// // full-screen effects like beaming in/out, static from being hit, etc. // #ifndef CG_SCREENFX_H_ #define CG_SCREENFX_H_ enum screenfx_e { SCREENFX_HIT, SCREENFX_HALFSHIELDHIT, SCREENFX_FULLSHIELDHIT, SCREENFX_TRANSPORTER, SCREENFX_SP_TRANSPORTER_IN, SCREENFX_SP_TRANSPORTER_OUT, MAX_SCREENFX }; typedef struct screenFX_s { int32_t events[MAX_SCREENFX]; int32_t cgStartTimes[MAX_SCREENFX]; int32_t cgEndTimes[MAX_SCREENFX]; } screenFX_t; extern screenFX_t theScreenFX; void CG_AddFullScreenEffect(int32_t screenfx, int32_t clientNum); void CG_DrawFullScreenFX(void); #endif /* CG_SCREENFX_H_ */