there seems to be an issue with the way I selected to transfer the countdown duration to the client (via event)
In server side Execution I run by the g_addevent just fine, however on the client side the event is not called.
there is also a new definition for trigger_airlock.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
UI displays status of all systems connected to it's parent target-shiphealth
There is also a slide for relative health
It does not auto update.
Up next I'll try the HUD-Element.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
*Fixed Communication between server and UI
-Turned out the CG_Argv() and UI_Argv() couldn't handle 9 requests at once, so I defaulted back to direct trapping.
*Fixed bug that was looking for some Vars in the wrong fields.
*Added a few new shaders to get the alert lights to work. stuff for that will be uploaded tomorrow.
*Implemented alert lights on the MSD-UI (works perfectly)
*Added Description of a new feature to target_shiphealth (Custom MSD-Ship Display)
*Added Alexander Richardson as 2D Artist to credits (I will supply his MSD's for the new system)
*Fixed ui_transporter (It accidently got killed)
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
For Head Start I ripped the Transporter UI and associated entities
I have already started to work on it's first display function, the Alert Condition,
however it seems that I am losing my int's somewhere on the path,
probably on handover between cgame and ui sections (ui_atoms.c)
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
* removed unused cvars and related code
* moved rpg_message cvars into timedmessages.cfg and removed the cvars
* modified list module to support cyclic list access
* Fixed repair function for func_breakables
* Added possibility to visualize traces (add flag 2 to value of
g_developer)
* Removed debug message for func_breakables
Added a new command selfdestructcountdown duration [safezone] [target]
It'll do exactly the same as selfdestruct start with the exception that it'll force the entity to think every 0.1 secs. to not do this accidently It got it's own command.
It uses the cp-command for display and disables admin_centerprint autoamtically.
On a more general selfdestruct note I got rid of those long warning sentences in favour of ^1Self Destruct in %.0f:%2.0f
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
New command safezonelist that lists all safezones in existance.
It returns their targetnames, state (safe/unsafe) and theuir shipflag.
Minor fix to target_shiphealth so it now frees than links when there are missing parameters.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>