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Manual merge of possible fix for #2 part 2.
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@ -581,6 +581,8 @@ struct gclient_s {
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// for selfdestruct and shiphealth
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int nokilli; //!< if 1 this player won't be killed if the ship is killed
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int myship; //!< entnum of the shiphealth entity this client currently holds info from
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int respawnDisabledTime;
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};
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