Walter Julius Hennecke
d5691391fb
Updated list module
2013-04-14 22:34:29 +02:00
Walter Julius Hennecke
286257c535
Updated VisualStudio Project
2013-04-13 23:43:12 +02:00
Walter Julius Hennecke
7b0d0ec650
Update Lua 5.2 -> Lua 5.2.2
2013-04-13 23:24:24 +02:00
Walter Julius Hennecke
e253efce63
Updated lua functions
2013-04-13 22:30:58 +02:00
Walter Julius Hennecke
c989308ace
Updated lua functions
2013-04-13 22:09:41 +02:00
Walter Julius Hennecke
13c5c5aaa0
Updated lua functions
2013-04-13 20:33:23 +02:00
Walter Julius Hennecke
07d0310b3f
Updated some lua functions
2013-04-13 18:48:32 +02:00
Walter Julius Hennecke
42820d681f
Updated some lua functions
2013-04-13 02:31:45 +02:00
Walter Julius Hennecke
1e8e349d2b
Fixes resulting from code analysis
2013-04-13 01:34:37 +02:00
Walter Julius Hennecke
64a8d2a026
Fixes and additions
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- minor fixes
- added missing files to VisualStudio project
2013-04-13 00:50:57 +02:00
Walter Julius Hennecke
1a66b0f08b
Added list_at function
2013-04-12 23:52:21 +02:00
Walter Julius Hennecke
ae24153bb5
Big documentation update
2013-04-12 23:26:59 +02:00
Walter Julius Hennecke
f144ae5f11
Multiple changes
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- added additonal documentation
- modified G_GetEntityByTargetname to use list
- modified G_GetEntityByTarget to use list
- modified G_GetEntityByBmodel to use list
2013-04-11 22:10:45 +02:00
Walter Julius Hennecke
4e08198ead
See extented description ...
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- modified G_RadiusList to use lists
- modified G_GetNearestEnt to use lists
- modified G_GetNearestPlayer to use lists
2013-04-11 21:50:28 +02:00
Walter Julius Hennecke
e41a75403f
See extended description
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- modified G_RadiusListOfTypes
- added list_init
- modified list_remove
- updated list documentation
2013-04-10 23:03:13 +02:00
Walter Julius Hennecke
9dbeae534d
Documentation update ...
2013-04-10 21:44:02 +02:00
Walter Julius Hennecke
cad3ef6ac3
Documentation update ...
2013-04-10 21:43:20 +02:00
Walter Julius Hennecke
194a6d9ca2
Corrected a comment
2013-04-09 23:30:57 +02:00
Walter Julius Hennecke
ece161e04a
Multiple changes (list module related)
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- G_RadiusListOfTypes now uses list instead of entity pointer array
- added list_clear function
2013-04-09 23:22:47 +02:00
Walter Julius Hennecke
214cf3fc47
Multiple changes
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- updated documentation
- corrected data type for two list_append calls
2013-04-09 22:40:50 +02:00
Walter Julius Hennecke
4a14f2a9fa
Added possibility to add pointers to lists
2013-04-09 22:27:38 +02:00
Walter Julius Hennecke
f35bd7ec1d
Modified some code due to use of container ...
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The list now can store C types and and strings directly (without the
need of them to be in a struct).
2013-04-09 22:09:29 +02:00
Walter Julius Hennecke
f8d1bd2419
Bugfix
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Added a missing malloc
2013-04-07 00:06:08 +02:00
Walter Julius Hennecke
b58d94864d
Added addtional functions ...
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- added list_append
- added list_prepend
2013-04-06 22:42:06 +02:00
Walter Julius Hennecke
afe3614b2a
Modified list module and sublicensed it
2013-04-06 22:27:08 +02:00
Harry Young
c9a8d31f3d
More work on admin UI
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I had some issues with the standalone Welcome Page so I modified the Login Page to include this and moved the Admin-Check there as well.
I altered the Defines in ui_admin.c and updated on other positions where required so far (I'll adapt the remainder as time comes)
I enabled subfolders for the Music-UI (I don't see why this is a problem at all)
I the Ingame menu I completely disabled the HC-Butttons.
Added Logout-Ability for userlogion (adapted from adminlogin)
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-03-20 11:33:29 +01:00
Harry Young
6694f3845f
More work on Admin UI
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Finished Login UI
Build Welcome UI
Finished Hook
some cleanup
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-03-19 13:15:19 +01:00
Harry Young
18e3921d4f
First series of mods to Admin UI
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Implementet the Relaod-Callvote in Ingame
Build a rudimentary Login system
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-03-18 14:36:06 +01:00
Harry Young
cdcd259913
Quickly fixed FS#37 - Self Destruct Function kills when aborted
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Turned out i removed that part of the think when I cleaned up stuff
Added a new end-think to remove the entity safely.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-03-12 06:11:54 +01:00
StFi
9736433110
Linux Beta 2.3 Fix
2013-03-04 19:52:26 +01:00
Walter Julius Hennecke
e16722e2d2
Finished cleanup and reformating of g_local.h
2013-02-25 22:51:41 +01:00
Walter Julius Hennecke
fed00c7f67
Cleanup and reformatting of some structs in g_local.h
2013-02-25 13:23:30 +01:00
Walter Julius Hennecke
fd6e6fca30
Fix for FS#29
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Fix for FS#29 - Server Change on ui_transporter seems broken
2013-02-25 12:15:53 +01:00
Harry Young
6ee97b6843
definition-Fixes
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-02-24 14:20:59 +01:00
Harry Young
5e6d26aeda
Some minor fixes
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-02-21 21:51:34 +01:00
Walter Hennecke
2ffffcd6e4
Bug fixes to list module
2013-02-13 11:57:18 +01:00
Harry Young
c496a24d57
Added Safezone-Turnoff back in and did some more cleanup
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-02-11 06:21:55 +01:00
Harry Young
3164fdfa33
A lot of stuff!
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-replaced target_safezone with target_sone (backwardscompability is in place)
--It now servers for more purposes than just escapepods. Also included in the MSD-System
-Removed list-iteration for safezones.
--They gave me such a hard time and put unneeded limits in place (like one time shots)
--now we loop trough all entities instead and find those with the right criteria and go from there
-For safezones clients are now tagged in the backend (new gclients_t-field)
--only those that aren't taggesd this way will be killed
--Closed FS#30
-First version of shiphealth HUD (FS#8, needs testing)
--There were som modifications made to the full UI as well
-Both Selfdestruct and Shiphealth communication to the client go via command now, the events got removed
-new Version Notation: RPG-X V 2.3 CB 4
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-02-10 00:31:04 +01:00
Harry Young
3797e35c61
Added target reset to MMB-Repair and made some mods to prevent multi-resetting
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-01-13 22:02:59 +01:00
Harry Young
76c0d8fea6
More work on torpedo relaod command
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should be finished now
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-01-12 17:20:27 +01:00
Harry Young
c2e135da16
Added reloadtorpedos-command and som fixes for weapon-fx
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-01-12 02:33:04 +01:00
Harry Young
f3f7345ccd
Minor fixes to selfdestruct + audio for terminal count
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-01-09 19:27:36 +01:00
Harry Young
ec431c010a
Finished work on selfdestruct
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Countdown Clock is working
Overall script is working again
removed some unused stuff
added a few more failsafes
did some finetuning
sometimes the sounds don't trigger but I don't think that is my fault...
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-01-08 13:54:13 +01:00
Walter Julius Hennecke
b99a372ff1
Removed ...
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* g_teamautojoin
* g_teamforcebalance
2012-12-22 19:15:53 +01:00
Walter Julius Hennecke
0e4ac8e9e6
Removed g_friendlyfire as there are no teams in RPG-X
2012-12-22 19:13:45 +01:00
Walter Julius Hennecke
b5a5a4a4d8
Fix for FS#27 - No Weapon Damage
2012-12-22 19:12:00 +01:00
Harry Young
0cff0dec5a
Merge branch 'master' of git@github.com:UberGames/rpgxEF.git
2012-12-21 11:16:43 +01:00
Harry Young
fe6a0f4b7c
Removed some unneeded stuff from selfdestruct
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-12-21 11:16:30 +01:00
Walter Julius Hennecke
62f54b070e
Continued work on slq login menu
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* note: new graphics not uploaded yet
2012-12-20 22:46:38 +01:00
Walter Julius Hennecke
9101ad9a3b
Added temporary command sqlmenu to the client ...
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... to make designing it easier.
2012-12-20 00:35:30 +01:00