// Copyright (C) 1999-2000 Id Software, Inc. // /***************************************************************************** * name: ai_dmnet.h * * desc: Quake3 bot AI * * $Archive: /StarTrek/Code-DM/game/ai_dmnet.h $ * $Author: Jmonroe $ * $Revision: 1 $ * $Modtime: 1/21/00 10:12p $ * $Date: 1/25/00 6:26p $ * *****************************************************************************/ #ifndef AI_DMNET_H_ #define AI_DMNET_H_ enum ai_dmnetLimits_e { MAX_NODESWITCHES = 50 }; void AI_dmnet_AIEnter_Stand(bot_state_t* bs); void AI_dmnet_AIEnter_Seek_ActivateEntity(bot_state_t* bs); void AI_dmnet_AIEnter_Seek_LTG(bot_state_t* bs); int32_t AI_dmnet_AINode_Stand(bot_state_t* bs); int32_t AI_dmnat_AINode_Seek_NBG(bot_state_t* bs); int32_t AI_dmnet_AINode_Seek_LTG(bot_state_t* bs); void AI_dmnet_BotResetNodeSwitches(void); void AI_dmnet_BotDumpNodeSwitches(bot_state_t* bs); #endif /* AI_DMNET_H_ */