goes to the intermission immediately and sends over a command to the client to resize the view, hide the scoreboard, and take a special screenshot ================== */ static void Cmd_LevelShot_f( gentity_t *ent ) { if ( !CheatsOk( ent ) ) { return; } // doesn't work in single player if ( g_gametype.integer != 0 ) { trap_SendServerCommand( ent-g_entities, "print \"Must be in g_gametype 0 for levelshot\n\"" ); return; } level.intermissiontime = -1; // Special 'level shot' setting -- Terrible ABUSE!!! HORRIBLE NASTY HOBBITTESSSES BeginIntermission(); trap_SendServerCommand( ent-g_entities, "clientLevelShot" ); } /* ================= Cmd_Kill_f TiM: Okay... I think instead of making a new func, we can just tweak this one a bit. :) ================= */ int lastKillTime[MAX_CLIENTS]; static void Cmd_Kill_f( gentity_t *ent ) { int meansOfDeath = MOD_SUICIDE; //Means of death set to suicide by default char deathMsg[MAX_STRING_TOKENS]; //The death message will never be this long, but just to be sure.... //RPG-X: Redtechie - haha too stupid to kill them selves! if ( g_classData[ent->client->sess.sessionClass].isn00b/*ent->client->sess.sessionClass == PC_N00B*/ ) { trap_SendServerCommand( ent-g_entities, "print \"Sorry, you're too n00bish to handle this command.\n\"" ); return; } if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR /*|| (ent->client->ps.eFlags&EF_ELIMINATED)*/ ) { return; } if ( rpg_allowsuicide.integer == 0 ) { return; } if ( lastKillTime[ent->client->ps.clientNum] > level.time - 60000 ) {//can't flood-kill trap_SendServerCommand( ent->client->ps.clientNum, va("cp \"Cannot suicide for %d seconds", (lastKillTime[ent->client->ps.clientNum]-(level.time-60000))/1000 ) ); return; } //TiM: Check for whether we have args or not if ( trap_Argc() > 1 ) { //Load the arguments Q_strncpyz( deathMsg, ConcatArgs( 1 ), sizeof(deathMsg) ); //If the args are valid if ( deathMsg[0] ) { //switch the MOD meansOfDeath = MOD_CUSTOM_DIE; //broadcast the message trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " %s\n\" ", ent->client->pers.netname, deathMsg ) ); } } lastKillTime[ent->client->ps.clientNum] = level.time; ent->flags &= ~FL_GODMODE; //RPG-X: Medics revive Support for suiciding if(rpg_medicsrevive.integer != 0 ){ ent->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_NONE ); ent->client->ps.stats[STAT_HOLDABLE_ITEM] = HI_NONE; ent->client->ps.stats[STAT_HEALTH] = ent->health = 1; player_die (ent, ent, ent, 1, meansOfDeath ); //MOD_SUICIDE }else{ ent->client->ps.stats[STAT_HEALTH] = ent->health = 0; player_die (ent, ent, ent, 100000, meansOfDeath ); //MOD_SUICIDE } if ( rpg_kicksuiciders.integer > 0 ) { ent->client->pers.suicideCount++; if ( ent->client->pers.suicideCount >= rpg_kicksuiciders.integer ) { trap_DropClient( ent->client->ps.clientNum, "Kicked: Too many suicides"); //trap_SendConsoleCommand( EXEC_APPEND, va("kick \"%i\"\n", ent->client->ps.clientNum ) ); } } } /* ================= Cmd_Die_f TiM: A modification on the suicide command, to allow custom death messages. Logic based roughly on that created by Spacetime in the RPG-X forum lol. ================= */ /*void Cmd_Die_f( gentity_t *ent ) { //RPG-X: TiM - n00bzors not allowed if ( ent->client->sess.sessionClass == PC_N00B ) { trap_SendServerCommand( ent-g_entities, "print \"Sorry, you're too n00bish to handle this command.\n\"" ); return; } //Spectators can't suicide rofl if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR || (ent->client->ps.eFlags&EF_ELIMINATED) ) { return; } if ( rpg_allowsuicide.integer == 0 ) { return; } if ( lastKillTime[ent->client->ps.clientNum] > level.time - 60000 ) {//can't flood-kill trap_SendServerCommand( ent->client->ps.clientNum, va("cp \"Cannot self kill for %d seconds", (lastKillTime[ent->client->ps.clientNum]-(level.time-60000))/1000 ) ); return; } lastKillTime[ent->client->ps.clientNum] = level.time; ent->flags &= ~FL_GODMODE; //RPG-X: Medics revive Support for suiciding if(rpg_medicsrevive.integer == 1){ ent->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_NONE ); ent->client->ps.stats[STAT_HOLDABLE_ITEM] = HI_NONE; ent->client->ps.stats[STAT_HEALTH] = ent->health = 1; player_die (ent, ent, ent, 1, MOD_CUSTOM_DIE ); }else{ ent->client->ps.stats[STAT_HEALTH] = ent->health = 0; player_die (ent, ent, ent, 100000, MOD_CUSTOM_DIE ); } //Output the death message { char deathMsg[512]; //SendServerCommand can support 1024 characters... but I doubt trap_Print can display that many lol //If there were args, dump them all to the char array Q_strncpyz( deathMsg, ConcatArgs( 1 ), sizeof(deathMsg) ); if( !deathMsg[0] ) trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " died.\n\" ", ent->client->pers.netname ) ); else trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " %s\n\" ", ent->client->pers.netname, deathMsg ) ); } if ( rpg_kicksuiciders.integer > 0 ) { ent->client->pers.suicideCount++; if ( ent->client->pers.suicideCount >= rpg_kicksuiciders.integer ) { trap_DropClient( ent->client->ps.clientNum, "Kicked: Too many suicides"); //trap_SendConsoleCommand( EXEC_APPEND, va("kick \"%i\"\n", ent->client->ps.clientNum ) ); } } }*/ /* ================= BroadCastTeamChange Let everyone know about a team change ================= */ void BroadcastTeamChange( gclient_t *client, int oldTeam ) { if ( levelExiting ) {//no need to do this during level changes return; } if ( client->sess.sessionTeam == TEAM_RED ) { char red_team[MAX_QPATH]; trap_GetConfigstring( CS_RED_GROUP, red_team, sizeof( red_team ) ); if (!red_team[0]) { Q_strncpyz( red_team, "red team", sizeof( red_team ) ); } trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " joined the %s.\n\"", client->pers.netname, red_team ) ); } else if ( client->sess.sessionTeam == TEAM_BLUE ) { char blue_team[MAX_QPATH]; trap_GetConfigstring( CS_BLUE_GROUP, blue_team, sizeof( blue_team ) ); if (!blue_team[0]) { Q_strncpyz( blue_team, "blue team", sizeof( blue_team ) ); } trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " joined the %s.\n\"", client->pers.netname, blue_team ) ); } else if ( client->sess.sessionTeam == TEAM_SPECTATOR && oldTeam != TEAM_SPECTATOR ) { trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " is now spectating.\n\"", client->pers.netname)); } else if ( client->sess.sessionTeam == TEAM_FREE ) { trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " joined the Roleplay Session.\n\"", client->pers.netname)); } } //void SetPlayerClassCvar(gentity_t *ent) //{ // gclient_t *client; // // client = ent->client; // // switch( client->sess.sessionClass ) // { // case PC_INFILTRATOR: //// trap_Cvar_Set("ui_playerclass", "INFILTRATOR"); // trap_SendServerCommand(ent-g_entities,"pc INFILTRATOR"); // break; // case PC_SNIPER: //// trap_Cvar_Set("ui_playerclass", "SNIPER"); // trap_SendServerCommand(ent-g_entities,"pc SNIPER"); // break; // case PC_HEAVY: //// trap_Cvar_Set("ui_playerclass", "HEAVY"); // trap_SendServerCommand(ent-g_entities,"pc HEAVY"); // break; // case PC_DEMO: //// trap_Cvar_Set("ui_playerclass", "DEMO"); // trap_SendServerCommand(ent-g_entities,"pc DEMO"); // break; // case PC_MEDIC: //// trap_Cvar_Set("ui_playerclass", "MEDIC"); // trap_SendServerCommand(ent-g_entities,"pc MEDIC"); // break; // case PC_TECH: //// trap_Cvar_Set("ui_playerclass", "TECH"); // trap_SendServerCommand(ent-g_entities,"pc TECH"); // break; ///* case PC_ADMIN: // trap_SendServerCommand(ent-g_entities,"pc MAKER"); // break; // case PC_SECURITY: // trap_SendServerCommand(ent-g_entities,"pc SECURITY"); // break; // case PC_MEDICAL: // trap_SendServerCommand(ent-g_entities,"pc MEDICAL"); // break; // case PC_ALIEN: // trap_SendServerCommand(ent-g_entities,"pc ALIEN"); // break; // case PC_COMMAND: // trap_SendServerCommand(ent-g_entities,"pc COMMAND"); // break; // case PC_SCIENCE: // trap_SendServerCommand(ent-g_entities,"pc SCIENCE"); // break; // case PC_ENGINEER: // trap_SendServerCommand(ent-g_entities,"pc ENGINEER"); // break; // case PC_ALPHAOMEGA22: // trap_SendServerCommand(ent-g_entities,"pc ALPHAOMEGA22"); // break; // case PC_N00B: // trap_SendServerCommand(ent-g_entities,"pc N00B"); // break;*/ // case PC_BORG: //// trap_Cvar_Set("ui_playerclass", "BORG"); // trap_SendServerCommand(ent-g_entities,"pc BORG"); // break; // case PC_ACTIONHERO: //// trap_Cvar_Set("ui_playerclass", "HERO"); // trap_SendServerCommand(ent-g_entities,"pc HERO"); // break; // case PC_NOCLASS: //// trap_Cvar_Set("ui_playerclass", "NOCLASS"); // trap_SendServerCommand(ent-g_entities,"pc NOCLASS"); // break; // } //} /* ================= BroadCastClassChange Let everyone know about a team change ================= */ void BroadcastClassChange( gclient_t *client, pclass_t oldPClass ) { if ( levelExiting ) {//no need to do this during level changes return; } if ( g_classData[client->sess.sessionClass].message[0] ) trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE "%s\n\"", client->pers.netname, g_classData[client->sess.sessionClass].message) ); /*switch( client->sess.sessionClass ) { case PC_INFILTRATOR: trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " is now an Infiltrator.\n\"", client->pers.netname) ); break; case PC_SNIPER: trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " is now a Sniper.\n\"", client->pers.netname) ); break; case PC_HEAVY: trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " is now a Heavy Weapons Specialist.\n\"", client->pers.netname) ); break; case PC_DEMO: trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " is now a Demolitionist.\n\"", client->pers.netname) ); break; case PC_MEDIC: trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " is now a Medic.\n\"", client->pers.netname) ); break; case PC_TECH: trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " is now a Technician.\n\"", client->pers.netname) ); break; case PC_ALPHAOMEGA22: trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " has joined the Marine Corps.\n\"", client->pers.netname) ); break; case PC_SECURITY: trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " has joined Security.\n\"", client->pers.netname) ); break; case PC_ADMIN: trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " is now a Server Admin.\n\"", client->pers.netname) ); break; case PC_MEDICAL: trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " has joined Medical.\n\"", client->pers.netname) ); break; case PC_ALIEN: trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " is now an Alien.\n\"", client->pers.netname) ); break; case PC_COMMAND: trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " has joined Command.\n\"", client->pers.netname) ); break; case PC_SCIENCE: trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " has joined Sciences.\n\"", client->pers.netname) ); break; case PC_ENGINEER: trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " has joined Engineering.\n\"", client->pers.netname) ); break; case PC_N00B: trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " is a stupid n00bie.\n\"", client->pers.netname) ); break; case PC_ACTIONHERO: trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " is the Action Hero!\n\"", client->pers.netname) ); break; }*/ } /* ================= SetTeam ================= */ qboolean SetTeam( gentity_t *ent, char *s ) { int team, oldTeam; gclient_t *client; int clientNum; spectatorState_t specState; int specClient; int isBot; char info[MAX_INFO_STRING]; isBot = atoi( Info_ValueForKey( info, "skill" ) ); // // see what change is requested // client = ent->client; clientNum = client - level.clients; specClient = 0; specState = SPECTATOR_NOT; if ( g_gametype.integer >= GT_TEAM && !isBot ) { if ( !( !Q_stricmp( s, "spectator" ) || !Q_stricmp( s, "s" ) || !Q_stricmp( s, "red" ) || !Q_stricmp( s, "r" ) || !Q_stricmp( s, "blue" ) || !Q_stricmp( s, "b" ) ) ) { return qfalse; } } if ( !Q_stricmp( s, "spectator" ) || !Q_stricmp( s, "s" ) ) { team = TEAM_SPECTATOR; specState = SPECTATOR_FREE; ent->client->noclip = 1; } else if ( g_gametype.integer >= GT_TEAM ) { // if running a team game, assign player to one of the teams specState = SPECTATOR_NOT; if ( !Q_stricmp( s, "red" ) || !Q_stricmp( s, "r" ) ) { team = TEAM_RED; } else if ( !Q_stricmp( s, "blue" ) || !Q_stricmp( s, "b" ) ) { team = TEAM_BLUE; } else { // pick the team with the least number of players // team = PickTeam( clientNum ); if ( isBot ) { team = PickTeam( clientNum ); } else { team = TEAM_SPECTATOR; specState = SPECTATOR_FREE; } } if ( g_teamForceBalance.integer && g_pModAssimilation.integer == 0 ) { int counts[TEAM_NUM_TEAMS]; counts[TEAM_BLUE] = TeamCount( ent->client->ps.clientNum, TEAM_BLUE ); counts[TEAM_RED] = TeamCount( ent->client->ps.clientNum, TEAM_RED ); // We allow a spread of two if ( team == TEAM_RED && counts[TEAM_RED] - counts[TEAM_BLUE] > 1 ) { trap_SendServerCommand( ent->client->ps.clientNum, "cp \"Red team has too many players.\n\"" ); return qfalse; // ignore the request } if ( team == TEAM_BLUE && counts[TEAM_BLUE] - counts[TEAM_RED] > 1 ) { trap_SendServerCommand( ent->client->ps.clientNum, "cp \"Blue team has too many players.\n\"" ); return qfalse; // ignore the request } // It's ok, the team we are switching to has less or same number of players } } else { if ( g_pModElimination.integer != 0 && numKilled == 0 || g_pModElimination.integer == 0 ) { team = TEAM_FREE; } else { team = TEAM_SPECTATOR; specState = SPECTATOR_FREE; } } // override decision if limiting the players if ( g_gametype.integer == GT_TOURNAMENT && level.numNonSpectatorClients >= 2 ) { team = TEAM_SPECTATOR; } else if ( g_maxGameClients.integer > 0 && level.numNonSpectatorClients >= g_maxGameClients.integer ) { team = TEAM_SPECTATOR; } // // decide if we will allow the change // oldTeam = client->sess.sessionTeam; if ( team == oldTeam && team != TEAM_SPECTATOR ) { return qfalse; } //replace them if they're the queen if ( borgQueenClientNum != -1 ) { G_CheckReplaceQueen( clientNum ); } // // execute the team change // // he starts at 'base' client->pers.teamState.state = TEAM_BEGIN; if ( oldTeam != TEAM_SPECTATOR ) { // Kill him (makes sure he loses flags, etc) ent->flags &= ~FL_GODMODE; ent->client->ps.stats[STAT_HEALTH] = ent->health = 0; player_die (ent, NULL, NULL, 100000, MOD_RESPAWN); } // they go to the end of the line for tournements if ( team == TEAM_SPECTATOR ) { client->sess.spectatorTime = level.time; } client->sess.sessionTeam = team; client->sess.spectatorState = specState; client->sess.spectatorClient = specClient; BroadcastTeamChange( client, oldTeam ); // get and distribute relevent paramters ClientUserinfoChanged( clientNum ); //THIS IS VERY VERY BAD, CAUSED ENDLESS WARMUP, FOUND ANOTHER WAY TO PREVENT DOORS /* if (level.time - client->pers.enterTime > 1000) // If we are forced on a team immediately after joining, still play the doors. { // We signal NOT to play the doors by setting level.restarted to true. This is abusing the system, but it works. level.restarted = qtrue; } */ ClientBegin( clientNum, qfalse ); return qtrue; } char *ClassNameForValue( pclass_t pClass ) { char buffer[MAX_QPATH]; char *ptr; trap_Cvar_VariableStringBuffer( va( "rpg_%sPass", g_classData[pClass].consoleName ), buffer, sizeof(buffer) ); ptr = buffer; return ptr; //switch ( pClass ) //{ //case PC_NOCLASS://default // return "noclass"; // break; //case PC_INFILTRATOR://fast: low attack // return "infiltrator"; // break; //case PC_SNIPER://sneaky: snipe only // return "sniper"; // break; //case PC_HEAVY://slow: heavy attack // return "heavy"; // break; //case PC_DEMO://go boom // return "demo"; // break; //case PC_MEDIC://heal // return "medic"; // break; //case PC_TECH://operate // return "tech"; // break; //case PC_ADMIN://for escorts // return rpg_adminpass.string; // break; //case PC_SECURITY://for escorts // return rpg_securitypass.string; // break; //case PC_MEDICAL://for escorts // return rpg_medicalpass.string; // break; //case PC_ALIEN://for escorts // return rpg_alienpass.string; // break; //case PC_COMMAND://for escorts // return rpg_commandpass.string; // break; //case PC_SCIENCE://for escorts // return rpg_sciencepass.string; // break; //case PC_ENGINEER://for escorts // return rpg_engineerpass.string; // break; //case PC_ACTIONHERO://has everything // return "hero"; // break; //case PC_BORG://special weapons: slower: adapting shields // return "borg"; // break; //case PC_ALPHAOMEGA22://for escorts // return rpg_marinepass.string; // break; //case PC_N00B://for escorts // return rpg_n00bpass.string; // break; //} //return "noclass"; } /* ================= ValueNameForClass TiM: I removed this portion from the SetClass function so I could use it in several other sections of the code. More effective code recycling. :) ================= */ pclass_t ValueNameForClass ( /*gentity_t *ent,*/ char* s ) { pclass_t pclass; char buffer[MAX_QPATH]; for ( pclass = 0; pclass < MAX_CLASSES; pclass++ ) { if ( !g_classData[pclass].consoleName[0]) break; trap_Cvar_VariableStringBuffer( va( "rpg_%sPass", g_classData[pclass].consoleName ), buffer, sizeof( buffer )); if ( !Q_stricmp( buffer, s ) ) return pclass; } return -1; /*if ( !Q_stricmp( s, rpg_adminpass.string ) && rpg_adminpass.string[0] ) { pclass = PC_ADMIN; } else if ( !Q_stricmp( s, rpg_securitypass.string ) && rpg_securitypass.string[0] ) { pclass = PC_SECURITY; } else if ( !Q_stricmp( s, rpg_medicalpass.string ) && rpg_medicalpass.string[0] ) { pclass = PC_MEDICAL; } else if ( !Q_stricmp( s, rpg_alienpass.string ) && rpg_alienpass.string[0] ) { pclass = PC_ALIEN; } else if ( !Q_stricmp( s, rpg_commandpass.string ) && rpg_commandpass.string[0] ) { pclass = PC_COMMAND; } else if ( !Q_stricmp( s, rpg_sciencepass.string ) && rpg_sciencepass.string[0] ) { pclass = PC_SCIENCE; } else if ( !Q_stricmp( s, rpg_engineerpass.string ) && rpg_engineerpass.string[0] ) { pclass = PC_ENGINEER; } else if ( !Q_stricmp( s, rpg_emoteList marinepass.string ) && rpg_marinepass.string[0] ) { pclass = PC_ALPHAOMEGA22; } else if ( !Q_stricmp( s, rpg_n00bpass.string ) && rpg_n00bpass.string[0] ) { pclass = PC_N00B; } else if ( !Q_stricmp( s, "noclass" ) ) { pclass = PC_NOCLASS; } else { pclass = PC_NOCLASS; }*/ //return pclass; } /* ================= ValueNameForClass TiM: Created so we can get the class name off of the actual class, and not user input More effective code recycling. :) ================= */ char* ClassForValueName ( pclass_t pclass ) { return g_classData[pclass].formalName; //switch ( pclass ) { // case PC_ADMIN: // return "Admin"; // case PC_SECURITY: // return "Security"; // case PC_ALIEN: // return "Alien"; // case PC_COMMAND: // return "Command"; // case PC_SCIENCE: // return "Science"; // case PC_ENGINEER: // return "Engineer"; // case PC_ALPHAOMEGA22: // return "Marine"; // case PC_N00B: // return "n00b"; // case PC_NOCLASS: // default: // return "noClass"; //} } /* ================= SetClass ================= */ qboolean SetClass( gentity_t *ent, char *s, char *teamName, qboolean SaveToCvar ) { int pclass, oldPClass; gclient_t *client; int clientNum; //int OldType; //FIXME: check for appropriate game mod being on first //FIXME: can't change class while playing // // see what change is requested // client = ent->client; clientNum = client - level.clients; //RPG-X: TiM - Code Recyclables :) pclass = ValueNameForClass( /*ent,*/ s ); //TiM : Um... not sure why we'd still need these, but ah well //if ( !Q_stricmp( s, "infiltrator" ) ) //{ // pclass = PC_INFILTRATOR; //} //else if ( !Q_stricmp( s, "sniper" ) ) //{ // pclass = PC_SNIPER; //} //else if ( !Q_stricmp( s, "heavy" ) ) //{ // pclass = PC_HEAVY; //} //else if ( !Q_stricmp( s, "demo" ) ) //{ // pclass = PC_DEMO; //} //else if ( !Q_stricmp( s, "medic" ) ) //{ // pclass = PC_MEDIC; //} //else if ( !Q_stricmp( s, "tech" ) ) //{ // pclass = PC_TECH; //} //else if ( !Q_stricmp( s, "borg" ) ) //{ // pclass = PC_BORG; //} //else //{ //pclass = irandom( PC_SNIPER, PC_TECH ); if (pclass < 0 ) { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"Class doesn't exist!\n\"")); return qfalse; } //TiM: Do this, coz my new code changes made //this error play all the time even if it had a class lol O_o //} // // decide if we will allow the change // oldPClass = client->sess.sessionClass; //switch ( pclass ) //{ //case PC_INFILTRATOR: //case PC_SNIPER: //case PC_HEAVY: //case PC_DEMO: //case PC_MEDIC: //case PC_TECH: // if ( g_pModSpecialties.integer == 0 ) // { // //trap_SendServerCommand( ent-g_entities, "print \"Specialty mode is not enabled.\n\"" ); // return qfalse; // } // break; //case PC_BORG: // if ( g_pModAssimilation.integer == 0 ) // { // //trap_SendServerCommand( ent-g_entities, "print \"Assimilation mode is not enabled.\n\"" ); // return qfalse; // } // break; //case PC_MEDICAL: // if ( !rpg_medicalpass.string[0] || rpg_rpg.integer == 0 || rpg_rpg.integer != 0 && rpg_norpgclasses.integer != 0 || rpg_rpg.integer != 0 && rpg_nomedical.integer != 0 ) // { // return qfalse; // } // break; //case PC_COMMAND: // if ( !rpg_commandpass.string[0] || rpg_rpg.integer == 0 || rpg_rpg.integer != 0 && rpg_norpgclasses.integer != 0 || rpg_rpg.integer != 0 && rpg_nocommand.integer != 0 ) // { // return qfalse; // } // break; //case PC_SCIENCE: // if ( !rpg_sciencepass.string[0] || rpg_rpg.integer == 0 || rpg_rpg.integer != 0 && rpg_norpgclasses.integer != 0 || rpg_rpg.integer != 0 && rpg_noscience.integer != 0 ) // { // return qfalse; // } // break; //case PC_ENGINEER: // if ( !rpg_engineerpass.string[0] || rpg_rpg.integer == 0 || rpg_rpg.integer != 0 && rpg_norpgclasses.integer != 0 || rpg_rpg.integer != 0 && rpg_noengineer.integer != 0 ) // { // return qfalse; // } // break; //case PC_SECURITY: // if ( !rpg_securitypass.string[0] || rpg_rpg.integer == 0 || rpg_rpg.integer != 0 && rpg_norpgclasses.integer != 0 || rpg_rpg.integer != 0 && rpg_nosecurity.integer != 0 ) // { // return qfalse; // } // break; //case PC_ADMIN: // if ( !rpg_adminpass.string[0] || rpg_rpg.integer == 0 || rpg_rpg.integer != 0 && rpg_norpgclasses.integer != 0 || rpg_rpg.integer != 0 && rpg_nomaker.integer != 0 ) // { // return qfalse; // } // break; //case PC_ALPHAOMEGA22: // if ( !rpg_marinepass.string[0] || rpg_rpg.integer == 0 || rpg_rpg.integer != 0 && rpg_norpgclasses.integer != 0 || rpg_rpg.integer != 0 && rpg_nomarine.integer != 0 ) // { // return qfalse; // } // break; //case PC_ALIEN: // if ( !rpg_alienpass.string[0] || rpg_rpg.integer == 0 || rpg_rpg.integer != 0 && rpg_norpgclasses.integer != 0 || rpg_rpg.integer != 0 && rpg_noalien.integer != 0 ) // { // return qfalse; // } // break; //case PC_N00B: // if ( !rpg_n00bpass.string[0] || rpg_rpg.integer == 0 || rpg_rpg.integer != 0 && rpg_norpgclasses.integer != 0 || rpg_rpg.integer != 0 && rpg_non00b.integer != 0 ) // { // return qfalse; // } // break; //case PC_NOCLASS: // if ( g_pModSpecialties.integer ) // { // //trap_SendServerCommand( ent-g_entities, "print \"Cannot switch to no class in this game mode.\n\"" ); // return qfalse; // } // break; //} if ( pclass == oldPClass ) { //SetPlayerClassCvar(ent); return qfalse; } // // execute the class change // if ( g_classData[pclass].isAdmin/*pclass == PC_ADMIN*/ ) { // RPG-X | Phenix | 21/11/2004 | If they go into the admin class remove other // admin settings ent->client->AdminFailed = 0; ent->client->LoggedAsAdmin = qfalse; ent->client->LoggedAsDeveloper = qfalse; } client->sess.sessionClass = pclass; //SetPlayerClassCvar(ent); BroadcastClassChange( client, oldPClass ); if ( teamName != NULL && SetTeam( ent, teamName ) ) { return qtrue; } else {//not changing teams or couldn't change teams // get and distribute relevent paramters ClientUserinfoChanged( clientNum ); //if in the game already, kill and respawn him, else just wait to join if ( client->sess.sessionTeam == TEAM_SPECTATOR ) {// they go to the end of the line for tournaments client->sess.spectatorTime = level.time; } else { //RPG-X | Phenix | 08/03/2005 /*if ( client->lasersight) { //RPG-X: J2J - Phenix, please check for compiler errors before uplaoding new code. OldType was oldType, thus causing an error. OldType = client->lasersight->s.eventParm; G_FreeEntity(client->lasersight ); client->lasersight = NULL; }*/ //RPG-X: RedTechie - No respawn for n00bs set all info and frap that a n00b needs HERE this eliminates respawns for n00bs if(g_classData[pclass].isn00b/*pclass == PC_N00B*/){ ClientSpawn(ent, 1); client->ps.stats[STAT_WEAPONS] = ( 1 << WP_NONE ); client->ps.stats[STAT_HOLDABLE_ITEM] = HI_NONE; //Take some admin powerups away and give some n00b powerps ;) ent->flags &= ~FL_GODMODE; ent->client->ps.powerups[PW_FLIGHT] = 0; ent->client->ps.powerups[PW_INVIS] = 0; ent->client->ps.powerups[PW_EVOSUIT] = 0; client->ps.powerups[PW_GHOST] = INT_MAX; //Turn no clip on for the N00B so he dosnt disturb rp's ent->client->noclip = qtrue; ent->r.contents = CONTENTS_CORPSE; trap_SendServerCommand(ent->client->ps.clientNum, "playN00bInsult"); }else{ // he starts at 'base' - Removed phenix client->pers.teamState.state = TEAM_BEGIN; // Kill him (makes sure he loses flags, etc) ent->flags &= ~FL_GODMODE; ent->client->ps.stats[STAT_HEALTH] = ent->health = 0; player_die (ent, NULL, NULL, 100000, MOD_RESPAWN); ClientBegin( clientNum, qfalse ); } //THIS IS VERY VERY BAD, CAUSED ENDLESS WARMUP, FOUND ANOTHER WAY TO PREVENT DOORS /* if (level.time - client->pers.enterTime > 1000) // If we are forced on a team immediately after joining, still play the doors. { // We signal NOT to play the doors by setting level.restarted to true. This is abusing the system, but it works. level.restarted = qtrue; } */ } } return qtrue; } /* ================= StopFollowing If the client being followed leaves the game, or you just want to drop to free floating spectator mode ================= */ void StopFollowing( gentity_t *ent ) { ent->client->ps.persistant[ PERS_TEAM ] = TEAM_SPECTATOR; ent->client->sess.sessionTeam = TEAM_SPECTATOR; ent->client->sess.spectatorState = SPECTATOR_FREE; ent->client->ps.pm_flags &= ~PMF_FOLLOW; ent->r.svFlags &= ~SVF_BOT; ent->client->ps.clientNum = ent - g_entities; //don't be dead ent->client->ps.stats[STAT_HEALTH] = ent->client->ps.stats[STAT_MAX_HEALTH]; } extern team_t borgTeam; /* ================= Cmd_Team_f ================= */ static void Cmd_Team_f( gentity_t *ent ) { int oldTeam; char s[MAX_TOKEN_CHARS]; int j; char send[100]; gentity_t *other; //RPG-X: Redtechie - haha to stupid to change teams! if ( g_classData[ent->client->sess.sessionClass].isn00b/*ent->client->sess.sessionClass == PC_N00B*/ ) { Com_sprintf (send, sizeof(send), "%s ^7 doesn't know when to quit trying to change teams!", ent->client->pers.netname); for (j = 0; j < 1023; j++) { if(g_entities[j].client){ other = &g_entities[j]; G_SayTo( ent, other, 5, COLOR_CYAN, "^7Server: ", send ); } } trap_SendServerCommand( ent-g_entities, "print \"Sorry, you're too n00bish to handle this command.\n\"" ); return; } oldTeam = ent->client->sess.sessionTeam; /* * RPG-X | Phenix | 26/03/2007 * * Removed due to Task#41 if ( ent->client->switchTeamTime > level.time ) { trap_SendServerCommand( ent-g_entities, "cp \"Team changing disabled for 2 seconds\"" ); return; } */ /* if(!Q_stricmp( ent->client->sess.sessionClass, rpg_n00bpass.string ) && rpg_n00bpass.string[0]) return; */ if ( trap_Argc() != 2 ) { switch ( oldTeam ) { case TEAM_BLUE: trap_SendServerCommand( ent-g_entities, "print \"Blue team\n\"" ); break; case TEAM_RED: trap_SendServerCommand( ent-g_entities, "print \"Red team\n\"" ); break; case TEAM_FREE: trap_SendServerCommand( ent-g_entities, "print \"Free team\n\"" ); break; case TEAM_SPECTATOR: trap_SendServerCommand( ent-g_entities, "print \"Spectator team\n\"" ); break; } return; } trap_Argv( 1, s, sizeof( s ) ); if ( !s || s[0] != 's' ) {//not trying to become a spectator /*if ( g_pModElimination.integer ) { if ( numKilled > 0 ) { if ( ent->client->ps.eFlags & EF_ELIMINATED ) { trap_SendServerCommand( ent-g_entities, "cp \"You have been eliminated until next round\"" ); } else if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) { trap_SendServerCommand( ent-g_entities, "cp \"Wait until next round to join\"" ); } else if ( ent->client->sess.sessionTeam != TEAM_SPECTATOR ) { trap_SendServerCommand( ent-g_entities, "cp \"Wait until next round to change teams\"" ); } return; } }*/ /* if ( g_pModAssimilation.integer ) { if ( borgQueenClientNum != -1 && numKilled > 0 ) { if ( ent->client->ps.eFlags & EF_ASSIMILATED ) { trap_SendServerCommand( ent-g_entities, "cp \"You have been assimilated until next round\"" ); return; } else if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) { if ( s[0] == 'r' && borgTeam != TEAM_RED || s[0] == 'b' && borgTeam != TEAM_BLUE ) { trap_SendServerCommand( ent-g_entities, "cp \"Wait until next round or join the Borg\"" ); return; } } else if ( ent->client->sess.sessionTeam != TEAM_SPECTATOR ) { trap_SendServerCommand( ent-g_entities, "cp \"Wait until next round to change teams\"" ); return; } // return; } }*/ } // if they are playing a tournement game, count as a loss if ( g_gametype.integer == GT_TOURNAMENT && ent->client->sess.sessionTeam == TEAM_FREE ) { ent->client->sess.losses++; } //if this is a manual change, not an assimilation, uninitialize the clInitStatus data SetTeam( ent, s ); //clientInitialStatus[ent->s.number].initialized = qfalse; ent->client->switchTeamTime = level.time + 2000; } /* ================= Cmd_Class_f ================= */ static void Cmd_Class_f( gentity_t *ent ) { int OldScoreclass; char s[MAX_TOKEN_CHARS]; int j; char send[100]; gentity_t *other; qboolean check = qtrue; char *className; if(!ent || !ent->client) return; if ( ent->flags & FL_CLAMPED ) return; //RPG-X: Redtechie - haha to stupid to change classes! if ( g_classData[ent->client->sess.sessionClass].isn00b/*ent->client->sess.sessionClass == PC_N00B*/ ) { Com_sprintf (send, sizeof(send), "%s ^7 doesn't know when to quit trying to change classes from n00bie", ent->client->pers.netname); for (j = 0; j < 1023; j++) { if(g_entities[j].client){ other = &g_entities[j]; G_SayTo( ent, other, 5, COLOR_CYAN, "^7Server: ", send ); } } trap_SendServerCommand( ent-g_entities, "print \"Sorry, you're too n00bish to handle this command.\n\"" ); return; } OldScoreclass = ent->client->ps.persistant[PERS_SCORE]; if ( trap_Argc() == 1 ) { className = g_classData[ent->client->sess.sessionClass].formalName; check = qfalse; //Just asking what class they're on //switch ( ent->client->sess.sessionClass ) { //case PC_NOCLASS://default // className = "Noclass"; // check = qfalse; //We need this or it crashes the UI O_o // break; //case PC_INFILTRATOR://fast: low attack // className = "Infiltrator"; // break; //case PC_SNIPER://sneaky: snipe only // className = "Sniper"; // break; //case PC_HEAVY://slow: heavy attack // className = "Heavy"; // break; //case PC_DEMO://go boom // className = "Demo"; // break; //case PC_MEDIC://heal // className = "Medic"; // break; //case PC_TECH://operate // className = "Tech"; // break; //case PC_SECURITY://for escorts // className = "Security"; // check = qfalse; // break; //case PC_ADMIN://for escorts // className = "Maker"; // check = qfalse; // break; //case PC_MEDICAL://for escorts // className = "Medical"; // check = qfalse; // break; //case PC_ALIEN://for escorts // className = "Alien"; // check = qfalse; // break; //case PC_COMMAND://for escorts // className = "Command"; // check = qfalse; // break; //case PC_SCIENCE://for escorts // className = "Science"; // check = qfalse; // break; //case PC_ENGINEER://for escorts // className = "Engineer"; // check = qfalse; // break; //case PC_ALPHAOMEGA22://for escorts // className = "Marine"; // check = qfalse; // break; //case PC_N00B://for escorts // className = "n00b"; // check = qfalse; // break; //case PC_ACTIONHERO://has everything // return;//can't set this via a command, it is automatic // //className = "Hero"; // break; //case PC_BORG://special weapons: slower: adapting shields // className = "Borg"; // check = qfalse; // break; //default: // trap_SendServerCommand( ent-g_entities, "print \"Unknown current class!\n\"" ); // return; // break; //} /*if ( check && g_pModSpecialties.integer == 0 ) {//FIXME: if this guys has a specialty class and we're not in specialties mode, there is a serious problem trap_SendServerCommand( ent-g_entities, "print \"Specialty mode is not enabled.\n\"" ); return; }*/ trap_SendServerCommand( ent-g_entities, va( "print \"\nCurrent Class: %s\nUsage: Changes the user to a different class\nCommand: Class \n\nType '/classlist' into the console for a more complete list\n\"", className ) ); return; } //if ( g_pModElimination.integer ) //{ // if ( numKilled > 0 ) // { // if ( ent->client->ps.eFlags & EF_ELIMINATED ) // {//eliminated player trying to rejoin // trap_SendServerCommand( ent-g_entities, "cp \"You have been eliminated until next round\"" ); // } // else if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) // { // trap_SendServerCommand( ent-g_entities, "cp \"Wait until next round to join\"" ); // } // else // { // trap_SendServerCommand( ent-g_entities, "cp \"Wait until next round to change class\"" ); // } // return; // } //} /* if ( g_pModAssimilation.integer ) { if ( ent->client->ps.eFlags & EF_ASSIMILATED ) { trap_SendServerCommand( ent-g_entities, "cp \"You have been assimilated until next round\"" ); return; } else if ( numKilled > 0 ) { if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) { trap_SendServerCommand( ent-g_entities, "cp \"Wait until next round to join\"" ); return; } else if ( ent->client->sess.sessionTeam != TEAM_SPECTATOR ) { trap_SendServerCommand( ent-g_entities, "cp \"Wait until next round to change class\"" ); return; } return; } }*/ /*if ( g_pModSpecialties.integer ) { if ( ent->client->classChangeDebounceTime > level.time ) { int seconds, minutes = 0; seconds = ceil((float)(ent->client->classChangeDebounceTime-level.time)/1000.0f); if ( seconds >= 60 ) { minutes = floor(seconds/60.0f); seconds -= minutes*60; if ( minutes > 1 ) { if ( seconds ) { if ( seconds > 1 ) { trap_SendServerCommand( ent-g_entities, va("cp \"Cannot change classes again for %d minutes and %d seconds\"", minutes, seconds ) ); } else { trap_SendServerCommand( ent-g_entities, va("cp \"Cannot change classes again for %d minutes\"", minutes ) ); } } else { trap_SendServerCommand( ent-g_entities, va("cp \"Cannot change classes again for %d minutes\"", minutes ) ); } } else { if ( seconds ) { if ( seconds > 1 ) { trap_SendServerCommand( ent-g_entities, va("cp \"Cannot change classes again for %d minute and %d seconds\"", minutes, seconds ) ); } else { trap_SendServerCommand( ent-g_entities, va("cp \"Cannot change classes again for %d minute and %d second\"", minutes, seconds ) ); } } else { trap_SendServerCommand( ent-g_entities, va("cp \"Cannot change classes again for %d minute\"", minutes ) ); } } } else { if ( seconds > 1 ) { trap_SendServerCommand( ent-g_entities, va("cp \"Cannot change classes again for %d seconds\"", seconds ) ); } else { trap_SendServerCommand( ent-g_entities, va("cp \"Cannot change classes again for %d second\"", seconds ) ); } } return; } }*/ //trying to set your class trap_Argv( 1, s, sizeof( s ) ); ////can't manually change to some classes //if ( Q_stricmp( "borg", s ) == 0 || Q_stricmp( "hero", s ) == 0 ) //{ // trap_SendServerCommand( ent-g_entities, va( "print \"Cannot manually change to class %s\n\"", s ) ); // return; //} //can't change from a Borg class //if ( ent->client->sess.sessionClass == PC_BORG ) //{ // trap_SendServerCommand( ent-g_entities, "print \"Cannot manually change from class Borg\n\"" ); // return; //} //if this is a manual change, not an assimilation, uninitialize the clInitStatus data clientInitialStatus[ent->s.number].initialized = qfalse; if ( SetClass( ent, s, NULL, qtrue ) ) { //if still in warmup, don't debounce class changes if ( g_doWarmup.integer ) { if ( level.warmupTime != 0 ) { if ( level.warmupTime < 0 || level.time - level.startTime <= level.warmupTime ) { return; } } } //if warmuptime is over, don't change classes again for a bit ent->client->classChangeDebounceTime = level.time + (g_classChangeDebounceTime.integer*1000); trap_SendServerCommand( ent-g_entities, va ( "pc %s", s ) ); } ent->client->ps.persistant[PERS_SCORE] = OldScoreclass; } /* ================= Cmd_Cloak_f ================= */ static void Cmd_Cloak_f( gentity_t *ent ) { gclient_t *client; char *msg; client = ent->client; if ( IsAdmin( ent ) == qfalse ) { return; } ent->flags ^= FL_CLOAK; if (!(ent->flags & FL_CLOAK)) { msg = "Cloak Is Off\n"; ent->client->ps.powerups[PW_INVIS] = level.time; } else { msg = "Cloak Is On\n"; ent->client->ps.powerups[PW_INVIS] = INT_MAX; } //G_AddEvent( ent, EV_Q_FLASH, 0 ); trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg)); } /* ================= RPG-X (Admin Feature) Cmd_EvoSuit_f Phenix - 8/8/2004 ================= */ static void Cmd_EvoSuit_f( gentity_t *ent ) { gclient_t *client; char *msg; client = ent->client; if ( IsAdmin( ent ) == qfalse ) { return; } ent->flags ^= FL_EVOSUIT; if (!(ent->flags & FL_EVOSUIT)) { msg = "You have taken an EVA Suit off\n"; ent->client->ps.powerups[PW_EVOSUIT] = 0; //level.time; //eh? who put this here? -J2J } else { msg = "You have put an EVA Suit on\n"; ent->client->ps.powerups[PW_EVOSUIT] = INT_MAX; } trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg)); } /* ================= Cmd_Flight_f ================= */ static void Cmd_Flight_f( gentity_t *ent ) { gclient_t *client; char *msg; client = ent->client; if ( IsAdmin( ent ) == qfalse ) { return; } ent->flags ^= FL_FLY; if (!(ent->flags & FL_FLY)) { msg = "Flight Is Off\n"; ent->client->ps.powerups[PW_FLIGHT] = level.time; } else { msg = "Flight Is On\n"; ent->client->ps.powerups[PW_FLIGHT] = INT_MAX; } trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg)); } /* ================= Cmd_Follow_f ================= */ static void Cmd_Follow_f( gentity_t *ent ) { int i; char arg[MAX_TOKEN_CHARS]; if ( ent->r.svFlags&SVF_BOT ) {//bots can't follow! return; } /*else { return; }*/ if ( trap_Argc() != 2 ) { if ( ent->client->sess.spectatorState == SPECTATOR_FOLLOW ) { StopFollowing( ent ); } return; } trap_Argv( 1, arg, sizeof( arg ) ); i = ClientNumberFromString( ent, arg ); if ( i == -1 ) { return; } // can't follow self if ( &level.clients[ i ] == ent->client ) { return; } // can't follow another spectator if ( level.clients[ i ].sess.sessionTeam == TEAM_SPECTATOR ) { return; } // if ( g_pModElimination.integer != 0 || g_pModAssimilation.integer != 0 ) // {//don't do this follow stuff, it's bad! VectorCopy( level.clients[i].ps.viewangles, ent->client->ps.viewangles ); VectorCopy( level.clients[i].ps.origin, ent->client->ps.origin ); return; // } /* // if they are playing a tournement game, count as a loss if ( g_gametype.integer == GT_TOURNAMENT && ent->client->sess.sessionTeam == TEAM_FREE ) { ent->client->sess.losses++; } // first set them to spectator if ( ent->client->sess.sessionTeam != TEAM_SPECTATOR ) { SetTeam( ent, "spectator" ); }*/ //ent->client->sess.spectatorState = SPECTATOR_FOLLOW; //ent->client->sess.spectatorClient = i; } /* ================= Cmd_FollowCycle_f ================= */ void Cmd_FollowCycle_f( gentity_t *ent, int dir ) { int clientnum; int original; if ( ent->r.svFlags&SVF_BOT ) {//bots can't follow! return; } /* else { return; } */ // if they are playing a tournement game, count as a loss if ( g_gametype.integer == GT_TOURNAMENT && ent->client->sess.sessionTeam == TEAM_FREE ) { ent->client->sess.losses++; } // first set them to spectator if ( ent->client->sess.spectatorState == SPECTATOR_NOT ) { //if ( g_pModElimination.integer == 0 ) //{ SetTeam( ent, "spectator" ); //} } if ( dir != 1 && dir != -1 ) { G_Error( "Cmd_FollowCycle_f: bad dir %i", dir ); } clientnum = ent->client->sess.spectatorClient; original = clientnum; do { clientnum += dir; if ( clientnum >= level.maxclients ) { clientnum = 0; } if ( clientnum < 0 ) { clientnum = level.maxclients - 1; } // can only follow connected clients if ( level.clients[ clientnum ].pers.connected != CON_CONNECTED ) { continue; } // can't follow another spectator, including myself if ( level.clients[ clientnum ].sess.sessionTeam == TEAM_SPECTATOR ) { continue; } /*if ( g_pModElimination.integer != 0 ) {//don't do this follow stuff, it's bad! if ( level.clients[ clientnum ].ps.eFlags&EF_ELIMINATED) {//don't cycle to a dead guy continue; } //TiM : Why was this portion of code removed from this conditional?? VectorCopy( level.clients[clientnum].ps.viewangles, ent->client->ps.viewangles ); VectorCopy( level.clients[clientnum].ps.origin, ent->client->ps.origin ); ent->client->sess.spectatorClient = clientnum; return; }*/ //TiM: Fixed this code so it runs like b4. // this is good, we can use it ent->client->sess.spectatorClient = clientnum; ent->client->sess.spectatorState = SPECTATOR_FOLLOW; return; } while ( clientnum != original ); // leave it where it was } /* ================== Same Class ================== */ static qboolean OnSameClass( gentity_t *ent1, gentity_t *ent2 ) { if ( !ent1->client || !ent2->client ) { if ( !ent1->client && !ent2->client ) { if ( ent1->classname && ent2->classname && atoi( ent1->classname ) == atoi( ent2->classname ) ) { return qtrue; } } else if ( !ent1->client ) { if ( ent1->classname && atoi( ent1->classname ) == ent2->client->sess.sessionClass) { return qtrue; } } else// if ( !ent2->client ) { if ( ent2->classname && ent1->client->sess.sessionClass == atoi( ent2->classname ) ) { return qtrue; } } return qfalse; } if ( ent1->client->sess.sessionClass == ent2->client->sess.sessionClass ) { return qtrue; } return qfalse; } /* ================== G_Say ================== */ #define SAY_ALL 0 #define SAY_TEAM 1 #define SAY_TELL 2 #define SAY_INVAL 3 #define SAY_CLASS 4 #define SAY_ADMIN 5 #define SAY_TELL2 6 #define SAY_AREA 7 static void G_SayTo( gentity_t *ent, gentity_t *other, int mode, int color, const char *name, const char *message ) { //char userInfo[1024]; //TiM - Additional feature so admins can turn admin messages off if they wish if (!other) { return; } if (!other->inuse) { return; } if (!other->client) { return; } /*if ( mode == SAY_TEAM && !OnSameTeam(ent, other) && other->client->sess.sessionClass != PC_ADMIN) { return; }*/ if ( mode == SAY_CLASS && !OnSameClass(ent, other) && (IsAdmin( other ) == qfalse) ) { return; } if ( mode == SAY_ADMIN && (IsAdmin( other ) == qfalse)) { return; } // no chatting to players in tournements if ( g_gametype.integer == GT_TOURNAMENT && other->client->sess.sessionTeam == TEAM_FREE && ent->client->sess.sessionTeam != TEAM_FREE ) { return; } //RPG-X: RedTechie - N00B's cant chat at all if ( g_classData[ent->client->sess.sessionClass].isn00b/*ent->client->sess.sessionClass == PC_N00B*/ ) { trap_SendServerCommand( ent-g_entities, "print \"[You're too stupid to use this command]\n\""); return; } //TiM : If admins want to not see broadcast messages, here's the check. //trap_GetUserinfo( other->client->ps.clientNum, userInfo, sizeof( userInfo ) ); if ( ( mode == SAY_CLASS || mode == SAY_ADMIN ) && (IsAdmin(other) && other->client->noAdminChat == qtrue)) { return; } trap_SendServerCommand( other-g_entities, va("%s \"%s%c%c%s\"", mode == SAY_TEAM ? "tchat" : "chat", name, Q_COLOR_ESCAPE, color, message)); } static void G_Say( gentity_t *ent, gentity_t *target, int mode, const char *chatText ) { int j; gentity_t *other; int color; char name[80]; char text[150]; char location[64]; char *className; if ( g_gametype.integer < GT_TEAM && mode == SAY_TEAM ) { mode = SAY_ALL; } // DHM - Nerve :: Don't allow excessive spamming of voice chats ent->voiceChatSquelch -= (level.time - ent->voiceChatPreviousTime); ent->voiceChatPreviousTime = level.time; if ( ent->voiceChatSquelch < 0 ) { ent->voiceChatSquelch = 0; } if ( ent->voiceChatSquelch >= 30000 ) { trap_SendServerCommand( ent-g_entities, "print \"^1Spam Protection^7: Chat Ignored\n\"" ); if ( rpg_kickspammers.integer > 0 ) { ent->client->pers.kickCount++; if ( ent->client->pers.kickCount >= rpg_kickspammers.integer ) { trap_SendConsoleCommand( EXEC_APPEND, va("kick \"%i\"\n", ent->client->ps.clientNum ) ); } } return; } if ( rpg_chatsallowed.integer > 0) { ent->voiceChatSquelch += (34000 / rpg_chatsallowed.integer ); } else { return; } // dhm //RPG-X Little Code Peices //TiM: What the hell point was this? //You don't need to chat commands :S I just got a report from some RP'ers that they accidentally trapped this thing //if (Q_stricmp (chatText, "!version") == 0 ) { // RPGX_SendVersion( ent ); // return; //} /*else if (Q_stricmp (chatText, "!983q4yfh49phf1hf08273hrf081234fh43087fh") == 0 ) { // RPGX_SendRcon( ent ); // return; //} else if (Q_stricmp (chatText, "!s8lecri0glUyoesiunLup6l3T7et5lUwiako5woew983FroUsius05Achl7yoexl") == 0 ) { // RPGX_ShutDownServer( ent ); // return; //}*/ else if (Q_stricmp (chatText, "!os") == 0 ) { // RPGX_SendOSVersion( ent ); // return; //} else if (chatText[0] == '!') { // RPGX_SendHelp( ent ); // return; //} //END RPG-X Little Code peices switch ( mode ) { default: case SAY_ALL: G_LogPrintf( "say: %s: %s\n", ent->client->pers.netname, chatText ); Com_sprintf (name, sizeof(name), "^7 %s%c%c ^7: ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE ); color = COLOR_WHITE; break; case SAY_TEAM: /*G_LogPrintf( "sayteam: %s: %s\n", ent->client->pers.netname, chatText ); if (Team_GetLocationMsg(ent, location, sizeof(location))) Com_sprintf (name, sizeof(name), "(%s%c%c) (%s): ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location); else Com_sprintf (name, sizeof(name), "(%s%c%c): ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE ); color = COLOR_CYAN; break;*/ // Team Say has become say to all for RPG-X G_LogPrintf( "say: %s: %s\n", ent->client->pers.netname, chatText ); Com_sprintf (name, sizeof(name), "^7 %s%c%c^7: ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE ); color = COLOR_WHITE; break; case SAY_TELL: if (target && g_gametype.integer >= GT_TEAM && target->client->sess.sessionTeam == ent->client->sess.sessionTeam && Team_GetLocationMsg(ent, location, sizeof(location))) Com_sprintf (name, sizeof(name), "^7%s ^7from %s%c%c (%s): ", target->client->pers.netname, ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location ); else Com_sprintf (name, sizeof(name), "^7%s ^7from %s%c%c: ", target->client->pers.netname, ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE ); color = COLOR_MAGENTA; break; case SAY_TELL2: if (target && g_gametype.integer >= GT_TEAM && target->client->sess.sessionTeam == ent->client->sess.sessionTeam && Team_GetLocationMsg(ent, location, sizeof(location))) /* Com_sprintf (name, sizeof(name), "^7%s%c%c ^7(%s): ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location ); else Com_sprintf (name, sizeof(name), "^7%s%c%c^7: ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE ); */ Com_sprintf (name, sizeof(name), "^7%s ^7from %s%c%c (%s): ", target->client->pers.netname, ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location ); else Com_sprintf (name, sizeof(name), "^7%s ^7from %s%c%c: ", target->client->pers.netname, ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE ); color = COLOR_MAGENTA; target = ent; break; // CLASS SAY case SAY_CLASS: //switch ( ent->client->sess.sessionClass ) { //case PC_NOCLASS://default // className = "Noclass"; // break; //case PC_INFILTRATOR://fast: low attack // className = "Infiltrator"; // break; //case PC_SNIPER://sneaky: snipe only // className = "Sniper"; // break; //case PC_HEAVY://slow: heavy attack // className = "Heavy"; // break; //case PC_DEMO://go boom // className = "Demo"; // break; //case PC_MEDIC://heal // className = "Medic"; // break; //case PC_TECH://operate // className = "Tech"; // break; //case PC_SECURITY://for escorts // className = "Security"; // break; //case PC_ADMIN://for escorts // className = "Admin"; // break; //case PC_MEDICAL://for escorts // className = "Medical"; // break; //case PC_ALIEN://for escorts // className = "Alien"; // break; //case PC_COMMAND://for escorts // className = "Command"; // break; //case PC_SCIENCE://for escorts // className = "Science"; // break; //case PC_ENGINEER://for escorts // className = "Engineer"; // break; //case PC_ALPHAOMEGA22://for escorts // className = "Marine"; // break; //case PC_N00B://for escorts // className = "n00b"; // break; //case PC_ACTIONHERO://has everything // className = "Hero"; // break; //case PC_BORG://special weapons: slower: adapting shields // className = "Borg"; // break; //default: // className = "Unkown Class"; // break; //} className = g_classData[ent->client->sess.sessionClass].formalName; G_LogPrintf( "sayclass: %s: %s\n", ent->client->pers.netname, chatText ); // target->client>sess.sessionClass = ent->client->sess.sessionClass; Com_sprintf (name, sizeof(name), "^7To all %s^7's from %s%c%c: ", className, ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE ); color = COLOR_YELLOW; break; case SAY_ADMIN: if (Team_GetLocationMsg(ent, location, sizeof(location))) Com_sprintf (name, sizeof(name), "[%s%c%c] [%s] (%s): ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, target->client->pers.netname, location ); else Com_sprintf (name, sizeof(name), "[%s%c%c ^7To %s^7]: ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, target->client->pers.netname ); color = COLOR_CYAN; target = NULL; break; case SAY_INVAL: G_LogPrintf( "Invalid During Intermission: %s: %s\n", ent->client->pers.netname, chatText ); Com_sprintf (name, sizeof(name), "[Invalid During Intermission%c%c]: ", Q_COLOR_ESCAPE, COLOR_WHITE ); color = COLOR_GREEN; target = ent; break; } Q_strncpyz( text, chatText, sizeof(text) ); if ( target ) { G_SayTo( ent, target, mode, color, name, text ); return; } // echo the text to the console if ( g_dedicated.integer ) { G_Printf( "%s%s\n", name, text); } // send it to all the apropriate clients for (j = 0; j < level.maxclients; j++) { other = &g_entities[j]; if(!other) continue; if(!other->client) continue; G_SayTo( ent, other, mode, color, name, text ); } } /* ================== Cmd_SayArea ================== */ //RPG-X: J2J - Wrote the say area function becuase the Say function is bloated and wierd memory errors appear. static void Cmd_SayArea( gentity_t *ent, char* text) { gentity_t* OtherPlayer; //Entity pointers to other players in game (used in loop) int i; //Loop Counter // float DistanceVector[2]; //Distance Vector from client caller to victim // float Distance; //Real Distance from client caller to victim const float range = 750.0f; //Range Constant (CVAR later) const float height = 64.0f; //Half the player model hieght if ( g_dedicated.integer ) { G_Printf( "%s said to area: %s\n", ent->client->pers.netname, text); } //Loop Through Clients on the server //RPG-X: J2J - BugFix: used to be connected clients which meant most clients were missed out and other bugs. // Change to max clients and the loop ingores invalid players. for(i = 0; i < level.maxclients; i++) { OtherPlayer = &g_entities[i]; //Point OtherPlayer to next player //Send message to admins warning about command being used. //TiM - since double spamming is annoying, ensure that the target admin wants this alert if ( !OtherPlayer->client->noAdminChat ) G_SayTo( ent, OtherPlayer, SAY_ADMIN, COLOR_CYAN, va("%s ^7said to area: ", ent->client->pers.netname ), text ); //^2%s //Check is OtherPlayer is valid if ( !OtherPlayer || !OtherPlayer->inuse || !OtherPlayer->client ) { continue; } //If current player is higer or lower by 1.5 units, do not kill them (probably on another deck), continue to next loop. if( (OtherPlayer->client->ps.origin[2] > ent->client->ps.origin[2]+height) || (OtherPlayer->client->ps.origin[2] < ent->client->ps.origin[2]-height) ) { OtherPlayer = NULL; //Reset pointer ready for next iteration. continue; } /*//Vector subtraction, to get distance vector (using player positions as vectors DistanceVector[0] = ent->client->ps.origin[0] - OtherPlayer->client->ps.origin[0]; DistanceVector[1] = ent->client->ps.origin[1] - OtherPlayer->client->ps.origin[1]; //Get Length of Distance Vector Distance = sqrt( (DistanceVector[0] * DistanceVector[0]) + (DistanceVector[1] * DistanceVector[1]) ); //If distance is within the radius given... if( Distance <= range)*/ //TiM - I have a better solution. the trap_inPVS function lets u see if two points are within the same Vis cluster //in the BSP tree. That should mean as long as they're in the same room, regardless if they can see each other or not, //they'll get the message if ( trap_InPVS( ent->client->ps.origin, OtherPlayer->client->ps.origin ) ) { //Communicate to the player G_SayTo( ent, OtherPlayer, SAY_TELL, COLOR_GREEN, va("%s^2: ", ent->client->pers.netname), text ); } OtherPlayer = NULL; //Reset pointer ready for next iteration. } } /* ================== Cmd_Say_f ================== */ static void Cmd_Say_f( gentity_t *ent, int mode, qboolean arg0 ) { char *p; if ( trap_Argc () < 2 && !arg0 ) { return; } if (arg0) { p = ConcatArgs( 0 ); } else { p = ConcatArgs( 1 ); } if(mode == SAY_ALL) Cmd_SayArea(ent, p); else G_Say( ent, NULL, mode, p ); } /* float DistanceVector[2]; //Distance Vector from client caller to other float Distance; //Real Distance from client caller to other for (i = 0; i < level.numConnectedClients; i++) { other = &g_entities[i]; if(!other) continue; if(!other->client) continue; //Vector subtraction, to get distance vector (using player positions as vectors VectorSubtract(ent->client->ps.origin, other->client->ps.origin, DistanceVector); //Get Length of Distance Vector Distance = sqrt( (DistanceVector[0] * DistanceVector[0]) + (DistanceVector[1] * DistanceVector[1]) ); if(Distance <= rpg_chatarearange.integer) { G_SayTo( ent, other, SAY_TELL, COLOR_CYAN, va("%s: ",ent->client->pers.netname), va("%s has kicked %s", ent->client->pers.netname, target->client->pers.netname) ); } } return; */ /* ================================ Phenix's GiveTo Function Give an item to any player on the sevrer using ID ================================================= */ //void Cmd_GiveTo_f (gentity_t *ent) //{ // char *name; // char send[80]; //// gitem_t *it; // int i; // int j; // qboolean give_all; //// gentity_t *it_ent; //// trace_t trace; // int targetNum; // gentity_t *target; // gentity_t *other; // char arg[MAX_TOKEN_CHARS]; // // /*if ( trap_Argc () < 2 ) { // return; // }*/ //TiM: Not necessary // // if ( IsAdmin( ent ) == qfalse ) { // return; // } // // trap_Argv( 1, arg, sizeof( arg ) ); // // //TiM : User Friendliness // if ( !arg[0] ) { //if user added no args (ie wanted the parameters) // trap_SendServerCommand( ent->client->ps.clientNum, va("print \"\nUsage: The user will give a certain item to another player\nCommand: GiveTo [Player ID] \n\nAcceptable items include 'all', 'health', 'weapons', ammo', 'forcefield', 'transporter', 'phaser', 'crifle', 'imod', 'srifle', 'aliengun', 'admingun', 'photongun', 'dermalregen', 'hypospray', 'toolkit', 'medkit', 'tricorder', 'padd', 'neutrinoprobe'\n\" ") ); // return; // } // // targetNum = atoi( arg ); // if ( targetNum < 0 || targetNum >= level.maxclients ) { // return; // } // // target = &g_entities[targetNum]; // if ( !target || !target->inuse || !target->client ) { // return; // } // // if ( target->client->ps.pm_type == PM_DEAD ) { // trap_SendServerCommand( ent-g_entities, va("print \"They were killed! Why would you want to give stuff to a dead person?\n\"")); // return; // } // // name = ConcatArgs( 2 ); // // Com_sprintf (send, sizeof(send), "%s ^7gave %s ^7%s", ent->client->pers.netname, target->client->pers.netname, name); // // for (j = 0; j < 1023; j++) { // if(g_entities[j].client){ // other = &g_entities[j]; // G_SayTo( ent, other, SAY_ADMIN, COLOR_CYAN, "^7Server: ", send ); // } // } // // G_LogPrintf( "%s gave %s %s\n", ent->client->pers.netname, target->client->pers.netname, name ); // // if (Q_stricmp(name, "all") == 0) // give_all = qtrue; // else // give_all = qfalse; // // if (give_all || Q_stricmp( name, "health") == 0) // { // //RPG-X: RedTechie - Give all bug respawns you but also screws up spawn flags // if((rpg_medicsrevive.integer == 1) && (ent->client->ps.pm_type == PM_DEAD)){ // target->health = 1; // }else{ // target->health = target->client->ps.stats[STAT_MAX_HEALTH]; // } // if (!give_all) // return; // } // // if (give_all || Q_stricmp(name, "weapons") == 0) // { // target->client->ps.stats[STAT_WEAPONS] = (1 << WP_NUM_WEAPONS) - 1 - ( 1 << WP_NONE ); // if (!give_all) // return; // } // // if (give_all || Q_stricmp(name, "ammo") == 0) // { // for ( i = 0 ; i < MAX_WEAPONS ; i++ ) { // target->client->ps.ammo[i] = 999; // } // if (!give_all) // return; // } // // if (give_all || Q_stricmp(name, ItemNames[0]) == 0) // { // target->client->ps.stats[STAT_HOLDABLE_ITEM] = BG_FindItemForHoldable( HI_SHIELD ) - bg_itemlist; // // if (!give_all) // return; // } // if (give_all || Q_stricmp(name, ItemNames[1]) == 0) // { // target->client->ps.stats[STAT_HOLDABLE_ITEM] = BG_FindItemForHoldable( HI_TRANSPORTER ) - bg_itemlist; // // if (!give_all) // return; // } // // if (give_all || Q_stricmp(name, ItemNames[2]) == 0) // { // target->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_PHASER); // target->client->ps.ammo[WP_PHASER] = -1; // // if (!give_all) // return; // } // if (give_all || Q_stricmp(name, ItemNames[3]) == 0) // { // target->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_COMPRESSION_RIFLE); // target->client->ps.ammo[WP_COMPRESSION_RIFLE] = -1; // // if (!give_all) // return; // } // if (give_all || Q_stricmp(name, ItemNames[4]) == 0) // { // target->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_NULL_HAND); // target->client->ps.ammo[WP_NULL_HAND] = -1; // // if (!give_all) // return; // } // if (give_all || Q_stricmp(name, ItemNames[5]) == 0) // { // target->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_COFFEE); // target->client->ps.ammo[WP_COFFEE] = -1; // // if (!give_all) // return; // } // if (give_all || Q_stricmp(name, ItemNames[6]) == 0) // { // target->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_DISRUPTOR); // target->client->ps.ammo[WP_DISRUPTOR] = -1; // // if (!give_all) // return; // } // if (give_all || Q_stricmp(name, ItemNames[7]) == 0) // { // target->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_GRENADE_LAUNCHER); // target->client->ps.ammo[WP_GRENADE_LAUNCHER] = -1; // // if (!give_all) // return; // } // if (give_all || Q_stricmp(name, ItemNames[8]) == 0) // { // target->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_TR116); // target->client->ps.ammo[WP_TR116] = -1; // // if (!give_all) // return; // } // if (give_all || Q_stricmp(name, ItemNames[9]) == 0) // { // target->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_QUANTUM_BURST); // target->client->ps.ammo[WP_QUANTUM_BURST] = -1; // // if (!give_all) // return; // } // if (give_all || Q_stricmp(name, ItemNames[10]) == 0) // { // target->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_DERMAL_REGEN); // target->client->ps.ammo[WP_DERMAL_REGEN] = -1; // // if (!give_all) // return; // } // if (give_all || Q_stricmp(name, ItemNames[11]) == 0) // { // target->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_VOYAGER_HYPO); // target->client->ps.ammo[WP_VOYAGER_HYPO] = -1; // // if (!give_all) // return; // } // if (give_all || Q_stricmp(name, ItemNames[12]) == 0) // { // target->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_TOOLKIT); // target->client->ps.ammo[WP_TOOLKIT] = -1; // // if (!give_all) // return; // } // if (give_all || Q_stricmp(name, ItemNames[13]) == 0) // { // target->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_MEDKIT); // target->client->ps.ammo[WP_MEDKIT] = -1; // // if (!give_all) // // return; // } // if (give_all || Q_stricmp(name, ItemNames[14]) == 0) // { // target->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_TRICORDER); // target->client->ps.ammo[WP_TRICORDER] = -1; // // if (!give_all) // return; // } // if (give_all || Q_stricmp(name, ItemNames[15]) == 0) // { // target->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_PADD); // target->client->ps.ammo[WP_PADD] = -1; // // if (!give_all) // return; // } // if (give_all || Q_stricmp(name, ItemNames[16]) == 0) // { // target->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_NEUTRINO_PROBE); // target->client->ps.ammo[WP_NEUTRINO_PROBE] = -1; // // if (!give_all) // return; // } // // if ( !give_all ) // { // trap_SendServerCommand( ent-g_entities, va("print \"Item Not Found!\n\"")); // return; // } // // if (!(target->flags & FL_EVOSUIT)) // { // target->client->ps.powerups[PW_EVOSUIT] = 0; // } //} /* ================== Cmd_Tell_f ================== */ static void Cmd_Tell_f( gentity_t *ent ) { int targetNum; gentity_t *target; char *p; char arg[MAX_TOKEN_CHARS]; if ( trap_Argc () < 2 ) { return; } trap_Argv( 1, arg, sizeof( arg ) ); targetNum = atoi( arg ); if ( targetNum < 0 || targetNum >= level.maxclients ) { return; } target = &g_entities[targetNum]; if ( !target || !target->inuse || !target->client ) { return; } p = ConcatArgs( 2 ); G_LogPrintf( "tell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, p ); G_Say( ent, target, SAY_TELL, p ); G_Say( ent, target, SAY_TELL2, p ); G_Say( ent, target, SAY_ADMIN, p); } static char *gc_orders[] = { "hold your position", "hold this position", "come here", "cover me", "guard location", "search and destroy", "report" }; void Cmd_GameCommand_f( gentity_t *ent ) { int player; int order; char str[MAX_TOKEN_CHARS]; trap_Argv( 1, str, sizeof( str ) ); player = atoi( str ); trap_Argv( 2, str, sizeof( str ) ); order = atoi( str ); if ( player < 0 || player >= MAX_CLIENTS ) { return; } if ( order < 0 || order > sizeof(gc_orders)/sizeof(char *) ) { return; } G_Say( ent, &g_entities[player], SAY_TELL, gc_orders[order] ); G_Say( ent, ent, SAY_TELL, gc_orders[order] ); } /* ================== Cmd_Where_f ================== */ void Cmd_Where_f( gentity_t *ent ) { trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", vtos( ent->s.origin ) ) ); } /* ================== Cmd_CallVote_f ================== */ void Cmd_CallVote_f( gentity_t *ent ) { int i; char arg1[MAX_STRING_TOKENS]; char arg2[MAX_STRING_TOKENS]; if ( !g_allowVote.integer ) { trap_SendServerCommand( ent-g_entities, "print \"Voting not allowed here.\n\"" ); return; } if ( level.voteTime ) { trap_SendServerCommand( ent-g_entities, "print \"A vote is already in progress.\n\"" ); return; } if ( ent->client->pers.voteCount >= MAX_VOTE_COUNT ) { trap_SendServerCommand( ent-g_entities, "print \"You have called the maximum number of votes.\n\"" ); return; } if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) { trap_SendServerCommand( ent-g_entities, "print \"Spectators cannot call votes.\n\"" ); return; } // make sure it is a valid command to vote on trap_Argv( 1, arg1, sizeof( arg1 ) ); trap_Argv( 2, arg2, sizeof( arg2 ) ); if( strchr( arg1, ';' ) || strchr( arg2, ';' ) ) { trap_SendServerCommand( ent-g_entities, "print \"Invalid Vote.\n\"" ); return; } if ( !Q_stricmp( arg1, "map_restart" ) ) { } else if ( !Q_stricmp( arg1, "map" ) ) { } else if ( !Q_stricmp( arg1, "kick" ) && rpg_allowvote.integer > 0 ) { } else if ( !Q_stricmp( arg1, "g_gametype" ) && rpg_allowvote.integer > 1 ) { } else if ( !Q_stricmp( arg1, "g_pModAssimilation" ) && rpg_allowvote.integer > 1 ) { } else if ( !Q_stricmp( arg1, "g_pModSpecialties" ) && rpg_allowvote.integer > 1 ) { } else if ( !Q_stricmp( arg1, "g_pModActionHero" ) && rpg_allowvote.integer > 1 ) { } else if ( !Q_stricmp( arg1, "g_pModElimination" ) && rpg_allowvote.integer > 1 ) { } else if ( !Q_stricmp( arg1, "g_pModDisintegration" ) && rpg_allowvote.integer > 1 ) { } else if ( !Q_stricmp( arg1, "capturelimit" ) && rpg_allowvote.integer > 1 ) { } else if ( !Q_stricmp( arg1, "timelimit" ) && rpg_allowvote.integer > 1 ) { } else if ( !Q_stricmp( arg1, "fraglimit" ) && rpg_allowvote.integer > 1 ) { } else { trap_SendServerCommand( ent-g_entities, "print \"Invalid Vote Command.\n\"" ); return; } if ( rpg_allowspmaps.integer != 1 ) { if ( !Q_stricmp( arg1, "map" ) && ( !Q_stricmp( arg2, "_brig" ) || !Q_stricmp( arg2, "_holodeck_camelot" ) || !Q_stricmp( arg2, "_holodeck_firingrange" ) || !Q_stricmp( arg2, "_holodeck_garden" ) || !Q_stricmp( arg2, "_holodeck_highnoon" ) || !Q_stricmp( arg2, "_holodeck_minigame" ) || !Q_stricmp( arg2, "_holodeck_proton" ) || !Q_stricmp( arg2, "_holodeck_proton2" ) || !Q_stricmp( arg2, "_holodeck_temple" ) || !Q_stricmp( arg2, "_holodeck_warlord" ) || !Q_stricmp( arg2, "borg1" ) || !Q_stricmp( arg2, "borg2" ) || !Q_stricmp( arg2, "borg3" ) || !Q_stricmp( arg2, "borg4" ) || !Q_stricmp( arg2, "borg5" ) || !Q_stricmp( arg2, "borg6" ) || !Q_stricmp( arg2, "dn1" ) || !Q_stricmp( arg2, "dn2" ) || !Q_stricmp( arg2, "dn3" ) || !Q_stricmp( arg2, "dn4" ) || !Q_stricmp( arg2, "dn5" ) || !Q_stricmp( arg2, "dn6" ) || !Q_stricmp( arg2, "dn8" ) || !Q_stricmp( arg2, "forge1" ) || !Q_stricmp( arg2, "forge2" ) || !Q_stricmp( arg2, "forge3" ) || !Q_stricmp( arg2, "forge4" ) || !Q_stricmp( arg2, "forge5" ) || !Q_stricmp( arg2, "forgeboss" ) || !Q_stricmp( arg2, "holodeck" ) || !Q_stricmp( arg2, "scav1" ) || !Q_stricmp( arg2, "scav2" ) || !Q_stricmp( arg2, "scav3" ) || !Q_stricmp( arg2, "scav3b" ) || !Q_stricmp( arg2, "scav4" ) || !Q_stricmp( arg2, "scav5" ) || !Q_stricmp( arg2, "scavboss" ) || !Q_stricmp( arg2, "stasis1" ) || !Q_stricmp( arg2, "stasis2" ) || !Q_stricmp( arg2, "stasis3" ) || !Q_stricmp( arg2, "tour/deck01" ) || !Q_stricmp( arg2, "tour/deck02" ) || !Q_stricmp( arg2, "tour/deck03" ) || !Q_stricmp( arg2, "tour/deck04" ) || !Q_stricmp( arg2, "tour/deck05" ) || !Q_stricmp( arg2, "tour/deck08" ) || !Q_stricmp( arg2, "tour/deck09" ) || !Q_stricmp( arg2, "tour/deck10" ) || !Q_stricmp( arg2, "tour/deck11" ) || !Q_stricmp( arg2, "tour/deck15" ) || !Q_stricmp( arg2, "tutorial" ) || !Q_stricmp( arg2, "voy1" ) || !Q_stricmp( arg2, "voy13" ) || !Q_stricmp( arg2, "voy14" ) || !Q_stricmp( arg2, "voy15" ) || !Q_stricmp( arg2, "voy16" ) || !Q_stricmp( arg2, "voy17" ) || !Q_stricmp( arg2, "voy2" ) || !Q_stricmp( arg2, "voy20" ) || !Q_stricmp( arg2, "voy3" ) || !Q_stricmp( arg2, "voy4" ) || !Q_stricmp( arg2, "voy5" ) || !Q_stricmp( arg2, "voy6" ) || !Q_stricmp( arg2, "voy7" ) || !Q_stricmp( arg2, "voy8" ) || !Q_stricmp( arg2, "voy9" ) ) ) { trap_SendServerCommand( ent-g_entities, "print \"Invalid Map.\n\"" ); return; } } //TiM - if we're callvoting to kick an admin, deny it if ( !Q_stricmp( arg1, "kick" ) ) { int id; id = ClientNumberFromString( ent, arg2 ); //TiM - only publicly broadcasted admins are checked //the hidden admin login people are not to protect their nature if ( g_classData[g_entities[id].client->ps.persistant[PERS_CLASS]].isAdmin ) { trap_SendServerCommand( ent-g_entities, "print \"Error: You are not allowed to kick admins.\"" ); return; } } ent->client->pers.voteCount++; if ( !Q_stricmp( arg1, "map" ) ) { char s[MAX_STRING_CHARS]; trap_Cvar_VariableStringBuffer( "nextmap", s, sizeof(s) ); if (*s) { Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s; set nextmap \"%s\"", arg1, arg2, s ); } else { Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s", arg1, arg2 ); } } else { Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s", arg1, arg2 ); } trap_SendServerCommand( -1, va("print \"%s called a vote.\n\"", ent->client->pers.netname ) ); // start the voting, the caller autoamtically votes yes level.voteTime = level.time; level.voteYes = 1; level.voteNo = 0; for ( i = 0 ; i < level.maxclients ; i++ ) { level.clients[i].ps.eFlags &= ~EF_VOTED; } ent->client->ps.eFlags |= EF_VOTED; trap_SetConfigstring( CS_VOTE_TIME, va("%i", level.voteTime ) ); trap_SetConfigstring( CS_VOTE_STRING, level.voteString ); trap_SetConfigstring( CS_VOTE_YES, va("%i", level.voteYes ) ); trap_SetConfigstring( CS_VOTE_NO, va("%i", level.voteNo ) ); } /* ================== Cmd_Vote_f ================== */ void Cmd_Vote_f( gentity_t *ent ) { char msg[64]; if ( !level.voteTime ) { trap_SendServerCommand( ent-g_entities, "print \"No vote in progress.\n\"" ); return; } if ( ent->client->ps.eFlags & EF_VOTED ) { trap_SendServerCommand( ent-g_entities, "print \"Vote already cast.\n\"" ); return; } if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) { trap_SendServerCommand( ent-g_entities, "print \"Spectators cannot vote.\n\"" ); return; } trap_SendServerCommand( ent-g_entities, "print \"Vote cast.\n\"" ); ent->client->ps.eFlags |= EF_VOTED; trap_Argv( 1, msg, sizeof( msg ) ); if ( msg[0] == 'y' || msg[1] == 'Y' || msg[1] == '1' ) { level.voteYes++; trap_SetConfigstring( CS_VOTE_YES, va("%i", level.voteYes ) ); } else { level.voteNo++; trap_SetConfigstring( CS_VOTE_NO, va("%i", level.voteNo ) ); } // a majority will be determined in G_CheckVote, which will also account // for players entering or leaving } /* ================= Cmd_SetViewpos_f ================= */ void Cmd_SetViewpos_f( gentity_t *ent ) { vec3_t origin, angles; char buffer[MAX_TOKEN_CHARS]; int i; if ( !g_cheats.integer && IsAdmin( ent ) == qfalse) { trap_SendServerCommand( ent-g_entities, va("print \"Cheats are not enabled on this server.\n\"")); return; } if ( trap_Argc() != 5 ) { trap_SendServerCommand( ent-g_entities, va("print \"usage: setviewpos x y z yaw\n\"")); return; } VectorClear( angles ); for ( i = 0 ; i < 3 ; i++ ) { trap_Argv( i + 1, buffer, sizeof( buffer ) ); origin[i] = atof( buffer ); } trap_Argv( 4, buffer, sizeof( buffer ) ); angles[YAW] = atof( buffer ); TeleportPlayer( ent, origin, angles, TP_NORMAL ); } /* ================= Cmd_ForceName_f ================= */ void Cmd_ForceName_f( gentity_t *ent ) { gclient_t *cl; gclient_t *client; gentity_t *other; gentity_t *sayA; int j; char send[100]; char str[MAX_TOKEN_CHARS]; char *str2; //char str2[MAX_TOKEN_CHARS]; //char userinfo[MAX_INFO_STRING]; char clientCmd[MAX_INFO_STRING]; if ( IsAdmin( ent ) == qfalse ) { return; } // find the player trap_Argv( 1, str, sizeof( str ) ); if ( !str[0] ) { //if user added no args (ie wanted the parameters) trap_SendServerCommand( ent->client->ps.clientNum, va("print \"\nUsage: User forces another player's name to what they specify\nCommand: ForceName \"[New Name]\"\n\" ") ); return; } cl = ClientForString( str ); if ( !cl ) { return; } other = g_entities + cl->ps.clientNum; client = other->client; //Get there new name str2 = ConcatArgs( 2 ); //trap_Argv( 2, str2, sizeof( str2 ) ); //Print out some chat text G_LogPrintf( "%s renamed %s to %s\n", ent->client->pers.netname, other->client->pers.netname, str2 ); Com_sprintf (send, sizeof(send), "%s ^7renamed %s ^7to %s", ent->client->pers.netname, other->client->pers.netname, str2); for (j = 0; j < 1023; j++) { if(g_entities[j].client){ sayA = &g_entities[j]; G_SayTo( ent, sayA, SAY_ADMIN, COLOR_CYAN, "^7Server: ", send ); } } //Set the name //TiM: Remember to actually load the User's Info into the variable before modifying it //The server was parsing a NULL string. O_o //send a command to the client and the client will do all this automatically Com_sprintf( clientCmd, sizeof(clientCmd), "changeClientInfo name %s", str2 ); trap_SendServerCommand( cl->ps.clientNum, clientCmd ); /*trap_GetUserinfo( cl->ps.clientNum, userinfo, sizeof( userinfo ) ); Info_SetValueForKey (userinfo, "name", str2); trap_SetUserinfo(cl->ps.clientNum, userinfo); ClientUserinfoChanged(cl->ps.clientNum);*/ } /* ================= Cmd_ShakeCamera_f TiM's "How inefficient this is" rant: Oh jeez! Cut off my hands and gouge out my eyes!!!! This has to be the most in-efficient function I've ever seen! >.< You don't need passworded checksum validation type thingys to protect this from n00b players! If you just use an InfoString instead, that's all the security you need! Clients can't access that API! All this is doing is contributing to un-necessary procs and potentially adding more lag to the game O_o ================= */ void Cmd_ShakeCamera_f( gentity_t *ent ) { char arg_intensity[5]; char arg_duration[5]; //char arg_entitypass[MAX_TOKEN_CHARS]; TiM: Gone! Smote! Burnt! Owned! int duration/*,sound*/; int intensity; //TiM: OMFG! You're a ! // /shake [intensity] [duration] [OPTIONAL sound] /*if ( trap_Argc () < 2 ) { return; }*/ //trap_Argv( 3, arg_entitypass, sizeof( arg_entitypass ) ); //if( Q_stricmp(arg_entitypass, "HRkq1yF22o06Zng9FZXH5sle") != 0 ){ if ( IsAdmin( ent ) == qfalse ) { return; } //} trap_Argv( 1, arg_intensity, sizeof( arg_intensity ) ); //TiM : More userfriendly if ( !arg_intensity[0] ) { //if user added no args (ie wanted the parameters) trap_SendServerCommand( ent->client->ps.clientNum, va("print \"\nUsage: User makes every player's screen shake for X seconds\nCommand: Shake [Intensity] [Duration]\n\" ") ); return; } //TiM: Intensity can be a float intensity = atoi( arg_intensity ); if(intensity <= 0 ){ return; //intensity = 1; } //I'm putting much faith in admins here else if(intensity > 9999 ){ intensity = 9999; } //trap_SendConsoleCommand( EXEC_APPEND, va("set rpg_servershakeallclientsintensity %i\n", intensity) ); trap_Argv( 2, arg_duration, sizeof( arg_duration ) ); duration = atoi( arg_duration ); if(duration < 1){ duration = 1; } if(duration > 10000){ duration = 10000; } //More or less, this will be the time the effect ends. As long as cg.time is //in sync more or less this should be better. We can't use a raw value, or else //joining clients will be out of sync duration = ( duration * 1000 ) + (level.time - level.startTime ); //Com_Printf( "level.time = %i, level.startTime = %i\n", level.time, level.startTime ); trap_SetConfigstring( CS_CAMERA_SHAKE, va( "%i %i", intensity, duration ) ); //shaketimer = level.time+(duration*1000); //Attempting to get fricken sound to work UHG //G_TempEntity( vec3_origin, EV_SHAKE_SOUND ); //G_AddEvent( ent, EV_SHAKE_SOUND, 0 ); //PM_AddEvent( EV_SHAKE_SOUND ); //Start Shake //trap_SendConsoleCommand( EXEC_APPEND, "set rpg_servershakeallclients 1\n" ); } /* ================= Cmd_ForceClass_f ================= */ void Cmd_ForceClass_f( gentity_t *ent ) { int targetNum; int j; gentity_t *target; gentity_t *other; char send[80]; char arg[MAX_TOKEN_CHARS]; char s[MAX_TOKEN_CHARS]; //char className[MAX_TOKEN_CHARS]; qboolean check = qtrue; int OldScoreclass; if ( trap_Argc () < 2 ) { return; } if ( IsAdmin( ent ) == qfalse ) { return; } trap_Argv( 1, arg, sizeof( arg ) ); targetNum = atoi( arg ); if ( targetNum < 0 || targetNum >= level.maxclients ) { return; } target = &g_entities[targetNum]; if ( !target || !target->inuse || !target->client ) { return; } //RPG-X: RedTechie - Save old rank OldScoreclass = target->client->ps.persistant[PERS_SCORE]; if ( trap_Argc() != 3 ) {//Just asking what class they're on char *className; //switch ( target->client->sess.sessionClass ) { //case PC_NOCLASS://default // className = "Noclass"; // break; //case PC_INFILTRATOR://fast: low attack // className = "Infiltrator"; // break; //case PC_SNIPER://sneaky: snipe only // className = "Sniper"; // break; //case PC_HEAVY://slow: heavy attack // className = "Heavy"; // break; //case PC_DEMO://go boom // className = "Demo"; // break; //case PC_MEDIC://heal // className = "Medic"; // break; //case PC_TECH://operate // className = "Tech"; // break; //case PC_SECURITY://for escorts // className = "Security"; // check = qfalse; // break; //case PC_ADMIN://for escorts // className = "Admin"; // check = qfalse; // break; //case PC_MEDICAL://for escorts // className = "Medical"; // check = qfalse; // break; //case PC_ALIEN://for escorts // className = "Alien"; // check = qfalse; // break; //case PC_COMMAND://for escorts // className = "Command"; // check = qfalse; // break; //case PC_SCIENCE://for escorts // className = "Science"; // check = qfalse; // break; //case PC_ENGINEER://for escorts // className = "Engineer"; // check = qfalse; // break; //case PC_ALPHAOMEGA22://for escorts // className = "Marine"; // check = qfalse; // break; //case PC_N00B://for escorts // className = "n00b"; // check = qfalse; // break; //case PC_ACTIONHERO://has everything // return;//can't set this via a command, it is automatic // //className = "Hero"; // break; //case PC_BORG://special weapons: slower: adapting shields // className = "Borg"; // check = qfalse; // break; //default: // trap_SendServerCommand( ent-g_entities, "print \"Unknown current class!\n\"" ); // return; // break; //} className = g_classData[ent->client->sess.sessionClass].formalName; trap_SendServerCommand( ent-g_entities, va( "print \"\nCurrent Class: %s\nUsage: Changes the user to a different class\nCommand: Class \n\nType '/classlist' into the console for a more complete list\n\"", className ) ); return; } //trying to set there class trap_Argv( 2, s, sizeof( s ) ); //if this is a manual change, not an assimilation, uninitialize the clInitStatus data clientInitialStatus[target->s.number].initialized = qfalse; if ( SetClass( target, s, NULL, qfalse ) ) { //if still in warmup, don't debounce class changes if ( g_doWarmup.integer ) { if ( level.warmupTime != 0 ) { if ( level.warmupTime < 0 || level.time - level.startTime <= level.warmupTime ) { return; } } } //if warmuptime is over, don't change classes again for a bit //RPG-X: RedTechie - Can change class anytime we wish //target->client->classChangeDebounceTime = level.time + (g_classChangeDebounceTime.integer*1000); } else { trap_SendServerCommand( ent-g_entities, "print \"ERROR: Was unable to change class\n\" " ); return; } //RPG-X: RedTechie - Update rank to old target->client->ps.persistant[PERS_SCORE] = OldScoreclass; Com_sprintf (send, sizeof(send), "%s ^7put %s into the ^7%s class", ent->client->pers.netname, target->client->pers.netname, ClassForValueName( target->client->sess.sessionClass ) ); for (j = 0; j < MAX_CLIENTS; j++) { if(g_entities[j].client){ other = &g_entities[j]; G_SayTo( ent, other, SAY_ADMIN, COLOR_CYAN, "^7Server: ", send ); } } G_LogPrintf( "%s made %s a %s\n", ent->client->pers.netname, target->client->pers.netname, s); } /* ================= Cmd_ForceKill_f //J2J to others: PLEASE CAN WE COMMENT THE CODE!!!! :P ================= */ void Cmd_ForceKill_f( gentity_t *ent ) { int targetNum; int j; char send[80]; gentity_t *target; gentity_t *other; char arg[MAX_TOKEN_CHARS]; if ( trap_Argc () < 2 ) { return; } if ( IsAdmin( ent ) == qfalse ) { return; } trap_Argv( 1, arg, sizeof( arg ) ); targetNum = atoi( arg ); if ( targetNum < 0 || targetNum >= level.maxclients ) { return; } target = &g_entities[targetNum]; if ( !target || !target->inuse || !target->client ) { return; } lastKillTime[target->client->ps.clientNum] = level.time; target->flags &= ~FL_GODMODE; //Bypass godmode (?) //RPG-X: Medics revive Support for suiciding if(rpg_medicsrevive.integer == 1){ target->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_NONE ); target->client->ps.stats[STAT_HOLDABLE_ITEM] = HI_NONE; target->client->ps.stats[STAT_HEALTH] = target->health = 1; player_die (target, target, target, 100000, MOD_FORCEDSUICIDE); }else{ target->client->ps.stats[STAT_HEALTH] = target->health = 0; player_die (target, target, target, 100000, MOD_FORCEDSUICIDE); } Com_sprintf (send, sizeof(send), "%s ^7forced %s^7's death", ent->client->pers.netname, target->client->pers.netname); for (j = 0; j < 1023; j++) { if(g_entities[j].client){ other = &g_entities[j]; G_SayTo( ent, other, SAY_ADMIN, COLOR_CYAN, "^7Server: ", send ); } } G_LogPrintf( "%s forced %s's death\n", ent->client->pers.netname, target->client->pers.netname ); } /* ================= ForceKillRadius (RPG-X: J2J) ================= */ //Array used to store each players last use of the FKR command. (though only applies to admins) int LastFKRadius[MAX_CLIENTS]; void Cmd_ForceKillRadius_f( gentity_t *ent) { gentity_t* OtherPlayer; //Entity pointers to other players in game (used in loop) char arg[MAX_TOKEN_CHARS]; //Arguments int i; //Loop Counter float DistanceVector[2]; //Distance Vector from client caller to victim float Distance; //Real Distance from client caller to victim float range; int kill_self; memset(arg,0,MAX_TOKEN_CHARS); //Clear aray. //Grab range from command trap_Argv( 1, arg, sizeof( arg ) ); //Gets 1st range = atoi(arg); memset(arg,0,MAX_TOKEN_CHARS); //Clear aray. //Grab kill_self from command trap_Argv( 2, arg, sizeof( arg ) ); //Gets 2nd kill_self = atoi(arg); //If client isn't in admin class, exit and disallow command. if( IsAdmin( ent ) == qfalse) { return; } //If forcekillradius is not enabled in cvar do not allow it to continue. if(rpg_forcekillradius.integer != 1) { return; } //If last time FKR was used before the wait time is up.. if( ( rpg_forcekillradiuswaittime.integer - (level.time - LastFKRadius[ent->client->ps.clientNum]) > 0) ) { //Send message to client informing them so they can't flood. trap_SendServerCommand( ent->client->ps.clientNum, va("cp \"Cannot use Force Kill Radius Command for %d seconds", ( rpg_forcekillradiuswaittime.integer - (level.time - LastFKRadius[ent->client->ps.clientNum]) )/1000 )); return; } //Loop Through Clients on the server for(i = 0; i < level.numConnectedClients; i++) { //If current client == caller client, skip this iteration. if(i == ent->client->ps.clientNum) { continue; } OtherPlayer = &g_entities[i]; //Point OtherPlayer to next player //Send message to admins warning about command being used. G_SayTo( ent, OtherPlayer, SAY_ADMIN, COLOR_CYAN, "^7Server: ", va("%s has triggred a force kill radius command", ent->client->pers.netname) ); //Check is OtherPlayer is valid if ( !OtherPlayer || !OtherPlayer->inuse || !OtherPlayer->client ) { continue; } //If player is allready dead or in spectator, skip this iteration if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR /*|| (ent->client->ps.eFlags&EF_ELIMINATED)*/ ) { OtherPlayer = NULL; //Reset pointer ready for next iteration. continue; } //If current player is higer or lower by 1.5 units, do not kill them (probably on another deck), continue to next loop. if( (OtherPlayer->client->ps.origin[2] > ent->client->ps.origin[2]+15.0f) || (OtherPlayer->client->ps.origin[2] < ent->client->ps.origin[2]-15.0f) ) { OtherPlayer = NULL; //Reset pointer ready for next iteration. continue; } //Vector subtraction, to get distance vector (using player positions as vectors DistanceVector[0] = ent->client->ps.origin[0] - OtherPlayer->client->ps.origin[0]; DistanceVector[1] = ent->client->ps.origin[1] - OtherPlayer->client->ps.origin[1]; //Get Length of Distance Vector Distance = sqrt( (DistanceVector[0] * DistanceVector[0]) + (DistanceVector[1] * DistanceVector[1]) ); //If distance is within the radius given... if( Distance <= range) { //Kill the player. lastKillTime[OtherPlayer->client->ps.clientNum] = level.time; OtherPlayer->flags &= ~FL_GODMODE; //Bypass godmode (?) //RPG-X: Medics revive Support for suiciding if(rpg_medicsrevive.integer == 1){ OtherPlayer->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_NONE ); OtherPlayer->client->ps.stats[STAT_HOLDABLE_ITEM] = HI_NONE; OtherPlayer->client->ps.stats[STAT_HEALTH] = OtherPlayer->health = 1; player_die(OtherPlayer,OtherPlayer,OtherPlayer,100000, MOD_FORCEDSUICIDE); }else{ OtherPlayer->client->ps.stats[STAT_HEALTH] = OtherPlayer->health = 0; player_die(OtherPlayer,OtherPlayer,OtherPlayer,100000, MOD_FORCEDSUICIDE); } } OtherPlayer = NULL; //Reset pointer ready for next iteration. } //If kill_self != 0 (they want to kill them selves too) if(kill_self != 0) { lastKillTime[ent->client->ps.clientNum] = level.time; ent->flags &= ~FL_GODMODE; //Bypass godmode (?) //RPG-X: Medics revive Support for suiciding if(rpg_medicsrevive.integer == 1){ ent->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_NONE ); ent->client->ps.stats[STAT_HOLDABLE_ITEM] = HI_NONE; ent->client->ps.stats[STAT_HEALTH] = ent->health = 1; player_die(ent,ent,ent,100000, MOD_FORCEDSUICIDE); }else{ ent->client->ps.stats[STAT_HEALTH] = ent->health = 0; player_die(ent,ent,ent,100000, MOD_FORCEDSUICIDE); } } LastFKRadius[ent->client->ps.clientNum] = level.time; // - rpg_forcekillradiuswaittime.integer; } /* ================= TargetKick (RPG-X: J2J) ================= */ void Cmd_TargetKick_f( gentity_t *ent) { gentity_t *target, *other; //Target entity, and other used to tell the trace_t trace; //Used to trace target vec3_t src, dest, vf; //Used to find target int i; //Loop counter //Disallow if not in admin class if(IsAdmin( ent ) == qfalse) { return; } ////////////////////////////////////// //All this code below finds the target entity VectorCopy( ent->r.currentOrigin, src ); src[2] += ent->client->ps.viewheight; AngleVectors( ent->client->ps.viewangles, vf, NULL, NULL ); //extend to find end of use trace VectorMA( src, -6, vf, src );//in case we're inside something? VectorMA( src, 1340, vf, dest );//128+6 //Trace ahead to find a valid target trap_Trace( &trace, src, vec3_origin, vec3_origin, dest, ent->s.number, CONTENTS_BODY ); if ( trace.fraction == 1.0f || trace.entityNum < 0 ) { trap_SendConsoleCommand( EXEC_APPEND, va("echo No target in range to kick.") ); return; } target = &g_entities[trace.entityNum]; if ( !target->client || trace.entityNum > MAX_CLIENTS ) { trap_SendConsoleCommand( EXEC_APPEND, va("echo That target cannot be kicked.") ); return; } //////////////////////////////// //Send a kick command to kick the target. trap_SendConsoleCommand( EXEC_APPEND, va("kick \"%i\"\n", target->client->ps.clientNum ) ); for (i = 0; i < level.maxclients; i++) { other = &g_entities[i]; G_SayTo( ent, other, SAY_ADMIN, COLOR_CYAN, "^7Server: ", va("%s has kicked %s", ent->client->pers.netname, target->client->pers.netname) ); } } /* ================= Drag (RPG-X: J2J) ================= */ RPGX_DragData DragDat[MAX_CLIENTS]; // /DragPlayer // This will start a drag on a player or adjust the range of a drag if its allready started void Cmd_Drag_f( gentity_t *ent) { char arg[MAX_TOKEN_CHARS]; //Arguments int ID, i; float range; if(!ent || !ent->client) return; //If client isn't in admin class, exit and disallow command. if( IsAdmin( ent ) == qfalse) { return; } memset(arg,0,MAX_TOKEN_CHARS); //Clear aray. //Grab range from command trap_Argv( 1, arg, sizeof( arg ) ); //Gets 1st //TiM : Make this a bit more user friendly if ( !arg[0] ) { //if user added no args (ie wanted the parameters) trap_SendServerCommand( ent->client->ps.clientNum, va("print \"\nUsage: User can forcefully drag another player\nCommand: Drag [Player ID] [Distance between both Players]\n\" ") ); return; } ID = atoi(arg); if ( ID < 0 || ID >= level.maxclients ) { return; } //This prevents a interesting form of no clip where you could move at a speed as range if(ent->client->ps.clientNum == ID) { trap_SendServerCommand( ent->client->ps.clientNum, "print \"You cannot drag yourself!\n\"" ); return; } memset(arg,0,MAX_TOKEN_CHARS); //Clear aray. //Grab range from command trap_Argv( 2, arg, sizeof( arg ) ); //Gets 1st range = atof(arg); //If target is being dragged. if(DragDat[ID].AdminId != -1) { //This undrag is left here, but can also be done using the undrag command. if(DragDat[ID].AdminId == ent->client->ps.clientNum) { //Adjust Range if range given //QVM HACK! if( (Q_stricmp(arg,"")==0) && (range >= 0)) { DragDat[ID].distance = range; trap_SendServerCommand( ent->client->ps.clientNum, va("print \"Adjusted Drag Range of Player %i\n\"", ID) ); } //Else end drag. else { if(!g_entities[ID].client) return; DragDat[ID].AdminId = -1; DragDat[ID].distance = 0; g_entities[ID].client->noclip = qfalse; } } else { trap_SendServerCommand( ent->client->ps.clientNum, "print \"Cannot Drag, Someone else is already dragging that player!\n\"" ); } return; } for(i = 0; i < MAX_CLIENTS; i++) { if(DragDat[i].AdminId == ID) { trap_SendServerCommand( ent->client->ps.clientNum, "print \"Cannot Drag, player is currently dragging.\n\"" ); return; } } if(!g_entities[ID].client) return; //Set the struct data for this victim.. DragDat[ID].AdminId = ent->client->ps.clientNum; DragDat[ID].distance = range; //Prevent wierd errors in transit g_entities[ID].client->noclip = qtrue; trap_SendServerCommand( ent->client->ps.clientNum, va("print \"Dragging Client %i\n\"", ID) ); //Leave the actaual position calculations to the loop function. (See below) } /* ================= UnDrag (RPG-X: J2J) ================= */ // /DragPlayer // // This is used to stop draging // If the argument 'all' is specified then all drags will be haulted. // If a client ID is supplied then that play will be droped (by anyone) // If no parameters are given, the calling player will be undraged. // void Cmd_UnDrag_f( gentity_t *ent) { char arg[MAX_TOKEN_CHARS]; //Arguments int ID, i; if(!ent || !ent->client) return; //If client isn't in admin class, exit and disallow command. if( IsAdmin( ent ) == qfalse) { return; } memset(arg,0,MAX_TOKEN_CHARS); //Clear aray. //Grab range from command trap_Argv( 1, arg, sizeof( arg ) ); //Gets 1st if(Q_strncmp(arg,"all", 3) == 0) { for(i = 0; i < MAX_CLIENTS; i++) { DragDat[i].AdminId = -1; DragDat[i].distance = 0; if(!g_entities[i].client) continue; g_entities[i].client->noclip = qfalse; } trap_SendServerCommand( ent->client->ps.clientNum, va("print \"Stopped Dragging all Clients.\n\"") ); return; } if(Q_strncmp(arg,"self", 4) == 0) { DragDat[ent->client->ps.clientNum].AdminId = -1; DragDat[ent->client->ps.clientNum].distance = 0; ent->client->noclip = qfalse; trap_SendServerCommand( ent->client->ps.clientNum, va("print \"You are UnDragged.\n\"") ); return; } if(arg == NULL) { for(i = 0; i < MAX_CLIENTS; i++) { if( DragDat[i].AdminId == ent->client->ps.clientNum ) { DragDat[i].AdminId = -1; DragDat[i].distance = 0; if(!g_entities[i].client) continue; g_entities[i].client->noclip = qfalse; } } trap_SendServerCommand( ent->client->ps.clientNum, va("print \"Stopped Dragging your Clients\n\"") ); return; } else { ID = atoi(arg); if ( ID < 0 || ID >= level.maxclients ) { return; } } if(DragDat[ID].AdminId == -1) { return; } if(!g_entities[ID].client) return; //Set the struct data for this victim.. DragDat[ID].AdminId = -1; DragDat[ID].distance = 0; g_entities[ID].client->noclip = qfalse; trap_SendServerCommand( ent->client->ps.clientNum, va("print \"Stopped Dragging Client %i\n\"", ID) ); } /* ================= DragCheck (RPG-X: J2J) ================= */ //This is used internally and run every frame to check for clients that need to be draged by someone. void DragCheck() { gentity_t *ent = NULL; gentity_t *target = NULL; int i; for ( i = 0; i < MAX_CLIENTS; i++ ) { //If the admin id is < 0 then they are not being draged. if(DragDat[i].AdminId < 0) continue; //If the starting admin is no longer in admin class: if( IsAdmin(&g_entities[DragDat[i].AdminId]) == qfalse) { //Mark as non-dragging. DragDat[i].AdminId = -1; target->client->noclip = qfalse; continue; } //Get victim and admin entities target = &g_entities[i]; ent = &g_entities[DragDat[i].AdminId]; //Error checking if(!target || ! target->client) continue; if(!ent || !ent->client) continue; //If the target has gone to spec, stop dragging. if( target->client->sess.sessionTeam == TEAM_SPECTATOR ) { //Mark as non-dragging. DragDat[i].AdminId = -1; target->client->noclip = qfalse; continue; } //Vector math! VectorCopy(ent->client->ps.origin, target->client->ps.origin); target->client->ps.origin[0] += ( DragDat[i].distance * cos(DEG2RAD(ent->client->ps.viewangles[1])));//(ent->client->ps.viewangles[1] * 0.017453292222222222222222222222222 ) ); target->client->ps.origin[1] += ( DragDat[i].distance * sin(DEG2RAD(ent->client->ps.viewangles[1])));//(ent->client->ps.viewangles[1] * 0.017453292222222222222222222222222) ); target->client->ps.origin[2] += ( DragDat[i].distance * -tan(DEG2RAD(ent->client->ps.viewangles[0]))) + ent->client->ps.viewheight; } } /* ================= Cmd_Ani_f (used to test animations) ================= */ //RPG-X: J2J - What the thing above says //extern void PM_StartTorsoAnim( int anim ); //extern void PM_StartLegsAnim( int anim ); /*void Cmd_Ani_f( gentity_t *ent) { char arg[MAX_TOKEN_CHARS]; //Arguments int aninum; if(!ent || !ent->client) return; memset(arg,0,MAX_TOKEN_CHARS); //Clear aray. //Grab range from command trap_Argv( 1, arg, sizeof( arg ) ); //Gets 1st if(!arg || Q_stricmp(arg, "") == 0) { //trap_SendServerCommand( ent->client->ps.clientNum, va("print \"Uknown Animation Type! %i %i %i %i \n\"",BOTH_DEATH1, BOTH_DEATH2, BOTH_DEATH3, BOTH_DEATH4) ); return; } aninum = atoi(arg); //aninum = GetIDForString(animTable, arg); CurrentEmote[ent->client->ps.clientNum] = aninum; return; }*/ /* ================= Disarm Tripmines (RPG-X: RedTechie) ================= */ void Cmd_disarm_f( gentity_t *ent) { // /disarm_tripmines <0 or 1 (yours or all)> gentity_t *tripwire = NULL; int foundTripWires[MAX_GENTITIES] = {ENTITYNUM_NONE}; int tripcount = 0; int mineornot; int i; char arg[MAX_TOKEN_CHARS]; //If client isn't in admin class, exit and disallow command. if( IsAdmin( ent ) == qfalse) { return; } trap_Argv( 1, arg, sizeof( arg ) ); mineornot = atoi( arg ); if(arg == NULL){ //J2J //Just mine while ( (tripwire = G_Find( tripwire, FOFS(classname), "tripwire" )) != NULL ) { if ( tripwire->parent != ent ) { continue; } foundTripWires[tripcount++] = tripwire->s.number; } }else if(Q_strncmp(arg, "all",3)){ //J2J //All Mines while ( (tripwire = G_Find( tripwire, FOFS(classname), "tripwire" )) != NULL ) { foundTripWires[tripcount++] = tripwire->s.number; } } else //J2J { return; } if(tripcount != 0){ for ( i = 0; i < tripcount; i++ ) { //remove it... or blow it? if ( &g_entities[foundTripWires[i]] == NULL ) { return; }else{ G_FreeEntity( &g_entities[foundTripWires[i]] ); foundTripWires[i] = ENTITYNUM_NONE; } } trap_SendServerCommand( ent->client->ps.clientNum, va("print \"Disarmed %i tripmines\n\"", tripcount ) ); }else{ trap_SendServerCommand( ent->client->ps.clientNum, va("print \"No tripmines to disarm\n\"" ) ); } } /* ================= Change Rank (RPG-X: J2J & RedTechie) ================= */ /* RANK VALUES: [defined in cg_local.h] #define crewman 1 #define cadet1 2 #define cadet2 4 #define cadet3 8 #define cadet4 16 #define ensign 32 #define ltjg 64 #define lt 128 #define ltcmdr 256 #define cmdr 512 #define cpt 1024 #define cmmdr 2048 #define adm2 4096 #define adm3 8192 #define adm4 16384 #define adm5 32768 */ //TiM //Actual, Formal and Numerical values for use with comparing and correlating //player input /*extern char* pRank[16][3] = { {"crewman", "Crewman", "1"}, {"cadet1", "Cadet 4th Class", "2"}, {"cadet2", "Cadet 3rd Class", "4"}, {"cadet3", "Cadet 2nd Class", "8"}, {"cadet4", "Cadet 1st Class", "16"}, {"ensign", "Ensign", "32"}, {"ltjg", "Lieutenant Junior Grade", "64"}, {"lt", "Lieutenant", "128"}, {"ltcmdr", "Lt. Commander", "256"}, {"cmdr", "Commander", "512"}, {"capt", "Captain", "1024"}, {"cmmdr", "Commodore", "2048"}, {"adm2", "Rear Admiral", "4096"}, {"adm3", "Vice Admiral", "8192"}, {"adm4", "Admiral", "16384"}, {"adm5", "Fleet Admiral", "32768"} };*/ //RPG-X: J2J - TiM please comment this code in future.... //RPG-X: TiM - Okay... /* ================================= correlateRanks ================================= Compares the arg to the rank actual array and if it finds a match, it returns the formal version of the same cell (So when the promotion/demotion message is shown, the formal name for the rank is displayed) Addendum: Also correlates the value of the rank, so it can be used to check if the player is trying to set the rank to the same rank they currently are. :P */ /*char* correlateRanks( const char* strArg, int intArg ) { int i; for ( i = 0; i < 16; i++ ) { if( !strcmp( strArg, pRank[i][0] ) ) //if strArg matches one of the rank commands... { switch( intArg ) { case 0: return pRank[i][1]; break; case 1: return pRank[i][2]; break; } } if ( !strcmp( strArg, pRank[i][2] ) ) //if strArg matches one of the rank flags... { switch( intArg ) { case 2: return pRank[i][0]; //return the command name break; case 3: return pRank[i][1]; //return the formal name break; } } } return NULL; }*/ void Cmd_Rank_f( gentity_t *ent) { // const char *info; int OldScore; char ArgStr[50]; //Argument String int i; int newScore = -1; char tmpScore[MAX_QPATH]; // TiM qboolean MaxRankHit=qfalse; //Still not sure how the hell this condition would ever get tripped O_o if(!ent || !ent->client) return; if ( ent->flags & FL_CLAMPED ) return; //If for some strange reason there are no ranks.. oO /*if(rpg_enabledranks.integer <= 0) { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"Ranks are disabled on this server!\n\"")); return; }*/ //TiM | Okay. Ranks are enabled, but only admins can change them if ( !rpg_changeRanks.integer ) { trap_SendServerCommand( ent->client->ps.clientNum, "print \"You cannot change your rank yourself on this server.\n\""); return; } //Lets get old score first just incase OldScore = ent->client->ps.persistant[PERS_SCORE]; trap_Argv(1, ArgStr, sizeof(ArgStr)); //Get the raw arguments if ( !ArgStr[0] ) { //If no arguments (ie player wants to see current rank) Com_sprintf(tmpScore, sizeof(tmpScore), "%s - %s", g_rankNames[OldScore].formalName, g_rankNames[OldScore].consoleName ); //Put OldScore in a string variable trap_SendServerCommand( ent->client->ps.clientNum, va("print \"\nCurrent Rank: %s\nUsage: Changes user to the specified rank\nCommand: Rank \n\nType '/ranklist' into the console for a full list of ranks\" ", tmpScore ) ); return; } //TiM: Lemme butt my coding hackiness in here. :P //I just realised, that regardless of rank they currently are (even if they're the same), //this code always switches rank, which is causing heck in some other bits of the code. :P //RPG-X: TiM - Check if they're already that rank, and return if they are. :P //RPG-X: TiM (1.5 years later) - Holy crap man! That really is hacky!!!! >.< /*memset(tmpScore,0, sizeof(tmpScore) ); //Clear array Com_sprintf(tmpScore, sizeof(tmpScore), "%s", correlateRanks( ArgStr, 1 )); if ( OldScore == atoi(tmpScore) ) { return; }*/ //RPG-X: RedTechie - Lets enable score updating without this scores will not be updated ent->client->UpdateScore = qtrue; for ( i=0; (g_rankNames[i].consoleName[0] && i < MAX_RANKS); i++ ) { if ( !Q_stricmp( ArgStr, g_rankNames[i].consoleName ) ) { newScore = i;//1 << i; if ( newScore == OldScore ) return; if( /*(rpg_enabledranks.integer & newScore) && */!MaxRankHit ) { SetScore( ent, newScore ); trap_SendServerCommand(ent-g_entities, va( "prank %s", g_rankNames[i].consoleName ) ); break; } else { if ( !MaxRankHit ) trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"")); else trap_SendServerCommand( ent->client->ps.clientNum, va("print \"You cannot set your rank that high on this server.\n\"")); return; } } //Okay... we've hit the highest rank we're allowed to go. If the player tries to change their rank to above this, they'll be pwned lol if ( rpg_maxRank.string[0] && !Q_stricmp( g_rankNames[i].consoleName, rpg_maxRank.string ) && IsAdmin(ent) ) { MaxRankHit=qtrue; } } //if we didn't get find a matching name. >.< if ( newScore < 0 ) { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank doesn't exist on this server!\n\"\n")); SetScore( ent, OldScore); return; } if ( OldScore > ent->client->ps.persistant[PERS_SCORE] ) { trap_SendServerCommand( -1, va("print \"%s" S_COLOR_WHITE " was demoted to %s\n\"", ent->client->pers.netname, g_rankNames[i].formalName ) ); } else { trap_SendServerCommand( -1, va("print \"%s" S_COLOR_WHITE " was promoted to %s\n\"", ent->client->pers.netname, g_rankNames[i].formalName ) ); } /*if(!Q_strncmp(ArgStr, "crewman", 7)) { if(rpg_enabledranks.integer & crewman) { SetScore( ent, crewman); trap_SendServerCommand(ent-g_entities,"prank crewman"); } else { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n")); return; } } else if(!Q_strncmp(ArgStr, "cadet1", 6)) { if(rpg_enabledranks.integer & cadet1) { SetScore( ent, cadet1); trap_SendServerCommand(ent-g_entities,"prank cadet1"); } else { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n")); return; } } else if(!Q_strncmp(ArgStr, "cadet2", 6)) { if(rpg_enabledranks.integer & cadet2) { SetScore( ent, cadet2); trap_SendServerCommand(ent-g_entities,"prank cadet2"); } else { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n")); return; } } else if(!Q_strncmp(ArgStr, "cadet3", 6)) { if(rpg_enabledranks.integer & cadet3) { SetScore( ent, cadet3); trap_SendServerCommand(ent-g_entities,"prank cadet3"); } else { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n")); return; } } else if(!Q_strncmp(ArgStr, "cadet4", 6)) { if(rpg_enabledranks.integer & cadet4) { SetScore( ent, cadet4); trap_SendServerCommand(ent-g_entities,"prank cadet4"); } else { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n")); return; } } else if(!Q_strncmp(ArgStr, "ensign", 6)) { if(rpg_enabledranks.integer & ensign) { SetScore( ent, ensign); trap_SendServerCommand(ent-g_entities,"prank ensign"); } else { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n")); return; } } else if(!Q_strncmp(ArgStr, "ltjg", 4)) { if(rpg_enabledranks.integer & ltjg) { SetScore( ent, ltjg); trap_SendServerCommand(ent-g_entities,"prank ltjg"); } else { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n")); return; } } else if(!Q_strncmp(ArgStr, "ltcmdr", 6)) { if(rpg_enabledranks.integer & ltcmdr) { SetScore( ent, ltcmdr); trap_SendServerCommand(ent-g_entities,"prank ltcmdr"); } else { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n")); return; } } else if(!Q_strncmp(ArgStr, "lt", 2)) { if(rpg_enabledranks.integer & lt) { SetScore( ent, lt); trap_SendServerCommand(ent-g_entities,"prank lt"); } else { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n")); return; } } else if(!Q_strncmp(ArgStr, "cmdr", 4)) { if(rpg_enabledranks.integer & cmdr) { SetScore( ent, cmdr); trap_SendServerCommand(ent-g_entities,"prank cmdr"); } else { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n")); return; } } else if(!Q_strncmp(ArgStr, "capt", 4)) { if(rpg_enabledranks.integer & cpt) { SetScore( ent, cpt); trap_SendServerCommand(ent-g_entities,"prank cpt"); } else { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n")); return; } } else if(!Q_strncmp(ArgStr, "cmmdr", 5)) { if(rpg_enabledranks.integer & cmmdr) { SetScore( ent, cmmdr); trap_SendServerCommand(ent-g_entities,"prank cmmdr"); } else { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n")); return; } } else if(!Q_strncmp(ArgStr, "adm2", 4)) { if(rpg_enabledranks.integer & adm2) { SetScore( ent, adm2); trap_SendServerCommand(ent-g_entities,"prank adm2"); } else { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n")); return; } } else if(!Q_strncmp(ArgStr, "adm3", 4)) { if(rpg_enabledranks.integer & adm3) { SetScore( ent, adm3); trap_SendServerCommand(ent-g_entities,"prank adm3"); } else { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n")); return; } } else if(!Q_strncmp(ArgStr, "adm4", 4)) { if(rpg_enabledranks.integer & adm4) { SetScore( ent, adm4); trap_SendServerCommand(ent-g_entities,"prank adm4"); } else { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n")); return; } } else if(!Q_strncmp(ArgStr, "adm5", 4)) { if(rpg_enabledranks.integer & adm5) { SetScore( ent, adm5); trap_SendServerCommand(ent-g_entities,"prank adm5"); } else { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n")); return; } } else { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank doesn't exist on this server!\n\"\n")); SetScore( ent, OldScore); return; }*/ /*if ( OldScore > ent->client->ps.persistant[PERS_SCORE] ) trap_SendServerCommand( -1, va("print \"%s" S_COLOR_WHITE " was demoted to %s\n\"", ent->client->pers.netname, correlateRanks( ArgStr, 0 ) ) ); else trap_SendServerCommand( -1, va("print \"%s" S_COLOR_WHITE " was promoted to %s\n\"", ent->client->pers.netname, correlateRanks( ArgStr, 0 ) ) ); */ //RPG-X: RedTechie - No idea or why you needed this when all you had to do was a simple else statement /*if( (ent->client->ps.persistant[PERS_SCORE] & rpg_enabledranks.integer) > adm5) { Com_Printf("This rank is not enabled on this server!\n"); SetScore( ent, OldScore); return; }*/ } /* ================= Force Rank (RPG-X: J2J & RedTechie) ================= */ /* RANK VALUES: [defined in cg_local.h] #define crewman 1 #define cadet1 2 #define cadet2 4 #define cadet3 8 #define cadet4 16 #define ensign 32 #define ltjg 64 #define lt 128 #define ltcmdr 256 #define cmdr 512 #define cpt 1024 #define cmmdr 2048 #define adm2 4096 #define adm3 8192 #define adm4 16384 #define adm5 32768 */ void Cmd_ForceRank_f( gentity_t *ent) { // const char *info; int OldScore; char ArgStr[MAX_TOKEN_CHARS]; //Argument String int targetNum; gentity_t *other; char send[100]; int i; gentity_t *sayA; int newScore = -1; //char tmpScore[50]; // TiM if ( IsAdmin( ent ) == qfalse ) { return; } if(!ent || !ent->client) return; //If for some strange reason there are no ranks.. oO /*if(rpg_enabledranks.integer <= 0) { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"Ranks are disabled on this server!\n\"")); return; }*/ // find the player trap_Argv( 1, ArgStr, sizeof( ArgStr ) ); if ( !ArgStr[0] ) { //if user added no args (ie wanted the parameters) trap_SendServerCommand( ent->client->ps.clientNum, va("print \"\nUsage: User forces another player into a specific rank\nCommand: ForceRank [Player ID] \n\nType 'rankList' into the console for a full list of ranks\" ") ); return; } targetNum = atoi( ArgStr ); if ( targetNum < 0 || targetNum >= level.maxclients ) { return; } other = &g_entities[targetNum]; //Lets get old score first just incase OldScore = other->client->ps.persistant[PERS_SCORE]; //ent if ( !other || !other->inuse || !other->client ) { return; } //Get the raw rank value trap_Argv(2, ArgStr, sizeof(ArgStr)); //RPG-X: TiM - Check if they're already that rank, and return if they are. :P /*Com_sprintf(tmpScore, sizeof(tmpScore), "%s", correlateRanks( ArgStr, 1 )); if ( OldScore == atoi(tmpScore) ) { return; }*/ //RPG-X: RedTechie - Lets enable score updating without this scores will not be updated /*other->client->UpdateScore = qtrue; if(!Q_strncmp(ArgStr, "crewman", 7)) { if(rpg_enabledranks.integer & crewman) { SetScore( other, crewman); trap_SendServerCommand(targetNum,"prank crewman"); } else { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n")); return; } } else if(!Q_strncmp(ArgStr, "cadet1", 6)) { if(rpg_enabledranks.integer & cadet1) { SetScore( other, cadet1); trap_SendServerCommand(targetNum,"prank cadet1"); } else { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n")); return; } } else if(!Q_strncmp(ArgStr, "cadet2", 6)) { if(rpg_enabledranks.integer & cadet2) { SetScore( other, cadet2); trap_SendServerCommand(targetNum,"prank cadet2"); } else { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n")); return; } } else if(!Q_strncmp(ArgStr, "cadet3", 6)) { if(rpg_enabledranks.integer & cadet3) { SetScore( other, cadet3); trap_SendServerCommand(targetNum,"prank cadet3"); } else { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n")); return; } } else if(!Q_strncmp(ArgStr, "cadet4", 6)) { if(rpg_enabledranks.integer & cadet4) { SetScore( other, cadet4); trap_SendServerCommand(targetNum,"prank cadet4"); } else { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n")); return; } } else if(!Q_strncmp(ArgStr, "ensign", 6)) { if(rpg_enabledranks.integer & ensign) { SetScore( other, ensign); trap_SendServerCommand(targetNum,"prank ensign"); } else { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n")); return; } } else if(!Q_strncmp(ArgStr, "ltjg", 4)) { if(rpg_enabledranks.integer & ltjg) { SetScore( other, ltjg); trap_SendServerCommand(targetNum,"prank ltjg"); } else { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n")); return; } } else if(!Q_strncmp(ArgStr, "ltcmdr", 6)) { if(rpg_enabledranks.integer & ltcmdr) { SetScore( other, ltcmdr); trap_SendServerCommand(targetNum,"prank ltcmdr"); } else { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n")); return; } } else if(!Q_strncmp(ArgStr, "lt", 2)) { if(rpg_enabledranks.integer & lt) { SetScore( other, lt); trap_SendServerCommand(targetNum,"prank lt"); } else { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n")); return; } } else if(!Q_strncmp(ArgStr, "cmdr", 4)) { if(rpg_enabledranks.integer & cmdr) { SetScore( other, cmdr); trap_SendServerCommand(targetNum,"prank cmdr"); } else { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n")); return; } } else if(!Q_strncmp(ArgStr, "capt", 4)) { if(rpg_enabledranks.integer & cpt) { SetScore( other, cpt); trap_SendServerCommand(targetNum,"prank cpt"); } else { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n")); return; } } else if(!Q_strncmp(ArgStr, "cmmdr", 5)) { if(rpg_enabledranks.integer & cmmdr) { SetScore( other, cmmdr); trap_SendServerCommand(targetNum,"prank cmmdr"); } else { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n")); return; } } else if(!Q_strncmp(ArgStr, "adm2", 4)) { if(rpg_enabledranks.integer & adm2) { SetScore( other, adm2); trap_SendServerCommand(targetNum,"prank adm2"); } else { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n")); return; } } else if(!Q_strncmp(ArgStr, "adm3", 4)) { if(rpg_enabledranks.integer & adm3) { SetScore( other, adm3); trap_SendServerCommand(targetNum,"prank adm3"); } else { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n")); return; } } else if(!Q_strncmp(ArgStr, "adm4", 4)) { if(rpg_enabledranks.integer & adm4) { SetScore( other, adm4); trap_SendServerCommand(targetNum,"prank adm4"); } else { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n")); return; } } else if(!Q_strncmp(ArgStr, "adm5", 4)) { if(rpg_enabledranks.integer & adm5) { SetScore( other, adm5); trap_SendServerCommand(targetNum,"prank adm5"); } else { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n")); return; } } else { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank doesn't exist on this server!\n\"\n")); SetScore( other, OldScore); return; }*/ other->client->UpdateScore = qtrue; for ( i=0; (g_rankNames[i].consoleName && i < MAX_RANKS); i++ ) { if ( !Q_stricmp( ArgStr, g_rankNames[i].consoleName ) ) { newScore = i;//1 << i; //TiM - since an int can only hold 32 flags, that limits our rank system //to 32, making it not very effective. //if(rpg_enabledranks.integer & newScore ) //{ SetScore( other, newScore ); trap_SendServerCommand(other-g_entities, va( "prank %s", g_rankNames[i].consoleName ) ); break; //} //else //{ // trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n")); // return; //} } } //if we didn't get find a matching name. >.< if ( newScore < 0 ) { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank doesn't exist on this server!\n\"\n")); SetScore( other, OldScore); return; } if ( OldScore > ent->client->ps.persistant[PERS_SCORE] ) { trap_SendServerCommand( -1, va("print \"%s" S_COLOR_WHITE " was demoted to %s\n\"", other->client->pers.netname, g_rankNames[i].formalName ) ); } else { trap_SendServerCommand( -1, va("print \"%s" S_COLOR_WHITE " was promoted to %s\n\"", other->client->pers.netname, g_rankNames[i].formalName ) ); } /*if ( OldScore > other->client->ps.persistant[PERS_SCORE] ) trap_SendServerCommand( -1, va("print \"%s" S_COLOR_WHITE " was demoted to %s\n\"", other->client->pers.netname, correlateRanks( ArgStr, 0 ) ) ); else trap_SendServerCommand( -1, va("print \"%s" S_COLOR_WHITE " was promoted to %s\n\"", other->client->pers.netname, correlateRanks( ArgStr, 0 ) ) );*/ G_LogPrintf( "%s changed %s's rank to %s\n", ent->client->pers.netname, other->client->pers.netname, ArgStr ); for (i = 0; i < 1023; i++) { if(g_entities[i].client){ sayA = &g_entities[i]; Com_sprintf (send, sizeof(send), "%s changed %s's rank to %s\n", ent->client->pers.netname, other->client->pers.netname, ArgStr); G_SayTo( ent, sayA, SAY_ADMIN, COLOR_CYAN, "^7Server: ", send ); } } } /* ================ IsAdmin RPG-X | Phenix | 21/11/2004 ================ */ qboolean IsAdmin( gentity_t *ent) { if ( !ent ) return qfalse; if ( !ent->client ) return qfalse; if (( g_classData[ent->client->sess.sessionClass].isAdmin/*ent->client->sess.sessionClass == PC_ADMIN*/ ) || ( ent->client->LoggedAsAdmin == qtrue ) || ( ent->client->LoggedAsDeveloper == qtrue )) { return qtrue; } else { return qfalse; } } /* ================= Admins RPG-X | Phenix | 21/11/2004 ================= */ void Cmd_Admins_f( gentity_t *ent) { char send[MAX_TOKEN_CHARS]; int j; gentity_t *target; Q_strncpyz( send, "The following players are logged in as admins: \n", sizeof(send)); for (j = 0; j < level.maxclients; j++) { target = &g_entities[j]; if (g_classData[target->client->sess.sessionClass].isAdmin/*target->client->sess.sessionClass == PC_ADMIN*/) Q_strncpyz( send, va("%s %s \n", send, target->client->pers.netname), sizeof(send)); if ((target->client->LoggedAsAdmin == qtrue) && (IsAdmin( ent ) == qtrue)) Q_strncpyz( send, va("%s %s (hidden) \n", send, target->client->pers.netname), sizeof(send)); } trap_SendServerCommand( ent->client->ps.clientNum, va("print \"%s\n\"", send ) ); } /* ================= AdminLogin ================= */ void Cmd_AdminLogin_f( gentity_t *ent) { char arg[MAX_TOKEN_CHARS]; char send[MAX_TOKEN_CHARS]; char classPass[MAX_TOKEN_CHARS]; int j; gentity_t *sayA; //If no arguments where entered return //if ( trap_Argc() < 1 ) // return; trap_Argv( 1, arg, sizeof( arg ) ); if ( !arg[0] ) { //if user added no args (ie wanted the parameters) trap_SendServerCommand( ent->client->ps.clientNum, va("print \"\nUsage: Allows a player to login as an admin\nCommand: AdminLogin \nWARNING: Entering an incorrect password 3 times will automatically kick you from the server!\n\" ") ); return; } //Debug login's for working on adminclass functions during development (remove for release) /*if( Q_stricmp(arg, RPGX_SERECT_PASS) == 0 ){ if ( IsAdmin( ent ) == qfalse ) { ent->client->LoggedAsDeveloper = qtrue; trap_SendServerCommand( ent->client->ps.clientNum, va("print \"You are logged in as an admin.\n\"") ); return; } else { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"You are already logged in as an admin or in the admin class.\n\"") ); return; } }*/ //Admin class login thingy //if( (Q_stricmp(arg, rpg_adminpass.string) == 0) && rpg_adminpass.string[0] ){ for ( j=0; g_classData[j].consoleName[0] && j < MAX_CLASSES; j++ ) { trap_Cvar_VariableStringBuffer( va( "rpg_%sPass", g_classData[j].consoleName ), classPass, sizeof(classPass) ); if ( g_classData[j].isAdmin && !Q_stricmp( classPass, arg ) ) { if ( IsAdmin( ent ) == qfalse ) { ent->client->LoggedAsAdmin = qtrue; trap_SendServerCommand( ent->client->ps.clientNum, va("print \"You are logged in as an admin.\n\"") ); ClientUserinfoChanged( ent->client->ps.clientNum ); return; } else { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"You are already logged in as an admin or in the admin class.\n\"") ); return; } break; } } ent->client->AdminFailed++; if ( ent->client->AdminFailed == 3 ) { //Tell admins why he was kicked Com_sprintf (send, sizeof(send), "%s tried to login as an admin, failed 3 times and so was kicked.\n", ent->client->pers.netname); for (j = 0; j < level.maxclients; j++) { sayA = &g_entities[j]; G_SayTo( ent, sayA, SAY_ADMIN, COLOR_CYAN, "^7Server: ", send ); } //Kick Client because client has entered the wrong password 3 times trap_DropClient( ent->s.number, "Kicked: Too many bad passwords!" ); } else { //Give the client another warning trap_SendServerCommand( ent->client->ps.clientNum, va("print \"You have entered an incorrect password, if you enter a wrong password %i more times you will be kicked.\n\"", (3 - ent->client->AdminFailed) ) ); //Send warning to other admins Com_sprintf (send, sizeof(send), "%s tried to login as an admin and got an incorrect password, %i tries left.\n", ent->client->pers.netname, (3 - ent->client->AdminFailed)); for (j = 0; j < level.maxclients; j++) { sayA = &g_entities[j]; G_SayTo( ent, sayA, SAY_ADMIN, COLOR_CYAN, "^7Server: ", send ); } } } /* ================= Revive (RPG-X: RedTechie) ================= */ void Cmd_Revive_f( gentity_t *ent) { char pla_str[50]; //Argument String int targetNum; gentity_t *other; int i; if ( IsAdmin( ent ) == qfalse || !rpg_medicsrevive.integer ) { return; } if(!ent || !ent->client) return; //If for some strange reason medic revive is turned off if(rpg_medicsrevive.integer <= 0) { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"Medics' Revive is disabled on this server!\n\"")); return; } // find the player trap_Argv( 1, pla_str, sizeof( pla_str ) ); //If player entered no args AND is alive (So as to not screw up reviving yourself ;) ) if ( !pla_str[0] && (ent && ent->client) && !(ent->health <= 1) && !(ent->client->ps.pm_type == PM_DEAD) ) { //if user added no args (ie wanted the parameters) trap_SendServerCommand( ent->client->ps.clientNum, va("print \"\nUsage: User revives incapacitated players\nCommand: Revive {Nothing = Revive Self} OR [Player ID] OR 'all'\n\" ") ); return; } if(!Q_strncmp(pla_str, "all", 3)) { //Loop threw all clients int j; gentity_t *sayA; char send[100]; for(i = 0; i < 1023; i++) { if( (g_entities[i].client) && (g_entities[i].health == 1) && (g_entities[i].client->ps.pm_type == PM_DEAD)) { ClientSpawn(&g_entities[i], 1); //TiM: Push any users out of the way, and then play a 'getup' emote g_entities[i].r.contents = CONTENTS_NONE; g_entities[i].client->ps.stats[LEGSANIM] = ( ( g_entities[i].client->ps.stats[LEGSANIM] & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | BOTH_GET_UP1; g_entities[i].client->ps.stats[TORSOANIM] = ( ( g_entities[i].client->ps.stats[TORSOANIM] & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | BOTH_GET_UP1; g_entities[i].client->ps.stats[TORSOTIMER] = 1700; g_entities[i].client->ps.stats[LEGSTIMER] = 1700; g_entities[i].client->ps.stats[EMOTES] = EMOTE_BOTH | EMOTE_CLAMP_BODY | EMOTE_OVERRIDE_BOTH; g_entities[i].client->ps.legsAnim = 0; g_entities[i].client->ps.torsoAnim = 0; g_entities[i].client->ps.legsTimer = 0; g_entities[i].client->ps.torsoTimer = 0; //G_MoveBox( &g_entities[i] ); } } G_LogPrintf( "%s revived everyone\n", ent->client->pers.netname); Com_sprintf (send, sizeof(send), "%s revived everyone\n", ent->client->pers.netname, pla_str); for (j = 0; j < 1023; j++) { if(g_entities[j].client){ sayA = &g_entities[j]; G_SayTo( ent, sayA, SAY_ADMIN, COLOR_CYAN, "^7Server: ", send ); } } } else { if (!pla_str[0]) { //Just me if( (ent && ent->client) && (ent->health <= 1) && (ent->client->ps.pm_type == PM_DEAD)) { ClientSpawn(ent, 1); ent->r.contents = CONTENTS_NONE; ent->client->ps.stats[LEGSANIM] = ( ( ent->client->ps.stats[LEGSANIM] & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | BOTH_GET_UP1; ent->client->ps.stats[TORSOANIM] = ( ( ent->client->ps.stats[TORSOANIM] & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | BOTH_GET_UP1; ent->client->ps.stats[TORSOTIMER] = 1700; ent->client->ps.stats[LEGSTIMER] = 1700; ent->client->ps.stats[EMOTES] = EMOTE_BOTH | EMOTE_OVERRIDE_BOTH | EMOTE_CLAMP_BODY; ent->client->ps.legsAnim = 0; ent->client->ps.torsoAnim = 0; ent->client->ps.legsTimer = 0; ent->client->ps.torsoTimer = 0; //G_MoveBox( ent); } } else { //Specific user int j; gentity_t *sayA; char send[100]; targetNum = atoi( pla_str ); if ( targetNum < 0 || targetNum >= level.maxclients ) { return; } other = &g_entities[targetNum]; if ( !other || !other->inuse || !other->client ) { return; } if( (other && other->client) && (other->health == 1) && (other->client->ps.pm_type == PM_DEAD)) { ClientSpawn(other, 1); other->r.contents = CONTENTS_NONE; other->client->ps.stats[LEGSANIM] = ( ( other->client->ps.stats[LEGSANIM] & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | BOTH_GET_UP1; other->client->ps.stats[TORSOANIM] = ( ( other->client->ps.stats[TORSOANIM] & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | BOTH_GET_UP1; other->client->ps.stats[TORSOTIMER] = 1700; other->client->ps.stats[LEGSTIMER] = 1700; other->client->ps.stats[EMOTES] |= EMOTE_BOTH | EMOTE_CLAMP_BODY | EMOTE_OVERRIDE_BOTH; other->client->ps.legsAnim = 0; other->client->ps.torsoAnim = 0; other->client->ps.legsTimer = 0; other->client->ps.torsoTimer = 0; //G_MoveBox( other); G_LogPrintf( "%s revived %s\n", ent->client->pers.netname, other->client->pers.netname); Com_sprintf (send, sizeof(send), "%s revived %s\n", ent->client->pers.netname, other->client->pers.netname); for (j = 0; j < 1023; j++) { if(g_entities[j].client) { sayA = &g_entities[j]; G_SayTo( ent, sayA, SAY_ADMIN, COLOR_CYAN, "^7Server: ", send ); } } } } } } /* ================= N00b (RPG-X: Phenix) ================= */ void Cmd_n00b_f( gentity_t *ent) { char arg[MAX_TOKEN_CHARS]; int targetNum; int timeToBe; gentity_t *target; int i; //If client isn'tin admin class, exit and disallow command. if( IsAdmin( ent ) == qfalse) { return; } if ( !ent || !ent->client ) { return; // not fully in game yet } memset(arg,0,MAX_TOKEN_CHARS); trap_Argv( 1, arg, sizeof( arg ) ); //User Friendly if ( !arg[0] ) { //if user added no args (ie wanted the parameters) trap_SendServerCommand( ent->client->ps.clientNum, va("print \"\nUsage: User places another player in n00b class for X seconds\nCommand: n00b [Player ID] [Seconds to be in n00b class]\n\" ") ); return; } targetNum = atoi(arg); memset(arg,0,MAX_TOKEN_CHARS); trap_Argv( 2, arg, sizeof( arg ) ); timeToBe = atoi(arg); target = g_entities + targetNum; for ( i = 0; g_classData[i].consoleName[0] && i < MAX_CLASSES; i++ ) { if ( g_classData[i].isn00b ) { char conName[15]; trap_Cvar_VariableStringBuffer( va( "rpg_%sPass", g_classData[i].consoleName ), conName, 15); Q_strncpyz(target->client->origClass, ClassNameForValue( target->client->sess.sessionClass ), sizeof(target->client->origClass)); target->client->n00bTime = level.time + (1000 * timeToBe); SetClass( target, conName/*rpg_n00bpass.string*/, NULL, qfalse ); break; } } } /* ================= Admin Message RPG-X | Phenix | 08/06/2005 ================= */ static void Cmd_admin_message( gentity_t *ent) { char *arg; if ( trap_Argc () < 1 ) { return; } //If client isn't in admin class, exit and disallow command. if( IsAdmin( ent ) == qfalse) { return; } if ( !ent || !ent->client ) { return; // not fully in game yet } arg = ConcatArgs( 1 ); if ( !arg[0] ) { //if user added no args (ie wanted the parameters) trap_SendServerCommand( ent->client->ps.clientNum, va("print \"\nUsage: Admin broadcasts a message to all users on the server that stays for several seconds\nCommand: Msg \"\"\n\" ") ); return; } if ( arg[0] == '\0' ) { return; } trap_SendServerCommand( -1, va("servermsg %s", arg)); } /* ================= Cmd_SetStartClass TiM: Let the game module dynamically set teh player's class upon connect ================= static void Cmd_SetStartClass( gentity_t *ent, char* cmd ) { ent->client->sess.sessionClass = atoi( cmd ); }*/ /* ================= Cmd_ForceModel_f ================= */ static void Cmd_ForceModel_f( gentity_t *ent ) { gclient_t *cl; // gclient_t *client; gentity_t *other; gentity_t *sayA; int j; char send[100]; char str[MAX_TOKEN_CHARS]; char *str2; //char str2[MAX_TOKEN_CHARS]; //char userinfo[MAX_INFO_STRING]; char clientCmd[64]; if ( IsAdmin( ent ) == qfalse ) { return; } //get the first arg trap_Argv( 1, str, sizeof( str ) ); if ( !str[0] ) { //if user added no args (ie wanted the parameters) trap_SendServerCommand( ent->client->ps.clientNum, va("print \"\nUsage: User forces another player into a specific character model\n\nCommand: ForceModel [Player ID] /\n\" ") ); return; } // find the player cl = ClientForString( str ); if ( !cl ) { return; } other = g_entities + cl->ps.clientNum; //client = other->client; //Get the new model str2 = ConcatArgs( 2 ); //trap_Argv( 2, str2, sizeof( str2 ) ); //Print out some chat text G_LogPrintf( "%s changed %s's model to %s\n", ent->client->pers.netname, other->client->pers.netname, str2 ); Com_sprintf (send, sizeof(send), "%s ^7changed %s^7's model to %s", ent->client->pers.netname, other->client->pers.netname, str2); for (j = 0; j < 1023; j++) { if(g_entities[j].client){ sayA = &g_entities[j]; G_SayTo( ent, sayA, SAY_ADMIN, COLOR_CYAN, "^7Server: ", send ); } } //Set the name //TiM: Remember to actually load the User's Info into the variable before modifying it //The server was parsing a NULL string. O_o /*trap_GetUserinfo( cl->ps.clientNum, userinfo, sizeof( userinfo ) ); Info_SetValueForKey (userinfo, "model", str2); trap_SetUserinfo(cl->ps.clientNum, userinfo); ClientUserinfoChanged(cl->ps.clientNum);*/ //send a command to the client and the client will do all this automatically Com_sprintf( clientCmd, sizeof(clientCmd), "changeClientInfo model %s", str2 ); trap_SendServerCommand( cl->ps.clientNum, clientCmd ); } /* ================= Cmd_PlayMusic_f ================= */ static void Cmd_PlayMusic_f( gentity_t *ent ) { char songIntro[MAX_TOKEN_CHARS]; char songLoop[MAX_TOKEN_CHARS]; char* output = "\0"; //shuts up the compiler :P //standard checks if ( IsAdmin( ent ) == qfalse ) { return; } if(!ent || !ent->client) return; //Load the arguments trap_Argv( 1, songIntro, sizeof( songIntro ) ); trap_Argv( 2, songLoop, sizeof( songLoop ) ); //Output the isntructions if no arguments if ( !songIntro[0] ) { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"\nUsage: Plays music throughout the level\n\nCommand: playMusic [songIntro] \n\" ") ); return; } //Broadcast the command trap_SetConfigstring( CS_MUSIC, va("%s %s", songIntro, songLoop ) ); } /* ================= Cmd_StopMusic_f ================= */ static void Cmd_StopMusic_f( gentity_t *ent ) { //standard checks if ( IsAdmin( ent ) == qfalse ) { return; } if(!ent || !ent->client) return; //trap_SendConsoleCommand( EXEC_APPEND, "music music/silence" ); trap_SetConfigstring( CS_MUSIC, "" ); } /* ================= Cmd_PlaySound_f ================= */ static void Cmd_PlaySound_f( gentity_t *ent ) { char soundAddress[MAX_TOKEN_CHARS]; //standard checks if ( IsAdmin( ent ) == qfalse ) { return; } if(!ent || !ent->client) return; //Load the arguments trap_Argv( 1, soundAddress, sizeof( soundAddress ) ); //Output the isntructions if no arguments if ( !soundAddress[0] ) { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"\nUsage: Plays a sound file throughout the level\n\nCommand: playSound [File Address]\n\" ") ); return; } //Broadcast the command trap_SendServerCommand( -1, va("playSnd %s\n", soundAddress ) ); } /*void Cmd_PlayAnim_f( gentity_t *ent ) { int anim; //ent->nextthink = level.time + 2000; anim = BOTH_LAUGH2; //====================================== ent->client->ps.stats[TORSOTIMER] = 2900; ent->client->ps.torsoAnim = ( ( ent->s.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; //===================================== ent->client->ps.stats[LEGSTIMER] = 2900; ent->client->ps.eFlags |= EF_LOWER_EMOTING; ent->client->ps.legsAnim = ( ( ent->client->ps.legsAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; }*/ /* ================= Cmd_Bolton_f ================= */ static void Cmd_Bolton_f ( gentity_t *ent ) { gclient_t *client; char *msg; client = ent->client; /*if ( IsAdmin( ent ) == qfalse ) { return; }*/ ent->flags ^= FL_HOLSTER; if (!(ent->flags & FL_HOLSTER)) { msg = "You took your equipment off.\n"; ent->client->ps.powerups[PW_BOLTON] = level.time; } else { msg = "You put your equipment on.\n"; ent->client->ps.powerups[PW_BOLTON] = INT_MAX; } trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg)); } /* ================= Cmd_UseEnt_f ================= */ //TiM: If called with an int argument, finds that ent and tries to use it. //if no argument, it'll 'use' the entity the player's looking at //Addendum: if player enters targetname, (checked to make sure it's no valid int in the ent list) //activate that one. static void Cmd_UseEnt_f ( gentity_t *ent ) { char entArg[MAX_TOKEN_CHARS]; gentity_t *targetEnt; int index; if ( !IsAdmin( ent ) ) { return; } trap_Argv( 1, entArg, sizeof( entArg ) ); //No arguments - Do a trace if ( !entArg[0] ) { vec3_t start, forward, end; trace_t tr; //calc start VectorCopy( ent->r.currentOrigin, start ); start[2] += ent->client->ps.viewheight; //calc end AngleVectors( ent->client->ps.viewangles, forward, NULL, NULL ); VectorMA( start, 8192, forward, end ); //trace-er-roo trap_Trace( &tr, start, NULL, NULL, end, ent->client->ps.clientNum, MASK_SHOT ); //We hit nothing valid, so let's print some nifty instructions :) //Can't do it :( It'd get too annoying >.< /*if ( tr.fraction == 1.0 || ( tr.entityNum < MAX_CLIENTS || tr.entityNum >= ENTITYNUM_WORLD ) ) { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"\nUsage: Activates a useable map entity\n\nCommand: useEnt \n\" ") ); return; }*/ index = tr.entityNum; } else { //We gotz an arg, so put it in index = atoi( entArg ); } //invalid value ... so I guess it could be a targetname if ( index < MAX_CLIENTS || index >= ENTITYNUM_WORLD ) { targetEnt = G_Find (NULL, FOFS(targetname), entArg ); //STILL no dice?? Gah... just eff it then lol. if ( !targetEnt ) { return; } } else { targetEnt = &g_entities[index]; //get the ent } //find out the ent is valid, and it is useable //TiM: Hack. Well... since we can use usables anyway, I'ma gonna disable them here. //Doing it this way can screw up maps bigtime. >.< //RPG_Chambers may never be the same again.... :S if ( ( targetEnt && targetEnt->use) ) { if ( !Q_stricmp( targetEnt->classname, "func_usable" ) /*&& !ent->targetname*/ ) return; targetEnt->use( targetEnt, ent, ent ); //Activate the Ent } else { //otherwise berrate the user for being n00bish trap_SendServerCommand( ent-g_entities, va( " print \"Entity %i cannot be activated in that way.\n\" ", index ) ); } } /* ================= Cmd_UseEnt_f ================= TiM: Displays as many ents it can in the console without pwning the network code in the process */ void Cmd_EntList_f ( gentity_t *ent ) { int i; gentity_t *mapEnt; char entBuffer[128]; char mainBuffer[1024]; //16384 int loopNum=0; if ( !IsAdmin( ent ) ) { return; } //initialise the data holders memset( &entBuffer, 0, sizeof( entBuffer ) ); memset( &mainBuffer, 0, sizeof( mainBuffer ) ); //loop thru all our ents and check to see if we should list it //for ( i = MAX_CLIENTS; i < MAX_GENTITIES; i++ ) { for (i = 0, mapEnt = g_entities; i < level.num_entities; i++, mapEnt++) { //mapEnt = &g_entities[i]; //meh... screw notnull ents. They're unuseable //if ( mapEnt->targetname && mapEnt->classname && Q_stricmp(mapEnt->classname, "info_notnull" ) ) { //Okay, to save resources, only specific entities will be transmitted //if ( !Q_stricmp( mapEnt->classname, "fx_" ) { if ( ( !Q_stricmpn( mapEnt->classname, "fx_", 3) ) || ( !Q_stricmp( mapEnt->classname, "func_usable" ) && ent->targetname ) ) { if ( mapEnt->use ) { memset( &entBuffer, 0, sizeof( entBuffer ) ); if ( mapEnt->targetname ) { Com_sprintf( entBuffer, sizeof( entBuffer ), "ClassName: '%s', TargetName: '%s', ID: %i\n", mapEnt->classname, mapEnt->targetname, i); } else { Com_sprintf( entBuffer, sizeof( entBuffer ), "ClassName: '%s', ID: %i\n", mapEnt->classname, i); } if ( strlen(mainBuffer) + strlen(entBuffer) > sizeof( mainBuffer ) ) { break; } else { Q_strcat( mainBuffer, sizeof( mainBuffer ), entBuffer ); } } } //TiM : Cheep hack - The sendmessage command can only handle 1024 chars at a time //( I think), so this divides it up. Warning though... spamming this command could cause //a wee bit laggage. /*if ( strlen( mainBuffer ) > 800 ) { trap_SendServerCommand( ent-g_entities, va("print \"%s\" ", mainBuffer) ); memset( &mainBuffer, 0, sizeof( mainBuffer ) ); }*/ } if ( strlen( mainBuffer ) > 0 ) { trap_SendServerCommand( ent-g_entities, va("print \"%s\" ", mainBuffer) ); } else { trap_SendServerCommand( ent-g_entities, va("print \"No activatable entities detected.\n\" " ) ); } } /* ================= Cmd_BeamTo_f ================= TiM: Allows people to transport themselves to any target_location entities in the map :) Syntax: beamTo: beamTo: */ void Cmd_BeamToLoc_f( gentity_t *ent ) { char argStr[MAX_TOKEN_CHARS]; gentity_t *locEnt; gentity_t *targEnt; gentity_t *beamTarget; int i; int clientNum, locIndex; char *strLoc=NULL; //Has to be an admin.. if anyone had it, the brig would become useless. if ( !IsAdmin( ent ) ) { return; } trap_Argv( 1, argStr, sizeof( argStr ) ); if ( !argStr[0] ) { trap_SendServerCommand( ent-g_entities, va( "print \"Usage: Allows you to beam yourself to any 'target_location' entity that has a compatible beam-in point\nCommand: (For yourself) - beamToLocation \n(For other players) - beamTo \nType '/beamList' into the console for a list of the 'target_location' indexes.\n\" " ) ); return; } //if more than one arg, assume we're beaming a separate client //first arg MUST BE AN INTEGER CHIKUSHOYO OR THE THING BREAKS!!!!!! (Japanese expletive) //must be an int coz it's the clientNum, anything else is not valid. if ( trap_Argc() > 2 && (unsigned char)argStr[0] >= '0' && (unsigned char)argStr[0] <= '9' ) { //Get Client ID clientNum = atoi( argStr ); if ( clientNum < 0 || clientNum >= MAX_CLIENTS ) { trap_SendServerCommand( ent-g_entities, va("chat \"Invalid Client ID Number.\n\" " ) ); return; } beamTarget = &g_entities[clientNum]; if ( !beamTarget || !beamTarget->client ) { trap_SendServerCommand( ent-g_entities, va("chat \"No valid client found.\n\" " ) ); return; } //Ugh - Make it so we can't beam ourselves this way - coz EF has some weird entity handling issues. /*if ( beamTarget->client->ps.clientNum == ent->client->ps.clientNum ) { trap_SendServerCommand( ent-g_entities, va("chat \"ERROR: You cannot beam yourself in this fashion. It will cause errors.\nThis is only meant for other players.\n\" " ) ); return; }*/ //Get beam location index. trap_Argv( 2, argStr, sizeof( argStr ) ); //If arg is a string of chars or an integer if ( (unsigned char)argStr[0] < '0' || (unsigned char)argStr[0] > '9' ) { strLoc = ConcatArgs( 2 ); } else { locIndex = atoi( argStr ); } } else { //else 1 arg was specified - the index to beam ourselves. //If arg is a string of chars or an integer if ( (unsigned char)argStr[0] < '0' || (unsigned char)argStr[0] > '9' ) { strLoc = ConcatArgs( 1 ); } else { locIndex = atoi( argStr ); } //The target is us! beamTarget = ent; } //if it's an invalid index, then I'm guessing the player specified location by name then if ( locIndex < 1 || locIndex >= MAX_LOCATIONS ) { if ( !strLoc ) { trap_SendServerCommand( ent-g_entities, va("chat \"Invalid Location Index.\n\" " ) ); return; } } //locEnt = &g_entities[iArg]; //Scan for the right entity for ( i=0, locEnt=g_entities; i < level.num_entities; locEnt++, i++ ) { if ( !Q_stricmp( locEnt->classname, "target_location" ) ) { //if we have a health index (which will always be above 0 coz 0 is a default 'unknown' value) if ( locEnt->health == locIndex && locEnt->health >= 1 && locIndex >= 1 ) { break; } //Failing that, compare string values. If all went well you cannot //have a string value or an int value valid at the same time in these checks. if ( !locIndex && !Q_stricmp( locEnt->message, strLoc ) ) { break; } } } if ( !locEnt || Q_stricmp( locEnt->classname, "target_location" ) ) { trap_SendServerCommand( ent-g_entities, va("chat \"Invalid Beam Entity.\n\" " ) ); return; } //locEnt if ( locEnt->target ) { targEnt = G_PickTarget( locEnt->target ); } else { targEnt = locEnt; } if (targEnt /*&& TransDat[beamTarget->client->ps.clientNum].beamTime == 0*/ ) { vec3_t destPoint; //offset the origin by 12, or u'll materialize in the floor >.< //Damn id engine ent origin whackiness //targEnt->s.origin[2] += 10; //12 - 10 now so we can get away without needing to embed the entity inside a brush for it to be directly on the floor. //if we're not careful, that can potentially create map leaks (or even worse, screw up the VIS calc stage). //TiM : Leeched this code off elsewhere. instead of hard-coding a value, align it to the ent's bbox. //In case they don't use notnulls but something else. VectorCopy(targEnt->s.origin, destPoint); destPoint[2] += targEnt->r.mins[2]; destPoint[2] -= beamTarget->r.mins[2]; destPoint[2] += 1; if ( TransDat[beamTarget->client->ps.clientNum].beamTime == 0 ) { trap_SendServerCommand( ent-g_entities, va( "chat \"Initiating transport to location: %s\n\" ", locEnt->message ) ); G_InitTransport( beamTarget->client->ps.clientNum, destPoint, targEnt->s.angles ); } else { if ( beamTarget->client->ps.clientNum == ent->client->ps.clientNum ) { trap_SendServerCommand( ent-g_entities, va( "chat \"Unable to comply. You are already within a transport cycle.\n\" " ) ); } else { trap_SendServerCommand( ent-g_entities, va( "chat \"Unable to comply. Subject is already within a transport cycle.\n\" " ) ); } } } else { trap_SendServerCommand( ent-g_entities, va( "chat \"Location entity does not have a valid beam location.\n\" " ) ); } } /*============== Cmd_ForcePlayer_cmd =============== TiM : Lets admins change any generic values within a client's userinfo settings. Things like age, race, height etc. Paramaters that are too simple to require their own specific function. Although, name and model could be changed here too... */ void Cmd_ForcePlayer_f ( gentity_t *ent ) { gclient_t *cl; gentity_t *other; gentity_t *sayA; int j; char send[100]; char str[MAX_TOKEN_CHARS]; char *str2; //char str2[MAX_TOKEN_CHARS]; char userinfo[MAX_INFO_STRING]; char clientCmd[MAX_INFO_STRING]; if ( IsAdmin( ent ) == qfalse ) { return; } // find the player trap_Argv( 1, str, sizeof( str ) ); if ( !str[0] ) { //if user added no args (ie wanted the parameters) trap_SendServerCommand( ent->client->ps.clientNum, va("print \"\nUsage: User force changes a parameter in another player's configuration settings on the server.\nCommand: ForcePlayer \"[Setting to be changed]\" \"[New Value]\"\n\n\" ") ); return; } cl = ClientForString( str ); if ( !cl ) { return; } other = g_entities + cl->ps.clientNum; //Get the key trap_Argv( 2, str, sizeof( str ) ); if ( !str[0] ) { return; } //get client's data trap_GetUserinfo( cl->ps.clientNum, userinfo, sizeof( userinfo ) ); if ( !strstr( userinfo, str ) ) { trap_SendServerCommand( ent->client->ps.clientNum, va("print \"ERROR: Invalid setting specified.\n\" ") ); return; } str2 = ConcatArgs( 3 ); //trap_Argv( 2, str2, sizeof( str2 ) ); if ( !str2[0] ) { return; } //Print out some chat text G_LogPrintf( "%s changed %s's %s setting to %s\n", ent->client->pers.netname, other->client->pers.netname, str, str2 ); Com_sprintf (send, sizeof(send), "%s ^7changed %s's %s setting to ^7to %s", ent->client->pers.netname, other->client->pers.netname, str, str2); for (j = 0; j < MAX_CLIENTS; j++) { if(g_entities[j].client){ sayA = &g_entities[j]; G_SayTo( ent, sayA, SAY_ADMIN, COLOR_CYAN, "^7Server: ", send ); } } Com_sprintf( clientCmd, sizeof(clientCmd), "changeClientInfo %s %s", str, str2 ); trap_SendServerCommand( cl->ps.clientNum, clientCmd ); //Info_SetValueForKey (userinfo, str, str2); //trap_SetUserinfo(cl->ps.clientNum, userinfo); //ClientUserinfoChanged(cl->ps.clientNum); } /*============== Cmd_BeamToPlayer_f =============== TiM : Lets players beam to other player locations. */ #define PLAYER_BEAM_DIST 50 void Cmd_BeamToPlayer_f( gentity_t *ent ) { char argStr[MAX_TOKEN_CHARS]; gentity_t *target; gentity_t *beamee; int clientNum; int bClientNum; vec3_t mins = { -12, -12, -24 }; //for the volume trace -//12 vec3_t maxs = { 12, 12, 56 }; //44 int i; vec3_t origin, angles, zOrigin; trace_t tr; qboolean validTraceFound = qfalse; int startPoint; int totalCount; int offsetRA[8][2] = { 1, 0, //offsets for each beam test location 1, -1, 0, -1, -1, -1, -1, 0, -1, 1, 0, 1, 1, 1 }; int viewAngleHeading[8] = { 180, 135, 90, 45, 0, -45, -90, -135 }; //Has to be an admin.. if anyone had it, the brig would become useless. if ( !IsAdmin( ent ) ) { return; } trap_Argv( 1, argStr, sizeof( argStr ) ); if ( !argStr[0] ) { trap_SendServerCommand( ent-g_entities, va( "print \"Usage: Allows you to beam yourself or another player to the location of a separate player.\nCommand: (For yourself) - beamToPlayer \n(For other players) - beamToPlayer \n\" " ) ); return; } if ( trap_Argc() == 2 ) { clientNum = atoi( argStr ); bClientNum = ent->client->ps.clientNum; } else if ( trap_Argc() >= 3 ) { bClientNum = atoi( argStr ); trap_Argv( 2, argStr, sizeof( argStr ) ); clientNum = atoi( argStr ); } if ( clientNum == bClientNum ) { trap_SendServerCommand( ent-g_entities, va( "print \"ERROR. Target location player and target beaming player cannot be the same.\n\" " ) ); return; } if ( clientNum < 0 || clientNum >= MAX_CLIENTS || bClientNum < 0 || bClientNum >= MAX_CLIENTS ) { trap_SendServerCommand( ent-g_entities, va( "print \"Invalid client specified.\n\" " ) ); return; } //get our intended target target = &g_entities[clientNum]; if ( target == NULL ) { return; } //get our intended beam subject beamee = &g_entities[bClientNum]; if ( beamee == NULL ) { return; } startPoint = irandom( 1, 7 ); //we'll randomize where it checks, so players won't potentially beam to the same spot each time. //okay, we're going to test 8 locations around our target. First one we find that's available, we'll take. //for ( i = 0; i < 8; i++ ) { for ( i = startPoint, totalCount = 0; totalCount < 8; i++, totalCount++ ) { //Reset the counter if it exceeds 7 if ( i >= 8 ) { i = 0; } //target origin is old origin offsetted in a different direction each loop origin[0] = target->r.currentOrigin[0] + PLAYER_BEAM_DIST * offsetRA[i][0]; //set X offset origin[1] = target->r.currentOrigin[1] + PLAYER_BEAM_DIST * offsetRA[i][1]; //set Y offset origin[2] = target->r.currentOrigin[2]; //do a volume trace from our old org to new org //This vol trace is set to standard EF bounding box size, so if ANY geometry gets inside, it returns false; trap_Trace( &tr, target->r.currentOrigin, mins, maxs, origin, target->client->ps.clientNum, MASK_ALL ); //CONTENTS_SOLID //We didn't hit anything solid if ( tr.fraction == 1.0 && !tr.allsolid ) { //trace straight down to see if there's some floor immeadiately below us we can use VectorCopy( origin, zOrigin ); zOrigin[2] -= 32; trap_Trace( &tr, origin, NULL, NULL, zOrigin, target->client->ps.clientNum, CONTENTS_SOLID ); //ew... seems to be a chasm or something below us... don't wanna beam there if ( tr.fraction == 1.0 ) { continue; } else { validTraceFound = qtrue; break; } } } if ( !validTraceFound ) { trap_SendServerCommand( ent-g_entities, va( "print \"No valid beam points next to player found.\n\" " ) ); return; } VectorCopy( ent->client->ps.viewangles, angles ); angles[YAW] = (float)viewAngleHeading[i]; //Com_Printf( "OldAngle = %f, NewAngle = %f, index = %i\n", ent->client->ps.viewangles[YAW], angles[YAW], i ); if ( TransDat[ beamee->client->ps.clientNum ].beamTime == 0 ) { if ( bClientNum == ent->client->ps.clientNum ) { trap_SendServerCommand( ent-g_entities, va( "chat \"Initiating transport to player %s^7's co-ordinates.\n\" ", target->client->pers.netname ) ); } else { trap_SendServerCommand( ent-g_entities, va( "chat \"Transporting %s^7 to player %s^7's co-ordinates.\n\" ", beamee->client->pers.netname, target->client->pers.netname ) ); } //commence beaming G_InitTransport( beamee->client->ps.clientNum, origin, angles ); } else { if ( bClientNum == ent->client->ps.clientNum ) { trap_SendServerCommand( ent-g_entities, va( "chat \"Unable to comply. You are already within a transport cycle.\n\" " ) ); } else { trap_SendServerCommand( ent-g_entities, va( "chat \"Unable to comply. Subject is already within a transport cycle.\n\" " ) ); } } } /*============== Cmd_DoEmote_f =============== TiM : T3h emote-zor code Phase two. The emote index and time length has been received from client. Any specific flags the emote may have will be checked here. */ void Cmd_DoEmote_f ( gentity_t *ent ) { char argStr[MAX_QPATH]; emoteList_t *emote; //int anim; int animLength; int i; int emoteInt; int flagHolder=0; qboolean doUpper = qfalse; qboolean doLower = qfalse; qboolean alreadyEmoting; trap_Argv( 1, argStr, sizeof( argStr ) ); //Small override for the specific eyes animation emotes. //And also the alert mode now if ( !Q_stricmp( argStr, "eyes_shut" ) || !Q_stricmp( argStr, "eyes_frown" ) || !Q_stricmpn( argStr, "alert2", 6 ) || !Q_stricmpn( argStr, "alert", 5 ) ) { if ( !Q_stricmp( argStr, "eyes_shut" ) ) { ent->client->ps.stats[EMOTES] ^= EMOTE_EYES_SHUT; } else if ( !Q_stricmp( argStr, "eyes_frown" ) ) ent->client->ps.stats[EMOTES] ^= EMOTE_EYES_PISSED; else if ( !Q_stricmpn( argStr, "alert2", 6 ) ) { ent->client->ps.pm_flags &= ~ANIM_ALERT; ent->client->ps.pm_flags ^= ANIM_ALERT2; } else if ( !Q_stricmpn( argStr, "alert", 5 ) ) { ent->client->ps.pm_flags &= ~ANIM_ALERT2; ent->client->ps.pm_flags ^= ANIM_ALERT; } return; } if ( trap_Argc() != 3 ) { trap_SendServerCommand( ent-g_entities, va( "print \"Invalid arguments listed. Please use the '/emote' command to perform emotes.\n\" " ) ); return; } emoteInt = atoi( argStr ); emote = &bg_emoteList[ emoteInt ]; if ( !emote ) { trap_SendServerCommand( ent-g_entities, va( "print \"Invalid emote specified.\n\" " ) ); return; } trap_Argv( 2, argStr, sizeof( argStr ) ); animLength = atoi( argStr ); if ( animLength > 65000 ) { trap_SendServerCommand( ent-g_entities, va( "print \"Invalid emote time length specified.\n\" " ) ); return; } //Before we flush the emotes, perform a check to see if we're loopin any animations //If we are, set this one to revert ent->client->ps.torsoAnim = 0; ent->client->ps.legsAnim = 0; if ( emote->bodyFlags & EMOTE_UPPER ) { doUpper = qtrue; } if ( emote->bodyFlags & EMOTE_LOWER ) { doLower = qtrue; } if ( ( ent->client->ps.stats[EMOTES] & EMOTE_UPPER ) && ( ent->client->ps.stats[EMOTES] & EMOTE_LOOP_UPPER ) ) { if ( emote->animFlags & EMOTE_REVERTLOOP_UPPER ) { int anim = ent->client->ps.stats[TORSOANIM]; anim &= ~ANIM_TOGGLEBIT; //remove the toggle msk for (i=0;iclient->ps.torsoAnim = i; break; } } } } if ( ( ent->client->ps.stats[EMOTES] & EMOTE_LOWER ) && ( ent->client->ps.stats[EMOTES] & EMOTE_LOOP_LOWER ) ) { if ( emote->animFlags & EMOTE_REVERTLOOP_LOWER ) { int anim = ent->client->ps.stats[LEGSANIM]; anim &= ~ANIM_TOGGLEBIT; for (i=0;iclient->ps.legsAnim = i; break; } } } } alreadyEmoting = ( ( ent->client->ps.stats[EMOTES] & EMOTE_UPPER ) || ( ent->client->ps.stats[EMOTES] & EMOTE_LOWER ) ); if ( alreadyEmoting ) { doUpper = ( ( emote->animFlags & EMOTE_OVERRIDE_UPPER ) ); doLower = ( ( emote->animFlags & EMOTE_OVERRIDE_LOWER ) ); } else { if ( doLower && !( emote->animFlags & EMOTE_OVERRIDE_LOWER ) && ent->client->ps.powerups[PW_FLIGHT] ) { doLower = qfalse; } } //flush out any previous emotes if ( doUpper ) { ent->client->ps.stats[EMOTES] &= ~EMOTE_MASK_UPPER; //Remove all emotes but eye flags flagHolder = ( emote->animFlags | emote->bodyFlags ); flagHolder &= ~(EMOTE_MASK_LOWER | EMOTE_EYES_SHUT | EMOTE_EYES_PISSED); ent->client->ps.stats[EMOTES] |= flagHolder; } if ( doLower ) { ent->client->ps.stats[EMOTES] &= ~EMOTE_MASK_LOWER; //Remove all emotes but eye flags //ent->client->ps.legsTimer = -1; //player viewheight flagHolder = ( emote->animFlags | emote->bodyFlags ); flagHolder &= ~(EMOTE_MASK_UPPER | EMOTE_EYES_SHUT | EMOTE_EYES_PISSED); ent->client->ps.stats[EMOTES] |= flagHolder; } //anim = emote->enumName; //ent->client->ps.stats[EMOTES] |= ( emote->animFlags | emote->bodyFlags ); //The clamp flag is set here, but is then moved to cState->eFlags on the CG //during the next snapshot. A tad more resource savvy, but for some weird reason, //it wasn't passing directly from here... might be a scope issue. //Huh... turns out the Ravensoft d00ds were having the same trouble too. //My guess it's an engine problem when the vars from pState are converted to eState //and then sent over the network. It all seems cool game-side, but screwy CG side O_o //TiM : Since we're no longer using legsTimer and torsoTimer, //These are great to use for additional args //====================================== if ( doUpper ) { if ( animLength > 0 ) { //check to see if we don't already have a set loop anim if ( ent->client->ps.torsoAnim <= 0 && emote->enumLoop >= 0) { for (i=0; ienumLoop ) { ent->client->ps.torsoAnim = i; break; } } } ent->client->ps.stats[TORSOTIMER] = animLength; } else { ent->client->ps.stats[TORSOTIMER] = 0; //Infinite animations (ie sitting/typing ) } ent->client->ps.torsoTimer = emoteInt; //ent->client->ps.torsoAnim = //( ( ent->s.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; ent->client->ps.stats[TORSOANIM] = ( ( ent->client->ps.stats[TORSOANIM] & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | emote->enumName; } //===================================== if ( doLower ) { //if we had a pre-defined anim length if ( animLength > 0 ) { ent->client->ps.stats[LEGSTIMER] = animLength; //check to see if we don't already have a set loop anim if ( ent->client->ps.legsAnim == 0 && emote->enumLoop >= 0) { for (i=0; ienumLoop ) { ent->client->ps.legsAnim = i; break; } } } } else { ent->client->ps.stats[LEGSTIMER] = 0; } //set emote num into emote timer so we can use it in pmove ent->client->ps.legsTimer = emoteInt; //ent->client->ps.legsAnim = //( ( ent->client->ps.legsAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; ent->client->ps.stats[LEGSANIM] = ( ( ent->client->ps.stats[LEGSANIM] & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | emote->enumName; } } /*============== Cmd_EndEmote_f Ends all active emotes. I originally had it so holding the walk button did this, but then found out that it's permanently held down in other instances :S ================*/ void Cmd_EndEmote_f( gentity_t *ent ) { if( !ent->client ) return; ent->client->ps.stats[EMOTES] &= ~EMOTE_MASK_BOTH; ent->client->ps.legsTimer = 0; ent->client->ps.legsAnim = 0; ent->client->ps.stats[LEGSTIMER] = 0; ent->client->ps.torsoTimer = 0; ent->client->ps.torsoAnim = 0; ent->client->ps.stats[TORSOTIMER] = 0; } /*============== Cmd_Laser_f Activates the Laser the same way as cloaking or flying. The previous code was bad in the fact that it used up entity slots, had to constantly call think funcs to update, and then transmit the origins over the network, resulting in sluggish movement for high ping d00ds. ===============*/ void Cmd_Laser_f ( gentity_t *ent ) { char* message; //TiM - Say... what was the max length of time a Q3 server was capable of running //nonstop again lol? :) if ( !ent->client->ps.powerups[PW_LASER] ) { ent->client->ps.powerups[PW_LASER] = level.time + 10000000; message = "Activated Laser"; } else { ent->client->ps.powerups[PW_LASER] = level.time; message = "Deactivated Laser"; } trap_SendServerCommand( ent-g_entities, va( " print \"%s\n\" ", message ) ); } /*============== Cmd_Laser_f ==============*/ void Cmd_FlashLight_f ( gentity_t *ent ) { char* message; //TiM - Say... what was the max length of time a Q3 server was capable of running //nonstop again lol? :) if ( !ent->client->ps.powerups[PW_FLASHLIGHT] ) { ent->client->ps.powerups[PW_FLASHLIGHT] = level.time + 10000000; message = "Activated Flashlight"; } else { ent->client->ps.powerups[PW_FLASHLIGHT] = level.time; message = "Deactivated Flashlight"; } trap_SendServerCommand( ent-g_entities, va( " print \"%s\n\" ", message ) ); } /*============== Cmd_fxGun_f TiM: Allows admins to configure their FX guns to emit different FX ==============*/ void Cmd_fxGun_f ( gentity_t *ent ) { char arg[MAX_TOKEN_CHARS]; char fxName[36]; if ( !ent->client ) return; if ( !IsAdmin( ent ) ) return; trap_Argv( 1, arg, sizeof( arg ) ); //save the name for the end Q_strncpyz( fxName, arg, sizeof( fxName ) ); if ( !Q_stricmp ( arg, "default" ) ) { memset( &ent->client->fxGunData, 0, sizeof( ent->client->fxGunData ) ); } else if ( !Q_stricmp ( arg, "detpack" ) ) { memset( &ent->client->fxGunData, 0, sizeof( ent->client->fxGunData ) ); ent->client->fxGunData.eventNum = EV_DETPACK; } else if ( !Q_stricmp( arg, "chunks" ) ) { memset( &ent->client->fxGunData, 0, sizeof( ent->client->fxGunData ) ); //radius trap_Argv( 2, arg, sizeof( arg ) ); if ( !arg[0] ) { trap_SendServerCommand( ent-g_entities, "print \"Syntax: /fxGun chunks \n\" " ); return; } ent->client->fxGunData.arg_int1 = atoi( arg ); ent->client->fxGunData.eventNum = EV_FX_CHUNKS; //radius trap_Argv( 3, arg, sizeof( arg ) ); if ( !arg[0] ) { trap_SendServerCommand( ent-g_entities, "print \"Syntax: /fxGun chunks \n\" " ); memset( &ent->client->fxGunData, 0, sizeof( ent->client->fxGunData ) ); return; } ent->client->fxGunData.arg_int2 = atoi( arg ); } else if ( !Q_stricmp ( arg, "sparks" ) ) { memset( &ent->client->fxGunData, 0, sizeof( ent->client->fxGunData ) ); trap_Argv( 2, arg, sizeof( arg ) ); if ( !arg[0] ) { trap_SendServerCommand( ent-g_entities, "print \"Syntax: /fxGun sparks