diff --git a/code/game/g_public.h b/code/game/g_public.h index 5c8edf8..b5f2566 100644 --- a/code/game/g_public.h +++ b/code/game/g_public.h @@ -11,6 +11,7 @@ // special server behaviors #define SVF_NOCLIENT 0x00000001 // don't send entity to clients, even if it has effects #define SVF_SHIELD_BBOX 0x00000002 // signals that SV_LinkEntity needs to use special client-side bbox encoding +#define SVF_CLIENTMASK 0x00000004 #define SVF_BOT 0x00000008 #define SVF_ELIMINATED 0x00000010 // Just so we know he's been eliminated without adding the EF_ELIMINATED flag which has all sorts of side effects #define SVF_BROADCAST 0x00000020 // send to all connected clients