// Copyright (C) 1999-2000 Id Software, Inc. // //=========================================================================== // // Name: chars.h // Function: bot characteristics // Programmer: Mr Elusive (MrElusive@idsoftware.com) // Last update: 1999-09-08 // Tab Size: 4 (real tabs) //=========================================================================== #ifndef CHARS_H_ #define CHARS_H_ //======================================================== //======================================================== enum charCharactetistic_e { //name CHARACTERISTIC_NAME, //string //gender of the bot CHARACTERISTIC_GENDER, //string ("male", "female", "it") //attack skill // > 0.0 && < 0.2 = don't move // > 0.3 && < 1.0 = aim at enemy during retreat // > 0.0 && < 0.4 = only move forward/backward // >= 0.4 && < 1.0 = circle strafing // > 0.7 && < 1.0 = random strafe direction change CHARACTERISTIC_ATTACK_SKILL, //float [0, 1] //weapon weight file CHARACTERISTIC_WEAPONWEIGHTS, //string //view angle difference to angle change factor CHARACTERISTIC_VIEW_FACTOR, //float <0, 1] //maximum view angle change CHARACTERISTIC_VIEW_MAXCHANGE, //float [1, 360] //reaction time in seconds CHARACTERISTIC_REACTIONTIME, //float [0, 5] //accuracy when aiming CHARACTERISTIC_AIM_ACCURACY, //float [0, 1] //weapon specific aim accuracy CHARACTERISTIC_AIM_ACCURACY_GRENADELAUNCHER, //float [0, 1] CHARACTERISTIC_AIM_ACCURACY_STASIS, //float [0, 1] CHARACTERISTIC_AIM_ACCURACY_PHASER, //float [0, 1] CHARACTERISTIC_AIM_ACCURACY_DREADNOUGHT, //float [0, 1] CHARACTERISTIC_AIM_ACCURACY_IMOD, //float [0, 1] CHARACTERISTIC_AIM_ACCURACY_COMPRESSION, //float [0, 1] CHARACTERISTIC_AIM_ACCURACY_TETRION, //float [0, 1] CHARACTERISTIC_AIM_ACCURACY_SCAVENGER, //float [0, 1] CHARACTERISTIC_AIM_ACCURACY_QUANTUM, //float [0, 1] //skill when aiming // > 0.0 && < 0.9 = aim is affected by enemy movement // > 0.4 && <= 0.8 = enemy linear leading // > 0.8 && <= 1.0 = enemy exact movement leading // > 0.5 && <= 1.0 = prediction shots when enemy is not visible // > 0.6 && <= 1.0 = splash damage by shooting nearby geometry CHARACTERISTIC_AIM_SKILL, //float [0, 1] CHARACTERISTIC_AIM_SKILL_STASIS, //float [0, 1] CHARACTERISTIC_AIM_SKILL_GRENADELAUNCHER, //float [0, 1] CHARACTERISTIC_AIM_SKILL_QUANTUM, //float [0, 1] //======================================================== //chat //======================================================== //file with chats CHARACTERISTIC_CHAT_FILE, //string //name of the chat character CHARACTERISTIC_CHAT_NAME, //string //characters per minute type speed CHARACTERISTIC_CHAT_CPM, //integer [1, 4000] //tendency to insult/praise CHARACTERISTIC_CHAT_INSULT, //float [0, 1] //tendency to chat misc CHARACTERISTIC_CHAT_MISC, //float [0, 1] //tendency to chat at start or end of level CHARACTERISTIC_CHAT_STARTENDLEVEL, //float [0, 1] //tendency to chat entering or exiting the game CHARACTERISTIC_CHAT_ENTEREXITGAME, //float [0, 1] //tendency to chat when killed someone CHARACTERISTIC_CHAT_KILL, //float [0, 1] //tendency to chat when died CHARACTERISTIC_CHAT_DEATH, //float [0, 1] //tendency to chat when enemy suicides CHARACTERISTIC_CHAT_ENEMYSUICIDE, //float [0, 1] //tendency to chat when hit while talking CHARACTERISTIC_CHAT_HITTALKING, //float [0, 1] //tendency to chat when bot was hit but didn't die CHARACTERISTIC_CHAT_HITNODEATH, //float [0, 1] //tendency to chat when bot hit the enemy but enemy didn't die CHARACTERISTIC_CHAT_HITNOKILL, //float [0, 1] //tendency to randomly chat CHARACTERISTIC_CHAT_RANDOM, //float [0, 1] //tendency to reply CHARACTERISTIC_CHAT_REPLY, //float [0, 1] //======================================================== //movement //======================================================== //tendency to crouch CHARACTERISTIC_CROUCHER, //float [0, 1] //tendency to jump CHARACTERISTIC_JUMPER, //float [0, 1] //tendency to walk CHARACTERISTIC_WALKER, //float [0, 1] //tendency to jump using a weapon CHARACTERISTIC_WEAPONJUMPING, //float [0, 1] //======================================================== //goal //======================================================== //item weight file CHARACTERISTIC_ITEMWEIGHTS, //string //the aggression of the bot CHARACTERISTIC_AGGRESSION, //float [0, 1] //the self preservation of the bot (rockets near walls etc.) CHARACTERISTIC_SELFPRESERVATION, //float [0, 1] //how likely the bot is to take revenge CHARACTERISTIC_VENGEFULNESS, //float [0, 1] //use this!! //tendency to camp CHARACTERISTIC_CAMPER, //float [0, 1] //======================================================== //======================================================== //tendency to get easy frags CHARACTERISTIC_EASY_FRAGGER, //float [0, 1] //how alert the bot is (view distance) CHARACTERISTIC_ALERTNESS, //float [0, 1] //how much the bot fires it's weapon CHARACTERISTIC_FIRETHROTTLE //float [0, 1] }; #endif /* CHARS_H_ */