Minor fixes to selfdestruct + audio for terminal count

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
This commit is contained in:
Harry Young 2013-01-09 19:27:36 +01:00
parent ec431c010a
commit f3f7345ccd
3 changed files with 25 additions and 8 deletions

View File

@ -1852,12 +1852,33 @@ static float CG_DrawSelfdestructTimer( void ) {
s = va( "%i:%i%i.%i", mins, tens, seconds, remainder );
w = UI_ProportionalStringWidth("SELF-DESTRTUCT IN",UI_SMALLFONT);
UI_DrawProportionalString(320 - (w / 2), 10, "SELF-DESTRTUCT IN", UI_SMALLFONT, colorTable[CT_RED]);
w = UI_ProportionalStringWidth("SELF-DESTRUCT IN",UI_SMALLFONT);
UI_DrawProportionalString(320 - (w / 2), 10, "SELF-DESTRUCT IN", UI_SMALLFONT, colorTable[CT_RED]);
w = UI_ProportionalStringWidth(s,UI_SMALLFONT);
UI_DrawProportionalString(320 - (w / 2), 30, s, UI_SMALLFONT, colorTable[CT_RED]);
if((10000 - 0.5 * cg.frametime) < msec && msec < (10000 + 0.5 * cg.frametime))
trap_S_StartSound (NULL, cg.snap->ps.clientNum, CHAN_AUTO, trap_S_RegisterSound( "sound/voice/computer/voy3/10sec.mp3" ) );
if((9000 - 0.5 * cg.frametime) < msec && msec < (9000 + 0.5 * cg.frametime))
trap_S_StartSound (NULL, cg.snap->ps.clientNum, CHAN_AUTO, trap_S_RegisterSound( "sound/voice/computer/voy3/9sec.mp3" ) );
if((8000 - 0.5 * cg.frametime) < msec && msec < (8000 + 0.5 * cg.frametime))
trap_S_StartSound (NULL, cg.snap->ps.clientNum, CHAN_AUTO, trap_S_RegisterSound( "sound/voice/computer/voy3/8sec.mp3" ) );
if((7000 - 0.5 * cg.frametime) < msec && msec < (7000 + 0.5 * cg.frametime))
trap_S_StartSound (NULL, cg.snap->ps.clientNum, CHAN_AUTO, trap_S_RegisterSound( "sound/voice/computer/voy3/7sec.mp3" ) );
if((6000 - 0.5 * cg.frametime) < msec && msec < (6000 + 0.5 * cg.frametime))
trap_S_StartSound (NULL, cg.snap->ps.clientNum, CHAN_AUTO, trap_S_RegisterSound( "sound/voice/computer/voy3/6sec.mp3" ) );
if((5000 - 0.5 * cg.frametime) < msec && msec < (5000 + 0.5 * cg.frametime))
trap_S_StartSound (NULL, cg.snap->ps.clientNum, CHAN_AUTO, trap_S_RegisterSound( "sound/voice/computer/voy3/5sec.mp3" ) );
if((4000 - 0.5 * cg.frametime) < msec && msec < (4000 + 0.5 * cg.frametime))
trap_S_StartSound (NULL, cg.snap->ps.clientNum, CHAN_AUTO, trap_S_RegisterSound( "sound/voice/computer/voy3/4sec.mp3" ) );
if((3000 - 0.5 * cg.frametime) < msec && msec < (3000 + 0.5 * cg.frametime))
trap_S_StartSound (NULL, cg.snap->ps.clientNum, CHAN_AUTO, trap_S_RegisterSound( "sound/voice/computer/voy3/3sec.mp3" ) );
if((2000 - 0.5 * cg.frametime) < msec && msec < (2000 + 0.5 * cg.frametime))
trap_S_StartSound (NULL, cg.snap->ps.clientNum, CHAN_AUTO, trap_S_RegisterSound( "sound/voice/computer/voy3/2sec.mp3" ) );
if((1000 - 0.5 * cg.frametime) < msec && msec < (1000 + 0.5 * cg.frametime))
trap_S_StartSound (NULL, cg.snap->ps.clientNum, CHAN_AUTO, trap_S_RegisterSound( "sound/voice/computer/voy3/1sec.mp3" ) );
}
return 0;

View File

@ -5850,9 +5850,7 @@ static void Cmd_selfdestruct_f(gentity_t *ent) {
G_PrintfClient(ent, "safezone: safezone to toggle unsafe at T-50ms. Only for maps with multiple ships (like rpg_runabout). Set NULL to skip.");
G_PrintfClient(ent, "target: Optional Argument for Effects to fire once the countdown hist 0. The entity will automatically shake everyones screen and kill all clients outside an active target_safezone.");
G_PrintfClient(ent, "\n^3Usage: selfdestruct remaining");
G_PrintfClient(ent, "This will give out the remaining countdown-time to the activating client if the count is muted. It is free to use for all client.");
G_PrintfClient(ent, "\n^3Usage: selfdestruct remaining global");
G_PrintfClient(ent, "This will give out the remaining countdown-time to all clients if the count is muted. Calling this is restricted to admins");
G_PrintfClient(ent, "This will give out the remaining countdown-time to all clients if the count is muted.");
G_PrintfClient(ent, "\n^3Usage: selfdestruct abort");
G_PrintfClient(ent, "This will abort any self destruct running");
return;

View File

@ -2804,8 +2804,6 @@ void target_selfdestruct_think(gentity_t *ent) {
G_AddEvent(ent, EV_GLOBAL_SOUND, G_SoundIndex("sound/weapons/explosions/explode2.wav"));
//let's be shakey for a sec... I hope lol ^^
trap_SetConfigstring( CS_CAMERA_SHAKE, va( "%i %i", 9999, ( 1000 + ( level.time - level.startTime ) ) ) );
//let's clear the lower right corner
trap_SendServerCommand( -1, va("servermsg \" \""));
}
if(ent->target)
G_UseTargets(ent, ent);
@ -2865,7 +2863,7 @@ void SP_target_selfdestruct(gentity_t *ent) {
if(ETAsec / 10 < 1) //get leading 0 for secs
trap_SendServerCommand( -1, va("servermsg \"^1Self Destruct in %.0f:0%.0f\"", ETAmin, ETAsec ));
else
trap_SendServerCommand( -1, va("servermsg \"^1Self Destruct in %.0f:0%.0f\"", ETAmin, ETAsec ));
trap_SendServerCommand( -1, va("servermsg \"^1Self Destruct in %.0f:%.0f\"", ETAmin, ETAsec ));
else
if(ETAsec / 10 < 1) //get leading 0 for secs
trap_SendServerCommand( -1, va("servermsg \"^1Self Destruct in %.0f:0%.0f; There will be no ^1further audio warnings.\"", ETAmin, ETAsec ));