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Forgot to save g_target.c
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1 changed files with 8 additions and 8 deletions
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@ -2602,9 +2602,9 @@ static int target_selfdestruct_get_unsafe_players(gentity_t *ents[MAX_GENTITIES]
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gentity_t *safePlayers[MAX_GENTITIES];
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qboolean add = qtrue;
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if(selfdestructSafeZones != NULL && selfdestructSafeZones->length > 0) {
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if(level.selfdestructSafeZones != NULL && level.selfdestructSafeZones->length > 0) {
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// go through all safe zones and compose a list of sade players
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iter = list_iterator(selfdestructSafeZones, FRONT);
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iter = list_iterator(level.selfdestructSafeZones, FRONT);
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for(sz = (safeZone_t *)list_next(iter); sz != NULL; sz = (safeZone_t *)list_next(iter)) {
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if(!sz->active) {
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continue;
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@ -2920,9 +2920,9 @@ void SP_target_safezone(gentity_t *ent) {
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return;
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}
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if(selfdestructSafeZones == NULL) {
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selfdestructSafeZones = create_list();
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selfdestructSafeZones->destructor = target_safezone_destructor;
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if(level.selfdestructSafeZones == NULL) {
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level.selfdestructSafeZones = create_list();
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level.selfdestructSafeZones->destructor = target_safezone_destructor;
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}
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if(!ent->luaEntity) {
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@ -2939,7 +2939,7 @@ void SP_target_safezone(gentity_t *ent) {
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strcpy(sz->name, ent->targetname);
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sz->active = (qboolean)(ent->spawnflags & 1);
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list_add(selfdestructSafeZones, sz, sizeof(safeZone_s));
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list_add(level.selfdestructSafeZones, sz, sizeof(safeZone_s));
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G_FreeEntity(ent);
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}
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@ -2971,9 +2971,9 @@ static int target_shiphealth_get_unsafe_players(gentity_t *ents[MAX_GENTITIES])
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gentity_t *safePlayers[MAX_GENTITIES];
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qboolean add = qtrue;
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if(selfdestructSafeZones != NULL && selfdestructSafeZones->length > 0) {
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if(level.selfdestructSafeZones != NULL && level.selfdestructSafeZones->length > 0) {
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// go through all safe zones and compose a list of sade players
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iter = list_iterator(selfdestructSafeZones, FRONT);
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iter = list_iterator(level.selfdestructSafeZones, FRONT);
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for(sz = (safeZone_t *)list_next(iter); sz != NULL; sz = (safeZone_t *)list_next(iter)) {
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if(!sz->active) {
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continue;
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