/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "client.h" #include "../botlib/botlib.h" extern botlib_export_t *botlib_export; vm_t *uivm; /* ==================== GetClientState ==================== */ static void GetClientState( uiClientState_t *state ) { state->connectPacketCount = clc.connectPacketCount; state->connState = clc.state; Q_strncpyz( state->servername, clc.servername, sizeof( state->servername ) ); Q_strncpyz( state->updateInfoString, cls.updateInfoString, sizeof( state->updateInfoString ) ); Q_strncpyz( state->messageString, clc.serverMessage, sizeof( state->messageString ) ); state->clientNum = cl.snap.ps.clientNum; } /* ==================== LAN_LoadCachedServers ==================== */ void LAN_LoadCachedServers( void ) { int size; fileHandle_t fileIn; cls.numglobalservers = cls.numfavoriteservers = 0; cls.numGlobalServerAddresses = 0; if (FS_SV_FOpenFileRead("servercache.dat", &fileIn)) { FS_Read(&cls.numglobalservers, sizeof(int), fileIn); FS_Read(&cls.numfavoriteservers, sizeof(int), fileIn); FS_Read(&size, sizeof(int), fileIn); if (size == sizeof(cls.globalServers) + sizeof(cls.favoriteServers)) { FS_Read(&cls.globalServers, sizeof(cls.globalServers), fileIn); FS_Read(&cls.favoriteServers, sizeof(cls.favoriteServers), fileIn); } else { cls.numglobalservers = cls.numfavoriteservers = 0; cls.numGlobalServerAddresses = 0; } FS_FCloseFile(fileIn); } } /* ==================== LAN_SaveServersToCache ==================== */ void LAN_SaveServersToCache( void ) { int size; fileHandle_t fileOut = FS_SV_FOpenFileWrite("servercache.dat"); FS_Write(&cls.numglobalservers, sizeof(int), fileOut); FS_Write(&cls.numfavoriteservers, sizeof(int), fileOut); size = sizeof(cls.globalServers) + sizeof(cls.favoriteServers); FS_Write(&size, sizeof(int), fileOut); FS_Write(&cls.globalServers, sizeof(cls.globalServers), fileOut); FS_Write(&cls.favoriteServers, sizeof(cls.favoriteServers), fileOut); FS_FCloseFile(fileOut); } /* ==================== LAN_GetServerCount ==================== */ static int LAN_GetServerCount( int source ) { switch (source) { case AS_LOCAL : return cls.numlocalservers; break; case AS_MPLAYER: case AS_GLOBAL : return cls.numglobalservers; break; case AS_FAVORITES : return cls.numfavoriteservers; break; } return 0; } /* ==================== LAN_GetLocalServerAddressString ==================== */ static void LAN_GetServerAddressString( int source, int n, char *buf, int buflen ) { switch (source) { case AS_LOCAL : if (n >= 0 && n < MAX_OTHER_SERVERS) { Q_strncpyz(buf, NET_AdrToStringwPort( cls.localServers[n].adr) , buflen ); return; } break; case AS_MPLAYER: case AS_GLOBAL : if (n >= 0 && n < MAX_GLOBAL_SERVERS) { Q_strncpyz(buf, NET_AdrToStringwPort( cls.globalServers[n].adr) , buflen ); return; } break; case AS_FAVORITES : if (n >= 0 && n < MAX_OTHER_SERVERS) { Q_strncpyz(buf, NET_AdrToStringwPort( cls.favoriteServers[n].adr) , buflen ); return; } break; } buf[0] = '\0'; } /* ==================== LAN_GetPingQueueCount ==================== */ static int LAN_GetPingQueueCount( void ) { return (CL_GetPingQueueCount()); } /* ==================== LAN_ClearPing ==================== */ static void LAN_ClearPing( int n ) { CL_ClearPing( n ); } /* ==================== LAN_GetPing ==================== */ static void LAN_GetPing( int n, char *buf, int buflen, int *pingtime ) { CL_GetPing( n, buf, buflen, pingtime ); } /* ==================== LAN_GetPingInfo ==================== */ static void LAN_GetPingInfo( int n, char *buf, int buflen ) { CL_GetPingInfo( n, buf, buflen ); } /* ======================= LAN_UpdateVisiblePings ======================= */ qboolean LAN_UpdateVisiblePings(int source ) { return CL_UpdateVisiblePings_f(source); } /* ==================== LAN_GetServerStatus ==================== */ int LAN_GetServerStatus( char *serverAddress, char *serverStatus, int maxLen ) { return CL_ServerStatus( serverAddress, serverStatus, maxLen ); } /* ==================== CL_GetGlConfig ==================== */ static void CL_GetGlconfig( glconfig_t *config ) { *config = cls.glconfig; } /* ==================== CL_GetClipboardData ==================== */ static void CL_GetClipboardData( char *buf, int buflen ) { char *cbd; cbd = Sys_GetClipboardData(); if ( !cbd ) { *buf = 0; return; } Q_strncpyz( buf, cbd, buflen ); Z_Free( cbd ); } /* ==================== Key_KeynumToStringBuf ==================== */ static void Key_KeynumToStringBuf( int keynum, char *buf, int buflen ) { Q_strncpyz( buf, Key_KeynumToString( keynum ), buflen ); } /* ==================== Key_GetBindingBuf ==================== */ static void Key_GetBindingBuf( int keynum, char *buf, int buflen ) { char *value; value = Key_GetBinding( keynum ); if ( value ) { Q_strncpyz( buf, value, buflen ); } else { *buf = 0; } } /* ==================== CLUI_SetCDKey ==================== */ #ifndef STANDALONE static void CLUI_SetCDKey( char *buf ) { cvar_t *fs; fs = Cvar_Get ("fs_game", "rpgxEF", CVAR_INIT|CVAR_SYSTEMINFO ); if (UI_usesUniqueCDKey() && fs && fs->string[0] != 0) { Com_Memcpy( &cl_cdkey[16], buf, 16 ); cl_cdkey[32] = 0; // set the flag so the fle will be written at the next opportunity cvar_modifiedFlags |= CVAR_ARCHIVE; } else { Com_Memcpy(cl_cdkey, buf, 22); cl_cdkey[22] = '\0'; // set the flag so the fle will be written at the next opportunity cvar_modifiedFlags |= CVAR_ARCHIVE; } } #endif /* ==================== GetConfigString ==================== */ static int GetConfigString(int index, char *buf, int size) { int offset; if (index < 0 || index >= MAX_CONFIGSTRINGS) return qfalse; offset = cl.gameState.stringOffsets[index]; if (!offset) { if( size ) { buf[0] = 0; } return qfalse; } Q_strncpyz( buf, cl.gameState.stringData+offset, size); return qtrue; } /* ==================== FloatAsInt ==================== */ static int FloatAsInt( float f ) { floatint_t fi; fi.f = f; return fi.i; } /* ==================== CL_UISystemCalls The ui module is making a system call ==================== */ intptr_t CL_UISystemCalls( intptr_t *args ) { switch( args[0] ) { case UI_ERROR: Com_Error( ERR_DROP, "%s", (const char*)VMA(1) ); return 0; case UI_PRINT: Com_Printf( "%s", (const char*)VMA(1) ); return 0; case UI_MILLISECONDS: return Sys_Milliseconds(); case UI_CVAR_REGISTER: Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] ); return 0; case UI_CVAR_UPDATE: Cvar_Update( VMA(1) ); return 0; case UI_CVAR_SET: Cvar_SetSafe( VMA(1), VMA(2) ); return 0; case UI_CVAR_VARIABLEVALUE: return FloatAsInt( Cvar_VariableValue( VMA(1) ) ); case UI_CVAR_VARIABLESTRINGBUFFER: Cvar_VariableStringBuffer( VMA(1), VMA(2), args[3] ); return 0; case UI_CVAR_SETVALUE: Cvar_SetValueSafe( VMA(1), VMF(2) ); return 0; case UI_CVAR_RESET: Cvar_Reset( VMA(1) ); return 0; case UI_CVAR_CREATE: Cvar_Get( VMA(1), VMA(2), args[3] ); return 0; case UI_CVAR_INFOSTRINGBUFFER: Cvar_InfoStringBuffer( args[1], VMA(2), args[3] ); return 0; case UI_ARGC: return Cmd_Argc(); case UI_ARGV: Cmd_ArgvBuffer( args[1], VMA(2), args[3] ); return 0; case UI_CMD_EXECUTETEXT: if(args[1] == EXEC_NOW && (!strncmp(VMA(2), "snd_restart", 11) || !strncmp(VMA(2), "vid_restart", 11) || !strncmp(VMA(2), "quit", 5))) { Com_Printf (S_COLOR_YELLOW "turning EXEC_NOW '%.11s' into EXEC_INSERT\n", (const char*)VMA(2)); args[1] = EXEC_INSERT; } Cbuf_ExecuteText( args[1], VMA(2) ); return 0; case UI_FS_FOPENFILE: return FS_FOpenFileByMode( VMA(1), VMA(2), args[3] ); case UI_FS_READ: FS_Read2( VMA(1), args[2], args[3] ); return 0; case UI_FS_WRITE: FS_Write( VMA(1), args[2], args[3] ); return 0; case UI_FS_FCLOSEFILE: FS_FCloseFile( args[1] ); return 0; case UI_FS_GETFILELIST: return FS_GetFileList( VMA(1), VMA(2), VMA(3), args[4] ); case UI_R_REGISTERMODEL: return re.RegisterModel( VMA(1) ); case UI_R_REGISTERSKIN: return re.RegisterSkin( VMA(1) ); case UI_R_REGISTERSHADERNOMIP: return re.RegisterShaderNoMip( VMA(1) ); case UI_R_CLEARSCENE: re.ClearScene(); return 0; case UI_R_ADDREFENTITYTOSCENE: re.AddRefEntityToScene( VMA(1) ); return 0; case UI_R_ADDPOLYTOSCENE: re.AddPolyToScene( args[1], args[2], VMA(3), 1 ); return 0; case UI_R_ADDLIGHTTOSCENE: re.AddLightToScene( VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) ); return 0; case UI_R_RENDERSCENE: re.RenderScene( VMA(1) ); return 0; case UI_R_SETCOLOR: re.SetColor( VMA(1) ); return 0; case UI_R_DRAWSTRETCHPIC: re.DrawStretchPic( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9] ); return 0; case UI_R_MODELBOUNDS: re.ModelBounds( args[1], VMA(2), VMA(3) ); return 0; case UI_UPDATESCREEN: SCR_UpdateScreen(); return 0; case UI_CM_LERPTAG: re.LerpTag( VMA(1), args[2], args[3], args[4], VMF(5), VMA(6) ); return 0; case UI_S_REGISTERSOUND: return S_RegisterSound( VMA(1), args[2] ); case UI_S_STARTLOCALSOUND: S_StartLocalSound( args[1], args[2] ); return 0; case UI_KEY_KEYNUMTOSTRINGBUF: Key_KeynumToStringBuf( args[1], VMA(2), args[3] ); return 0; case UI_KEY_GETBINDINGBUF: Key_GetBindingBuf( args[1], VMA(2), args[3] ); return 0; case UI_KEY_SETBINDING: Key_SetBinding( args[1], VMA(2) ); return 0; case UI_KEY_ISDOWN: return Key_IsDown( args[1] ); case UI_KEY_GETOVERSTRIKEMODE: return Key_GetOverstrikeMode(); case UI_KEY_SETOVERSTRIKEMODE: Key_SetOverstrikeMode( args[1] ); return 0; case UI_KEY_CLEARSTATES: Key_ClearStates(); return 0; case UI_KEY_GETCATCHER: return Key_GetCatcher(); case UI_KEY_SETCATCHER: // Don't allow the ui module to close the console Key_SetCatcher( args[1] | ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) ); return 0; case UI_GETCLIPBOARDDATA: CL_GetClipboardData( VMA(1), args[2] ); return 0; case UI_GETCLIENTSTATE: GetClientState( VMA(1) ); return 0; case UI_GETGLCONFIG: CL_GetGlconfig( VMA(1) ); return 0; case UI_GETCONFIGSTRING: return GetConfigString( args[1], VMA(2), args[3] ); case UI_LAN_GETPINGQUEUECOUNT: return LAN_GetPingQueueCount(); case UI_LAN_CLEARPING: LAN_ClearPing( args[1] ); return 0; case UI_LAN_GETPING: LAN_GetPing( args[1], VMA(2), args[3], VMA(4) ); return 0; case UI_LAN_GETPINGINFO: LAN_GetPingInfo( args[1], VMA(2), args[3] ); return 0; case UI_LAN_GETLOCALSERVERCOUNT: return LAN_GetServerCount(AS_LOCAL); case UI_LAN_GETLOCALSERVERADDRESSSTRING: LAN_GetServerAddressString( AS_LOCAL, args[1], VMA(2), args[3] ); return 0; case UI_LAN_GETGLOBALSERVERCOUNT: return LAN_GetServerCount(AS_GLOBAL); case UI_LAN_GETGLOBALSERVERADDRESSSTRING: LAN_GetServerAddressString( AS_GLOBAL, args[1], VMA(2), args[3] ); return 0; case UI_MEMORY_REMAINING: return Hunk_MemoryRemaining(); case UI_SET_CDKEY: #ifndef STANDALONE CLUI_SetCDKey( VMA(1) ); return qtrue; #endif case UI_MEMSET: Com_Memset( VMA(1), args[2], args[3] ); return 0; case UI_MEMCPY: Com_Memcpy( VMA(1), VMA(2), args[3] ); return 0; case UI_STRNCPY: strncpy( VMA(1), VMA(2), args[3] ); return args[1]; case UI_SIN: return FloatAsInt( sin( VMF(1) ) ); case UI_COS: return FloatAsInt( cos( VMF(1) ) ); case UI_ATAN2: return FloatAsInt( atan2( VMF(1), VMF(2) ) ); case UI_SQRT: return FloatAsInt( sqrt( VMF(1) ) ); case UI_FLOOR: return FloatAsInt( floor( VMF(1) ) ); case UI_CEIL: return FloatAsInt( ceil( VMF(1) ) ); default: Com_Error( ERR_DROP, "Bad UI system trap: %ld", (long int) args[0] ); } return 0; } /* ==================== CL_ShutdownUI ==================== */ void CL_ShutdownUI( void ) { Key_SetCatcher( Key_GetCatcher( ) & ~KEYCATCH_UI ); cls.uiStarted = qfalse; if ( !uivm ) { return; } VM_Call( uivm, UI_SHUTDOWN ); VM_Free( uivm ); uivm = NULL; } /* ==================== CL_InitUI ==================== */ #define UI_OLD_API_VERSION 4 void CL_InitUI( void ) { int v; vmInterpret_t interpret; // load the dll or bytecode interpret = Cvar_VariableValue("vm_ui"); if(cl_connectedToPureServer) { // if sv_pure is set we only allow qvms to be loaded if(interpret != VMI_COMPILED && interpret != VMI_BYTECODE) interpret = VMI_COMPILED; } uivm = VM_Create( "ui", CL_UISystemCalls, interpret ); if ( !uivm ) { Com_Error( ERR_FATAL, "VM_Create on UI failed" ); } // sanity check v = VM_Call( uivm, UI_GETAPIVERSION ); if (v == UI_OLD_API_VERSION) { // Com_Printf(S_COLOR_YELLOW "WARNING: loading old Quake III Arena User Interface version %d\n", v ); // init for this gamestate VM_Call( uivm, UI_INIT, (clc.state >= CA_AUTHORIZING && clc.state < CA_ACTIVE)); Cvar_SetValue("ui_cdkeychecked2", 1); } else if (v != UI_API_VERSION) { // Free uivm now, so UI_SHUTDOWN doesn't get called later. VM_Free( uivm ); uivm = NULL; Com_Error( ERR_DROP, "User Interface is version %d, expected %d", v, UI_API_VERSION ); cls.uiStarted = qfalse; } else { // init for this gamestate VM_Call( uivm, UI_INIT, (clc.state >= CA_AUTHORIZING && clc.state < CA_ACTIVE) ); Cvar_SetValue("ui_cdkeychecked2", 1); } } #ifndef STANDALONE qboolean UI_usesUniqueCDKey( void ) { return qfalse; } #endif /* ==================== UI_GameCommand See if the current console command is claimed by the ui ==================== */ qboolean UI_GameCommand( void ) { if ( !uivm ) { return qfalse; } return VM_Call( uivm, UI_CONSOLE_COMMAND, cls.realtime ); }