- added new lua hook LuaHook_CmdScriptCall
- added new g_developer enabled command scrip_call that can call a lua
function in a script (only functions without arguments)
- added lua functions GetAngles and SetAngles to lua_entity
- added lua functions X, Y, Z, SetX, SetY, SetZ to lua_vector
fixed bug, where decoys would crash a client who has the radar HUD-Element (tricorder or Phaser Rifle) open
many fixes and improvements to target_sequence (need to counter test some of these)
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
- fixed bg_lex so the lexer compile on mingw
- removed old Makefile of RPG-X as they are deprecated, use "make
BUILD_SERVER=0 BUILD_CLIENT=0" in the repositories main path instead to
build shared libraries only
-replaced target_safezone with target_sone (backwardscompability is in place)
--It now servers for more purposes than just escapepods. Also included in the MSD-System
-Removed list-iteration for safezones.
--They gave me such a hard time and put unneeded limits in place (like one time shots)
--now we loop trough all entities instead and find those with the right criteria and go from there
-For safezones clients are now tagged in the backend (new gclients_t-field)
--only those that aren't taggesd this way will be killed
--Closed FS#30
-First version of shiphealth HUD (FS#8, needs testing)
--There were som modifications made to the full UI as well
-Both Selfdestruct and Shiphealth communication to the client go via command now, the events got removed
-new Version Notation: RPG-X V 2.3 CB 4
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
Countdown Clock is working
Overall script is working again
removed some unused stuff
added a few more failsafes
did some finetuning
sometimes the sounds don't trigger but I don't think that is my fault...
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
* Fixed precaching on client side
* added generatePrecacheFile command on server side that will generate a
new precache file (not quite done yet but it'll work for now)
* removed some debuging outputs from G_LoadTimedMessages
* fixed check for '}' beeing on the worng place in G_LoadTimedMessages
there seems to be an issue with the way I selected to transfer the countdown duration to the client (via event)
In server side Execution I run by the g_addevent just fine, however on the client side the event is not called.
there is also a new definition for trigger_airlock.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
UI displays status of all systems connected to it's parent target-shiphealth
There is also a slide for relative health
It does not auto update.
Up next I'll try the HUD-Element.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>