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Cleanup and reformatting of some structs in g_local.h
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1 changed files with 130 additions and 161 deletions
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@ -115,9 +115,7 @@ typedef struct {
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char message[MAX_QPATH]; //!< msg when player enters class
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int weaponsFlags; //!< flags denoting default weapons of this class
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//int color[3]; //Color denoting the color of dot in radar and class color
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//int iconColor; //Denoting which set of icons to use in the scoreboard
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char modelSkin[36]; //!< Denoting which skin this class is forced to
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int isAdmin; //!< class has admin access
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@ -125,10 +123,6 @@ typedef struct {
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int isMedical; //!< class has medical capacity
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int isn00b; //!< class is a dumbass
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int isBorg; //!< class is a borg
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//int hasRanks;
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//int noShow; //DON'T show this rank in the UI menu
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} g_classData_t;
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//Class Data
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@ -317,11 +311,6 @@ struct gentity_s {
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gitem_t* item; //!< for bonus items
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qboolean botDelayBegin;
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//RPG-X: RedTechie - Added this :P
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//gentity_t *beingfiredby;
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//RPG-X: J2J Added to slow down the tr116 rate of fire.
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//int last_tr116_fire; //TiM - Why? Why not use addTime in bg_pmove like the other weapons?
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char* swapname; //RPG-X Modification | Phenix | 13/06/2004
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char* truename;
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@ -329,48 +318,28 @@ struct gentity_s {
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char* truetarget;
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char* falsetarget;
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qboolean booleanstate;
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//char *gravity; //End Modification || GSIO01 || 28.05.2009 || now in targetname2
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//float stopAt; //RPG-X | Phenix | 8/8/2004 || GSIO01: using distance now
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//float intensity; //RPG-X | Phenix | 20/11/2004 | For Target_Shake Map Entity | GSIO01: using distance now
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float distance; // VALKYRIE: for rotating doors
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int n00bCount; //RPG-X | Phenix | 06/04/2004 | For when people kill
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//RPG-X: TiM : Additional Params for map ents
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//float radius; //Explosion Radius | GSIO01: using distance instead
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char* targetname2; // GSIO01 | 08/05/2009
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//int soundLocked; // GSIO01 | 08/05/2009 for locked doors | now using n00bCount instead
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gentity_t *touched; // GSIO01 | 08/05/2009 repairing breakables
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//char *lockMsg; // GSIO01 | 10/05/2009 | --> swapname
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//char *unlockMsg; // GSIO01 | 10/05/2009 | --> truename
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//GSIO01 | 10/05/2009 | ok these are for target_alert:
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char //*greenname, //--> swapname
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//*yellowname, //--> truename
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//*redname, //-->falsename
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*bluename,
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//*greentarget, //-->truetarget
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//*yellowtarget, //-->falsetarget
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//*redtarget, //-->paintarget
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//*bluetarget, //-->targetname2
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*greensound,
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*yellowsound,
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*redsound,
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*bluesound;
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//GSIO01 | 19/05/2009 | target_warp
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//char //*swapWarp, // -->swapname
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//*swapCoreState, // -->truename
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//*swapCoreEject, // -->falsename
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//*warpTarget, // -->truetarget
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//*core, // -->falsetarget
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//*coreSwap; // -->bluename
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gentity_t* touched; // GSIO01 | 08/05/2009 repairing breakables
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//GSIO01 | 10/05/2009 | ok these are for target_alert:
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char* bluename;
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char* greensound;
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char* yellowsound;
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char* redsound;
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char* bluesound;
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char *targetShaderName; //!< shader to remap for shader remapping
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char *targetShaderNewName; //!< shader to remap to for shader remapping
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qboolean tmpEntity; //!< is this a temporal entity?
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#ifdef G_LUA
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// for lua hooks
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// pointers to lua functions
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@ -390,6 +359,7 @@ struct gentity_s {
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char* luaParm4;
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qboolean luaEntity;
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#endif
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vec4_t startRGBA;
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vec4_t finalRGBA;
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};
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@ -464,13 +434,13 @@ typedef struct {
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* MUST be dealt with in G_InitSessionData() / G_ReadSessionData() / G_WriteSessionData()
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*/
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typedef struct {
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team_t sessionTeam;
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//pclass_t sessionClass;
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int sessionClass;
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team_t sessionTeam; //!< team of the client
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int sessionClass; //!< class of the client is in
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int spectatorTime; //!< for determining next-in-line to play
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spectatorState_t spectatorState;
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spectatorState_t spectatorState; //!< spectator state
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int spectatorClient; //!< for chasecam and follow mode
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int wins, losses; //!< tournament stats
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int wins; //!< tournament stat wins
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int losses; //!< tournament stat losses
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} clientSession_t;
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#define MAX_VOTE_COUNT 3
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@ -551,7 +521,6 @@ struct gclient_s {
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qboolean fireHeld; //!< used for hook
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gentity_t* hook; //!< grapple hook if out
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//gentity_t *lasersight; // lasersight OR flashlight if in use
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int switchTeamTime;
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