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Modified Init functions to print RPG-X version information
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4 changed files with 6 additions and 1 deletions
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@ -1167,6 +1167,8 @@ void CG_Init( int32_t serverMessageNum, int32_t serverCommandSequence ) {
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const char *s;
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int32_t i;
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CG_Printf ("This is RPG-X version %s compiled by %s on %s.\n", RPGX_VERSION, RPGX_COMPILEDBY, RPGX_COMPILEDATE);
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// clear everything
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memset( &cgs, 0, sizeof( cgs ) );
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memset( &cg, 0, sizeof( cg ) );
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@ -10,7 +10,7 @@
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// second version that must match between game and cgame
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#define RPGX_VERSION "RPG-X V 2.3 CB 4"
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#define RPGX_COMPILEDATE __DATE__ " " __TIME__
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#define RPGX_COMPILEDBY "GSIO01"
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#define RPGX_COMPILEDBY "Jenkins"
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#define GAME_VERSION "RPG-X v" RPGX_VERSION
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#define INJURED_MODE_HEALTH 20 //!<For the injured mode health system.
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@ -1711,6 +1711,7 @@ void G_InitGame( int levelTime, unsigned int randomSeed, int restart ) {
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G_Printf ("------- Game Initialization -------\n");
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G_Printf ("gamename: %s\n", GAMEVERSION);
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G_Printf ("gamedate: %s\n", __DATE__);
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G_Printf ("This is RPG-X version %s compiled by %s on %s.\n", RPGX_VERSION, RPGX_COMPILEDBY, RPGX_COMPILEDATE);
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level.overrideCalcLiftTravelDuration = 0;
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@ -1966,6 +1966,8 @@ UI_Init
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*/
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void UI_Init( void ) {
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Com_Printf ("This is RPG-X version %s compiled by %s on %s.\n", RPGX_VERSION, RPGX_COMPILEDBY, RPGX_COMPILEDATE);
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memset( &uis, 0, sizeof ( uis ) );
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/*if ( !uis.playCinematic ) {
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