- Replaced the ray box intersection function by a other
- added BG_OriginFromBoundingBox which calculates an approximate origin
from a given bounding box
Outfitted almost every function with begin and end-loggers
Removed some UI's and functions that were not in use
Fixed an issue with UI_MSD not precaching
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
For Head Start I ripped the Transporter UI and associated entities
I have already started to work on it's first display function, the Alert Condition,
however it seems that I am losing my int's somewhere on the path,
probably on handover between cgame and ui sections (ui_atoms.c)
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
- fixed compile errors while compiling the engine
- fixed a warning while compiling the engine
- modified Makefile to compile client, server and shared libs by default