// // full-screen effects like beaming in/out, static from being hit, etc. // enum screenfx_e { SCREENFX_HIT, SCREENFX_HALFSHIELDHIT, SCREENFX_FULLSHIELDHIT, SCREENFX_TRANSPORTER, SCREENFX_SP_TRANSPORTER_IN, SCREENFX_SP_TRANSPORTER_OUT, MAX_SCREENFX }; typedef struct screenFX_s { int events[MAX_SCREENFX]; int cgStartTimes[MAX_SCREENFX]; int cgEndTimes[MAX_SCREENFX]; } screenFX_t; extern screenFX_t theScreenFX; void CG_AddFullScreenEffect(int screenfx, int clientNum); void CG_DrawFullScreenFX(void);