diff --git a/code/cgame/cg_lua.h b/code/cgame/cg_lua.h index b6c58c1..54a8c65 100644 --- a/code/cgame/cg_lua.h +++ b/code/cgame/cg_lua.h @@ -3,6 +3,9 @@ #include "cg_local.h" +#ifndef CG_LUA_H_ +#define CG_LUA_H_ + #if (defined __linux__ || defined __WIN32__) // linux or mingw #include "../game/lua.h" #include "../game/lauxlib.h" @@ -96,4 +99,6 @@ int32_t Luaopen_Rent(lua_State *L); void Lua_PushRent(lua_State *L, refEntity_t *rent); rent_t *Lua_GetRent(lua_State *L, int32_t argNum); +#endif /* CG_LUA_H_ */ + #endif diff --git a/code/cgame/cg_screenfx.h b/code/cgame/cg_screenfx.h index caa7ca3..7d11c2a 100644 --- a/code/cgame/cg_screenfx.h +++ b/code/cgame/cg_screenfx.h @@ -2,6 +2,9 @@ // full-screen effects like beaming in/out, static from being hit, etc. // +#ifndef CG_SCREENFX_H_ +#define CG_SCREENFX_H_ + enum screenfx_e { SCREENFX_HIT, @@ -26,3 +29,6 @@ void CG_AddFullScreenEffect(int32_t screenfx, int32_t clientNum); void CG_DrawFullScreenFX(void); +#endif /* CG_SCREENFX_H_ */ + + diff --git a/code/cgame/fx_local.h b/code/cgame/fx_local.h index 7d697e9..51225de 100644 --- a/code/cgame/fx_local.h +++ b/code/cgame/fx_local.h @@ -1,4 +1,7 @@ +#ifndef FX_LOCAL_H_ +#define FX_LOCAL_H_ + #define DEFAULT_DEVIATION 0.5 /* @@ -178,3 +181,4 @@ void FX_qFlash( centity_t* cent, vec3_t org, int32_t timeIndex ); */ void fxRandCircumferencePos(vec3_t center, vec3_t normal, float radius, vec3_t out); +#endif /* FX_LOCAL_H_ */ diff --git a/code/game/bg_local.h b/code/game/bg_local.h index b4a8d01..47a19a5 100644 --- a/code/game/bg_local.h +++ b/code/game/bg_local.h @@ -2,6 +2,9 @@ // // bg_local.h -- local definitions for the bg (both games) files +#ifndef BG_LOCAL_H_ +#define BG_LOCAL_H_ + #define MIN_WALK_NORMAL 0.7 // can't walk on very steep slopes #define STEPSIZE 18 @@ -46,5 +49,7 @@ void PM_AddEvent( int newEvent ); qboolean PM_SlideMove( qboolean gravity ); void PM_StepSlideMove( qboolean gravity ); +#endif /* BG_LOCAL_H_ */ + diff --git a/code/game/surfaceflags.h b/code/game/surfaceflags.h index b9608f3..e3f6370 100644 --- a/code/game/surfaceflags.h +++ b/code/game/surfaceflags.h @@ -7,6 +7,9 @@ // these definitions also need to be in q_shared.h! +#ifndef SURFACEFLAGS_H_ +#define SURFACEFLAGS_H_ + #define CONTENTS_NONE 0 #define CONTENTS_SOLID 1 // an eye is never valid in a solid #define CONTENTS_LAVA 8 @@ -64,3 +67,7 @@ #define SURF_WOOD 0x400000 //!< wood, use grass footsteps etc. //RPG-X | GSIO01 | 20/05/2009 | END MOD +#endif /* SURFACEFLAGS_H_ */ + + +