* Fixed precaching on client side
* added generatePrecacheFile command on server side that will generate a
new precache file (not quite done yet but it'll work for now)
* removed some debuging outputs from G_LoadTimedMessages
* fixed check for '}' beeing on the worng place in G_LoadTimedMessages
* made sure Lua GarbageCollector gets rid of finished lua threads (or at
least I hope so)
* changed timed message to be stored in a struct as the list isn't safe
to use with char*
* changed parser and format for timedmessages.cfg
Im my desire to make sure every command was adminprotected I killed the commands communicating with the trigger...
I reverted that and added SQLF_BEAM as a check for restricted destination clearance
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
Added a new command selfdestructcountdown duration [safezone] [target]
It'll do exactly the same as selfdestruct start with the exception that it'll force the entity to think every 0.1 secs. to not do this accidently It got it's own command.
It uses the cp-command for display and disables admin_centerprint autoamtically.
On a more general selfdestruct note I got rid of those long warning sentences in favour of ^1Self Destruct in %.0f:%2.0f
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
Put the commands for client parameter manipulation and sound/music in one flag each.
Used the now empty flags to add in shiphealth etc. and debugging tools
added missing ')' in selfdestruct command
also fixed a compiler warning for a possibly undefined variable in shiphealth command
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
New command safezonelist that lists all safezones in existance.
It returns their targetnames, state (safe/unsafe) and theuir shipflag.
Minor fix to target_shiphealth so it now frees than links when there are missing parameters.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
Modified all of them to bertter support maps like rpg_runabout with more than one ship
both selfdestruct and shiphealth now allow for a safezones targetname to be added that is freed before called to list
that required modifications to the associated commands.
Now selfdestruct start asks for a safezone as it's 2nd to last argument and requires it if any safezone is spawnflaged as SHIP
shipdamage now has a 2nd argument that specifies the healthEnt it shall deal to. It requires that argument if it finds at least 2 healthEnts
shiphealth now displays the status of all healthEnts that exist and displays it's targetname in line one of the output
There ar also a few other things associated with this (e.g. healthEnt now frees at spawn if it misses required parameters)
Expanded description of target_safezone
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>