Commit graph

36 commits

Author SHA1 Message Date
Harry Young
1059d56e85 More stuff tuned
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-08-13 01:07:02 +02:00
Harry Young
1918e8d9fc fix in qmenu
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-08-13 00:58:00 +02:00
Harry Young
f4389a246d - fixed atoms again (hopefully)
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-08-13 00:54:12 +02:00
Harry Young
ebaa118d4f - worked off remaining variableScope and unusedVariable in UI (unless I popped new ones up)
- fixed an issue with atoms

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-08-13 00:49:39 +02:00
Harry Young
020b75608b - same as last on library.c
- minor fix in atoms.c

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-08-13 00:09:02 +02:00
Harry Young
390e597c43 - Fixed variableScope and unreadVariable style warnings in UI module
- also removed my test file

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-08-12 23:53:39 +02:00
Walter Julius Hennecke
e849b1c516 Have gone through a few files change a thing or two. 2013-07-06 18:19:28 +02:00
Walter Julius Hennecke
31ab7dfcd2 replaced some ints by int32_t 2013-06-26 21:30:06 +02:00
Walter Julius Hennecke
83c3851171 fixed some warnings 2013-06-26 20:41:21 +02:00
Walter Julius Hennecke
6578cfdd51 fixes and annotations 2013-06-11 20:15:50 +02:00
Walter Julius Hennecke
c660ee1a0f Fix and removel of deprecated files
- fixed bg_lex so the lexer compile on mingw
- removed old Makefile of RPG-X as they are deprecated, use "make
BUILD_SERVER=0 BUILD_CLIENT=0" in the repositories main path instead to
build shared libraries only
2013-04-27 19:08:54 +02:00
Walter Julius Hennecke
f35bd7ec1d Modified some code due to use of container ...
The list now can store C types and and strings directly (without the
need of them to be in a struct).
2013-04-09 22:09:29 +02:00
Harry Young
c9a8d31f3d More work on admin UI
I had some issues with the standalone Welcome Page so I modified the Login Page to include this and moved the Admin-Check there as well.
I altered the Defines in ui_admin.c and updated on other positions where required so far (I'll adapt the remainder as time comes)
I enabled subfolders for the Music-UI (I don't see why this is a problem at all)
I the Ingame menu I completely disabled the HC-Butttons.
Added Logout-Ability for userlogion (adapted from adminlogin)

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-03-20 11:33:29 +01:00
Harry Young
6694f3845f More work on Admin UI
Finished Login UI
Build Welcome UI
Finished Hook
some cleanup

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-03-19 13:15:19 +01:00
Harry Young
18e3921d4f First series of mods to Admin UI
Implementet the Relaod-Callvote in Ingame
Build a rudimentary Login system

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-03-18 14:36:06 +01:00
StFi
9736433110 Linux Beta 2.3 Fix 2013-03-04 19:52:26 +01:00
Walter Julius Hennecke
fd6e6fca30 Fix for FS#29
Fix for FS#29 - Server Change on ui_transporter seems broken
2013-02-25 12:15:53 +01:00
Harry Young
3164fdfa33 A lot of stuff!
-replaced target_safezone with target_sone (backwardscompability is in place)
--It now servers for more purposes than just escapepods. Also included in the MSD-System

-Removed list-iteration for safezones.
--They gave me such a hard time and put unneeded limits in place (like one time shots)
--now we loop trough all entities instead and find those with the right criteria and go from there

-For safezones clients are now tagged in the backend (new gclients_t-field)
--only those that aren't taggesd this way will be killed
--Closed FS#30

-First version of shiphealth HUD (FS#8, needs testing)
--There were som modifications made to the full UI as well

-Both Selfdestruct and Shiphealth communication to the client go via command now, the events got removed
-new Version Notation: RPG-X V 2.3 CB 4

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-02-10 00:31:04 +01:00
Walter Julius Hennecke
62f54b070e Continued work on slq login menu
* note: new graphics not uploaded yet
2012-12-20 22:46:38 +01:00
Walter Julius Hennecke
9101ad9a3b Added temporary command sqlmenu to the client ...
... to make designing it easier.
2012-12-20 00:35:30 +01:00
Walter Julius Hennecke
a57b6979d6 Fix for FS#26 - Turbolift UI not showing
Fix for FS#26 - Turbolift UI not showing
2012-12-12 16:19:02 +01:00
Walter Julius Hennecke
e03714e3a1 Started work on sql login ui ...
... got a bit bored doing it though so there is not much done yet ...
2012-12-10 23:18:30 +01:00
Harry Young
5d2ecf6520 A few fixes for shiphealth stuff
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-12-04 00:43:04 +01:00
Harry Young
5500407c65 Finished first version of ui_msd
UI displays status of all systems connected to it's parent target-shiphealth
There is also a slide for relative health
It does not auto update.

Up next I'll try the HUD-Element.

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-23 22:56:39 +01:00
Harry Young
8e9348d463 forgot to commit there
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-23 00:12:50 +01:00
Harry Young
940469a4ce Work on MSD-UI
*Fixed Communication between server and UI
-Turned out the CG_Argv() and UI_Argv() couldn't handle 9 requests at once, so I defaulted back to direct trapping.
*Fixed bug that was looking for some Vars in the wrong fields.
*Added a few new shaders to get the alert lights to work. stuff for that will be uploaded tomorrow.
*Implemented alert lights on the MSD-UI (works perfectly)

*Added Description of a new feature to target_shiphealth (Custom MSD-Ship Display)
*Added Alexander Richardson as 2D Artist to credits (I will supply his MSD's for the new system)

*Fixed ui_transporter (It accidently got killed)

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-23 00:12:20 +01:00
Harry Young
63e3ed0928 Started to work on a full Master Systems Display UI
For Head Start I ripped the Transporter UI and associated entities

I have already started to work on it's first display function, the Alert Condition,
however it seems that I am losing my int's somewhere on the path,
probably on handover between cgame and ui sections (ui_atoms.c)

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-20 22:26:46 +01:00
Walter Julius Hennecke
8632e3b72d See description ...
* removed unused cvars and related code
* moved rpg_message cvars into timedmessages.cfg and removed the cvars
* modified list module to support cyclic list access
2012-11-11 13:53:08 +01:00
Walter Julius 'GSIO01' Hennecke
f8eab147d4 Fixed some things ...
- fixed some insecure code
- fixed alot of warnings
2012-09-10 21:26:13 +02:00
Walter Hennecke
c8ca3f2f37 Updated ReadMes 2012-08-04 15:24:25 +02:00
Walter Julius Hennecke
a39565b783 Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00
Walter Julius Hennecke
b90a89ea61 Fixes and other
- removed all #ifdefs ELITEFORCE nad #ifdefs XTRA
- changes to fix shader remapping
2012-08-01 15:29:19 +02:00
unknown
781ae4561e fs_game adjustment 2012-07-06 16:07:29 +02:00
Walter Julius Hennecke
9766c706a0 New version based on ioq3/ioEF head revision (unstested) 2012-01-22 22:34:33 +01:00
Walter Julius Hennecke
0e9dc46ba2 Removed old ioquake/ioEF head revision 2012-01-22 22:21:11 +01:00
Walter Julius Hennecke
cf8c93b07f Initial commit (which basicly is ioEF 1.8 without modifcations) 2011-12-09 18:15:18 +01:00