Code reformating

This commit is contained in:
Walter Julius Hennecke 2013-05-09 01:59:07 +02:00
parent 9eb592fb58
commit e887081261
10 changed files with 303 additions and 303 deletions

View File

@ -61,11 +61,11 @@ static int Cinematic_DeactivateGlobal(lua_State *L) {
} }
static const luaL_Reg lib_cinematic[] = { static const luaL_Reg lib_cinematic[] = {
{"Activate", Cinematic_Activate}, { "Activate", Cinematic_Activate },
{"Deactivate", Cinematic_Deactivate}, { "Deactivate", Cinematic_Deactivate },
{"ActivateGlobal", Cinematic_ActivateGlobal}, { "ActivateGlobal", Cinematic_ActivateGlobal },
{"DeactivateGlobal", Cinematic_DeactivateGlobal}, { "DeactivateGlobal", Cinematic_DeactivateGlobal },
{NULL, NULL} { NULL, NULL }
}; };
int Luaopen_Cinematic(lua_State *L) { int Luaopen_Cinematic(lua_State *L) {

View File

@ -104,11 +104,11 @@ static int Cvar_rpg_phaserdmg(lua_State *L) {
} }
static const luaL_Reg lib_cvar[] = { static const luaL_Reg lib_cvar[] = {
{"Integer", Cvar_Integer}, { "Integer", Cvar_Integer },
{"Value", Cvar_Value}, { "Value", Cvar_Value },
{"String", Cvar_String}, { "String", Cvar_String },
{"rpg_phaserdmg", Cvar_rpg_phaserdmg}, // cvar does not exist anymore ... modified function to return the correct information for convinience { "rpg_phaserdmg", Cvar_rpg_phaserdmg }, // cvar does not exist anymore ... modified function to return the correct information for convinience
{NULL, NULL} { NULL, NULL}
}; };
int Luaopen_Cvar(lua_State *L) { int Luaopen_Cvar(lua_State *L) {

View File

@ -4001,285 +4001,285 @@ static int Entity_SetTeammaster(lua_State *L) {
} }
static const luaL_Reg Entity_ctor[] = { static const luaL_Reg Entity_ctor[] = {
{"Spawn", Entity_Spawn}, { "Spawn", Entity_Spawn },
{"Find", Entity_Find}, { "Find", Entity_Find },
{"FindMMB", Entity_FindMMB}, { "FindMMB", Entity_FindMMB },
{"FindNumber", Entity_FindNumber}, { "FindNumber", Entity_FindNumber },
{"FindBModel", Entity_FindBModel}, { "FindBModel", Entity_FindBModel },
{"GetTarget", Entity_GetTarget}, { "GetTarget", Entity_GetTarget },
{"MMBRefit", Entity_MMBRefit}, { "MMBRefit", Entity_MMBRefit },
{"CallSpawn", Entity_CallSpawn}, { "CallSpawn", Entity_CallSpawn },
{"DelayedCallSpawn", Entity_DelayedCallSpawn }, { "DelayedCallSpawn", Entity_DelayedCallSpawn },
{"Remove", Entity_Remove}, { "Remove", Entity_Remove },
{"RemoveUnnamedSpawns", Entity_RemoveUnnamedSpawns}, { "RemoveUnnamedSpawns", Entity_RemoveUnnamedSpawns },
{"RemoveSpawns", Entity_RemoveSpawns}, { "RemoveSpawns", Entity_RemoveSpawns },
{"RemoveType", Entity_RemoveType}, { "RemoveType", Entity_RemoveType },
{"Use", Entity_Use}, { "Use", Entity_Use },
{NULL, NULL} { NULL, NULL }
}; };
static const luaL_Reg Entity_meta[] = { static const luaL_Reg Entity_meta[] = {
{"__gc", Entity_GC}, { "__gc", Entity_GC },
{"__tostring", Entity_ToString}, { "__tostring", Entity_ToString },
{"GetNumber", Entity_GetNumber}, { "GetNumber", Entity_GetNumber },
{"IsClient", Entity_IsClient}, { "IsClient", Entity_IsClient },
{"GetClientname", Entity_GetClientName}, { "GetClientname", Entity_GetClientName },
{"Print", Entity_Print}, { "Print", Entity_Print },
{"CenterPrint", Entity_CenterPrint}, { "CenterPrint", Entity_CenterPrint },
{"GetClassname", Entity_GetClassName}, // args: none; return: string { "GetClassname", Entity_GetClassName }, // args: none; return: string
{"SetClassname", Entity_SetClassName}, // args: string; return: nothing { "SetClassname", Entity_SetClassName }, // args: string; return: nothing
{ "GetTargetname", Entity_GetTargetName }, // args: none; return: string
{ "SetTargetname", Entity_SetTargetName }, // args: string; return: nothing
{"GetTargetname", Entity_GetTargetName}, // args: none; return: string { "Rotate", Entity_Rotate },
{"SetTargetname", Entity_SetTargetName}, // args: string; return: nothing
{"Rotate", Entity_Rotate}, { "IsRocket", Entity_IsRocket },
{ "IsGrenade", Entity_IsGrenade },
{ "Teleport", Entity_Teleport },
{ "SetKeyValue", Entity_SetKeyValue },
{ "GetOrigin", Entity_GetOrigin },
{ "SetupTrigger", Entity_SetupTrigger },
{"IsRocket", Entity_IsRocket}, { "Lock", Entity_Lock },
{"IsGrenade", Entity_IsGrenade}, { "Unlock", Entity_Unlock },
{"Teleport", Entity_Teleport}, { "IsLocked", Entity_IsLocked },
{"SetKeyValue", Entity_SetKeyValue},
{"GetOrigin", Entity_GetOrigin},
{"SetupTrigger", Entity_SetupTrigger},
{"Lock", Entity_Lock}, { "GetParm", Entity_GetParm },
{"Unlock", Entity_Unlock}, { "SetParm", Entity_SetParm },
{"IsLocked", Entity_IsLocked},
{"GetParm", Entity_GetParm}, { "GetActivator", Entity_GetActivator }, // args: none; return: ent
{"SetParm", Entity_SetParm}, { "SetActivator", Entity_SetActivator }, // args: ent; return: nothing
{"GetActivator", Entity_GetActivator}, // args: none; return: ent { "GetAngle", Entity_GetAngle }, // args: none; return: float
{"SetActivator", Entity_SetActivator}, // args: ent; return: nothing { "SetAngle", Entity_SetAngle }, // args: float; return: nothing
{"GetAngle", Entity_GetAngle}, // args: none; return: float { "GetApos1", Entity_GetApos1 }, // args: none; return: vec
{"SetAngle", Entity_SetAngle}, // args: float; return: nothing { "GetApos2", Entity_GetApos2 }, // args: none; return: vec
{"GetApos1", Entity_GetApos1}, // args: none; return: vec { "SetApos1", Entity_SetApos1 }, // args: vec; return: nothing
{"GetApos2", Entity_GetApos2}, // args: none; return: vec { "SetApos2", Entity_SetApos2 }, // args: vec; return: nothing
{"SetApos1", Entity_SetApos1}, // args: vec; return: nothing { "GetBluename", Entity_GetBluename }, // args: none; return: string
{"SetApos2", Entity_SetApos2}, // args: vec; return: nothing { "SetBluename", Entity_SetBluename }, // args: string; return: nothing
{"GetBluename", Entity_GetBluename}, // args: none; return: string { "GetBluesound", Entity_GetBluesound }, // args: none; return: string
{"SetBluename", Entity_SetBluename}, // args: string; return: nothing { "SetBluesound", Entity_SetBluesound }, // args: string; return: nothing
{"GetBluesound", Entity_GetBluesound}, // args: none; return: string { "GetBooleanstate", Entity_GetBooleanstate }, // args: none; return: bool
{"SetBluesound", Entity_SetBluesound}, // args: string; return: nothing { "SetBooleanstate", Entity_SetBooleanstate }, // args: bool; return: nothing
{"GetBooleanstate", Entity_GetBooleanstate}, // args: none; return: bool { "GetClipmask", Entity_GetClipmask }, // args: none; return: int
{"SetBooleanstate", Entity_SetBooleanstate}, // args: bool; return: nothing { "SetClipmask", Entity_SetClipmask }, // args: int; return: nothing
{"GetClipmask", Entity_GetClipmask}, // args: none; return: int { "GetCount", Entity_GetCount }, // args: none; return: int
{"SetClipmask", Entity_SetClipmask}, // args: int; return: nothing { "SetCount", Entity_SetCount }, // args: int; return: nothing
{"GetCount", Entity_GetCount}, // args: none; return: int { "GetDamage", Entity_GetDamage }, // args: none; return: int
{"SetCount", Entity_SetCount}, // args: int; return: nothing { "SetDamage", Entity_SetDamage }, // args: int; return: nothing
{"GetDamage", Entity_GetDamage}, // args: none; return: int { "GetDistance", Entity_GetDistance }, // args: none; return: float
{"SetDamage", Entity_SetDamage}, // args: int; return: nothing { "SetDistance", Entity_SetDistance }, // args: float; return: nothing
{"GetDistance", Entity_GetDistance}, // args: none; return: float { "GetEnemy", Entity_GetEnemy }, // args: none; return: ent
{"SetDistance", Entity_SetDistance}, // args: float; return: nothing { "SetEnemy", Entity_SetEnemy }, // args: ent; return: nothing
{"GetEnemy", Entity_GetEnemy}, // args: none; return: ent { "GetEventTime", Entity_GetEventTime }, // args: none; return: int
{"SetEnemy", Entity_SetEnemy}, // args: ent; return: nothing { "SetEventTime", Entity_SetEventTime }, // args: int; return: nothing
{"GetEventTime", Entity_GetEventTime}, // args: none; return: int { "GetFalsename", Entity_GetFalsename }, // args: none; return: string
{"SetEventTime", Entity_SetEventTime}, // args: int; return: nothing { "SetFalsename", Entity_SetFalsename }, // args: string; return: nothing
{"GetFalsename", Entity_GetFalsename}, // args: none; return: string { "GetTruename", Entity_GetTruename }, // args: none; return: string
{"SetFalsename", Entity_SetFalsename}, // args: string; return: nothing { "SetTruename", Entity_SetTruename }, // args: string; return: nothing
{"GetTruename", Entity_GetTruename}, // args: none; return: string { "GetFalsetarget", Entity_GetFalsetarget }, // args: none; return: string
{"SetTruename", Entity_SetTruename}, // args: string; return: nothing { "SetFalsetarget", Entity_SetFalsetarget }, // args: string; return: nothing
{"GetFalsetarget", Entity_GetFalsetarget}, // args: none; return: string { "GetTruetarget", Entity_GetTruetarget }, // args: none; return: string
{"SetFalsetarget", Entity_SetFalsetarget}, // args: string; return: nothing { "SetTruetarget", Entity_SetTruetarget }, // args: string; return: nothing
{"GetTruetarget", Entity_GetTruetarget}, // args: none; return: string { "GetFlags", Entity_GetFlags }, // args: none; return: int
{"SetTruetarget", Entity_SetTruetarget}, // args: string; return: nothing { "SetFlags", Entity_SetFlags }, // args: int; return: nothing
{"GetFlags", Entity_GetFlags}, // args: none; return: int { "GetFreeAfterEvent", Entity_GetFreeAfterEvent }, // args: none; return: bool
{"SetFlags", Entity_SetFlags}, // args: int; return: nothing { "SetFreeAfterEvent", Entity_SetFreeAfterEvent }, // args: bool; return: nothing
{"GetFreeAfterEvent", Entity_GetFreeAfterEvent}, // args: none; return: bool { "GetFreetime", Entity_GetFreetime }, // args: none; return: int
{"SetFreeAfterEvent", Entity_SetFreeAfterEvent}, // args: bool; return: nothing
{"GetFreetime", Entity_GetFreetime}, // args: none; return: int { "GetGreensound", Entity_GetGreensound }, // args: none; return: string
{ "SetGreensound", Entity_SetGreensound }, // args: string; return: nothing
{"GetGreensound", Entity_GetGreensound}, // args: none; return: string { "GetHealth", Entity_GetHealth }, // args: none; return: int
{"SetGreensound", Entity_SetGreensound}, // args: string; return: nothing { "SetHealth", Entity_SetHealth }, // args: int; return: nothing
{"GetHealth", Entity_GetHealth}, // args: none; return: int { "GetInUse", Entity_GetInUse }, // args: none; return: bool
{"SetHealth", Entity_SetHealth}, // args: int; return: nothing
{"GetInUse", Entity_GetInUse}, // args: none; return: bool { "GetLastEnemy", Entity_GetLastEnemy }, // args: none; return: ent
{ "SetLastEnemy", Entity_SetLastEnemy }, // args: ent; return: nothing
{ "GetLuaDie", Entity_GetLuaDie }, // args: none; return: string
{ "SetLuaDie", Entity_SetLuaDie }, // args: string; return: nothing
{"GetLastEnemy", Entity_GetLastEnemy}, // args: none; return: ent { "GetLuaEntity", Entity_GetLuaEntity }, // args: none; return: bool
{"SetLastEnemy", Entity_SetLastEnemy}, // args: ent; return: nothing
{ "GetLuaFree", Entity_GetLuaFree }, // args: none; return: string
{ "SetLuaFree", Entity_SetLuaFree }, // args: string; return: nothing
{"GetLuaDie", Entity_GetLuaDie}, // args: none; return: string { "GetLuaHurt", Entity_GetLuaHurt }, // args: none; return: string
{"SetLuaDie", Entity_SetLuaDie}, // args: string; return: nothing { "SetLuaHurt", Entity_SetLuaHurt }, // args: string; return: nothing
{"GetLuaEntity", Entity_GetLuaEntity}, // args: none; return: bool { "GetLuaReached", Entity_GetLuaReached }, // args: none; return: string
{ "SetLuaReached", Entity_SetLuaReached }, // args: string; return: nothing
{"GetLuaFree", Entity_GetLuaFree}, // args: none; return: string { "GetLuaReachedAngular", Entity_GetLuaReachedAngular }, // args: none; return: string
{"SetLuaFree", Entity_SetLuaFree}, // args: string; return: nothing { "SetLuaReachedAngular", Entity_SetLuaReachedAngular }, // args: string; return: nothing
{"GetLuaHurt", Entity_GetLuaHurt}, // args: none; return: string { "GetLuaSpawn", Entity_GetLuaSpawn }, // args: none; return: string
{"SetLuaHurt", Entity_SetLuaHurt}, // args: string; return: nothing { "SetLuaSpawn", Entity_SetLuaSpawn }, // args: string; return: nothing
{"GetLuaReached", Entity_GetLuaReached}, // args: none; return: string { "GetLuaThink", Entity_GetLuaThink }, // args: none; return: string
{"SetLuaReached", Entity_SetLuaReached}, // args: string; return: nothing { "SetLuaThink", Entity_SetLuaThink }, // args: string; return: nothing
{"GetLuaReachedAngular", Entity_GetLuaReachedAngular}, // args: none; return: string { "GetLuaTouch", Entity_GetLuaTouch }, // args: none; return: string
{"SetLuaReachedAngular", Entity_SetLuaReachedAngular}, // args: string; return: nothing { "SetLuaTouch", Entity_SetLuaTouch }, // args: string; return: nothing
{"GetLuaSpawn", Entity_GetLuaSpawn}, // args: none; return: string { "GetLuaTrigger", Entity_GetLuaTrigger }, // args: none; return: string
{"SetLuaSpawn", Entity_SetLuaSpawn}, // args: string; return: nothing { "SetLuaTrigger", Entity_SetLuaTrigger }, // args: string; return: nothing
{"GetLuaThink", Entity_GetLuaThink}, // args: none; return: string { "GetLuaUse", Entity_GetLuaUse }, // args: none; return: string
{"SetLuaThink", Entity_SetLuaThink}, // args: string; return: nothing { "SetLuaUse", Entity_SetLuaUse }, // args: string; return: nothing
{"GetLuaTouch", Entity_GetLuaTouch}, // args: none; return: string { "GetMessage", Entity_GetMessage }, // args: none; return: string
{"SetLuaTouch", Entity_SetLuaTouch}, // args: string; return: nothing { "SetMessage", Entity_SetMessage }, // args: string; return: nothing
{ "GetMethodOfDeath", Entity_GetMethodOfDeath }, // args: none; return: int
{ "SetMethodOfDeath", Entity_SetMethodOfDeath }, // args: int; return: nothing
{"GetLuaTrigger", Entity_GetLuaTrigger}, // args: none; return: string { "GetModel", Entity_GetModel }, // args: none; return: string
{"SetLuaTrigger", Entity_SetLuaTrigger}, // args: string; return: nothing { "SetModel", Entity_SetModel }, // args: string; return: nothing
{"GetLuaUse", Entity_GetLuaUse}, // args: none; return: string { "GetModel2", Entity_GetModel2 }, // args: none; return: string
{"SetLuaUse", Entity_SetLuaUse}, // args: string; return: nothing { "SetModel2", Entity_SetModel2 }, // args: string; return: nothing
{"GetMessage", Entity_GetMessage}, // args: none; return: string { "GetMovedir", Entity_GetMovedir }, // args: none; return: vec
{"SetMessage", Entity_SetMessage}, // args: string; return: nothing { "SetMovedir", Entity_SetMovedir }, // args: vec; return: nothing
{"GetMethodOfDeath", Entity_GetMethodOfDeath}, // args: none; return: int { "GetMoverstate", Entity_GetMoverstate }, // args: none; return: int
{"SetMethodOfDeath", Entity_SetMethodOfDeath}, // args: int; return: nothing { "SetMoverstate", Entity_SetMoverstate }, // args: int; return: nothing
{"GetModel", Entity_GetModel}, // args: none; return: string { "GetN00bCount", Entity_GetN00bCount }, // args: none; return: int
{"SetModel", Entity_SetModel}, // args: string; return: nothing { "SetN00bCount", Entity_SetN00bCount }, // args: int; return: nothing
{"GetModel2", Entity_GetModel2}, // args: none; return: string { "GetWait", Entity_GetWait }, // args: none; return: int
{"SetModel2", Entity_SetModel2}, // args: string; return: nothing { "SetWait", Entity_SetWait }, // args: int; return: nothing
{"GetMovedir", Entity_GetMovedir}, // args: none; return: vec { "GetNeverFree", Entity_GetNeverFree }, // args: none; return: bool
{"SetMovedir", Entity_SetMovedir}, // args: vec; return: nothing { "SetNeverFree", Entity_SetNeverFree }, // args: bool; return: nothing
{"GetMoverstate", Entity_GetMoverstate}, // args: none; return: int { "GetNextthink", Entity_GetNexthink }, // args: none; return: int
{"SetMoverstate", Entity_SetMoverstate}, // args: int; return: nothing { "SetNextthink", Entity_SetNexthink }, // args: int; return: nothing
{"GetN00bCount", Entity_GetN00bCount}, // args: none; return: int { "GetNextTrain", Entity_GetNextTrain }, // args: none; return: ent
{"SetN00bCount", Entity_SetN00bCount}, // args: int; return: nothing { "SetNextTrain", Entity_SetNextTrain }, // args: ent; return: nothing
{"GetWait", Entity_GetWait}, // args: none; return: int { "GetNoiseIndex", Entity_GetNoiseIndex }, // args: none; return: int
{"SetWait", Entity_SetWait}, // args: int; return: nothing { "SetNoiseIndex", Entity_SetNoiseIndex }, // args: int; return: nothing
{"GetNeverFree", Entity_GetNeverFree}, // args: none; return: bool { "GetOldHealth", Entity_GetOldHealth }, // args: none; return: int
{"SetNeverFree", Entity_SetNeverFree}, // args: bool; return: nothing { "SetOldHealth", Entity_SetOldHealth }, // args: int; return: nothing
{"GetNextthink", Entity_GetNexthink}, // args: none; return: int { "GetPaintarget", Entity_GetPaintarget }, // args: none; return: string
{"SetNextthink", Entity_SetNexthink}, // args: int; return: nothing { "SetPaintarget", Entity_SetPaintarget }, // args: string; return: nothing
{"GetNextTrain", Entity_GetNextTrain}, // args: none; return: ent { "GetPainDebounceTime", Entity_GetPainDebounceTime }, // args: none; return: int
{"SetNextTrain", Entity_SetNextTrain}, // args: ent; return: nothing { "SetPainDebounceTime", Entity_SetPainDebounceTime }, // args: int; return: nothing
{"GetNoiseIndex", Entity_GetNoiseIndex}, // args: none; return: int { "GetParent", Entity_GetParent }, // args: none; return: ent
{"SetNoiseIndex", Entity_SetNoiseIndex}, // args: int; return: nothing { "SetParent", Entity_SetParent }, // args: ent; return: nothing
{"GetOldHealth", Entity_GetOldHealth}, // args: none; return: int { "GetPhysicsBounce", Entity_GetPhysicsBounce }, // args: none; return: float
{"SetOldHealth", Entity_SetOldHealth}, // args: int; return: nothing { "SetPhysicsBounce", Entity_SetPhysicsBounce }, // args: float; return: nothing
{"GetPaintarget", Entity_GetPaintarget}, // args: none; return: string { "GetPhysicsObject", Entity_GetPhysicsObject }, // args: none; return: bool
{"SetPaintarget", Entity_SetPaintarget}, // args: string; return: nothing { "SetPhysicsObject", Entity_SetPhysicsObject }, // args: bool; return: nothing
{"GetPainDebounceTime", Entity_GetPainDebounceTime}, // args: none; return: int { "GetPos1", Entity_GetPos1 }, // args: none; return: vec
{"SetPainDebounceTime", Entity_SetPainDebounceTime}, // args: int; return: nothing { "SetPos1", Entity_SetPos1 }, // args: vec; return: nothing
{"GetParent", Entity_GetParent}, // args: none; return: ent { "GetPos2", Entity_GetPos2 }, // args: none; return: vec
{"SetParent", Entity_SetParent}, // args: ent; return: nothing { "SetPos2", Entity_SetPos2 }, // args: vec; return: nothing
{"GetPhysicsBounce", Entity_GetPhysicsBounce}, // args: none; return: float { "GetPrevTrain", Entity_GetPrevTrain }, // args: none; return: ent
{"SetPhysicsBounce", Entity_SetPhysicsBounce}, // args: float; return: nothing { "SetPrevTrain", Entity_SetPrevTrain }, // args: ent; return: nothing
{"GetPhysicsObject", Entity_GetPhysicsObject}, // args: none; return: bool { "GetRandom", Entity_GetRandom }, // args: none; return: float
{"SetPhysicsObject", Entity_SetPhysicsObject}, // args: bool; return: nothing { "SetRandom", Entity_SetRandom }, // args: float; return: nothing
{"GetPos1", Entity_GetPos1}, // args: none; return: vec { "GetRedsound", Entity_GetRedsound }, // args: none; return: string
{"SetPos1", Entity_SetPos1}, // args: vec; return: nothing { "SetRedsound", Entity_SetRedsound }, // args: string; return: nothing
{"GetPos2", Entity_GetPos2}, // args: none; return: vec { "GetSound1To2", Entity_GetSound1To2 }, // args: none; return: int
{"SetPos2", Entity_SetPos2}, // args: vec; return: nothing { "SetSound1To2", Entity_SetSound1To2 }, // args: int; return: nothing
{"GetPrevTrain", Entity_GetPrevTrain}, // args: none; return: ent { "GetSound2To1", Entity_GetSound2To1 }, // args: none; return: int
{"SetPrevTrain", Entity_SetPrevTrain}, // args: ent; return: nothing { "SetSound2To1", Entity_SetSound2To1 }, // args: int return: nothing
{"GetRandom", Entity_GetRandom}, // args: none; return: float { "GetSoundLoop", Entity_GetSoundLoop }, // args: none; return: int
{"SetRandom", Entity_SetRandom}, // args: float; return: nothing { "SetSoundLoop", Entity_SetSoundLoop }, // args: int; return: nothing
{"GetRedsound", Entity_GetRedsound}, // args: none; return: string { "GetSoundPos1", Entity_GetSoundPos1 }, // args: none; return: int
{"SetRedsound", Entity_SetRedsound}, // args: string; return: nothing { "SetSoundPos1", Entity_SetSoundPos1 }, // args: int; return: nothing
{"GetSound1To2", Entity_GetSound1To2}, // args: none; return: int { "GetSoundPos2", Entity_GetSoundPos2 }, // args: none; return: int
{"SetSound1To2", Entity_SetSound1To2}, // args: int; return: nothing { "SetSoundPos2", Entity_SetSoundPos2 }, // args: int; return: nothing
{"GetSound2To1", Entity_GetSound2To1}, // args: none; return: int { "GetSpawnflags", Entity_GetSpawnflags }, // args: none; return: int
{"SetSound2To1", Entity_SetSound2To1}, // args: int return: nothing { "SetSpawnflags", Entity_SetSpawnflags }, // args: int; return: nothing
{"GetSoundLoop", Entity_GetSoundLoop}, // args: none; return: int { "GetSpeed", Entity_GetSpeed }, // args: none; return: float
{"SetSoundLoop", Entity_SetSoundLoop}, // args: int; return: nothing { "SetSpeed", Entity_SetSpeed }, // args: float; return: nothing
{"GetSoundPos1", Entity_GetSoundPos1}, // args: none; return: int { "GetSplashDamage", Entity_GetSplashDamage }, // args: none; return: int
{"SetSoundPos1", Entity_SetSoundPos1}, // args: int; return: nothing { "SetSplashDamage", Entity_SetSplashDamage }, // args: int; return: nothing
{"GetSoundPos2", Entity_GetSoundPos2}, // args: none; return: int { "GetSplashMethodOfDeath", Entity_GetSplashMethodOfDeath }, // args: none; return: int
{"SetSoundPos2", Entity_SetSoundPos2}, // args: int; return: nothing { "SetSplashMethodOfDeath", Entity_SetSplashMethodOfDeath }, // args: int; return: nothing
{"GetSpawnflags", Entity_GetSpawnflags}, // args: none; return: int { "GetSplashRadius", Entity_GetSplashRadius }, // args: none; return: int
{"SetSpawnflags", Entity_SetSpawnflags}, // args: int; return: nothing { "SetSplashRadius", Entity_SetSplashRadius }, // args: int; return: nothing
{"GetSpeed", Entity_GetSpeed}, // args: none; return: float { "GetSwapname", Entity_GetSwapname }, // args: none; return: string
{"SetSpeed", Entity_SetSpeed}, // args: float; return: nothing { "SetSwapname", Entity_SetSwapname }, // args: string; return: nothing
{"GetSplashDamage", Entity_GetSplashDamage}, // args: none; return: int { "GetTakedamage", Entity_GetTakedamage }, // args: none; return: bool
{"SetSplashDamage", Entity_SetSplashDamage}, // args: int; return: nothing { "SetTakedamage", Entity_SetTakedamage }, // args: bool; return: nothing
{"GetSplashMethodOfDeath", Entity_GetSplashMethodOfDeath}, // args: none; return: int { "SetTarget", Entity_SetTarget }, // args: string; return: nothing
{"SetSplashMethodOfDeath", Entity_SetSplashMethodOfDeath}, // args: int; return: nothing
{"GetSplashRadius", Entity_GetSplashRadius}, // args: none; return: int { "GetTargetname2", Entity_GetTargetname2 }, // args: none; return: string
{"SetSplashRadius", Entity_SetSplashRadius}, // args: int; return: nothing { "SetTargetname2", Entity_SetTargetname2 }, // args: string; return: nothing
{"GetSwapname", Entity_GetSwapname}, // args: none; return: string { "GetTargetShaderName", Entity_GetTargetShaderName }, // args: none; return: string
{"SetSwapname", Entity_SetSwapname}, // args: string; return: nothing { "SetTargetShaderName", Entity_SetTargetShaderName }, // args: string; return: nothing
{"GetTakedamage", Entity_GetTakedamage}, // args: none; return: bool { "GetTargetShaderNewName", Entity_GetTargetShaderNewName }, // args: none; return: string
{"SetTakedamage", Entity_SetTakedamage}, // args: bool; return: nothing { "SetTargetShaderNewName", Entity_SetTargetShaderNewName }, // args: string; return: nothing
{"SetTarget", Entity_SetTarget}, // args: string; return: nothing { "GetTargetEnt", Entity_GetTargetEnt }, // args: none; return: ent
{ "SetTargetEnt", Entity_SetTargetEnt }, // args: ent; return: nothing
{"GetTargetname2", Entity_GetTargetname2}, // args: none; return: string { "GetTeam", Entity_GetTeam }, // args: none; return: string
{"SetTargetname2", Entity_SetTargetname2}, // args: string; return: nothing { "SetTeam", Entity_SetTeam }, // args: string; return nothing
{"GetTargetShaderName", Entity_GetTargetShaderName}, // args: none; return: string { "GetTeamchain", Entity_GetTeamchain }, // args: none; return: ent
{"SetTargetShaderName", Entity_SetTargetShaderName}, // args: string; return: nothing { "SetTeamchain", Entity_SetTeamchain }, // args: ent; return: nothing
{"GetTargetShaderNewName", Entity_GetTargetShaderNewName}, // args: none; return: string { "GetTeammaster", Entity_GetTeammaster },
{"SetTargetShaderNewName", Entity_SetTargetShaderNewName}, // args: string; return: nothing { "SetTeammaster", Entity_SetTeammaster },
{"GetTargetEnt", Entity_GetTargetEnt}, // args: none; return: ent { NULL, NULL }
{"SetTargetEnt", Entity_SetTargetEnt}, // args: ent; return: nothing
{"GetTeam", Entity_GetTeam}, // args: none; return: string
{"SetTeam", Entity_SetTeam}, // args: string; return nothing
{"GetTeamchain", Entity_GetTeamchain}, // args: none; return: ent
{"SetTeamchain", Entity_SetTeamchain}, // args: ent; return: nothing
{"GetTeammaster", Entity_GetTeammaster},
{"SetTeammaster", Entity_SetTeammaster},
{NULL, NULL}
}; };
/*void dummy(gentity_t *ent) { /*void dummy(gentity_t *ent) {

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@ -456,21 +456,21 @@ static int Game_Repair(lua_State *L) {
} }
static const luaL_Reg lib_game[] = { static const luaL_Reg lib_game[] = {
{"Damage", Game_Damage}, { "Damage", Game_Damage },
{"Repair", Game_Repair}, { "Repair", Game_Repair },
{"Print", Game_Print}, { "Print", Game_Print },
{"MessagePrint", Game_MessagePrint}, { "MessagePrint", Game_MessagePrint },
{"CenterPrint", Game_CenterPrint}, { "CenterPrint", Game_CenterPrint },
{"ClientPrint", Game_ClientPrint}, { "ClientPrint", Game_ClientPrint },
{"GetTime", Game_Leveltime}, { "GetTime", Game_Leveltime },
{"AlertSetup", Game_AlertSetup}, { "AlertSetup", Game_AlertSetup },
{"AlertAddShader", Game_AlertAddShader}, { "AlertAddShader", Game_AlertAddShader },
{"Alert", Game_Alert}, { "Alert", Game_Alert },
{"SetGlobal", Game_SetGlobal}, { "SetGlobal", Game_SetGlobal },
{"GetGlobal", Game_GetGlobal}, { "GetGlobal", Game_GetGlobal },
{NULL, NULL} { NULL, NULL }
}; };
int Luaopen_Game(lua_State *L) { int Luaopen_Game(lua_State *L) {

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@ -420,16 +420,16 @@ static int Mover_ToPosition(lua_State * L)
} }
static const luaL_Reg lib_mover[] = { static const luaL_Reg lib_mover[] = {
{"Halt", Mover_Halt}, { "Halt", Mover_Halt },
{"HaltAngles", Mover_HaltAngles}, { "HaltAngles", Mover_HaltAngles },
{"AsTrain", Mover_AsTrain}, { "AsTrain", Mover_AsTrain },
{"SetPosition", Mover_SetPosition}, { "SetPosition", Mover_SetPosition },
{"SetOrigin", Mover_SetPosition}, { "SetOrigin", Mover_SetPosition },
{"ToPosition", Mover_ToPosition}, { "ToPosition", Mover_ToPosition },
{"SetAngles", Mover_SetAngles}, { "SetAngles", Mover_SetAngles },
{"SetAngles2", Mover_SetAngles2}, { "SetAngles2", Mover_SetAngles2 },
{"ToAngles", Mover_ToAngles}, { "ToAngles", Mover_ToAngles },
{NULL, NULL} { NULL, NULL }
}; };
int Luaopen_Mover(lua_State *L) { int Luaopen_Mover(lua_State *L) {

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@ -382,35 +382,35 @@ static int Qmath_FLrandom(lua_State * L)
} }
static const luaL_Reg lib_qmath[] = { static const luaL_Reg lib_qmath[] = {
{"abs", Qmath_Abs}, { "abs", Qmath_Abs },
{"sin", Qmath_Sin}, { "sin", Qmath_Sin },
{"cos", Qmath_Cos}, { "cos", Qmath_Cos },
{"tan", Qmath_Tan}, { "tan", Qmath_Tan },
{"asin", Qmath_Asin}, { "asin", Qmath_Asin },
{"acos", Qmath_Acos}, { "acos", Qmath_Acos },
{"atan", Qmath_Atan}, { "atan", Qmath_Atan },
{"atan2", Qmath_Atan2}, { "atan2", Qmath_Atan2 },
{"ceil", Qmath_Ceil}, { "ceil", Qmath_Ceil },
{"floor", Qmath_Floor}, { "floor", Qmath_Floor },
{"fmod", Qmath_Fmod}, { "fmod", Qmath_Fmod },
{"modf", Qmath_Modf}, { "modf", Qmath_Modf },
{"frexp", Qmath_Frexp}, { "frexp", Qmath_Frexp },
{"ldexp", Qmath_Ldexp}, { "ldexp", Qmath_Ldexp },
{"sqrt", Qmath_Sqrt}, { "sqrt", Qmath_Sqrt },
{"min", Qmath_Min}, { "min", Qmath_Min },
{"max", Qmath_Max}, { "max", Qmath_Max },
{"log", Qmath_Log}, { "log", Qmath_Log },
{"log10", Qmath_Log10}, { "log10", Qmath_Log10 },
{"exp", Qmath_Exp}, { "exp", Qmath_Exp },
{"deg", Qmath_Deg}, { "deg", Qmath_Deg },
{"pow", Qmath_Pow}, { "pow", Qmath_Pow },
{"rad", Qmath_Rad}, { "rad", Qmath_Rad },
{"rand", Qmath_Rand}, { "rand", Qmath_Rand },
{"candom", Qmath_Crandom}, { "candom", Qmath_Crandom },
{"random", Qmath_Random}, { "random", Qmath_Random },
{"irandom", Qmath_Irandom}, { "irandom", Qmath_Irandom },
{"flrandom", Qmath_FLrandom}, { "flrandom", Qmath_FLrandom },
{NULL, NULL} { NULL, NULL }
}; };
int Luaopen_Qmath(lua_State * L) int Luaopen_Qmath(lua_State * L)

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@ -34,8 +34,8 @@ static int Sound_PlaySound(lua_State *L) {
} }
static const luaL_Reg lib_sound[] = { static const luaL_Reg lib_sound[] = {
{"PlaySound", Sound_PlaySound}, { "PlaySound", Sound_PlaySound },
{NULL, NULL} { NULL, NULL }
}; };
int Luaopen_Sound(lua_State *L) { int Luaopen_Sound(lua_State *L) {

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@ -160,23 +160,23 @@ static int Trace_GetEntity(lua_State *L) {
} }
static const luaL_Reg lib_trace[] = { static const luaL_Reg lib_trace[] = {
{"DoTrace", Trace_DoTrace}, { "DoTrace", Trace_DoTrace },
{"FreeTrace", Trace_FreeTrace}, { "FreeTrace", Trace_FreeTrace },
{NULL, NULL} { NULL, NULL }
}; };
static const luaL_Reg Trace_meta[] = { static const luaL_Reg Trace_meta[] = {
{"__gc", Trace_GC}, { "__gc", Trace_GC },
{"__tostring", Trace_ToString}, { "__tostring", Trace_ToString },
{"GetAllsolid", Trace_GetAllsolid}, { "GetAllsolid", Trace_GetAllsolid },
{"GetStartsolid", Trace_GetStartsolid}, { "GetStartsolid", Trace_GetStartsolid },
{"GetFraction", Trace_GetFraction}, { "GetFraction", Trace_GetFraction },
{"GetEndpos", Trace_GetEndpos}, { "GetEndpos", Trace_GetEndpos },
{"GetSurfaceFlags", Trace_GetSurfaceFlags}, { "GetSurfaceFlags", Trace_GetSurfaceFlags },
{"GetContents", Trace_GetContents}, { "GetContents", Trace_GetContents },
{"GetEntityNum", Trace_GetEntityNum}, { "GetEntityNum", Trace_GetEntityNum },
{"GetEntity", Trace_GetEntity}, { "GetEntity", Trace_GetEntity },
{NULL, NULL} { NULL, NULL }
}; };
int Luaopen_Trace(lua_State *L) { int Luaopen_Trace(lua_State *L) {

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@ -375,33 +375,33 @@ static int Vector_ToString(lua_State *L) {
} }
static const luaL_Reg vector_ctor[] = { static const luaL_Reg vector_ctor[] = {
{"New", Vector_New}, { "New", Vector_New },
{"Construct", Vector_Construct}, { "Construct", Vector_Construct },
{"RotatePointAround", Vector_RotatePointAround}, { "RotatePointAround", Vector_RotatePointAround },
{"Perpendicular", Vector_Perpendicular}, { "Perpendicular", Vector_Perpendicular },
{"VecToAngles", Vector_VecToAngles }, { "VecToAngles", Vector_VecToAngles },
{"AngleVectors", Vector_AngleVectors }, { "AngleVectors", Vector_AngleVectors },
{NULL, NULL} { NULL, NULL }
}; };
static const luaL_Reg vector_meta[] = { static const luaL_Reg vector_meta[] = {
{"__index", Vector_Index}, { "__index", Vector_Index },
{"__newindex", Vector_NewIndex}, { "__newindex", Vector_NewIndex },
{"__add", Vector_AddOperator}, { "__add", Vector_AddOperator },
{"__sub", Vector_SubOperator}, { "__sub", Vector_SubOperator },
{"__mul", Vector_DotOperator}, { "__mul", Vector_DotOperator },
{"__unm", Vector_NegateOperator}, { "__unm", Vector_NegateOperator },
{"__gc", Vector_GC}, { "__gc", Vector_GC },
{"__tostring", Vector_ToString}, { "__tostring", Vector_ToString },
{"Set", Vector_Set}, { "Set", Vector_Set },
{"Length", Vector_Length}, { "Length", Vector_Length },
{"Normalize", Vector_Normalize}, { "Normalize", Vector_Normalize },
{"NormalizeFast", Vector_NormalizeFast}, { "NormalizeFast", Vector_NormalizeFast },
{"Add", Vector_Add}, { "Add", Vector_Add },
{"Subtract", Vector_Subtract}, { "Subtract", Vector_Subtract },
{"Scale", Vector_Scale}, { "Scale", Vector_Scale },
{"Clear", Vector_Clear}, { "Clear", Vector_Clear },
{NULL, NULL} {NULL, NULL }
}; };
int Luaopen_Vector(lua_State *L) { int Luaopen_Vector(lua_State *L) {

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@ -106,12 +106,12 @@ static int weapon_Damage(lua_State *L) {
} }
static const luaL_Reg lib_weapons[] = { static const luaL_Reg lib_weapons[] = {
{"GetForward", weapon_GetForward}, { "GetForward", weapon_GetForward },
{"GetRight", weapon_GetRight}, { "GetRight", weapon_GetRight },
{"GetUp", weapon_GetUp}, { "GetUp", weapon_GetUp },
{"GetMuzzle", weapon_GetMuzzle}, { "GetMuzzle", weapon_GetMuzzle },
{"Damage", weapon_Damage}, { "Damage", weapon_Damage },
{NULL, NULL} { NULL, NULL }
}; };
int Luaopen_Weapons(lua_State *L) { int Luaopen_Weapons(lua_State *L) {