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https://github.com/UberGames/rpgxEF.git
synced 2024-11-10 15:21:34 +00:00
Lua documentation and function update
This commit is contained in:
parent
99aa43a25d
commit
dc3f69b166
1 changed files with 161 additions and 60 deletions
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@ -266,9 +266,12 @@ static int Entity_Use(lua_State * L)
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return 1;
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}
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// entity.Teleport(entity client, entity target)
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// Teleports client to target's position
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// returns success or fail
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/***
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Teleports client to target's position
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@function Teleport
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@param target Target entity to teleport to.
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@return Success or failure.
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*/
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static int Entity_Teleport(lua_State * L)
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{
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lent_t* lent = NULL;;
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@ -304,8 +307,11 @@ static int Entity_Teleport(lua_State * L)
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}
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// entity.IsRocket(entity ent)
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// Checks if an entity is a rocket.
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/***
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Checks if an entity is a rocket.
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@function IsRocket
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@return True if entity is a rocket else false.
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*/
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static int Entity_IsRocket(lua_State * L)
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{
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lent_t* lent = NULL;
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@ -326,8 +332,11 @@ static int Entity_IsRocket(lua_State * L)
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return 1;
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}
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// entity.IsGrenade(entity ent)
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// Checks if an entity is a grenade.
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/***
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Checks if an entity is a grenade.
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@function IsGrenade
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@return true if entity is a grenade else false.
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*/
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static int Entity_IsGrenade(lua_State * L)
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{
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lent_t* lent = NULL;
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@ -348,9 +357,11 @@ static int Entity_IsGrenade(lua_State * L)
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return 1;
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}
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// entity.Spawn()
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// Tries to spawn a new entity and returns it.
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// If no new entity can be spawned nil is returned.
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/***
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Tries to spawn a new entity and returns it. If no new entity can be spawned nil is returned.
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@function Spawn
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@return New entity or nil if failure.
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*/
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static int Entity_Spawn(lua_State * L)
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{
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gentity_t* ent = NULL;
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@ -366,8 +377,11 @@ static int Entity_Spawn(lua_State * L)
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return 1;
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}
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// entity.GetNumber(entity ent)
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// returns the entities index number
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/***
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Returns the entities index number.
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@function GetNumber
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@return Index number for entity.
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*/
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static int Entity_GetNumber(lua_State * L)
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{
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lent_t* lent = NULL;
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@ -382,8 +396,11 @@ static int Entity_GetNumber(lua_State * L)
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return 1;
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}
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// entity.IsClient(entity ent)
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// Checks if an entity is a client
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/***
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Checks if an entity is a client
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@function IsClient
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@return true if entity is a client else return false.
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*/
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static int Entity_IsClient(lua_State * L)
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{
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lent_t* lent = NULL;
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@ -399,15 +416,18 @@ static int Entity_IsClient(lua_State * L)
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return 1;
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}
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// entity.GetClientName(entity ent)
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// Returns the display name of a client
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/***
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Returns the display name of a client.
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@function GetClientName
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@return Display name of a client or nil if entity is not a client.
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*/
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static int Entity_GetClientName(lua_State * L)
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{
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lent_t* lent = NULL;
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lent = Lua_GetEntity(L, 1);
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if(lent == NULL || lent->e == NULL || lent->e->classname == NULL) {
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if(lent == NULL || lent->e == NULL || lent->e->classname == NULL || lent->e->client == NULL) {
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lua_pushnil(L);
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return 1;
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}
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@ -429,11 +449,13 @@ static int Entity_Print(lua_State * L)
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if(lent == NULL || lent->e == NULL) {
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LUA_DEBUG("ERROR - entity.Print - entity NULL");
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lua_pushboolean(L, qfalse);
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return 1;
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}
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if(lent->e->client == NULL) {
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LUA_DEBUG("ERROR - entity.Print - entity is not a client");
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lua_pushboolean(L, qfalse);
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return 1;
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}
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@ -451,6 +473,7 @@ static int Entity_Print(lua_State * L)
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if(s == NULL) {
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LUA_DEBUG("ERROR - entity.Print - string NULL");
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lua_pushboolean(L, qfalse);
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return 1;
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}
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@ -461,6 +484,7 @@ static int Entity_Print(lua_State * L)
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trap_SendServerCommand(lent->e - g_entities, va("print \"%s\n\"", buf));
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LUA_DEBUG("END - entity.Print");
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lua_pushboolean(L, qtrue);
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return 1;
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}
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@ -477,11 +501,13 @@ static int Entity_CenterPrint(lua_State * L)
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if(lent == NULL || lent->e == NULL) {
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LUA_DEBUG("ERROR - entity.CenterPrint - entity NULL");
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lua_pushboolean(L, qfalse);
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return 1;
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}
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if(lent->e->client == NULL) {
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LUA_DEBUG("ERROR - entity.CenterPrint - entity is not a client");
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lua_pushboolean(L, qfalse);
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return 1;
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}
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@ -499,6 +525,7 @@ static int Entity_CenterPrint(lua_State * L)
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if(s == NULL) {
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LUA_DEBUG("ERROR - entity.CenterPrint - string NULL");
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lua_pushboolean(L, qfalse);
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return 1;
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}
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@ -509,12 +536,18 @@ static int Entity_CenterPrint(lua_State * L)
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trap_SendServerCommand(lent->e - g_entities, va("cp \"" S_COLOR_WHITE "%s\n\"", buf));
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LUA_DEBUG("END - entity.CenterPrint");
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lua_pushboolean(L, qtrue);
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return 1;
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}
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extern qboolean G_ParseField(const char *key, const char *value, gentity_t *ent);
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// entity.SetKeyValue(entity ent, string key, string value)
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// Sets a key of an entity to a value
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/***
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Sets a key of an entity to a value.
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@function SetKeyValue
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@param key Key to set.
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@param value Value to set.
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@return Success or failure.
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*/
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static int Entity_SetKeyValue(lua_State * L) {
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lent_t* lent = NULL;
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char* key = NULL;
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@ -528,6 +561,7 @@ static int Entity_SetKeyValue(lua_State * L) {
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if(lent == NULL || lent->e == NULL) {
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LUA_DEBUG("ERROR - entity.SetKeyValue - entity NULL");
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lua_pushboolean(L, qfalse);
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return 1;
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}
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@ -545,11 +579,15 @@ static int Entity_SetKeyValue(lua_State * L) {
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lua_pushboolean(L, G_ParseField(key, value, lent->e));
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LUA_DEBUG("END - entity.SetKeyValue");
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lua_pushboolean(L, qtrue);
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return 1;
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}
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// entity.GetClassname(entity ent)
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// Returns the classname of an entity
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/***
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Returns the classname of an entity.
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@function GetClassName
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@return Classname of the entity (or nil).
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*/
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static int Entity_GetClassName(lua_State * L)
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{
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lent_t* lent = NULL;
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@ -569,9 +607,11 @@ static int Entity_GetClassName(lua_State * L)
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return 1;
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}
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// entity.SetClassname(entity ent, string name)
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// Sets the Classname of an entity to name
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// Returns success or fail
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/***
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Sets the Classname of an entity to name
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@param name New classname.
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@return Success or failure.
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*/
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static int Entity_SetClassName(lua_State * L)
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{
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lent_t* lent = NULL;
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@ -591,8 +631,11 @@ static int Entity_SetClassName(lua_State * L)
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return 1;
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}
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// entity.GetTargetname(entity ent)
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// Returns the targetname of an entity
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/***
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Returns the targetname of an entity.
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@function GetTargetName
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@return The targetname of an entity.
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*/
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static int Entity_GetTargetName(lua_State * L)
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{
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lent_t* lent = NULL;
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@ -611,9 +654,12 @@ static int Entity_GetTargetName(lua_State * L)
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return 1;
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}
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// entity.Rotate(entity ent, vector dir)
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// Rotates an entity in the specified directions
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// Returns success or fail
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/***
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Rotates an entity in the specified directions.
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@function Rotate
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@param dir Directions.
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@return Success or failure.
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*/
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static int Entity_Rotate(lua_State * L)
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{
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lent_t* lent = NULL;
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@ -652,8 +698,11 @@ static int Entity_GC(lua_State * L)
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return 0;
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}
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// entity.ToString(entity)
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// Prints an entity as string
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/***
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Prints an entity as string also return said string.
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@function ToString
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@return Entity string.
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*/
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static int Entity_ToString(lua_State * L)
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{
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lent_t* lent = NULL;
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@ -684,8 +733,13 @@ static void ent_delay(gentity_t *ent) {
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G_CallSpawn(ent);
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}
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// entity.DelayedCallSpawn(entity ent, integer delay)
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// Calls the game logic spawn function for the class of ent after a delay of delay milliseconds.
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/***
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Calls the game logic spawn function for the class of ent after a given delay in milliseconds.
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@function DelayedCallSpawn
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@param ent Entity.
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@param delay Delay in milliseconds.
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@return Success or failure.
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*/
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static int Entity_DelayedCallSpawn(lua_State *L) {
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lent_t* lent = NULL;
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int delay;
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@ -719,8 +773,12 @@ static int Entity_DelayedCallSpawn(lua_State *L) {
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return 1;
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}
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// entity.CallSpawn(entity ent)
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// Calls the game logic spawn function for the class of ent.
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/***
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Calls the game logic spawn function for the class of ent.
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@function CallSpawn
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@param ent Entity.
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@return Success or failure.
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*/
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static int Entity_CallSpawn(lua_State *L) {
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lent_t* lent = NULL;
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qboolean r = qfalse;
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@ -751,8 +809,13 @@ static int Entity_CallSpawn(lua_State *L) {
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return 1;
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}
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// entity.RemoveUnnamedSpawns()
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// Removes all spawn points from the map, that don't have a targetname.
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/***
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Removes all spawn points from the map, that don't have a targetname.
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Note that every map has to have at least one spawnpoint.
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If this command removes all spawn points you'll have to spawn at least one new spawn point.
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@function RemoveUnnamedSpawns
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@return Count of removed spawn points.
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*/
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extern field_t fields[];
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static int Entity_RemoveUnnamedSpawns(lua_State *L) {
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gentity_t *ent;
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@ -776,8 +839,13 @@ static int Entity_RemoveUnnamedSpawns(lua_State *L) {
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return 1;
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}
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// entity.RemoveSpawns()
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// Removes all spawn points from the map.
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/***
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Removes all spawn points from the map.
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Note that every map has to have at least one spawnpoint.
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If this command removes all spawn points you'll have to spawn at least one new spawn point.
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@function RemoveSpawns
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@return Count of removed spawn points.
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*/
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static int Entity_RemoveSpawns(lua_State *L) {
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gentity_t *ent;
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int cnt = 0, i;
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@ -799,8 +867,11 @@ static int Entity_RemoveSpawns(lua_State *L) {
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return 1;
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}
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// entity.RemoveType(string classname)
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// Removes all entities of type classname from the map.
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/***
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Removes all entities with the given classname from the map.
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@function RemoveType
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@return Count of removed entities (-1 indicates an error).
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*/
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static int Entity_RemoveType(lua_State *L) {
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int i, cnt = 0;
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char *classname;
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@ -826,8 +897,12 @@ static int Entity_RemoveType(lua_State *L) {
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return 1;
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}
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// entity.Remove(entity ent)
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// Removes an entity if it is not protected
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/***
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Removes an entity if it is not protected.
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@function Remove
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@param ent Entity.
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@return Success or failure.
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*/
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static int Entity_Remove(lua_State *L) {
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lent_t *lent;
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@ -861,15 +936,22 @@ static int Entity_Remove(lua_State *L) {
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return 1;
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}
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// entity.SetupTrigger(entity ent, float x, float y, float z) or
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// entity.SetupTrigger(entity ent, vector size)
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// Does some setup for entities spawned by script that are to be used as trigger.
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// * ent the entity
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// * x length along the X-Axis
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// * y length along the Y-Axis
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// * z length along the Z-axis
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// * Can also be stowed in a vector size
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// Returns succcess or fail
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/***
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Does some setup for entities spawned by script that are to be used as trigger.
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@function SetupTrigger
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@param ent Entity.
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@param x Length along the X-Axis.
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@param y Length along the Y-Axis.
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@param z Length along the Z-axis.
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@return Succcess or failure.
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*/
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/***
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Does some setup for entities spawned by script that are to be used as trigger.
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@function SetupTrigger
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@param ent Entity.
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@param vec Vector containing sizing information.
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@return Succcess or failure.
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*/
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static int Entity_SetupTrigger(lua_State *L) {
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lent_t *lent;
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gentity_t *e;
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@ -906,11 +988,15 @@ static int Entity_SetupTrigger(lua_State *L) {
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e->tmpEntity = qtrue;
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LUA_DEBUG("END - entity.SetupTrigger");
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lua_pushboolean(L, qtrue);
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return 1;
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}
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// entity.GetOrigin(entity ent)
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// Returns the origin of an entity as vector
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/***
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Returns the origin of an entity as vector.
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@function GetOrigin
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@return Origin (or nil on failure).
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*/
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static int Entity_GetOrigin(lua_State *L) {
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lent_t *lent;
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vec3_t origin;
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@ -935,9 +1021,11 @@ static int Entity_GetOrigin(lua_State *L) {
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return 1;
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}
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// ent.Lock(entity ent)
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// Looks the entity ent. Works with anything that can be locked (doors, turbolifts, usables, ...).
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// Returns success or fail
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/***
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Looks the entity ent. Works with anything that can be locked (doors, turbolifts, usables, ...).
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@function Lock
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@return Success or failure.
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*/
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static int Entity_Lock(lua_State *L) {
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lent_t *lent;
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gentity_t *ent;
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@ -983,9 +1071,11 @@ static int Entity_Lock(lua_State *L) {
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return 1;
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}
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// ent.Unlock(entity ent)
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// Unlooks the entity ent. Works with anything that can be locked (doors, turbolifts, usables, ...).
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// Returns success or fail
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/***
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Unlooks the entity ent. Works with anything that can be locked (doors, turbolifts, usables, ...).
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@function Unlock
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@return Success or failure.
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*/
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static int Entity_Unlock(lua_State *L) {
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lent_t *lent;
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gentity_t *ent;
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@ -1025,6 +1115,11 @@ static int Entity_Unlock(lua_State *L) {
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return 1;
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}
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/***
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Check if the entity is locked.
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@function IsLocked
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@return Whether the entity is locked or not.
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*/
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static int Entity_IsLocked(lua_State *L) {
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lent_t *lent;
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gentity_t *ent;
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@ -1044,6 +1139,12 @@ static int Entity_IsLocked(lua_State *L) {
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return 1;
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}
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/***
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Get a luaParm from the entity.
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@function GetParm
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@param index Parameter index.
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@return Value of luaParm or nil.
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*/
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static int Entity_GetParm(lua_State *L) {
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lent_t *lent;
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gentity_t *ent;
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