From e88708126114dc701c7061bedea19cbd09e3d34b Mon Sep 17 00:00:00 2001 From: Walter Julius Hennecke Date: Thu, 9 May 2013 01:59:07 +0200 Subject: [PATCH] Code reformating --- code/game/lua_cinematic.c | 10 +- code/game/lua_cvar.c | 10 +- code/game/lua_entity.c | 390 +++++++++++++++++++------------------- code/game/lua_game.c | 26 +-- code/game/lua_mover.c | 20 +- code/game/lua_qmath.c | 58 +++--- code/game/lua_sound.c | 4 +- code/game/lua_trace.c | 28 +-- code/game/lua_vector.c | 48 ++--- code/game/lua_weapons.c | 12 +- 10 files changed, 303 insertions(+), 303 deletions(-) diff --git a/code/game/lua_cinematic.c b/code/game/lua_cinematic.c index 657a057..bc02d5b 100644 --- a/code/game/lua_cinematic.c +++ b/code/game/lua_cinematic.c @@ -61,11 +61,11 @@ static int Cinematic_DeactivateGlobal(lua_State *L) { } static const luaL_Reg lib_cinematic[] = { - {"Activate", Cinematic_Activate}, - {"Deactivate", Cinematic_Deactivate}, - {"ActivateGlobal", Cinematic_ActivateGlobal}, - {"DeactivateGlobal", Cinematic_DeactivateGlobal}, - {NULL, NULL} + { "Activate", Cinematic_Activate }, + { "Deactivate", Cinematic_Deactivate }, + { "ActivateGlobal", Cinematic_ActivateGlobal }, + { "DeactivateGlobal", Cinematic_DeactivateGlobal }, + { NULL, NULL } }; int Luaopen_Cinematic(lua_State *L) { diff --git a/code/game/lua_cvar.c b/code/game/lua_cvar.c index a316b32..9f56780 100644 --- a/code/game/lua_cvar.c +++ b/code/game/lua_cvar.c @@ -104,11 +104,11 @@ static int Cvar_rpg_phaserdmg(lua_State *L) { } static const luaL_Reg lib_cvar[] = { - {"Integer", Cvar_Integer}, - {"Value", Cvar_Value}, - {"String", Cvar_String}, - {"rpg_phaserdmg", Cvar_rpg_phaserdmg}, // cvar does not exist anymore ... modified function to return the correct information for convinience - {NULL, NULL} + { "Integer", Cvar_Integer }, + { "Value", Cvar_Value }, + { "String", Cvar_String }, + { "rpg_phaserdmg", Cvar_rpg_phaserdmg }, // cvar does not exist anymore ... modified function to return the correct information for convinience + { NULL, NULL} }; int Luaopen_Cvar(lua_State *L) { diff --git a/code/game/lua_entity.c b/code/game/lua_entity.c index 72dab67..329af48 100644 --- a/code/game/lua_entity.c +++ b/code/game/lua_entity.c @@ -4001,285 +4001,285 @@ static int Entity_SetTeammaster(lua_State *L) { } static const luaL_Reg Entity_ctor[] = { - {"Spawn", Entity_Spawn}, - {"Find", Entity_Find}, - {"FindMMB", Entity_FindMMB}, - {"FindNumber", Entity_FindNumber}, - {"FindBModel", Entity_FindBModel}, - {"GetTarget", Entity_GetTarget}, - {"MMBRefit", Entity_MMBRefit}, - {"CallSpawn", Entity_CallSpawn}, - {"DelayedCallSpawn", Entity_DelayedCallSpawn }, - {"Remove", Entity_Remove}, - {"RemoveUnnamedSpawns", Entity_RemoveUnnamedSpawns}, - {"RemoveSpawns", Entity_RemoveSpawns}, - {"RemoveType", Entity_RemoveType}, - {"Use", Entity_Use}, - {NULL, NULL} + { "Spawn", Entity_Spawn }, + { "Find", Entity_Find }, + { "FindMMB", Entity_FindMMB }, + { "FindNumber", Entity_FindNumber }, + { "FindBModel", Entity_FindBModel }, + { "GetTarget", Entity_GetTarget }, + { "MMBRefit", Entity_MMBRefit }, + { "CallSpawn", Entity_CallSpawn }, + { "DelayedCallSpawn", Entity_DelayedCallSpawn }, + { "Remove", Entity_Remove }, + { "RemoveUnnamedSpawns", Entity_RemoveUnnamedSpawns }, + { "RemoveSpawns", Entity_RemoveSpawns }, + { "RemoveType", Entity_RemoveType }, + { "Use", Entity_Use }, + { NULL, NULL } }; static const luaL_Reg Entity_meta[] = { - {"__gc", Entity_GC}, - {"__tostring", Entity_ToString}, - {"GetNumber", Entity_GetNumber}, - {"IsClient", Entity_IsClient}, - {"GetClientname", Entity_GetClientName}, - {"Print", Entity_Print}, - {"CenterPrint", Entity_CenterPrint}, + { "__gc", Entity_GC }, + { "__tostring", Entity_ToString }, + { "GetNumber", Entity_GetNumber }, + { "IsClient", Entity_IsClient }, + { "GetClientname", Entity_GetClientName }, + { "Print", Entity_Print }, + { "CenterPrint", Entity_CenterPrint }, - {"GetClassname", Entity_GetClassName}, // args: none; return: string - {"SetClassname", Entity_SetClassName}, // args: string; return: nothing + { "GetClassname", Entity_GetClassName }, // args: none; return: string + { "SetClassname", Entity_SetClassName }, // args: string; return: nothing + + { "GetTargetname", Entity_GetTargetName }, // args: none; return: string + { "SetTargetname", Entity_SetTargetName }, // args: string; return: nothing - {"GetTargetname", Entity_GetTargetName}, // args: none; return: string - {"SetTargetname", Entity_SetTargetName}, // args: string; return: nothing + { "Rotate", Entity_Rotate }, - {"Rotate", Entity_Rotate}, + { "IsRocket", Entity_IsRocket }, + { "IsGrenade", Entity_IsGrenade }, + { "Teleport", Entity_Teleport }, + { "SetKeyValue", Entity_SetKeyValue }, + { "GetOrigin", Entity_GetOrigin }, + { "SetupTrigger", Entity_SetupTrigger }, - {"IsRocket", Entity_IsRocket}, - {"IsGrenade", Entity_IsGrenade}, - {"Teleport", Entity_Teleport}, - {"SetKeyValue", Entity_SetKeyValue}, - {"GetOrigin", Entity_GetOrigin}, - {"SetupTrigger", Entity_SetupTrigger}, + { "Lock", Entity_Lock }, + { "Unlock", Entity_Unlock }, + { "IsLocked", Entity_IsLocked }, - {"Lock", Entity_Lock}, - {"Unlock", Entity_Unlock}, - {"IsLocked", Entity_IsLocked}, + { "GetParm", Entity_GetParm }, + { "SetParm", Entity_SetParm }, - {"GetParm", Entity_GetParm}, - {"SetParm", Entity_SetParm}, + { "GetActivator", Entity_GetActivator }, // args: none; return: ent + { "SetActivator", Entity_SetActivator }, // args: ent; return: nothing - {"GetActivator", Entity_GetActivator}, // args: none; return: ent - {"SetActivator", Entity_SetActivator}, // args: ent; return: nothing + { "GetAngle", Entity_GetAngle }, // args: none; return: float + { "SetAngle", Entity_SetAngle }, // args: float; return: nothing - {"GetAngle", Entity_GetAngle}, // args: none; return: float - {"SetAngle", Entity_SetAngle}, // args: float; return: nothing + { "GetApos1", Entity_GetApos1 }, // args: none; return: vec + { "GetApos2", Entity_GetApos2 }, // args: none; return: vec - {"GetApos1", Entity_GetApos1}, // args: none; return: vec - {"GetApos2", Entity_GetApos2}, // args: none; return: vec + { "SetApos1", Entity_SetApos1 }, // args: vec; return: nothing + { "SetApos2", Entity_SetApos2 }, // args: vec; return: nothing - {"SetApos1", Entity_SetApos1}, // args: vec; return: nothing - {"SetApos2", Entity_SetApos2}, // args: vec; return: nothing + { "GetBluename", Entity_GetBluename }, // args: none; return: string + { "SetBluename", Entity_SetBluename }, // args: string; return: nothing - {"GetBluename", Entity_GetBluename}, // args: none; return: string - {"SetBluename", Entity_SetBluename}, // args: string; return: nothing + { "GetBluesound", Entity_GetBluesound }, // args: none; return: string + { "SetBluesound", Entity_SetBluesound }, // args: string; return: nothing - {"GetBluesound", Entity_GetBluesound}, // args: none; return: string - {"SetBluesound", Entity_SetBluesound}, // args: string; return: nothing + { "GetBooleanstate", Entity_GetBooleanstate }, // args: none; return: bool + { "SetBooleanstate", Entity_SetBooleanstate }, // args: bool; return: nothing - {"GetBooleanstate", Entity_GetBooleanstate}, // args: none; return: bool - {"SetBooleanstate", Entity_SetBooleanstate}, // args: bool; return: nothing + { "GetClipmask", Entity_GetClipmask }, // args: none; return: int + { "SetClipmask", Entity_SetClipmask }, // args: int; return: nothing - {"GetClipmask", Entity_GetClipmask}, // args: none; return: int - {"SetClipmask", Entity_SetClipmask}, // args: int; return: nothing + { "GetCount", Entity_GetCount }, // args: none; return: int + { "SetCount", Entity_SetCount }, // args: int; return: nothing - {"GetCount", Entity_GetCount}, // args: none; return: int - {"SetCount", Entity_SetCount}, // args: int; return: nothing + { "GetDamage", Entity_GetDamage }, // args: none; return: int + { "SetDamage", Entity_SetDamage }, // args: int; return: nothing - {"GetDamage", Entity_GetDamage}, // args: none; return: int - {"SetDamage", Entity_SetDamage}, // args: int; return: nothing + { "GetDistance", Entity_GetDistance }, // args: none; return: float + { "SetDistance", Entity_SetDistance }, // args: float; return: nothing - {"GetDistance", Entity_GetDistance}, // args: none; return: float - {"SetDistance", Entity_SetDistance}, // args: float; return: nothing + { "GetEnemy", Entity_GetEnemy }, // args: none; return: ent + { "SetEnemy", Entity_SetEnemy }, // args: ent; return: nothing - {"GetEnemy", Entity_GetEnemy}, // args: none; return: ent - {"SetEnemy", Entity_SetEnemy}, // args: ent; return: nothing + { "GetEventTime", Entity_GetEventTime }, // args: none; return: int + { "SetEventTime", Entity_SetEventTime }, // args: int; return: nothing - {"GetEventTime", Entity_GetEventTime}, // args: none; return: int - {"SetEventTime", Entity_SetEventTime}, // args: int; return: nothing + { "GetFalsename", Entity_GetFalsename }, // args: none; return: string + { "SetFalsename", Entity_SetFalsename }, // args: string; return: nothing - {"GetFalsename", Entity_GetFalsename}, // args: none; return: string - {"SetFalsename", Entity_SetFalsename}, // args: string; return: nothing + { "GetTruename", Entity_GetTruename }, // args: none; return: string + { "SetTruename", Entity_SetTruename }, // args: string; return: nothing - {"GetTruename", Entity_GetTruename}, // args: none; return: string - {"SetTruename", Entity_SetTruename}, // args: string; return: nothing + { "GetFalsetarget", Entity_GetFalsetarget }, // args: none; return: string + { "SetFalsetarget", Entity_SetFalsetarget }, // args: string; return: nothing - {"GetFalsetarget", Entity_GetFalsetarget}, // args: none; return: string - {"SetFalsetarget", Entity_SetFalsetarget}, // args: string; return: nothing + { "GetTruetarget", Entity_GetTruetarget }, // args: none; return: string + { "SetTruetarget", Entity_SetTruetarget }, // args: string; return: nothing - {"GetTruetarget", Entity_GetTruetarget}, // args: none; return: string - {"SetTruetarget", Entity_SetTruetarget}, // args: string; return: nothing + { "GetFlags", Entity_GetFlags }, // args: none; return: int + { "SetFlags", Entity_SetFlags }, // args: int; return: nothing - {"GetFlags", Entity_GetFlags}, // args: none; return: int - {"SetFlags", Entity_SetFlags}, // args: int; return: nothing + { "GetFreeAfterEvent", Entity_GetFreeAfterEvent }, // args: none; return: bool + { "SetFreeAfterEvent", Entity_SetFreeAfterEvent }, // args: bool; return: nothing - {"GetFreeAfterEvent", Entity_GetFreeAfterEvent}, // args: none; return: bool - {"SetFreeAfterEvent", Entity_SetFreeAfterEvent}, // args: bool; return: nothing + { "GetFreetime", Entity_GetFreetime }, // args: none; return: int - {"GetFreetime", Entity_GetFreetime}, // args: none; return: int + { "GetGreensound", Entity_GetGreensound }, // args: none; return: string + { "SetGreensound", Entity_SetGreensound }, // args: string; return: nothing - {"GetGreensound", Entity_GetGreensound}, // args: none; return: string - {"SetGreensound", Entity_SetGreensound}, // args: string; return: nothing + { "GetHealth", Entity_GetHealth }, // args: none; return: int + { "SetHealth", Entity_SetHealth }, // args: int; return: nothing - {"GetHealth", Entity_GetHealth}, // args: none; return: int - {"SetHealth", Entity_SetHealth}, // args: int; return: nothing + { "GetInUse", Entity_GetInUse }, // args: none; return: bool - {"GetInUse", Entity_GetInUse}, // args: none; return: bool + { "GetLastEnemy", Entity_GetLastEnemy }, // args: none; return: ent + { "SetLastEnemy", Entity_SetLastEnemy }, // args: ent; return: nothing + + { "GetLuaDie", Entity_GetLuaDie }, // args: none; return: string + { "SetLuaDie", Entity_SetLuaDie }, // args: string; return: nothing - {"GetLastEnemy", Entity_GetLastEnemy}, // args: none; return: ent - {"SetLastEnemy", Entity_SetLastEnemy}, // args: ent; return: nothing + { "GetLuaEntity", Entity_GetLuaEntity }, // args: none; return: bool + + { "GetLuaFree", Entity_GetLuaFree }, // args: none; return: string + { "SetLuaFree", Entity_SetLuaFree }, // args: string; return: nothing - {"GetLuaDie", Entity_GetLuaDie}, // args: none; return: string - {"SetLuaDie", Entity_SetLuaDie}, // args: string; return: nothing + { "GetLuaHurt", Entity_GetLuaHurt }, // args: none; return: string + { "SetLuaHurt", Entity_SetLuaHurt }, // args: string; return: nothing - {"GetLuaEntity", Entity_GetLuaEntity}, // args: none; return: bool + { "GetLuaReached", Entity_GetLuaReached }, // args: none; return: string + { "SetLuaReached", Entity_SetLuaReached }, // args: string; return: nothing - {"GetLuaFree", Entity_GetLuaFree}, // args: none; return: string - {"SetLuaFree", Entity_SetLuaFree}, // args: string; return: nothing + { "GetLuaReachedAngular", Entity_GetLuaReachedAngular }, // args: none; return: string + { "SetLuaReachedAngular", Entity_SetLuaReachedAngular }, // args: string; return: nothing - {"GetLuaHurt", Entity_GetLuaHurt}, // args: none; return: string - {"SetLuaHurt", Entity_SetLuaHurt}, // args: string; return: nothing + { "GetLuaSpawn", Entity_GetLuaSpawn }, // args: none; return: string + { "SetLuaSpawn", Entity_SetLuaSpawn }, // args: string; return: nothing - {"GetLuaReached", Entity_GetLuaReached}, // args: none; return: string - {"SetLuaReached", Entity_SetLuaReached}, // args: string; return: nothing + { "GetLuaThink", Entity_GetLuaThink }, // args: none; return: string + { "SetLuaThink", Entity_SetLuaThink }, // args: string; return: nothing - {"GetLuaReachedAngular", Entity_GetLuaReachedAngular}, // args: none; return: string - {"SetLuaReachedAngular", Entity_SetLuaReachedAngular}, // args: string; return: nothing + { "GetLuaTouch", Entity_GetLuaTouch }, // args: none; return: string + { "SetLuaTouch", Entity_SetLuaTouch }, // args: string; return: nothing - {"GetLuaSpawn", Entity_GetLuaSpawn}, // args: none; return: string - {"SetLuaSpawn", Entity_SetLuaSpawn}, // args: string; return: nothing + { "GetLuaTrigger", Entity_GetLuaTrigger }, // args: none; return: string + { "SetLuaTrigger", Entity_SetLuaTrigger }, // args: string; return: nothing - {"GetLuaThink", Entity_GetLuaThink}, // args: none; return: string - {"SetLuaThink", Entity_SetLuaThink}, // args: string; return: nothing + { "GetLuaUse", Entity_GetLuaUse }, // args: none; return: string + { "SetLuaUse", Entity_SetLuaUse }, // args: string; return: nothing - {"GetLuaTouch", Entity_GetLuaTouch}, // args: none; return: string - {"SetLuaTouch", Entity_SetLuaTouch}, // args: string; return: nothing + { "GetMessage", Entity_GetMessage }, // args: none; return: string + { "SetMessage", Entity_SetMessage }, // args: string; return: nothing + + { "GetMethodOfDeath", Entity_GetMethodOfDeath }, // args: none; return: int + { "SetMethodOfDeath", Entity_SetMethodOfDeath }, // args: int; return: nothing - {"GetLuaTrigger", Entity_GetLuaTrigger}, // args: none; return: string - {"SetLuaTrigger", Entity_SetLuaTrigger}, // args: string; return: nothing + { "GetModel", Entity_GetModel }, // args: none; return: string + { "SetModel", Entity_SetModel }, // args: string; return: nothing - {"GetLuaUse", Entity_GetLuaUse}, // args: none; return: string - {"SetLuaUse", Entity_SetLuaUse}, // args: string; return: nothing + { "GetModel2", Entity_GetModel2 }, // args: none; return: string + { "SetModel2", Entity_SetModel2 }, // args: string; return: nothing - {"GetMessage", Entity_GetMessage}, // args: none; return: string - {"SetMessage", Entity_SetMessage}, // args: string; return: nothing + { "GetMovedir", Entity_GetMovedir }, // args: none; return: vec + { "SetMovedir", Entity_SetMovedir }, // args: vec; return: nothing - {"GetMethodOfDeath", Entity_GetMethodOfDeath}, // args: none; return: int - {"SetMethodOfDeath", Entity_SetMethodOfDeath}, // args: int; return: nothing + { "GetMoverstate", Entity_GetMoverstate }, // args: none; return: int + { "SetMoverstate", Entity_SetMoverstate }, // args: int; return: nothing - {"GetModel", Entity_GetModel}, // args: none; return: string - {"SetModel", Entity_SetModel}, // args: string; return: nothing + { "GetN00bCount", Entity_GetN00bCount }, // args: none; return: int + { "SetN00bCount", Entity_SetN00bCount }, // args: int; return: nothing - {"GetModel2", Entity_GetModel2}, // args: none; return: string - {"SetModel2", Entity_SetModel2}, // args: string; return: nothing + { "GetWait", Entity_GetWait }, // args: none; return: int + { "SetWait", Entity_SetWait }, // args: int; return: nothing - {"GetMovedir", Entity_GetMovedir}, // args: none; return: vec - {"SetMovedir", Entity_SetMovedir}, // args: vec; return: nothing + { "GetNeverFree", Entity_GetNeverFree }, // args: none; return: bool + { "SetNeverFree", Entity_SetNeverFree }, // args: bool; return: nothing - {"GetMoverstate", Entity_GetMoverstate}, // args: none; return: int - {"SetMoverstate", Entity_SetMoverstate}, // args: int; return: nothing + { "GetNextthink", Entity_GetNexthink }, // args: none; return: int + { "SetNextthink", Entity_SetNexthink }, // args: int; return: nothing - {"GetN00bCount", Entity_GetN00bCount}, // args: none; return: int - {"SetN00bCount", Entity_SetN00bCount}, // args: int; return: nothing + { "GetNextTrain", Entity_GetNextTrain }, // args: none; return: ent + { "SetNextTrain", Entity_SetNextTrain }, // args: ent; return: nothing - {"GetWait", Entity_GetWait}, // args: none; return: int - {"SetWait", Entity_SetWait}, // args: int; return: nothing + { "GetNoiseIndex", Entity_GetNoiseIndex }, // args: none; return: int + { "SetNoiseIndex", Entity_SetNoiseIndex }, // args: int; return: nothing - {"GetNeverFree", Entity_GetNeverFree}, // args: none; return: bool - {"SetNeverFree", Entity_SetNeverFree}, // args: bool; return: nothing + { "GetOldHealth", Entity_GetOldHealth }, // args: none; return: int + { "SetOldHealth", Entity_SetOldHealth }, // args: int; return: nothing - {"GetNextthink", Entity_GetNexthink}, // args: none; return: int - {"SetNextthink", Entity_SetNexthink}, // args: int; return: nothing + { "GetPaintarget", Entity_GetPaintarget }, // args: none; return: string + { "SetPaintarget", Entity_SetPaintarget }, // args: string; return: nothing - {"GetNextTrain", Entity_GetNextTrain}, // args: none; return: ent - {"SetNextTrain", Entity_SetNextTrain}, // args: ent; return: nothing + { "GetPainDebounceTime", Entity_GetPainDebounceTime }, // args: none; return: int + { "SetPainDebounceTime", Entity_SetPainDebounceTime }, // args: int; return: nothing - {"GetNoiseIndex", Entity_GetNoiseIndex}, // args: none; return: int - {"SetNoiseIndex", Entity_SetNoiseIndex}, // args: int; return: nothing + { "GetParent", Entity_GetParent }, // args: none; return: ent + { "SetParent", Entity_SetParent }, // args: ent; return: nothing - {"GetOldHealth", Entity_GetOldHealth}, // args: none; return: int - {"SetOldHealth", Entity_SetOldHealth}, // args: int; return: nothing + { "GetPhysicsBounce", Entity_GetPhysicsBounce }, // args: none; return: float + { "SetPhysicsBounce", Entity_SetPhysicsBounce }, // args: float; return: nothing - {"GetPaintarget", Entity_GetPaintarget}, // args: none; return: string - {"SetPaintarget", Entity_SetPaintarget}, // args: string; return: nothing + { "GetPhysicsObject", Entity_GetPhysicsObject }, // args: none; return: bool + { "SetPhysicsObject", Entity_SetPhysicsObject }, // args: bool; return: nothing - {"GetPainDebounceTime", Entity_GetPainDebounceTime}, // args: none; return: int - {"SetPainDebounceTime", Entity_SetPainDebounceTime}, // args: int; return: nothing + { "GetPos1", Entity_GetPos1 }, // args: none; return: vec + { "SetPos1", Entity_SetPos1 }, // args: vec; return: nothing - {"GetParent", Entity_GetParent}, // args: none; return: ent - {"SetParent", Entity_SetParent}, // args: ent; return: nothing + { "GetPos2", Entity_GetPos2 }, // args: none; return: vec + { "SetPos2", Entity_SetPos2 }, // args: vec; return: nothing - {"GetPhysicsBounce", Entity_GetPhysicsBounce}, // args: none; return: float - {"SetPhysicsBounce", Entity_SetPhysicsBounce}, // args: float; return: nothing + { "GetPrevTrain", Entity_GetPrevTrain }, // args: none; return: ent + { "SetPrevTrain", Entity_SetPrevTrain }, // args: ent; return: nothing - {"GetPhysicsObject", Entity_GetPhysicsObject}, // args: none; return: bool - {"SetPhysicsObject", Entity_SetPhysicsObject}, // args: bool; return: nothing + { "GetRandom", Entity_GetRandom }, // args: none; return: float + { "SetRandom", Entity_SetRandom }, // args: float; return: nothing - {"GetPos1", Entity_GetPos1}, // args: none; return: vec - {"SetPos1", Entity_SetPos1}, // args: vec; return: nothing + { "GetRedsound", Entity_GetRedsound }, // args: none; return: string + { "SetRedsound", Entity_SetRedsound }, // args: string; return: nothing - {"GetPos2", Entity_GetPos2}, // args: none; return: vec - {"SetPos2", Entity_SetPos2}, // args: vec; return: nothing + { "GetSound1To2", Entity_GetSound1To2 }, // args: none; return: int + { "SetSound1To2", Entity_SetSound1To2 }, // args: int; return: nothing - {"GetPrevTrain", Entity_GetPrevTrain}, // args: none; return: ent - {"SetPrevTrain", Entity_SetPrevTrain}, // args: ent; return: nothing + { "GetSound2To1", Entity_GetSound2To1 }, // args: none; return: int + { "SetSound2To1", Entity_SetSound2To1 }, // args: int return: nothing - {"GetRandom", Entity_GetRandom}, // args: none; return: float - {"SetRandom", Entity_SetRandom}, // args: float; return: nothing + { "GetSoundLoop", Entity_GetSoundLoop }, // args: none; return: int + { "SetSoundLoop", Entity_SetSoundLoop }, // args: int; return: nothing - {"GetRedsound", Entity_GetRedsound}, // args: none; return: string - {"SetRedsound", Entity_SetRedsound}, // args: string; return: nothing + { "GetSoundPos1", Entity_GetSoundPos1 }, // args: none; return: int + { "SetSoundPos1", Entity_SetSoundPos1 }, // args: int; return: nothing - {"GetSound1To2", Entity_GetSound1To2}, // args: none; return: int - {"SetSound1To2", Entity_SetSound1To2}, // args: int; return: nothing + { "GetSoundPos2", Entity_GetSoundPos2 }, // args: none; return: int + { "SetSoundPos2", Entity_SetSoundPos2 }, // args: int; return: nothing - {"GetSound2To1", Entity_GetSound2To1}, // args: none; return: int - {"SetSound2To1", Entity_SetSound2To1}, // args: int return: nothing + { "GetSpawnflags", Entity_GetSpawnflags }, // args: none; return: int + { "SetSpawnflags", Entity_SetSpawnflags }, // args: int; return: nothing - {"GetSoundLoop", Entity_GetSoundLoop}, // args: none; return: int - {"SetSoundLoop", Entity_SetSoundLoop}, // args: int; return: nothing + { "GetSpeed", Entity_GetSpeed }, // args: none; return: float + { "SetSpeed", Entity_SetSpeed }, // args: float; return: nothing - {"GetSoundPos1", Entity_GetSoundPos1}, // args: none; return: int - {"SetSoundPos1", Entity_SetSoundPos1}, // args: int; return: nothing + { "GetSplashDamage", Entity_GetSplashDamage }, // args: none; return: int + { "SetSplashDamage", Entity_SetSplashDamage }, // args: int; return: nothing - {"GetSoundPos2", Entity_GetSoundPos2}, // args: none; return: int - {"SetSoundPos2", Entity_SetSoundPos2}, // args: int; return: nothing + { "GetSplashMethodOfDeath", Entity_GetSplashMethodOfDeath }, // args: none; return: int + { "SetSplashMethodOfDeath", Entity_SetSplashMethodOfDeath }, // args: int; return: nothing - {"GetSpawnflags", Entity_GetSpawnflags}, // args: none; return: int - {"SetSpawnflags", Entity_SetSpawnflags}, // args: int; return: nothing + { "GetSplashRadius", Entity_GetSplashRadius }, // args: none; return: int + { "SetSplashRadius", Entity_SetSplashRadius }, // args: int; return: nothing - {"GetSpeed", Entity_GetSpeed}, // args: none; return: float - {"SetSpeed", Entity_SetSpeed}, // args: float; return: nothing + { "GetSwapname", Entity_GetSwapname }, // args: none; return: string + { "SetSwapname", Entity_SetSwapname }, // args: string; return: nothing - {"GetSplashDamage", Entity_GetSplashDamage}, // args: none; return: int - {"SetSplashDamage", Entity_SetSplashDamage}, // args: int; return: nothing + { "GetTakedamage", Entity_GetTakedamage }, // args: none; return: bool + { "SetTakedamage", Entity_SetTakedamage }, // args: bool; return: nothing - {"GetSplashMethodOfDeath", Entity_GetSplashMethodOfDeath}, // args: none; return: int - {"SetSplashMethodOfDeath", Entity_SetSplashMethodOfDeath}, // args: int; return: nothing + { "SetTarget", Entity_SetTarget }, // args: string; return: nothing - {"GetSplashRadius", Entity_GetSplashRadius}, // args: none; return: int - {"SetSplashRadius", Entity_SetSplashRadius}, // args: int; return: nothing + { "GetTargetname2", Entity_GetTargetname2 }, // args: none; return: string + { "SetTargetname2", Entity_SetTargetname2 }, // args: string; return: nothing - {"GetSwapname", Entity_GetSwapname}, // args: none; return: string - {"SetSwapname", Entity_SetSwapname}, // args: string; return: nothing + { "GetTargetShaderName", Entity_GetTargetShaderName }, // args: none; return: string + { "SetTargetShaderName", Entity_SetTargetShaderName }, // args: string; return: nothing - {"GetTakedamage", Entity_GetTakedamage}, // args: none; return: bool - {"SetTakedamage", Entity_SetTakedamage}, // args: bool; return: nothing + { "GetTargetShaderNewName", Entity_GetTargetShaderNewName }, // args: none; return: string + { "SetTargetShaderNewName", Entity_SetTargetShaderNewName }, // args: string; return: nothing - {"SetTarget", Entity_SetTarget}, // args: string; return: nothing + { "GetTargetEnt", Entity_GetTargetEnt }, // args: none; return: ent + { "SetTargetEnt", Entity_SetTargetEnt }, // args: ent; return: nothing - {"GetTargetname2", Entity_GetTargetname2}, // args: none; return: string - {"SetTargetname2", Entity_SetTargetname2}, // args: string; return: nothing + { "GetTeam", Entity_GetTeam }, // args: none; return: string + { "SetTeam", Entity_SetTeam }, // args: string; return nothing - {"GetTargetShaderName", Entity_GetTargetShaderName}, // args: none; return: string - {"SetTargetShaderName", Entity_SetTargetShaderName}, // args: string; return: nothing + { "GetTeamchain", Entity_GetTeamchain }, // args: none; return: ent + { "SetTeamchain", Entity_SetTeamchain }, // args: ent; return: nothing - {"GetTargetShaderNewName", Entity_GetTargetShaderNewName}, // args: none; return: string - {"SetTargetShaderNewName", Entity_SetTargetShaderNewName}, // args: string; return: nothing + { "GetTeammaster", Entity_GetTeammaster }, + { "SetTeammaster", Entity_SetTeammaster }, - {"GetTargetEnt", Entity_GetTargetEnt}, // args: none; return: ent - {"SetTargetEnt", Entity_SetTargetEnt}, // args: ent; return: nothing - - {"GetTeam", Entity_GetTeam}, // args: none; return: string - {"SetTeam", Entity_SetTeam}, // args: string; return nothing - - {"GetTeamchain", Entity_GetTeamchain}, // args: none; return: ent - {"SetTeamchain", Entity_SetTeamchain}, // args: ent; return: nothing - - {"GetTeammaster", Entity_GetTeammaster}, - {"SetTeammaster", Entity_SetTeammaster}, - - {NULL, NULL} + { NULL, NULL } }; /*void dummy(gentity_t *ent) { diff --git a/code/game/lua_game.c b/code/game/lua_game.c index ae951d5..1dc4796 100644 --- a/code/game/lua_game.c +++ b/code/game/lua_game.c @@ -456,21 +456,21 @@ static int Game_Repair(lua_State *L) { } static const luaL_Reg lib_game[] = { - {"Damage", Game_Damage}, - {"Repair", Game_Repair}, - {"Print", Game_Print}, - {"MessagePrint", Game_MessagePrint}, - {"CenterPrint", Game_CenterPrint}, - {"ClientPrint", Game_ClientPrint}, - {"GetTime", Game_Leveltime}, + { "Damage", Game_Damage }, + { "Repair", Game_Repair }, + { "Print", Game_Print }, + { "MessagePrint", Game_MessagePrint }, + { "CenterPrint", Game_CenterPrint }, + { "ClientPrint", Game_ClientPrint }, + { "GetTime", Game_Leveltime }, - {"AlertSetup", Game_AlertSetup}, - {"AlertAddShader", Game_AlertAddShader}, - {"Alert", Game_Alert}, + { "AlertSetup", Game_AlertSetup }, + { "AlertAddShader", Game_AlertAddShader }, + { "Alert", Game_Alert }, - {"SetGlobal", Game_SetGlobal}, - {"GetGlobal", Game_GetGlobal}, - {NULL, NULL} + { "SetGlobal", Game_SetGlobal }, + { "GetGlobal", Game_GetGlobal }, + { NULL, NULL } }; int Luaopen_Game(lua_State *L) { diff --git a/code/game/lua_mover.c b/code/game/lua_mover.c index 684f908..05f731d 100644 --- a/code/game/lua_mover.c +++ b/code/game/lua_mover.c @@ -420,16 +420,16 @@ static int Mover_ToPosition(lua_State * L) } static const luaL_Reg lib_mover[] = { - {"Halt", Mover_Halt}, - {"HaltAngles", Mover_HaltAngles}, - {"AsTrain", Mover_AsTrain}, - {"SetPosition", Mover_SetPosition}, - {"SetOrigin", Mover_SetPosition}, - {"ToPosition", Mover_ToPosition}, - {"SetAngles", Mover_SetAngles}, - {"SetAngles2", Mover_SetAngles2}, - {"ToAngles", Mover_ToAngles}, - {NULL, NULL} + { "Halt", Mover_Halt }, + { "HaltAngles", Mover_HaltAngles }, + { "AsTrain", Mover_AsTrain }, + { "SetPosition", Mover_SetPosition }, + { "SetOrigin", Mover_SetPosition }, + { "ToPosition", Mover_ToPosition }, + { "SetAngles", Mover_SetAngles }, + { "SetAngles2", Mover_SetAngles2 }, + { "ToAngles", Mover_ToAngles }, + { NULL, NULL } }; int Luaopen_Mover(lua_State *L) { diff --git a/code/game/lua_qmath.c b/code/game/lua_qmath.c index e2d2396..5c01974 100644 --- a/code/game/lua_qmath.c +++ b/code/game/lua_qmath.c @@ -382,35 +382,35 @@ static int Qmath_FLrandom(lua_State * L) } static const luaL_Reg lib_qmath[] = { - {"abs", Qmath_Abs}, - {"sin", Qmath_Sin}, - {"cos", Qmath_Cos}, - {"tan", Qmath_Tan}, - {"asin", Qmath_Asin}, - {"acos", Qmath_Acos}, - {"atan", Qmath_Atan}, - {"atan2", Qmath_Atan2}, - {"ceil", Qmath_Ceil}, - {"floor", Qmath_Floor}, - {"fmod", Qmath_Fmod}, - {"modf", Qmath_Modf}, - {"frexp", Qmath_Frexp}, - {"ldexp", Qmath_Ldexp}, - {"sqrt", Qmath_Sqrt}, - {"min", Qmath_Min}, - {"max", Qmath_Max}, - {"log", Qmath_Log}, - {"log10", Qmath_Log10}, - {"exp", Qmath_Exp}, - {"deg", Qmath_Deg}, - {"pow", Qmath_Pow}, - {"rad", Qmath_Rad}, - {"rand", Qmath_Rand}, - {"candom", Qmath_Crandom}, - {"random", Qmath_Random}, - {"irandom", Qmath_Irandom}, - {"flrandom", Qmath_FLrandom}, - {NULL, NULL} + { "abs", Qmath_Abs }, + { "sin", Qmath_Sin }, + { "cos", Qmath_Cos }, + { "tan", Qmath_Tan }, + { "asin", Qmath_Asin }, + { "acos", Qmath_Acos }, + { "atan", Qmath_Atan }, + { "atan2", Qmath_Atan2 }, + { "ceil", Qmath_Ceil }, + { "floor", Qmath_Floor }, + { "fmod", Qmath_Fmod }, + { "modf", Qmath_Modf }, + { "frexp", Qmath_Frexp }, + { "ldexp", Qmath_Ldexp }, + { "sqrt", Qmath_Sqrt }, + { "min", Qmath_Min }, + { "max", Qmath_Max }, + { "log", Qmath_Log }, + { "log10", Qmath_Log10 }, + { "exp", Qmath_Exp }, + { "deg", Qmath_Deg }, + { "pow", Qmath_Pow }, + { "rad", Qmath_Rad }, + { "rand", Qmath_Rand }, + { "candom", Qmath_Crandom }, + { "random", Qmath_Random }, + { "irandom", Qmath_Irandom }, + { "flrandom", Qmath_FLrandom }, + { NULL, NULL } }; int Luaopen_Qmath(lua_State * L) diff --git a/code/game/lua_sound.c b/code/game/lua_sound.c index edb2bfd..e42c5fc 100644 --- a/code/game/lua_sound.c +++ b/code/game/lua_sound.c @@ -34,8 +34,8 @@ static int Sound_PlaySound(lua_State *L) { } static const luaL_Reg lib_sound[] = { - {"PlaySound", Sound_PlaySound}, - {NULL, NULL} + { "PlaySound", Sound_PlaySound }, + { NULL, NULL } }; int Luaopen_Sound(lua_State *L) { diff --git a/code/game/lua_trace.c b/code/game/lua_trace.c index 5ab5080..315d4d3 100644 --- a/code/game/lua_trace.c +++ b/code/game/lua_trace.c @@ -160,23 +160,23 @@ static int Trace_GetEntity(lua_State *L) { } static const luaL_Reg lib_trace[] = { - {"DoTrace", Trace_DoTrace}, - {"FreeTrace", Trace_FreeTrace}, - {NULL, NULL} + { "DoTrace", Trace_DoTrace }, + { "FreeTrace", Trace_FreeTrace }, + { NULL, NULL } }; static const luaL_Reg Trace_meta[] = { - {"__gc", Trace_GC}, - {"__tostring", Trace_ToString}, - {"GetAllsolid", Trace_GetAllsolid}, - {"GetStartsolid", Trace_GetStartsolid}, - {"GetFraction", Trace_GetFraction}, - {"GetEndpos", Trace_GetEndpos}, - {"GetSurfaceFlags", Trace_GetSurfaceFlags}, - {"GetContents", Trace_GetContents}, - {"GetEntityNum", Trace_GetEntityNum}, - {"GetEntity", Trace_GetEntity}, - {NULL, NULL} + { "__gc", Trace_GC }, + { "__tostring", Trace_ToString }, + { "GetAllsolid", Trace_GetAllsolid }, + { "GetStartsolid", Trace_GetStartsolid }, + { "GetFraction", Trace_GetFraction }, + { "GetEndpos", Trace_GetEndpos }, + { "GetSurfaceFlags", Trace_GetSurfaceFlags }, + { "GetContents", Trace_GetContents }, + { "GetEntityNum", Trace_GetEntityNum }, + { "GetEntity", Trace_GetEntity }, + { NULL, NULL } }; int Luaopen_Trace(lua_State *L) { diff --git a/code/game/lua_vector.c b/code/game/lua_vector.c index e4f989d..1ffc7eb 100644 --- a/code/game/lua_vector.c +++ b/code/game/lua_vector.c @@ -375,33 +375,33 @@ static int Vector_ToString(lua_State *L) { } static const luaL_Reg vector_ctor[] = { - {"New", Vector_New}, - {"Construct", Vector_Construct}, - {"RotatePointAround", Vector_RotatePointAround}, - {"Perpendicular", Vector_Perpendicular}, - {"VecToAngles", Vector_VecToAngles }, - {"AngleVectors", Vector_AngleVectors }, - {NULL, NULL} + { "New", Vector_New }, + { "Construct", Vector_Construct }, + { "RotatePointAround", Vector_RotatePointAround }, + { "Perpendicular", Vector_Perpendicular }, + { "VecToAngles", Vector_VecToAngles }, + { "AngleVectors", Vector_AngleVectors }, + { NULL, NULL } }; static const luaL_Reg vector_meta[] = { - {"__index", Vector_Index}, - {"__newindex", Vector_NewIndex}, - {"__add", Vector_AddOperator}, - {"__sub", Vector_SubOperator}, - {"__mul", Vector_DotOperator}, - {"__unm", Vector_NegateOperator}, - {"__gc", Vector_GC}, - {"__tostring", Vector_ToString}, - {"Set", Vector_Set}, - {"Length", Vector_Length}, - {"Normalize", Vector_Normalize}, - {"NormalizeFast", Vector_NormalizeFast}, - {"Add", Vector_Add}, - {"Subtract", Vector_Subtract}, - {"Scale", Vector_Scale}, - {"Clear", Vector_Clear}, - {NULL, NULL} + { "__index", Vector_Index }, + { "__newindex", Vector_NewIndex }, + { "__add", Vector_AddOperator }, + { "__sub", Vector_SubOperator }, + { "__mul", Vector_DotOperator }, + { "__unm", Vector_NegateOperator }, + { "__gc", Vector_GC }, + { "__tostring", Vector_ToString }, + { "Set", Vector_Set }, + { "Length", Vector_Length }, + { "Normalize", Vector_Normalize }, + { "NormalizeFast", Vector_NormalizeFast }, + { "Add", Vector_Add }, + { "Subtract", Vector_Subtract }, + { "Scale", Vector_Scale }, + { "Clear", Vector_Clear }, + {NULL, NULL } }; int Luaopen_Vector(lua_State *L) { diff --git a/code/game/lua_weapons.c b/code/game/lua_weapons.c index 597e1d6..99d6efd 100644 --- a/code/game/lua_weapons.c +++ b/code/game/lua_weapons.c @@ -106,12 +106,12 @@ static int weapon_Damage(lua_State *L) { } static const luaL_Reg lib_weapons[] = { - {"GetForward", weapon_GetForward}, - {"GetRight", weapon_GetRight}, - {"GetUp", weapon_GetUp}, - {"GetMuzzle", weapon_GetMuzzle}, - {"Damage", weapon_Damage}, - {NULL, NULL} + { "GetForward", weapon_GetForward }, + { "GetRight", weapon_GetRight }, + { "GetUp", weapon_GetUp }, + { "GetMuzzle", weapon_GetMuzzle }, + { "Damage", weapon_Damage }, + { NULL, NULL } }; int Luaopen_Weapons(lua_State *L) {